CloudFire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What is Meant By Ray Casting | Selecting Objects is Simple or compilcated. Shall i have to look in radiusDamage.cs and many files f... read more | 06/11/2010 (5:39 am) |
| Raycasting in the C++ source | You are Welcome.... read more | 06/09/2010 (5:30 am) |
| Raycasting in the C++ source | @Quentin Headen The Below forum will help you. http://www.torquepowered.com/community/resourc... read more | 06/08/2010 (3:48 am) |
| How to Interact With Player Dts | @balmer thank you for your reply. I cant find any resource.I have one doubt.Is torque 3d has eno... read more | 06/03/2010 (4:09 am) |
| Getiing your game to be listed on the master server. | Hi all http://www.torquepowered.com/community/resources/view/14666/ use this above link fo... read more | 05/24/2010 (10:56 pm) |
| Master Server | For Master Server... http://www.torquepowered.com/community/resources/view/14666/ Its works fi... read more | 05/24/2010 (9:59 pm) |
| How to Setup Player in Straight Way | Hi All I have problem in dts. Orientation Problem. I have rectified. Now the player is going on... read more | 05/21/2010 (4:57 am) |
| about armor::onmount() | @black knight you can search for 3d programming all in one book in net. in you can search in ... read more | 05/19/2010 (4:20 am) |
| about armor::onmount() | @black Knight %obj.setActionThread("yourdsqname.dsq",true); ... read more | 05/15/2010 (12:14 am) |
| Prevent a background process from being stopped after closing SSH client: | @Ronny Bangsund Thank you for your Help. I have finished. It is working. Thank you.... read more | 05/07/2010 (3:04 am) |
| Master Server | @Dave Thank you for your link. I have one doubt. with the above link . shall i create Master ... read more | 05/06/2010 (10:32 pm) |
| Prevent a background process from being stopped after closing SSH client: | Hi All I heard is an Daemon Process. Could any one help me to set up the Daemon Process ... read more | 05/05/2010 (11:17 pm) |
| Master Server | @David How can i write my own Master Server. Is there any code avaiable by GG. which language i... read more | 05/05/2010 (11:04 pm) |
| How can i Make the AI Player should follow the Player | @Realm X Thank You for your reply. I have apply ur method. But The AI player is not following the... read more | 05/03/2010 (5:03 am) |
| How to Show The Mourse Cursor On | @jacob Shaffer I have edited my post. I am sorry. You answer was helped me.Really Thank you. Y... read more | 04/27/2010 (4:07 am) |
| How to Add Multipe AI Player | @joseph jonathan Thank you for your help. Your idea was helped me to get the second ai player. ... read more | 03/31/2010 (9:37 pm) |
| How to Add Multipe AI Player | shall i have to change in gamecore.cs to spawn a second ai player ... read more | 03/28/2010 (1:14 am) |
| How to Add Multipe AI Player | @joseph Jonathan Thank You for your reply . I am using torque 3d demo. I have applied your me... read more | 03/26/2010 (4:55 am) |
| How to Add Multipe AI Player | @Thomas Bang i have created new datablock.and i have add new object in AIManager. But when i exec... read more | 03/25/2010 (9:19 am) |
| Windows Dedicated Server In Torque 3d | Thank you Thombas Bang...... read more | 02/20/2010 (12:54 pm) |
| Need an Information about Torque 3d | @David When The Torque 3d Linux dedicated supported version will be released.... read more | 01/28/2010 (6:48 am) |
| triggers and onEnter code | @master function triggername::OnEnterTrigger(%this,%a) { } just try like this way...May t... read more | 01/09/2010 (2:58 am) |
| How to Changing Sequence of AI Player | hi... read more | 12/11/2009 (7:37 am) |
| How to Add Multipe AI Player | I have replaced default ai player. I have new dts how i can create another new ai player? ... read more | 11/30/2009 (7:52 am) |
| Player Dropping in at Game start..Change? | @Steve Select Alt +c it will goes to the Torque 3d screen and then next you select FIT VIEW TO... read more | 11/25/2009 (4:18 am) |
| HOW TO RUN THE RUN DSQ SEQUENCE | kkkkkkkkkkkkkkkkkkkkkkkkkkkkk ... read more | 10/05/2009 (8:59 am) |