Mike "wowo" Miller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Latest Vehicle Changes: Feedback Wanted | I did the same thing with worldcraft... works like a charm. Mike... read more | 02/07/2003 (2:35 pm) |
| Homing Missiles | Hi, Yea, I did a little investigating last night and found that commenting out this code will sto... read more | 01/31/2003 (8:56 am) |
| Homing Missiles | Hey, Has anyone noticed that running this in a dedicated server will crash it? I've noticed th... read more | 01/30/2003 (4:11 pm) |
| Latency with (de)activatePackage | Count me in as well :) @Daniel, i've looked through your code to see how you set up your gametype... read more | 01/27/2003 (10:14 am) |
| Horizontal Compass | Hey, Try changing the vertSizing field to "bottom". That should fix it. Mike... read more | 01/26/2003 (9:37 am) |
| maneuveringForce and Flying Vehicles | That is a good question. The program does not crash, it just seems to hang indefinitely. Like it's i... read more | 01/23/2003 (11:50 am) |
| Problem mounting weapons on vehicles | Thanks guys, that fixed it :) Mike... read more | 01/23/2003 (11:47 am) |
| Torque terrain size in miles or km... | 2km by 2km using the default settings Mike... read more | 01/20/2003 (8:04 pm) |
| player rotation | No problem :) Mike... read more | 01/17/2003 (12:45 pm) |
| player rotation | Hey, you can try adding something like this: [code] //Make sure we can't go inverted if(m... read more | 01/17/2003 (10:34 am) |
| ShapeBase / GameBase classes | I second that tutorial request :) Mike... read more | 01/15/2003 (5:37 pm) |
| Do I need a new class for this? | So can the AIPlayer class be used with any ShapeBase or ShapeBase derived class? I ask this because ... read more | 01/15/2003 (1:21 pm) |
| Flying Vehicle Controls.... | Hi, Josef, I haven't changed the controls according to my original plan of having the x axis of t... read more | 01/12/2003 (10:46 am) |
| Flying Vehicle Controls.... | Hi, Thanks for the info. I spent the day today playing around with the flying vehicle code, and m... read more | 01/11/2003 (9:37 pm) |
| Jpeg or PNG?? | Hi, I think the reason PNGs are used is because they are higher quality than JPEGs. PNGs are unco... read more | 01/11/2003 (7:18 pm) |
| Killing a client when leaving mission area | Hey, I never thought of looking in the t2 scripts before ;) Heh, and i've owned the game for a co... read more | 01/09/2003 (4:35 pm) |
| Windows ME? | Actually, I think XP is a lot worse than ME for gaming. I use ME and I have had no problems with Tor... read more | 01/08/2003 (2:27 pm) |
| Body Physics? | Kinda like the Hitman series of games. Now [i]there's[/i] a good use of ragdoll physics. Mike... read more | 12/21/2002 (11:59 am) |
| Am I ready for Torque? | Hi, Like you I'm thinking about purchasing Torque, well, actually, I am going to purchase Torque.... read more | 12/09/2002 (5:09 pm) |
| Weapon polygons go crazy at angles? | Hi, I also have a radeon 7200 64 meg DDR, and I notice that in Tribes 2 the polygons get all mess... read more | 12/07/2002 (7:42 pm) |
| Flying Vehicles... Are helicopters possible? | Hi, Thanks for the replies. I can't wait until I can get myself a license for Torque. Unfortunate... read more | 12/06/2002 (10:41 pm) |
| Flying Vehicles... Are helicopters possible? | Hi, You're right! Heh, it's been so long since I've actually played tribes 2 but lo and behold I ... read more | 12/06/2002 (9:28 pm) |
| Torque/ODE | Hey everyone, First off, i would like to say that the TGE looks amazing, and i can't wait till i ... read more | 12/04/2002 (7:35 pm) |