Doug Linley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gui Scene Not Updating? | Thanks Ben. I only had about 15 minutes to work on this last night so I quickly threw a scenewindow... read more | 01/03/2007 (2:31 pm) |
| Gui Scene Not Updating? | Nobody has any info on this?... read more | 01/01/2007 (3:09 am) |
| Vertical Shooters & Enemy Patterns - Pathing | Thanks for the replies Thomas and Gary. I'm thinking now more about playing around with generating ... read more | 12/05/2006 (3:09 pm) |
| Vertical Shooters & Enemy Patterns - Pathing | Thomas - Thanks for your reply. I should have asked better questions. I have gone through that dem... read more | 12/03/2006 (5:28 pm) |
| ArchMage | Pavel - This looks amazing. I really like what you guys are doing. Good luck on Jets 'n Guns. I c... read more | 10/22/2006 (12:34 pm) |
| GG logo or TGB logo? | TGB. On the above menu go to Company->Logo Kits.... read more | 10/15/2006 (3:24 pm) |
| Loading seperate level files in T2D. | Nick is right. I believe it has something to do with the input callbacks but I'm not positive.... read more | 10/04/2006 (5:05 pm) |
| TGB v1.1.2 How to download?? | At the top of the page click on "Account" and download it from there.... read more | 09/29/2006 (2:48 pm) |
| TankBuster nice demo but | It was stated in the .plan that the script files would be released in the next TGB update.... read more | 09/26/2006 (2:11 pm) |
| TankBuster ?? | It's not working for me either.... read more | 09/25/2006 (3:38 pm) |
| ArchMage | Pavel - There was a little bit of research done by some people on the indiegamer.com forum about pri... read more | 09/20/2006 (1:41 pm) |
| Mini Platformer Tutorial related question | You'll want to create custom collision poly around the player sprite. You do this in the editor. C... read more | 09/11/2006 (9:36 pm) |
| Platform tutorials | [quote]Any idea why my guy is falling 1/3 of the way through a tile before he stops? When he walks, ... read more | 09/09/2006 (11:28 am) |
| Platformer Tutorial Intrest | This is great stuff Glenn. Thanks for taking the time to put something like this together for the c... read more | 09/09/2006 (11:23 am) |
| Deployment | The deployment link should take you [url=http://tdn.garagegames.com/wiki/Torque_2D/Asset_Encryption]... read more | 08/31/2006 (6:42 pm) |
| Upgraded trial to pro and lost features? | Ah, I see. I actually just finished downloading 1.1.1. Perhaps someone from GG can tell us what ha... read more | 08/10/2006 (4:55 pm) |
| Upgraded trial to pro and lost features? | Sounds like something got jacked on your install. All of those things exist in the pro version. Tr... read more | 08/10/2006 (3:53 pm) |
| Whack a Mole datablock error | Rich, Load your respawnPoint.cs outside of your functions. Otherwise the editor won't execute it an... read more | 08/01/2006 (7:09 pm) |
| CreatePlayer function problem | Move your createPlayer(); call to the bottom of startGame that way the level is loaded first. Your ... read more | 07/13/2006 (2:11 pm) |
| Newbie need help on compiling.. | You can load the projects and run them via the editor. When you run them, the .cs files are compile... read more | 07/12/2006 (4:55 pm) |
| Performance optimizations? | [quote]Anyway, I was thinking about writing up our experience with memory in TGB.[/quote] Andrew ... read more | 07/11/2006 (12:38 am) |
| Hiding the mouse cursor | Call the hide in sceneWindow2D::onMouseMove.... read more | 07/10/2006 (5:19 pm) |
| Loading new GUIs | Here is the code to my whack-a-mole mod where I'm using a few different gui's for level transitions ... read more | 07/10/2006 (5:16 pm) |
| List of TGB developers - Please Add Your Name | Doug Linley Programmer... read more | 07/09/2006 (10:07 pm) |
| CreatePlayer function problem | Can you put the project somewhere and link it and then I'll take a look. My guess was that you just... read more | 07/09/2006 (2:49 pm) |
| CreatePlayer function problem | Go into the level editor. Choose the scene object and go to the edit tab. Make sure the name field... read more | 07/07/2006 (8:15 pm) |
| Baffling issues with building an exe | Once you run it once, there will be a prefs.cs created in managed (I believe this is where it is). ... read more | 07/07/2006 (4:19 pm) |
| Tile Layer not Displaying | Rodney (Torqued) helped me out with this. The layer needed to be resized manually. A call to %this... read more | 07/05/2006 (8:04 pm) |
| Mouse click? | Not sure it's the best way, but one way you could do it is to put the loading of the level in a func... read more | 07/05/2006 (12:43 am) |
| Environment/workspace setup | I just keep all of the projects in the games folder. Then I set up individual projects in Torsion a... read more | 07/04/2006 (1:26 pm) |
| Naming Objects in Levelbuilder | Use the name you used in level builder without the $. So if you use MyObject in level builder, use ... read more | 07/04/2006 (1:24 pm) |
| Mole Mod Complete | Well the resource hasn't been posted yet, so [url=http://www.cabalgames.com/files/moleCode.zip]here[... read more | 07/04/2006 (12:20 am) |
| Mole Mod Complete | I posted the resource earlier, I'm just waiting for it to be posted by the moderator. Thanks for ch... read more | 07/03/2006 (7:04 pm) |
| Fading an Entire Scene to Black | Figured it out. You can do a GuiFadeInBitmapControl. Just don't set a bitmap. Then set the fade i... read more | 07/01/2006 (6:17 pm) |
| A Main Menu | Thanks gang. That did the trick. There are some other things that I was wanting to do with GUIs bu... read more | 06/30/2006 (4:39 pm) |
| A Main Menu | Thanks Adam & Martin. I'll give that a shot.... read more | 06/30/2006 (2:23 pm) |
| A Main Menu | So when the level editor automatically puts the path and filename for the button background in the g... read more | 06/30/2006 (12:31 pm) |
| Resolution of Game | It was definitely the GUI Editor. It was the extent setting for the sceneWindow. Somehow the setti... read more | 06/29/2006 (2:03 am) |
| Resolution of Game | Awesome! Thanks Hayden! I'll mess with those settings tonight. Just to verify, you're talking abo... read more | 06/28/2006 (5:15 pm) |
| Resolution of Game | It's the same in fullscreen as it is in windowed. I'm sure I adjusted a setting somewhere I didn't ... read more | 06/28/2006 (11:10 am) |
| Whack-A-Mole Error when Running Outside of Editor | I was just coming here to post that. :) Thanks again Mike and Michael. You're help is greatly ap... read more | 06/27/2006 (4:41 pm) |
| Whack-A-Mole Error when Running Outside of Editor | Okay I changed the path to point to ~/data/levels/Level1.t2d and now I get this error: [code] Er... read more | 06/27/2006 (4:05 pm) |
| Whack-A-Mole Error when Running Outside of Editor | Michael, I'm a little confused as to where you want me to copy level1.t2d? It's currently in the... read more | 06/27/2006 (3:27 pm) |
| Whack-A-Mole Error when Running Outside of Editor | Okay. I tried loading that level specifically. that didn't work. As you can see in the screenshot... read more | 06/27/2006 (2:42 pm) |
| Whack-A-Mole Error when Running Outside of Editor | Thanks Michael. I'll give this another look tonight.... read more | 06/27/2006 (1:51 pm) |
| Whack-A-Mole Error when Running Outside of Editor | No other errors. I loaded up the ExampleWhackAMole that comes with TGB Pro, and ran it and it does ... read more | 06/27/2006 (10:48 am) |
| You must save your level before it can be tested | Save your level as level1.t2d or something like that. It's just asking you to save the level file s... read more | 06/26/2006 (10:47 pm) |
| Bug in Config Datablocks? | Thanks a ton Guy! I'll use this tonight and finsih up that tutorial!... read more | 06/26/2006 (5:34 pm) |
| Exec(...) not working for one .cs file | [quote]I think the name case would only apply to a non windows based environment. Windows is not cas... read more | 05/09/2006 (7:37 pm) |
| Kemosabe_micro | Very nice looking Steve! How much more do you have to do with it?... read more | 05/04/2006 (8:56 pm) |