Peter Ryan aka TorQue[MoD]'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Brutal Showcase released | Thanks guys. I've been getting a lot fo similar feedback actually in the other forums, so I'm go... read more | 06/04/2008 (8:17 pm) |
| Brutal Showcase released | Thanks guys, glad you liked it. We're actually not planning a public release as we're trying to g... read more | 06/04/2008 (4:11 pm) |
| Brutal Level design contest - 3 prizes, $500USD grand prize | I really shouldn't write anything after staying up all night with no sleep :P Its #5.... read more | 07/21/2007 (7:37 am) |
| Brutal Level design contest - 3 prizes, $500USD grand prize | Forums are up for those who want to register. http://brutal.surrogateinteractive.com/contest/for... read more | 07/14/2007 (12:11 am) |
| Veteran game programmer seeking work | We're looking to hire an experienced programmer for some part-time contract work. Take a look at ... read more | 10/25/2006 (7:38 pm) |
| Looking to Join a Modeling team | Hi Nic, We could probably use you as a prop modeler for our project Brutal... http://brutal.surro... read more | 05/21/2006 (12:57 pm) |
| Level Designer/Texture Artist Looking For Experience | We are currently looking for some people to help with our project Brutal... http://brutal.surrogatei... read more | 05/21/2006 (12:53 pm) |
| Looking for a team | Hi Martin, I know its not exactly what you're looking for, but my team and I are currently workin... read more | 05/21/2006 (12:50 pm) |
| Vote YES for Brutal!!! | Ahh. It doesn't pop up any ads for me. Probably cause I'm using Netscape.... read more | 11/10/2003 (1:12 pm) |
| Vote YES for Brutal!!! | @ Eric - Yeah we're working on an Alpha demo too. This poll is gona be up for a month or so in order... read more | 11/10/2003 (10:52 am) |
| Vote YES for Brutal!!! | No, it won't you're right. But at least its better than nothing. Its just part of the proposal. T... read more | 11/10/2003 (12:06 am) |
| Vote YES for Brutal!!! | Well hey, if you really don't think its a game you'd buy then we don't want to be presenting possibl... read more | 11/09/2003 (11:35 pm) |
| Dark models (where's the light?) | LOL Please excuse my stupidity. Why on earth I didn't think increasing the ambient light would do... read more | 11/09/2003 (12:58 pm) |
| Dark models (where's the light?) | Thanks for the link Matt, but it didn't help. The models aren't invisible, they're just really dark.... read more | 11/09/2003 (10:40 am) |
| Dark models (where's the light?) | Sorry, I forgot to include the example image... [image]http://www.surrogateinteractive.com/darktr... read more | 11/09/2003 (12:57 am) |
| Larger Terraforma maps?? | Oh nice. Well I'll give it a try then! Thanks Desmond!... read more | 11/05/2003 (9:59 am) |
| Larger Terraforma maps?? | Are you talking texture size or the actual terrain file? Cause we already uped the texture size t... read more | 11/04/2003 (8:29 pm) |
| Horizontal Models (want vertical) | Yup that worked! Thanks Matt!... read more | 11/02/2003 (11:28 pm) |
| Light problems and the latest FGD? | Thanks for the info Desmond!... read more | 09/18/2003 (3:29 pm) |
| Invalid Interior Handle Error? | I love you chris! lol I somehow managed to miss one texture that I had in the map compile fold... read more | 09/12/2003 (5:09 pm) |
| Invalid Interior Handle Error? | Somebody must know something about this error!!!??? PLEASE help!... read more | 09/12/2003 (2:57 pm) |
| Do intersecting brushes split faces in TGE?? | Awesome. Thanks for the info guys! No chance anyone knows about my interior handle error is there... read more | 09/12/2003 (11:17 am) |
| Do intersecting brushes split faces in TGE?? | Are detail entities treated the same way as HL entities are as in they do not block visibility?... read more | 09/11/2003 (1:38 pm) |
| Still no lights | Thanks for the help guys. Got the lights working. Without RAD, but working none the less. Should ... read more | 09/11/2003 (12:13 pm) |
| Light problems and the latest FGD? | Ok I downloaded Radiosity but really have no clue how to get it to work. I just used the map2dif_deb... read more | 09/08/2003 (12:28 pm) |
| Light problems and the latest FGD? | Thanks for the help guys. It might be the fact that I'm using the default settings, but you'd think ... read more | 09/08/2003 (11:37 am) |
| Light problems and the latest FGD? | Here's a pic of the level I'm having the problem with. [image]http://www.surrogateinteractive.com... read more | 09/07/2003 (11:56 pm) |
| Cutting Holes in terrain | Nevermind. I figured out how to cut holes and its really easy to do so I'll just put up a quick desc... read more | 09/07/2003 (3:10 pm) |
| Full Bright - Where are the Shadows??? | Thank you guys so much for the help. Getting used to the Torque engine after using Half-Life for 4 y... read more | 09/05/2003 (11:27 am) |
| Full Bright - Where are the Shadows??? | How do you create a leak free building in Torque? You need a door to the outside parts of the lev... read more | 09/05/2003 (1:58 am) |
| Full Bright - Where are the Shadows??? | The problem I'm talking about is that no matter what settings you give the sun light in the game, it... read more | 09/04/2003 (10:14 pm) |
| Full Bright - Where are the Shadows??? | There aren't any lighting effects in the engine. Barely any shadows and the engine doesn't calculate... read more | 09/04/2003 (12:46 pm) |
| Maya to Torque animations ?? | I've actually talked with Ernie Booth who is currently working on a Maya exporter and we (my team) a... read more | 07/28/2003 (11:32 am) |
| Composer and Sound FX Artist looking for work | [email]torque_mod@planethalflife.com[/email] we're working on a title that should be finished by th... read more | 06/01/2003 (11:27 pm) |
| Game Graphic / 2D / 3D / Modeler / Animator / Ilustrator | [email]torque_mod@planethalflife.com[/email] We're working on a title that should be finished by th... read more | 06/01/2003 (11:10 pm) |
| Extending Worldcraft's editable area. | The grid size won't effect the workspace area in Worldcraft. Just make the map file at whatever scal... read more | 05/21/2003 (2:59 am) |
| Console Commands | Hmmm... They seem a lot more confusing than the console commands I'm used to. Couldn't get them work... read more | 05/21/2003 (2:45 am) |
| More DIF goodness :) | yeah its definitely the 512 textures causing the problem. Clifss just cause the texture to stretch f... read more | 05/12/2003 (10:04 pm) |
| More DIF goodness :) | that's what I thought. Thanks Donavan... read more | 05/12/2003 (4:27 pm) |
| Blank textures.... screwup wiht the engine or what? | lol I was thinking of divisible by 16 not a power of 16. My bad. Got it sorted out.... read more | 05/12/2003 (4:26 pm) |
| More DIF goodness :) | And I'm using a Geforce 3 ti200 64 meg so it better support 512 x512 :P... read more | 05/12/2003 (12:43 pm) |
| More DIF goodness :) | PNG format and being used for the terrain.... Holdon. [image]http://www.planethalflife.com/mor... read more | 05/12/2003 (12:41 pm) |
| More DIF goodness :) | *Giant stream of profanities @#$!%@^&$@(@*&(#&@^$&@%#^@!%^@!!!!!* We can change the code thou... read more | 05/12/2003 (12:31 pm) |
| More DIF goodness :) | Oh! So you can't use anything other than those dimensions? That blows. Why is that?... read more | 05/12/2003 (12:20 pm) |
| Terrain Manager | Why not just go through an create the entire world by hand? Why would you want it to repeat itsel... read more | 05/11/2003 (11:33 pm) |
| Blank textures.... screwup wiht the engine or what? | They're all powers of 16. 16 is a power of 2 so it shouldn't be a problem. Any other ideas?... read more | 05/11/2003 (11:31 pm) |
| Worldcraft compile error | I've been using WC for 4 years and have never had to type the .map extension after the file name to ... read more | 05/11/2003 (11:30 pm) |
| Fog Layers are the Tool of the Devil | Either that or since there's no actual code in the engine to make you swim in water (you simply walk... read more | 05/11/2003 (11:23 pm) |
| Ivisible Interiors | I was just gonna say what Ben said. Edit the map2dif converter to suit your needs.... read more | 05/11/2003 (11:19 pm) |
| Cutting holes in terrain | I think he means he wants the ability to create caves and such. The only way you can "Cut holes" ... read more | 05/11/2003 (11:08 pm) |