Game Development Community

Lin Chear's Forum Posts

Thread Post Date Posted
iPad simulator + iTGB 1.4 issue - CLOSED Update: I switched the base SDK from iPhone Simulator 4.0 to Simulator 3.2 and it seems to work for ... read more 10/01/2010 (4:54 pm)
Success stories Chalk Chain hit #7 in Taiwan this past weekend (when I set it to a free app -- in celebration of my ... read more 07/06/2010 (4:02 pm)
Game will not build with OS 4.0 I have this issue with UIView.h and the 21 errors when compiling with the latest OS 4 SDK.... read more 06/25/2010 (7:52 pm)
Heads up! App rejected for deprecated functions in Apple's API's. Ditto. Chalk Chain was approved after this fix. Cheers!... read more 11/30/2009 (9:46 pm)
1.2 or 1.3 beta? I just switched over to 1.3beta from 1.2. It was fairly painless despite all the modifications to t... read more 11/25/2009 (12:09 am)
Integrating AdMob into an iTGB game The adMobAd object is a subclass of UIView, so you can simply do adMobAd.hidden = true; to hide it. ... read more 11/23/2009 (2:01 am)
Heads up! App rejected for deprecated functions in Apple's API's. I got rejected due to the use of the deprecated API. Now to submit with the fix :) "3.3.1 Ap... read more 11/20/2009 (1:06 pm)
Heads up! App rejected for deprecated functions in Apple's API's. Do you get rejected within hours/days? I submitted an update a week ago and don't know if I should p... read more 11/16/2009 (9:45 pm)
Success stories Zombie Karts is new and noteworthy! congrats!... read more 11/05/2009 (1:04 pm)
Success stories [url=http://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fax.... read more 09/29/2009 (12:35 am)
Pre-order Shirts! I hope it fits :D... read more 09/23/2009 (2:21 am)
Integrating AdMob into an iTGB game I managed to integrate iTGB 1.2 + Admob. It was relatively simple once you figure out where to put t... read more 09/17/2009 (8:12 pm)
Xcode cannot open project I ran into this exact same issue. If my Project Name had a space in it, Xcode refused to read the pr... read more 09/13/2009 (1:15 pm)
Scoreloop and OpenFeint I am using Script Optimize. I had to make the #ifndef changes in iPhoneMemory.mm and platform.h. ... read more 09/11/2009 (1:23 am)
Scoreloop and OpenFeint Bingo. In platform.h, line 618: #ifndef TORQUE_DISABLE_MEMORY_MANAGER extern void* FN_CDECL o... read more 09/11/2009 (1:12 am)
Scoreloop and OpenFeint I'm stuck in the pesky linking issue: "operator new(unsigned long, void*)", reference... read more 09/11/2009 (12:56 am)
Success stories My iTGB game is up: [url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328373... read more 09/09/2009 (1:11 pm)
iTGB 1.3 Planning If 1.3 is free for 1.2 users, why don't we just get svn co (or whatever source repo) access since we... read more 09/01/2009 (4:56 pm)
Back in Black If you have issues with the iPhone simulator, the best thing I find is go to: /Users/<username&g... read more 08/25/2009 (1:13 pm)
iTGB 1.2 + Behaviour shooter BLOCKED ENEMIES Have you tried: %obj.setUsesPhysics(true); where %obj is the object you want to move. See the ... read more 08/01/2009 (8:17 am)
TGB 1.7.4 Drag and Drop Images and OS X Update: I hacked my copy of TGB to support Drag and Drop. Basically it installs a drag receiver, ... read more 01/09/2009 (1:49 pm)
TGB 1.7.4 Drag and Drop Images and OS X So... I looked deeper into this and if I'm correct, dragDrop.ed.cs is the torque script responsible ... read more 01/08/2009 (11:57 pm)