Game Development Community

Doug Linley's Forum Posts

Thread Post Date Posted
Gui Scene Not Updating? Thanks Ben. I only had about 15 minutes to work on this last night so I quickly threw a scenewindow... read more 01/03/2007 (6:31 am)
Gui Scene Not Updating? Nobody has any info on this?... read more 12/31/2006 (7:09 pm)
Vertical Shooters & Enemy Patterns - Pathing Thanks for the replies Thomas and Gary. I'm thinking now more about playing around with generating ... read more 12/05/2006 (7:09 am)
Vertical Shooters & Enemy Patterns - Pathing Thomas - Thanks for your reply. I should have asked better questions. I have gone through that dem... read more 12/03/2006 (9:28 am)
ArchMage Pavel - This looks amazing. I really like what you guys are doing. Good luck on Jets 'n Guns. I c... read more 10/22/2006 (5:34 am)
GG logo or TGB logo? TGB. On the above menu go to Company->Logo Kits.... read more 10/15/2006 (8:24 am)
Loading seperate level files in T2D. Nick is right. I believe it has something to do with the input callbacks but I'm not positive.... read more 10/04/2006 (10:05 am)
TGB v1.1.2 How to download?? At the top of the page click on "Account" and download it from there.... read more 09/29/2006 (7:48 am)
TankBuster nice demo but It was stated in the .plan that the script files would be released in the next TGB update.... read more 09/26/2006 (7:11 am)
TankBuster ?? It's not working for me either.... read more 09/25/2006 (8:38 am)
ArchMage Pavel - There was a little bit of research done by some people on the indiegamer.com forum about pri... read more 09/20/2006 (6:41 am)
Mini Platformer Tutorial related question You'll want to create custom collision poly around the player sprite. You do this in the editor. C... read more 09/11/2006 (2:36 pm)
Platform tutorials [quote]Any idea why my guy is falling 1/3 of the way through a tile before he stops? When he walks, ... read more 09/09/2006 (4:28 am)
Platformer Tutorial Intrest This is great stuff Glenn. Thanks for taking the time to put something like this together for the c... read more 09/09/2006 (4:23 am)
Deployment The deployment link should take you [url=http://tdn.garagegames.com/wiki/Torque_2D/Asset_Encryption]... read more 08/31/2006 (11:42 am)
Upgraded trial to pro and lost features? Ah, I see. I actually just finished downloading 1.1.1. Perhaps someone from GG can tell us what ha... read more 08/10/2006 (9:55 am)
Upgraded trial to pro and lost features? Sounds like something got jacked on your install. All of those things exist in the pro version. Tr... read more 08/10/2006 (8:53 am)
Whack a Mole datablock error Rich, Load your respawnPoint.cs outside of your functions. Otherwise the editor won't execute it an... read more 08/01/2006 (12:09 pm)
CreatePlayer function problem Move your createPlayer(); call to the bottom of startGame that way the level is loaded first. Your ... read more 07/13/2006 (7:11 am)
Newbie need help on compiling.. You can load the projects and run them via the editor. When you run them, the .cs files are compile... read more 07/12/2006 (9:55 am)
Performance optimizations? [quote]Anyway, I was thinking about writing up our experience with memory in TGB.[/quote] Andrew ... read more 07/10/2006 (5:38 pm)
Hiding the mouse cursor Call the hide in sceneWindow2D::onMouseMove.... read more 07/10/2006 (10:19 am)
Loading new GUIs Here is the code to my whack-a-mole mod where I'm using a few different gui's for level transitions ... read more 07/10/2006 (10:16 am)
List of TGB developers - Please Add Your Name Doug Linley Programmer... read more 07/09/2006 (3:07 pm)
CreatePlayer function problem Can you put the project somewhere and link it and then I'll take a look. My guess was that you just... read more 07/09/2006 (7:49 am)
CreatePlayer function problem Go into the level editor. Choose the scene object and go to the edit tab. Make sure the name field... read more 07/07/2006 (1:15 pm)
Baffling issues with building an exe Once you run it once, there will be a prefs.cs created in managed (I believe this is where it is). ... read more 07/07/2006 (9:19 am)
Tile Layer not Displaying Rodney (Torqued) helped me out with this. The layer needed to be resized manually. A call to %this... read more 07/05/2006 (1:04 pm)
Mouse click? Not sure it's the best way, but one way you could do it is to put the loading of the level in a func... read more 07/04/2006 (5:43 pm)
Environment/workspace setup I just keep all of the projects in the games folder. Then I set up individual projects in Torsion a... read more 07/04/2006 (6:26 am)
Naming Objects in Levelbuilder Use the name you used in level builder without the $. So if you use MyObject in level builder, use ... read more 07/04/2006 (6:24 am)
Mole Mod Complete Well the resource hasn't been posted yet, so [url=http://www.cabalgames.com/files/moleCode.zip]here[... read more 07/03/2006 (5:20 pm)
Mole Mod Complete I posted the resource earlier, I'm just waiting for it to be posted by the moderator. Thanks for ch... read more 07/03/2006 (12:04 pm)
Fading an Entire Scene to Black Figured it out. You can do a GuiFadeInBitmapControl. Just don't set a bitmap. Then set the fade i... read more 07/01/2006 (11:17 am)
A Main Menu Thanks gang. That did the trick. There are some other things that I was wanting to do with GUIs bu... read more 06/30/2006 (9:39 am)
A Main Menu Thanks Adam & Martin. I'll give that a shot.... read more 06/30/2006 (7:23 am)
A Main Menu So when the level editor automatically puts the path and filename for the button background in the g... read more 06/30/2006 (5:31 am)
Resolution of Game It was definitely the GUI Editor. It was the extent setting for the sceneWindow. Somehow the setti... read more 06/28/2006 (7:03 pm)
Resolution of Game Awesome! Thanks Hayden! I'll mess with those settings tonight. Just to verify, you're talking abo... read more 06/28/2006 (10:15 am)
Resolution of Game It's the same in fullscreen as it is in windowed. I'm sure I adjusted a setting somewhere I didn't ... read more 06/28/2006 (4:10 am)
Whack-A-Mole Error when Running Outside of Editor I was just coming here to post that. :) Thanks again Mike and Michael. You're help is greatly ap... read more 06/27/2006 (9:41 am)
Whack-A-Mole Error when Running Outside of Editor Okay I changed the path to point to ~/data/levels/Level1.t2d and now I get this error: [code] Er... read more 06/27/2006 (9:05 am)
Whack-A-Mole Error when Running Outside of Editor Michael, I'm a little confused as to where you want me to copy level1.t2d? It's currently in the... read more 06/27/2006 (8:27 am)
Whack-A-Mole Error when Running Outside of Editor Okay. I tried loading that level specifically. that didn't work. As you can see in the screenshot... read more 06/27/2006 (7:42 am)
Whack-A-Mole Error when Running Outside of Editor Thanks Michael. I'll give this another look tonight.... read more 06/27/2006 (6:51 am)
Whack-A-Mole Error when Running Outside of Editor No other errors. I loaded up the ExampleWhackAMole that comes with TGB Pro, and ran it and it does ... read more 06/27/2006 (3:48 am)
You must save your level before it can be tested Save your level as level1.t2d or something like that. It's just asking you to save the level file s... read more 06/26/2006 (3:47 pm)
Bug in Config Datablocks? Thanks a ton Guy! I'll use this tonight and finsih up that tutorial!... read more 06/26/2006 (10:34 am)
Exec(...) not working for one .cs file [quote]I think the name case would only apply to a non windows based environment. Windows is not cas... read more 05/09/2006 (12:37 pm)
Kemosabe_micro Very nice looking Steve! How much more do you have to do with it?... read more 05/04/2006 (1:56 pm)
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