Game Development Community

Peter Ryan aka TorQue[MoD]'s Forum Posts

Thread Post Date Posted
Brutal Showcase released Thanks guys. I've been getting a lot fo similar feedback actually in the other forums, so I'm go... read more 06/04/2008 (8:17 pm)
Brutal Showcase released Thanks guys, glad you liked it. We're actually not planning a public release as we're trying to g... read more 06/04/2008 (4:11 pm)
Brutal Level design contest - 3 prizes, $500USD grand prize I really shouldn't write anything after staying up all night with no sleep :P Its #5.... read more 07/21/2007 (7:37 am)
Brutal Level design contest - 3 prizes, $500USD grand prize Forums are up for those who want to register. http://brutal.surrogateinteractive.com/contest/for... read more 07/14/2007 (12:11 am)
Veteran game programmer seeking work We're looking to hire an experienced programmer for some part-time contract work. Take a look at ... read more 10/25/2006 (7:38 pm)
Looking to Join a Modeling team Hi Nic, We could probably use you as a prop modeler for our project Brutal... http://brutal.surro... read more 05/21/2006 (12:57 pm)
Level Designer/Texture Artist Looking For Experience We are currently looking for some people to help with our project Brutal... http://brutal.surrogatei... read more 05/21/2006 (12:53 pm)
Looking for a team Hi Martin, I know its not exactly what you're looking for, but my team and I are currently workin... read more 05/21/2006 (12:50 pm)
Vote YES for Brutal!!! Ahh. It doesn't pop up any ads for me. Probably cause I'm using Netscape.... read more 11/10/2003 (1:12 pm)
Vote YES for Brutal!!! @ Eric - Yeah we're working on an Alpha demo too. This poll is gona be up for a month or so in order... read more 11/10/2003 (10:52 am)
Vote YES for Brutal!!! No, it won't you're right. But at least its better than nothing. Its just part of the proposal. T... read more 11/10/2003 (12:06 am)
Vote YES for Brutal!!! Well hey, if you really don't think its a game you'd buy then we don't want to be presenting possibl... read more 11/09/2003 (11:35 pm)
Dark models (where's the light?) LOL Please excuse my stupidity. Why on earth I didn't think increasing the ambient light would do... read more 11/09/2003 (12:58 pm)
Dark models (where's the light?) Thanks for the link Matt, but it didn't help. The models aren't invisible, they're just really dark.... read more 11/09/2003 (10:40 am)
Dark models (where's the light?) Sorry, I forgot to include the example image... [image]http://www.surrogateinteractive.com/darktr... read more 11/09/2003 (12:57 am)
Larger Terraforma maps?? Oh nice. Well I'll give it a try then! Thanks Desmond!... read more 11/05/2003 (9:59 am)
Larger Terraforma maps?? Are you talking texture size or the actual terrain file? Cause we already uped the texture size t... read more 11/04/2003 (8:29 pm)
Horizontal Models (want vertical) Yup that worked! Thanks Matt!... read more 11/02/2003 (11:28 pm)
Light problems and the latest FGD? Thanks for the info Desmond!... read more 09/18/2003 (3:29 pm)
Invalid Interior Handle Error? I love you chris! lol I somehow managed to miss one texture that I had in the map compile fold... read more 09/12/2003 (5:09 pm)
Invalid Interior Handle Error? Somebody must know something about this error!!!??? PLEASE help!... read more 09/12/2003 (2:57 pm)
Do intersecting brushes split faces in TGE?? Awesome. Thanks for the info guys! No chance anyone knows about my interior handle error is there... read more 09/12/2003 (11:17 am)
Do intersecting brushes split faces in TGE?? Are detail entities treated the same way as HL entities are as in they do not block visibility?... read more 09/11/2003 (1:38 pm)
Still no lights Thanks for the help guys. Got the lights working. Without RAD, but working none the less. Should ... read more 09/11/2003 (12:13 pm)
Light problems and the latest FGD? Ok I downloaded Radiosity but really have no clue how to get it to work. I just used the map2dif_deb... read more 09/08/2003 (12:28 pm)
Light problems and the latest FGD? Thanks for the help guys. It might be the fact that I'm using the default settings, but you'd think ... read more 09/08/2003 (11:37 am)
Light problems and the latest FGD? Here's a pic of the level I'm having the problem with. [image]http://www.surrogateinteractive.com... read more 09/07/2003 (11:56 pm)
Cutting Holes in terrain Nevermind. I figured out how to cut holes and its really easy to do so I'll just put up a quick desc... read more 09/07/2003 (3:10 pm)
Full Bright - Where are the Shadows??? Thank you guys so much for the help. Getting used to the Torque engine after using Half-Life for 4 y... read more 09/05/2003 (11:27 am)
Full Bright - Where are the Shadows??? How do you create a leak free building in Torque? You need a door to the outside parts of the lev... read more 09/05/2003 (1:58 am)
Full Bright - Where are the Shadows??? The problem I'm talking about is that no matter what settings you give the sun light in the game, it... read more 09/04/2003 (10:14 pm)
Full Bright - Where are the Shadows??? There aren't any lighting effects in the engine. Barely any shadows and the engine doesn't calculate... read more 09/04/2003 (12:46 pm)
Maya to Torque animations ?? I've actually talked with Ernie Booth who is currently working on a Maya exporter and we (my team) a... read more 07/28/2003 (11:32 am)
Composer and Sound FX Artist looking for work [email]torque_mod@planethalflife.com[/email] we're working on a title that should be finished by th... read more 06/01/2003 (11:27 pm)
Game Graphic / 2D / 3D / Modeler / Animator / Ilustrator [email]torque_mod@planethalflife.com[/email] We're working on a title that should be finished by th... read more 06/01/2003 (11:10 pm)
Extending Worldcraft's editable area. The grid size won't effect the workspace area in Worldcraft. Just make the map file at whatever scal... read more 05/21/2003 (2:59 am)
Console Commands Hmmm... They seem a lot more confusing than the console commands I'm used to. Couldn't get them work... read more 05/21/2003 (2:45 am)
More DIF goodness :) yeah its definitely the 512 textures causing the problem. Clifss just cause the texture to stretch f... read more 05/12/2003 (10:04 pm)
More DIF goodness :) that's what I thought. Thanks Donavan... read more 05/12/2003 (4:27 pm)
Blank textures.... screwup wiht the engine or what? lol I was thinking of divisible by 16 not a power of 16. My bad. Got it sorted out.... read more 05/12/2003 (4:26 pm)
More DIF goodness :) And I'm using a Geforce 3 ti200 64 meg so it better support 512 x512 :P... read more 05/12/2003 (12:43 pm)
More DIF goodness :) PNG format and being used for the terrain.... Holdon. [image]http://www.planethalflife.com/mor... read more 05/12/2003 (12:41 pm)
More DIF goodness :) *Giant stream of profanities @#$!%@^&$@&#(@*&(#&@^$&@%#^@!%^&#@!!!!!* We can change the code thou... read more 05/12/2003 (12:31 pm)
More DIF goodness :) Oh! So you can't use anything other than those dimensions? That blows. Why is that?... read more 05/12/2003 (12:20 pm)
Terrain Manager Why not just go through an create the entire world by hand? Why would you want it to repeat itsel... read more 05/11/2003 (11:33 pm)
Blank textures.... screwup wiht the engine or what? They're all powers of 16. 16 is a power of 2 so it shouldn't be a problem. Any other ideas?... read more 05/11/2003 (11:31 pm)
Worldcraft compile error I've been using WC for 4 years and have never had to type the .map extension after the file name to ... read more 05/11/2003 (11:30 pm)
Fog Layers are the Tool of the Devil Either that or since there's no actual code in the engine to make you swim in water (you simply walk... read more 05/11/2003 (11:23 pm)
Ivisible Interiors I was just gonna say what Ben said. Edit the map2dif converter to suit your needs.... read more 05/11/2003 (11:19 pm)
Cutting holes in terrain I think he means he wants the ability to create caves and such. The only way you can "Cut holes" ... read more 05/11/2003 (11:08 pm)
Page «Previous 1 2