Mathias Kahl's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X performance: Intel GMA 4500MHD outperforms XBox 360 | Are you sure Diego? I'm not very familiar with XNA, but I just tried to recreate the scenario with p... read more | 02/25/2010 (7:02 am) |
| Torque X performance: Intel GMA 4500MHD outperforms XBox 360 | Thanks for the hint. As I inspected the textures the model used I discovered that not only were it 5... read more | 02/21/2010 (9:09 pm) |
| Torque X performance: Intel GMA 4500MHD outperforms XBox 360 | Thank you very much for your answers! Even though my laptop is relatively new: it's an on-board ... read more | 02/21/2010 (3:49 pm) |
| Stopping ProcessTick from a component | You can remove the object from the process list. That way the ProcessTick-method wouldn't even be ca... read more | 02/17/2010 (5:43 am) |
| check character state(getControlObjectAltitude) | Seriously - GarageGames should consider changing the name of their XNA based engine.... read more | 02/05/2010 (7:53 pm) |
| my lighting poroblem | Sorry I've never had such a problem with Torque X. You could create something like a test case proj... read more | 01/21/2010 (8:30 pm) |
| my lighting poroblem | What I was trying to say is that as of version 3.1.4 of Torque X lighting materials do not have to b... read more | 01/18/2010 (6:59 am) |
| my lighting poroblem | Yes I'm sure of it, since I saw the code myself. Maybe if you give me your DTS file I could try wh... read more | 01/16/2010 (8:12 am) |
| my lighting poroblem | As I mentioned in an other post, there are lighting materials defined for every texture by default n... read more | 01/14/2010 (4:26 pm) |
| Lighting Materials by default | For anyone who cares: I found it! In [b]GarageGames.TorqueCore.TS.DrawPrimitive.SetMaterial():42[... read more | 01/08/2010 (10:40 am) |
| Sun doesn't work with a LightComponent attached. | Where do you define your sun, in code or XML? The default 3D template of Torque X has the following... read more | 01/08/2010 (9:40 am) |
| pureLIGHT for Torque X 3D | I'd love to see that!... read more | 01/04/2010 (8:00 pm) |
| Skybox Rotation [solved] | Ha! I discovered why the skybox would not rotate! I took a look into "SkyRenderManager" a... read more | 01/02/2010 (1:44 pm) |
| Skybox Rotation [solved] | Thank you Tim. I think for my purpose a sky box is alright, since it's only deep space, no actual sk... read more | 01/02/2010 (12:56 pm) |
| Skybox Rotation [solved] | Thanks for the hint, Trent. However, it seems that no matter what I change the skybox won't change a... read more | 01/02/2010 (5:17 am) |
| Support for Linux? | TorqueX completely depends on XNA to work. XNA is first of all a windows technology. However, there ... read more | 12/23/2009 (6:31 am) |
| List of Torque X 3D developers - Please Add Your Name | My case is just like Trent's (only that I don't contribute as much forum posts as he does right now ... read more | 12/22/2009 (8:17 pm) |
| Running Really Slowwwwww | As far as I know the XBox 360 has 512 MB of shared GDDR3 memory. Suppose you have 12 textures of 10... read more | 12/14/2009 (2:54 pm) |
| Is torqueX 3D suitable for me? | With Torque X you can only render static FBX models. I don't know about the camera thing, but I don'... read more | 12/13/2009 (7:25 am) |
| Torque X 3D 3.1.4 install / registration troubles | It seems you cannot upgrade the demo, so you have to uninstall the demo, download the full version f... read more | 12/10/2009 (2:45 pm) |
| Problems with compiling / running Torque X 3.1.4 Pro 3D Starter Kit [with solution] | Ok this seems to be an old bug (in the project template probably?), as described before here: [url]h... read more | 12/10/2009 (2:42 pm) |
| Switching cameras [solved] | Maybe this works: [code]GUISceneview sceneView = TorqueObjectDatabase.Instance.FindObject<GUIS... read more | 12/10/2009 (12:40 pm) |
| Where the heck does this start? | You probably should take a look at the following pages: [url]http://docs.torquepowered.com/torquex/... read more | 12/10/2009 (12:35 pm) |
| My models aren't being rendered [solved, not my fault!] | Congratulations! Great to hear you solved the problem. I couldn't see anything entirely wrong in the... read more | 12/08/2009 (7:28 am) |
| My models aren't being rendered [solved, not my fault!] | I think we need a few more details here to help you. How exactly did you include the model? Show ... read more | 12/04/2009 (7:14 am) |
| Issue with Polycounts/Frame rate | I also noticed that the performance is not very good overall on Xbox as well as on PC. I really hope... read more | 10/15/2009 (8:15 am) |
| 3D Lighting DTS models [solved!] | Hello John! Sorry for this late answer. Yes, to tell what's wrong with your code we need code!... read more | 09/12/2009 (8:15 am) |
| Player sliding | Try increasing the friction, that should do it.... read more | 08/25/2009 (7:33 pm) |
| Terrain and Maps | Yes: If you own TGE and get a long with it, better keep using it for now. In my opinion Torque X is ... read more | 08/25/2009 (7:32 pm) |
| Is it possible to create a game without knowing how to program? | Maybe you should try Kodu: http://creators.xna.com/en-US/news/kodugamelab You need no programmin... read more | 08/07/2009 (7:25 am) |
| 3D Lighting DTS models [solved!] | I don't really *know* how the NameMapping tag works, but in my scene the NameMapping tag always has ... read more | 08/04/2009 (2:31 pm) |
| 3D Lighting DTS models [solved!] | Thanks to John Kanalakis' help I solved this issue, finally! After adding the lighting material d... read more | 08/03/2009 (3:15 pm) |
| 3D Lighting DTS models [solved!] | I created the model in Milkshape 3D. Meanwhile I also tried a model created in 3DS MAX 2009, which a... read more | 08/02/2009 (3:00 am) |
| 3D Lighting DTS models [solved!] | Thank you very much for your answer! It seems like I did something wrong when adding the Lighting... read more | 08/01/2009 (1:21 pm) |
| Input Mapping / RTS Camera | Thanks a lot, John! There was another camera defined in the standard levelData.txscene. Now that I r... read more | 08/01/2009 (2:56 am) |
| 3D Lighting DTS models [solved!] | By the way I just tried using a FXB file and see what happend: [image]http://bunkernetz.de/~bc/scre... read more | 07/31/2009 (5:08 pm) |
| How to use DIF files in Torque X 3D [solved] | It is not possible at this point, as far as I know. I found a relatively recent post from May or so,... read more | 07/30/2009 (3:52 pm) |
| 3D Lighting DTS models [solved!] | Thanks for your help! The only thing I found in the book is how to apply a material to a 2D sprite. ... read more | 07/29/2009 (12:22 pm) |
| 3D Lighting DTS models [solved!] | Thanks very much for your answer, Alan! Unfortunately I don't know how to associate a light mater... read more | 07/29/2009 (7:34 am) |
| Does TX3D support .x, .fbx files? | I have to dig up this post. My T3DXNARenderComponent class doesn't even have the property ShapeName!... read more | 07/26/2009 (2:48 pm) |
| Post TX3D Feature Request for DIF models | Please make it happen! Torque X is basically useless for 3D without this feature. :-\... read more | 07/26/2009 (2:01 pm) |
| Release notes for TX3D 3.1 | For me sometimes the 3D Builder works, sometimes not. At least it starts without problems. Most of t... read more | 07/26/2009 (7:10 am) |