Game Development Community

David Russell's Forum Posts

Thread Post Date Posted
Obscure WaterBlock bug Ok, I've just gone through the process of converting our small game from 1.3 to 1.4. My waterblock c... read more 03/28/2006 (3:48 am)
Sound volume too low We found a few things affected the volume of the sounds. The cumulative volumes (Master volume, chan... read more 08/02/2005 (11:54 pm)
AlxSource3f I believe you will also need to change the line: [i] if(argc != 3 && argc != 6)[/i] to read ... read more 08/02/2005 (11:02 pm)
Quandry with hiding / unmounting weapon once fired Yup, that did the trick. Though it means sacrificing a looping sound on the missile, that's okay for... read more 06/19/2005 (8:09 pm)
Quandry with hiding / unmounting weapon once fired Thanks. I must have missed that when looking for alternatives :( My game isn't mutliplayer, so maybe... read more 06/19/2005 (7:51 pm)
Wheels on flying vehicles How do you suppose I found this thread if not with the search? I found that resource a bit later but... read more 05/18/2005 (2:48 am)
Wheels on flying vehicles I've implemented this almost exactly as Eric describes, and it works not-too-bad. Behaves more like ... read more 05/17/2005 (10:48 pm)
Flying Vehicle Class @ Brett, Tim, Adam Guys. I have been trying to contact each of you regarding your respective heli... read more 05/17/2005 (5:34 pm)
Flying Vehicle Class I'm VERY interested in the progress you guys are making as I was about to embark on the same process... read more 05/04/2005 (6:06 pm)
Confused! Objects Vs Datablocks Vs Classes Dear all, thankyou very much for your replies. I was very happy to see such a great response to my d... read more 05/23/2004 (2:37 am)