Stephen Clark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| *Massive* amounts of foliage ... | Thanks Melv... Of course I found what the AlphaCutoff did about 20 min later when I went home :) ... read more | 07/09/2003 (12:56 pm) |
| *Massive* amounts of foliage ... | Hey Melv, This kicks mucho ass (but u already know that) but I was curious as to why I cant get c... read more | 07/07/2003 (3:10 pm) |
| Proper way to get an object to spawn other objects | Really... So I have to set up the object to have "inventory" and do it that way through the inventor... read more | 03/26/2003 (8:15 pm) |
| Proper way to get an object to spawn other objects | Ok, So I was definitely not clued in on the GooData vs Goo class thing. From what I understand a Goo... read more | 03/24/2003 (9:36 pm) |
| Spawn an Object with a key press | Hi Jeff, I've been trying to spawn objects when another of my objects is hit by a projectile usin... read more | 03/15/2003 (1:19 am) |
| The Oregon Trail!! | I'm glad to hear that others agree that a Oregon Trail type game would rock. I really do think that ... read more | 03/13/2003 (9:41 am) |
| Adding a destructible ShapeBaseData object? | Ok, so ShapeBase is not the correct class to be using. So what is then? I would like something destr... read more | 02/20/2003 (2:40 pm) |
| Weapons And the FPS Mod | I'm having the same problem with my weapon not firing. What am I missing? Thanks, -s... read more | 01/28/2003 (8:13 am) |