Zealander's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D 1.1 Beta 3 Changelog | Completely agree with Chris, thanks for frequent posting about the Torque3D progress and new version... read more | 09/20/2010 (9:09 am) |
| Problem with terrain black edges | No, i still did not :(... read more | 06/13/2010 (2:19 pm) |
| Torque 3D Show Off Thread! | I like Pacific Demo even more now! Looks great! ... read more | 05/08/2010 (1:28 am) |
| Bravetree Tank Pack Port T3D | Try this port [url]http://www.torquepowered.com/community/resources/view/19367[/url]... read more | 04/16/2010 (2:54 am) |
| Sickhead Hiring Artist and Programmer | It is pity i am not an US citizen, very exciting proposition... ... read more | 04/14/2010 (1:48 pm) |
| Decal Road Bug - skeleton (and road) disappears | Look at this thread [url]http://www.torquepowered.com/community/forums/viewthread/103965/1#comment-6... read more | 04/14/2010 (3:00 am) |
| Distance Fogging? | Yeah, volumetric fog(clouds) is the best option here!... read more | 04/01/2010 (12:52 am) |
| DTS export in 3D Studio Max 2010 | I prefer Collada exporters, but you can try this DTS plug-in [url]http://www.torquepowered.com/commu... read more | 03/30/2010 (5:44 am) |
| Distance Fogging? | Agree with Steve too.... read more | 03/29/2010 (1:06 pm) |
| How to get a node transform on a TSStatic model? | Thank you for sharing the code, useful and works for me even for rotated objects. ... read more | 03/29/2010 (11:41 am) |
| how to add LOD levels to .dae models ? (3DsMax) | Hi, i personally like this tutorial [url]http://www.biomassthegame.com/j20090721.html[/url], it is f... read more | 03/25/2010 (9:53 am) |
| Recast Integration | Half year have passed from this post and no release, it means Andy does not want to release, Tom sai... read more | 03/23/2010 (2:05 pm) |
| Recast Integration | Yeah, that's what i was looking for! Recast could do everything i need, great work with terrains and... read more | 03/23/2010 (3:06 am) |
| Server Timeout on Level load | Hi Justin, i do not like this delay too. I avoided it this way: Go to game\scripts\gui\startu... read more | 03/15/2010 (8:52 am) |
| Upcoming(?) Terrain improvements | Tom promised support for multiply Terrain Blocks in the near future. This along with bug fixing coul... read more | 03/05/2010 (10:08 am) |
| Upcoming(?) Terrain improvements | And Torque3D could be used not only for games, i am trying to create military simulator with huge te... read more | 03/05/2010 (9:11 am) |
| Why WAS Torque3D documentation so poor? | Thank you Eric , sounds very promising! One more thought about documentation, why do not use wik... read more | 03/05/2010 (8:42 am) |
| Why WAS Torque3D documentation so poor? | Thank you Eric, retention is the key word here. All engine features are made for customers, but t... read more | 03/05/2010 (7:22 am) |
| Upcoming(?) Terrain improvements | I vote for streaming/paging system for SceneObjects because we are using big terrains 20x20 km and r... read more | 03/05/2010 (6:04 am) |
| Something wrong with the terrain shadows? | Yeah, Terrains look not cool, small texture sizes and especially shaded terrain edges(it is hard for... read more | 03/03/2010 (10:54 am) |
| Water plane flickers where it intersects terrain. | Hi James, I fixed something like this with Stadi Thompson's help "change you nearClip value... read more | 03/03/2010 (10:46 am) |
| RESOLVED Fog and Transparency Issues | Yeah, i did not have slashes, it works now, thank you for the fix! ... read more | 03/02/2010 (10:31 pm) |
| RESOLVED Fog and Transparency Issues | My terrain disappeared after the fix, maybe there is something more i have to change. I am using 1.1... read more | 03/02/2010 (12:05 pm) |
| [1.1 Beta Bug] Terrain Texture Detail Map - LOGGED | Thank you for the fix, it works for my levels.... read more | 02/26/2010 (11:39 pm) |
| Physit! for 3dsMax ( PhysX & T3D ) [beta video preview] | Very good !!! With new Torque3D physics features such cool plug-ins could be easier to accomplish. L... read more | 02/19/2010 (12:29 pm) |
| New 1.1 beta physics questions and propositions | What place PhysicsShape will occupy in the Torque class hierarchy in the future, is it replacement t... read more | 02/17/2010 (2:29 pm) |
| PhysX Pipeline/ Characters In Torque | Using a box or a capsule like character replica it is a common practice, so do not worry about it , ... read more | 02/16/2010 (5:44 pm) |
| PhysX Pipeline/ Characters In Torque | Physx character is a capsule or a box in Torque now and there is no ragdoll implemented yet and no p... read more | 02/16/2010 (5:39 pm) |
| Guide how to use new PhysicsShape class in Beta1.1 | :) Intresting, plus you have inner Torque physics engine too, because shells are bouncing in my proj... read more | 02/15/2010 (5:37 pm) |
| Guide how to use new PhysicsShape class in Beta1.1 | I just added all files from physics/physX folder to the project and Preprocessor definitions TORQUE_... read more | 02/15/2010 (5:01 pm) |
| Guide how to use new PhysicsShape class in Beta1.1 | No, it does not work with physics streams now, but it will work in the future, details here http://w... read more | 02/15/2010 (4:43 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | Very good idea, Matt! All pro owners have to be aware about all engine changes, once a week or b... read more | 02/15/2010 (3:20 am) |
| Console in 1.1 Beta | I opened up the console, but it was empty. I removed all uft font files and copied utf files from To... read more | 02/14/2010 (12:28 pm) |
| New 1.1 beta physics questions and propositions | Very cool things are happening with physics here, thank you Tom for reply and your great commitment ... read more | 02/13/2010 (3:27 am) |
| Grome, L3DT or anything else for terrains | Even open source Irrlicht can use 4Gb texture for terrain and Torque3D with so complicated and usefu... read more | 02/10/2010 (4:39 pm) |
| Shell eject in T3D? | This approach works for me. Did you set image trigger setImageTrigger(0, 1) and then setImageTrig... read more | 02/07/2010 (1:00 pm) |
| working character LOD working example? | I had problems with LODs and collision meshes too , until i found this link http://www.biomassthegam... read more | 02/06/2010 (4:20 am) |
| Military vehicle implementation | I have found it mNetFlags.set(Ghostable); mNetFlags.set(ScopeAlways); I have client and serve... read more | 01/31/2010 (7:54 am) |
| Cloth on characters | Will you use any sort of joints for this? For example i am creating physx vehicle now and need to... read more | 01/27/2010 (3:43 am) |
| About PhysX car | This is great!!! Are you planning to implement it in 1.1 release or it is in more later plans? ... read more | 12/28/2009 (2:33 pm) |
| About PhysX car | And almost forgot here is example, it is Ogre3D one , but it really works. http://www.ogre3d.ru/... read more | 12/28/2009 (1:13 pm) |
| About PhysX car | Hi,use this thread http://developer.nvidia.com/forums/index.php?showtopic=1712 or similar on PhysX d... read more | 12/28/2009 (1:01 pm) |
| PhysX SDK access denied? | And you even can download free GMK demo and try to create simple game with physics right now. I pers... read more | 12/11/2009 (6:38 pm) |
| PhysX SDK access denied? | No, it is not. GMK uses PhysX or Bullet for Torque3D and ODE for TGE. It is add-on, here is the p... read more | 12/11/2009 (6:34 pm) |
| PhysX SDK access denied? | There is a message on PhysX developer support site: "Important We are having issues with... read more | 12/11/2009 (5:43 pm) |
| Problem with water block and decal road on big terrains | Sorry, did not see Tom's post.... read more | 12/08/2009 (4:05 am) |
| Problem with water block and decal road on big terrains | I used 2048x2048 terrain and with Stadi Thompson's help it works good now, just change nearClip and ... read more | 12/08/2009 (3:46 am) |
| Current PhysX implementation in Torque3D | Yeah, it is the best way to compare engines. Single body dynamic actors including terrain? Jus... read more | 11/25/2009 (5:32 pm) |
| Current PhysX implementation in Torque3D | I heard about bullet physics implementation in new 1.1 Alpha release. Will it be 2 equal physics en... read more | 11/25/2009 (5:26 am) |
| PhysX objects duplication? | I got it now, thank you Tom. ... read more | 11/16/2009 (1:56 pm) |