David Russell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Obscure WaterBlock bug | Ok, I've just gone through the process of converting our small game from 1.3 to 1.4. My waterblock c... read more | 03/28/2006 (3:48 am) |
| Sound volume too low | We found a few things affected the volume of the sounds. The cumulative volumes (Master volume, chan... read more | 08/02/2005 (11:54 pm) |
| AlxSource3f | I believe you will also need to change the line: [i] if(argc != 3 && argc != 6)[/i] to read ... read more | 08/02/2005 (11:02 pm) |
| Quandry with hiding / unmounting weapon once fired | Yup, that did the trick. Though it means sacrificing a looping sound on the missile, that's okay for... read more | 06/19/2005 (8:09 pm) |
| Quandry with hiding / unmounting weapon once fired | Thanks. I must have missed that when looking for alternatives :( My game isn't mutliplayer, so maybe... read more | 06/19/2005 (7:51 pm) |
| Wheels on flying vehicles | How do you suppose I found this thread if not with the search? I found that resource a bit later but... read more | 05/18/2005 (2:48 am) |
| Wheels on flying vehicles | I've implemented this almost exactly as Eric describes, and it works not-too-bad. Behaves more like ... read more | 05/17/2005 (10:48 pm) |
| Flying Vehicle Class | @ Brett, Tim, Adam Guys. I have been trying to contact each of you regarding your respective heli... read more | 05/17/2005 (5:34 pm) |
| Flying Vehicle Class | I'm VERY interested in the progress you guys are making as I was about to embark on the same process... read more | 05/04/2005 (6:06 pm) |
| Confused! Objects Vs Datablocks Vs Classes | Dear all, thankyou very much for your replies. I was very happy to see such a great response to my d... read more | 05/23/2004 (2:37 am) |