Ken Matlock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Throwing a light | I have absolutely no idea :) I'm really looking forward to TGE 1.5, to see what all the TLK is ca... read more | 10/03/2006 (9:17 pm) |
| Throwing a light | If you want it attached to a projectile, you can just use the following in the datablock for the pro... read more | 10/03/2006 (3:05 pm) |
| Gui speed display | Nevermind, I got it :)... read more | 10/02/2006 (12:10 pm) |
| AI sound detection. Possible? | But onto the original question. I'd think (and correct me if I'm wrong, since I'm still 'new' to... read more | 08/29/2005 (4:10 pm) |
| AI sound detection. Possible? | While I can see tying VoIP to the bots being able to detect you as neat in practice, why then would ... read more | 08/29/2005 (3:38 pm) |
| Packaging a game | Ok, let's put it this way. The password has to be SOMEWHERE in the executable (or .dso). You e... read more | 03/26/2004 (4:56 pm) |
| Packaging a game | Password protecting zip files only provides a slight increase in protection over standard zip files.... read more | 03/26/2004 (6:33 am) |