Guimo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMOWORKSHOP Milkshape181_DTSExporter.zip | I found it in my HDD, thanks. ... read more | 09/22/2009 (12:43 am) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Hi Jeff, Never found the flag you mentioned but after hacksing the engine for a while I was able to... read more | 09/19/2009 (10:22 am) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Hi Faust! Yes, the board is flat. I was wondering if it would be possible to create a transpa... read more | 09/15/2009 (5:56 am) |
| Massive Gigantic Particles - Are they possible? | Maybe you can decompose a large particle into many small particles.... read more | 08/19/2009 (4:26 am) |
| Particle Datablocks without mission | Forget it, looks like its more complicated. The particle emitter throws the particles to the mission... read more | 07/07/2009 (10:30 am) |
| Torque3D shadows | Nice!... I just hope you answered some hours before so I had time to get the discount :) Thanks!... read more | 07/02/2009 (12:27 am) |
| Specific target for a magic missile | Worked just fine. At least for my current needs it did exactly what I wanted. Just replaced the: ... read more | 06/04/2009 (2:21 am) |
| Specific target for a magic missile | Interesting... never occurred me to do it that way. I think it will work fine. Really thank you ve... read more | 06/02/2009 (11:58 pm) |
| AFX conflict with MACK | MACK uses it to play threads one time (too much obvious hehe :) ). The idea is that they have fight ... read more | 05/13/2009 (12:54 am) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Hi Donnie, You may play a heartbeat in a channel add keep a thread (a schedule task) running. This ... read more | 04/08/2009 (12:50 pm) |
| ActionMaps | You may have a control which is capturing all the message. Check for one control with the property f... read more | 04/06/2009 (1:23 am) |
| single player vs multi player? what do you think? | Multiplayer but provides a single player mode. ... read more | 03/10/2009 (11:26 pm) |
| create "press any key to continue"? | create a floating GUI control with a button/lablel inside with the required text. PressAKey.gui -... read more | 03/10/2009 (11:01 pm) |
| Animated Terrain Textures? | You may create a flat DTS with an animated texture and lay it on the ground.... read more | 03/10/2009 (10:50 pm) |
| Click and Drag GUI Interface Object | You may start by studying the guiWindow object and go on from there. ... read more | 03/10/2009 (10:49 pm) |
| How do I find the point of a collision? | The collision is done using the collision meshes (box/sphere/etc). If you dont have one maybe you ca... read more | 03/10/2009 (10:46 pm) |
| How do I install particles? | Usually you need to copy the particles images into the /yourgame/data/particles directory. Also you ... read more | 02/27/2009 (3:23 am) |
| Need a Java based engine | JMonkey or Xith3D.... read more | 02/27/2009 (3:21 am) |
| are 2D RTS games possible using TGB? | You can certainly do it. TGB will provide graphics, sound, network and input layer but you must hand... read more | 02/27/2009 (3:19 am) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Yep... thats it. But you should have left the full color value in the console function, that way he ... read more | 02/12/2009 (11:17 am) |
| Torque and GG logos (indie license) | @Davey I understand... no problem. I will keep the startup screens. I dont want to avoid showing th... read more | 02/08/2009 (11:33 am) |
| Torque and GG logos (indie license) | I sent a mail yesterday to licensing at garagegames dot com but got no reply. Do you know who may I ... read more | 02/05/2009 (10:52 pm) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Hi, I wrote this resource some time ago. Its some modifications in the engine in order to allow to ... read more | 02/04/2009 (4:28 am) |
| Drawing Primitives in the GUI | MMMMMM not exactly what I was looking for... I guess I will need to implement my own... thanks Mick!... read more | 01/13/2009 (10:47 am) |
| Text/Console mode only | Hi Stefan, Very close. Instead of initializing the graphics core or the gui scripts, I forced to in... read more | 12/29/2008 (1:41 pm) |
| Text/Console mode only | Hi Brian, Unfortunately I cannot start my server that way because it is a heavily modded script. It... read more | 12/29/2008 (12:42 pm) |
| Moving players position in 3rd person | I havent tried the demo you mentioned but when I wanted to force a player to move to a specified pos... read more | 11/18/2008 (4:40 am) |
| Variable AnimClipData | OOOhhhh... when will 1.2 be ready? Anyway... I can do this with a custom function as you suggeste... read more | 11/18/2008 (1:04 am) |
| Platform::openWebBrowser | Yeah you are right... dumb me... I was searching in the VS2005 project... I dont know why I thought ... read more | 11/18/2008 (1:01 am) |
| Terrain Spell Target | Nice suggestions... the idea here is to be able to cast area spells or maybe a summon. In the case o... read more | 11/18/2008 (12:59 am) |
| Looking for AFX Spell and Effect Designers | It may help if you can be more specific. Do you need the design - art sketch, and effect casting/l... read more | 11/17/2008 (12:45 am) |
| TGEA: Running on 64 bit OS? | Same here... Ive never had any problems with any Torque product and Vista Ultimate 64bits (that why ... read more | 11/17/2008 (12:35 am) |
| Moving players position in 3rd person | The AI player tries to move to a specified coordinate. The script you are using is probably trying t... read more | 11/17/2008 (12:28 am) |
| Warsparow crashing game at high speed. | Long time without reading this... lets see... You should read this. Its a description of the flyi... read more | 11/06/2008 (4:58 am) |
| DTS - Mysterious Issue | 5500 polygons is not that much... do you have any additional information? Textures? Animations?... read more | 11/05/2008 (5:48 am) |
| Grid based movement | You may use an AIPlayer instead of a Player and command it to move to a specific position which you ... read more | 11/05/2008 (5:46 am) |
| Warsparow crashing game at high speed. | I had the same problem. Torque cannot handle extreme speeds... it will crash... you must give a top ... read more | 11/05/2008 (5:42 am) |
| Games Extract: a world class downloadathon | May someone tell me where are this resources now?... read more | 10/21/2008 (1:57 am) |
| Double click? | This is how I handle double clicks on buttons in script for Warscale. Allows to adjust your double c... read more | 09/29/2008 (5:21 am) |
| Customizing GUI appearence | You need to set them in rows. All rectangles in a rows should align on top with 1px separation. It d... read more | 09/23/2008 (4:55 am) |
| GuiControl field to allow mouse passthrough? | There is a mouse passthrough control in afx... but anyway you only would need to make one transparen... read more | 09/01/2008 (4:38 am) |
| IPhone Licensing Model Discussion | I really think GG should stick to his initial idea of having an indie license and a commercial licen... read more | 08/20/2008 (4:28 am) |
| Garagegames. Vector is broken. | @James and Orion, Never noticed this warning. Just read the code. My mistake. @Dan std vectors ... read more | 07/20/2008 (3:12 am) |
| Weird problem with dump and delete | Ok, I decided to change the function name from function WSEffect::create() to: function WSEffe... read more | 07/11/2008 (4:06 am) |
| Weird problem with dump and delete | Hi Peter, Thanks for the comment but AFAIK the WSPermanentEffect is a namespace and I need that spa... read more | 07/11/2008 (2:33 am) |
| Selectron dynamic resizing... is it possible? | Wow... I was just coming back to say I managed to do it with the Scale transform and you already bea... read more | 07/01/2008 (1:16 am) |
| Stop rendering a shadow | I managed to solve this one by including a shadow transparency level property and then passing it as... read more | 05/27/2008 (2:02 am) |
| Change effectron color/position | Ok, I have changed all the ground marks to use selectrons instead of effectrons. I must say the spee... read more | 05/15/2008 (2:07 am) |
| Change effectron color/position | MMMMM so thats exactly what I need... let me try this code and I will tell you what happened... A... read more | 05/14/2008 (4:17 am) |
| Change effectron color/position | In fact it is useful. I can create an effectron with many effect datablocks and assign a ranking ra... read more | 05/14/2008 (3:38 am) |