Game Development Community

Zealander's Forum Posts

Thread Post Date Posted
Torque 3D 1.1 Beta 3 Changelog Completely agree with Chris, thanks for frequent posting about the Torque3D progress and new version... read more 09/20/2010 (9:09 am)
Problem with terrain black edges No, i still did not :(... read more 06/13/2010 (2:19 pm)
Torque 3D Show Off Thread! I like Pacific Demo even more now! Looks great! ... read more 05/08/2010 (1:28 am)
Bravetree Tank Pack Port T3D Try this port [url]http://www.torquepowered.com/community/resources/view/19367[/url]... read more 04/16/2010 (2:54 am)
Sickhead Hiring Artist and Programmer It is pity i am not an US citizen, very exciting proposition... ... read more 04/14/2010 (1:48 pm)
Decal Road Bug - skeleton (and road) disappears Look at this thread [url]http://www.torquepowered.com/community/forums/viewthread/103965/1#comment-6... read more 04/14/2010 (3:00 am)
Distance Fogging? Yeah, volumetric fog(clouds) is the best option here!... read more 04/01/2010 (12:52 am)
DTS export in 3D Studio Max 2010 I prefer Collada exporters, but you can try this DTS plug-in [url]http://www.torquepowered.com/commu... read more 03/30/2010 (5:44 am)
Distance Fogging? Agree with Steve too.... read more 03/29/2010 (1:06 pm)
How to get a node transform on a TSStatic model? Thank you for sharing the code, useful and works for me even for rotated objects. ... read more 03/29/2010 (11:41 am)
how to add LOD levels to .dae models ? (3DsMax) Hi, i personally like this tutorial [url]http://www.biomassthegame.com/j20090721.html[/url], it is f... read more 03/25/2010 (9:53 am)
Recast Integration Half year have passed from this post and no release, it means Andy does not want to release, Tom sai... read more 03/23/2010 (2:05 pm)
Recast Integration Yeah, that's what i was looking for! Recast could do everything i need, great work with terrains and... read more 03/23/2010 (3:06 am)
Server Timeout on Level load Hi Justin, i do not like this delay too. I avoided it this way: Go to game\scripts\gui\startu... read more 03/15/2010 (8:52 am)
Upcoming(?) Terrain improvements Tom promised support for multiply Terrain Blocks in the near future. This along with bug fixing coul... read more 03/05/2010 (10:08 am)
Upcoming(?) Terrain improvements And Torque3D could be used not only for games, i am trying to create military simulator with huge te... read more 03/05/2010 (9:11 am)
Why WAS Torque3D documentation so poor? Thank you Eric , sounds very promising! One more thought about documentation, why do not use wik... read more 03/05/2010 (8:42 am)
Why WAS Torque3D documentation so poor? Thank you Eric, retention is the key word here. All engine features are made for customers, but t... read more 03/05/2010 (7:22 am)
Upcoming(?) Terrain improvements I vote for streaming/paging system for SceneObjects because we are using big terrains 20x20 km and r... read more 03/05/2010 (6:04 am)
Something wrong with the terrain shadows? Yeah, Terrains look not cool, small texture sizes and especially shaded terrain edges(it is hard for... read more 03/03/2010 (10:54 am)
Water plane flickers where it intersects terrain. Hi James, I fixed something like this with Stadi Thompson's help "change you nearClip value... read more 03/03/2010 (10:46 am)
RESOLVED Fog and Transparency Issues Yeah, i did not have slashes, it works now, thank you for the fix! ... read more 03/02/2010 (10:31 pm)
RESOLVED Fog and Transparency Issues My terrain disappeared after the fix, maybe there is something more i have to change. I am using 1.1... read more 03/02/2010 (12:05 pm)
[1.1 Beta Bug] Terrain Texture Detail Map - LOGGED Thank you for the fix, it works for my levels.... read more 02/26/2010 (11:39 pm)
Physit! for 3dsMax ( PhysX & T3D ) [beta video preview] Very good !!! With new Torque3D physics features such cool plug-ins could be easier to accomplish. L... read more 02/19/2010 (12:29 pm)
New 1.1 beta physics questions and propositions What place PhysicsShape will occupy in the Torque class hierarchy in the future, is it replacement t... read more 02/17/2010 (2:29 pm)
PhysX Pipeline/ Characters In Torque Using a box or a capsule like character replica it is a common practice, so do not worry about it , ... read more 02/16/2010 (5:44 pm)
PhysX Pipeline/ Characters In Torque Physx character is a capsule or a box in Torque now and there is no ragdoll implemented yet and no p... read more 02/16/2010 (5:39 pm)
Guide how to use new PhysicsShape class in Beta1.1 :) Intresting, plus you have inner Torque physics engine too, because shells are bouncing in my proj... read more 02/15/2010 (5:37 pm)
Guide how to use new PhysicsShape class in Beta1.1 I just added all files from physics/physX folder to the project and Preprocessor definitions TORQUE_... read more 02/15/2010 (5:01 pm)
Guide how to use new PhysicsShape class in Beta1.1 No, it does not work with physics streams now, but it will work in the future, details here http://w... read more 02/15/2010 (4:43 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? Very good idea, Matt! All pro owners have to be aware about all engine changes, once a week or b... read more 02/15/2010 (3:20 am)
Console in 1.1 Beta I opened up the console, but it was empty. I removed all uft font files and copied utf files from To... read more 02/14/2010 (12:28 pm)
New 1.1 beta physics questions and propositions Very cool things are happening with physics here, thank you Tom for reply and your great commitment ... read more 02/13/2010 (3:27 am)
Grome, L3DT or anything else for terrains Even open source Irrlicht can use 4Gb texture for terrain and Torque3D with so complicated and usefu... read more 02/10/2010 (4:39 pm)
Shell eject in T3D? This approach works for me. Did you set image trigger setImageTrigger(0, 1) and then setImageTrig... read more 02/07/2010 (1:00 pm)
working character LOD working example? I had problems with LODs and collision meshes too , until i found this link http://www.biomassthegam... read more 02/06/2010 (4:20 am)
Military vehicle implementation I have found it mNetFlags.set(Ghostable); mNetFlags.set(ScopeAlways); I have client and serve... read more 01/31/2010 (7:54 am)
Cloth on characters Will you use any sort of joints for this? For example i am creating physx vehicle now and need to... read more 01/27/2010 (3:43 am)
About PhysX car This is great!!! Are you planning to implement it in 1.1 release or it is in more later plans? ... read more 12/28/2009 (2:33 pm)
About PhysX car And almost forgot here is example, it is Ogre3D one , but it really works. http://www.ogre3d.ru/... read more 12/28/2009 (1:13 pm)
About PhysX car Hi,use this thread http://developer.nvidia.com/forums/index.php?showtopic=1712 or similar on PhysX d... read more 12/28/2009 (1:01 pm)
PhysX SDK access denied? And you even can download free GMK demo and try to create simple game with physics right now. I pers... read more 12/11/2009 (6:38 pm)
PhysX SDK access denied? No, it is not. GMK uses PhysX or Bullet for Torque3D and ODE for TGE. It is add-on, here is the p... read more 12/11/2009 (6:34 pm)
PhysX SDK access denied? There is a message on PhysX developer support site: "Important We are having issues with... read more 12/11/2009 (5:43 pm)
Problem with water block and decal road on big terrains Sorry, did not see Tom's post.... read more 12/08/2009 (4:05 am)
Problem with water block and decal road on big terrains I used 2048x2048 terrain and with Stadi Thompson's help it works good now, just change nearClip and ... read more 12/08/2009 (3:46 am)
Current PhysX implementation in Torque3D Yeah, it is the best way to compare engines. Single body dynamic actors including terrain? Jus... read more 11/25/2009 (5:32 pm)
Current PhysX implementation in Torque3D I heard about bullet physics implementation in new 1.1 Alpha release. Will it be 2 equal physics en... read more 11/25/2009 (5:26 am)
PhysX objects duplication? I got it now, thank you Tom. ... read more 11/16/2009 (1:56 pm)
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