Martin Banks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| torque webplayer | @Josh, i'm looking at the example call from torque to the webpage from within the exposed functio... read more | 09/09/2009 (3:45 pm) |
| [Beta4] Shape Editor - Trigger Frame index | what exactly are those triggers supposed to do? I see them defined for the boombot and other charac... read more | 09/09/2009 (12:33 pm) |
| default triggering | I'm getting some strange behavior by some of the default triggers pointed to by the player hints. I... read more | 09/08/2009 (4:51 pm) |
| default triggering | so what about the playerdata::Ontrigger callback method? Can I override the behavior? For instance,... read more | 09/08/2009 (4:47 pm) |
| setting up triggers | hmmm....so does that mean that all of the objects/shapes have to be in the same group as the trigger... read more | 09/08/2009 (4:42 pm) |
| setting up triggers | my datablock is the default trigger, defined in trigger.cs [code] datablock TriggerData(DefaultTri... read more | 09/08/2009 (4:17 pm) |
| setting up triggers | @Picasso, I used the defaultTrigger. Those methods are defined in trigger.cs. I amended them to po... read more | 09/08/2009 (3:55 pm) |
| How to suspend a keymap binding? | Seems like you should be able to just pop the action maps of interest off the stack temporarily, the... read more | 09/08/2009 (11:45 am) |
| Collada load error from Maya export model | Chris, these fixes produced the following error instead: Vector[T]::operator[] - out of bounds... read more | 09/04/2009 (1:38 pm) |
| scaling a mounted item | Sweeeet! thanks Michael, and Konrad.... read more | 09/03/2009 (2:18 pm) |
| Node translations made in shape editor are not retained | My mistake, in my end of day rush I left out the delete add step. The correct sequence is as follow... read more | 09/01/2009 (6:29 pm) |
| Static object collisions | Ok, I got it. In my playerdata derived datablock, I needed to set the maxStepHeight which prevented... read more | 08/31/2009 (7:43 pm) |
| Static object collisions | This walking over objects behavior seems inconsistent in that, being a rectangular volume, the heigh... read more | 08/31/2009 (3:20 pm) |
| collada import from maya | Chris, the 8-24 fix above DID work! I misread a bit of the code, and upon tracing through, applied ... read more | 08/31/2009 (1:53 pm) |
| Static object collisions | Ok, I've tried setting the object to a collision type of 'bounds'. This seems to work partially. Th... read more | 08/31/2009 (1:42 pm) |
| Bounding box coordinates in datablocks | Awesome that will work. I have a character whose bounding box is not centered. Is there a way I ... read more | 08/28/2009 (12:02 pm) |
| Bounding box coordinates in datablocks | Thanks Michael, that was the method that I have employed. I was hoping to either have a way to simp... read more | 08/27/2009 (2:17 pm) |
| Collada interiors | Awesome, got it. However, I am getting stickiness. The faces do not appear to be double sided. Wh... read more | 08/26/2009 (6:57 pm) |
| collada import from maya | Chris I tried to email you but got a failure notice. I did delete the null, I think. Email me dire... read more | 08/26/2009 (1:13 pm) |
| collada import from maya | Chris that fix did not do it. The assert continues to trigger for high poly models. --------UPD... read more | 08/25/2009 (3:49 pm) |
| collada import from maya | The models don't use morph or uv animation. Here is the stack trace: > Ikillya_DEBUG.dll!... read more | 08/24/2009 (5:06 pm) |
| sim::spawnobject | Oh, so im looking at onClientEnterGame()....the objects are actually mounted after the player is cre... read more | 08/24/2009 (4:23 pm) |
| Adding meshes to scene | Ok, so inheritance not the issue, nor the fact that I have a className assigned to the MySoldierData... read more | 08/20/2009 (6:00 pm) |
| Adding meshes to scene | Matt, I misinformed about the error, it was looking for a PlayerData::Create(), not Player::Crea... read more | 08/20/2009 (5:41 pm) |
| Collada load error from Maya export model | Hi Matt, I can't send the model cause its proprietary. However, I did also get a Heap overrun error... read more | 08/20/2009 (5:00 pm) |
| collada import from maya | Yea, it is Beta5. I can't send the model tho because its proprietary. It has a very large poly cou... read more | 08/19/2009 (3:00 pm) |
| Setting the control object | I'm looking to set this is the world editor in order to test out animations etc, as I edit my charac... read more | 08/18/2009 (6:55 pm) |
| Setting the control object | Thanks Michael, I also was able to utilize a find in files, but being unfamiliar with the calling... read more | 08/18/2009 (4:35 pm) |
| Adding meshes to scene | Matt, I've added a script block for my character's datablock etc to the objectBuilderGui.ed.gui,... read more | 08/18/2009 (1:06 pm) |
| collada import from maya | Chris, the assert does trigger everytime with the models whose poly counts are over 10K. And of cou... read more | 08/18/2009 (11:34 am) |
| Adding meshes to scene | Thanks Michael, I want to use this character initially as a player, then later as a bot. I hav... read more | 08/17/2009 (5:46 pm) |
| Adding meshes to scene | [code] datablock PlayerData(MySoldierData : DefaultPlayerData) { renderFirstPerson = true;... read more | 08/17/2009 (5:08 pm) |
| Adding meshes to scene | Thanks Kenneth, I've had this question addressed in another thread under the forum link you suppl... read more | 08/17/2009 (5:05 pm) |
| Adding meshes to scene | I created the datablock, and now see my category present in the library. However the datablock is l... read more | 08/17/2009 (4:05 pm) |
| collada import from maya | Thanks Chris, this fix worked, on some versions of the exports. I am going to try and track down w... read more | 08/17/2009 (2:06 pm) |
| Groups in Torque 3D | Michael, How do those items make it into the MissionCleanup group? In the instance of the BoomBo... read more | 08/13/2009 (10:46 am) |
| Collada load error from Maya export model | Also, thanks for your reply Manoel.... read more | 08/13/2009 (10:21 am) |
| Collada load error from Maya export model | I saw your post about deleting the controllers and baking the transforms into the joints. We are us... read more | 08/13/2009 (10:12 am) |
| Collada Player Import Notes: | Hi Kevin, "I try to export my character out to collada the same way i set up a player for DT... read more | 08/12/2009 (6:53 am) |
| collada import from maya | Hi Chris, The model's mesh is stretched (or rather, compacted) to the shape of the skeleton, with... read more | 08/12/2009 (6:31 am) |
| World Editor Camera settings | Does this setting carry over to the shape editor?... read more | 08/11/2009 (12:25 pm) |
| collada import from maya | I am trying to import a character model with a simple animation. I export the character model first... read more | 08/11/2009 (10:55 am) |