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Michael Schaumburg's Forum Posts

Thread Post Date Posted
Liquid engine .... Melv, is your e-mail address actual?? Cause I was asking you something, so how I can sent you only t... read more 12/13/2002 (10:38 am)
Liquid engine .... Melv, I'm using the latest HEAD....... read more 12/12/2002 (12:09 pm)
Liquid engine .... Hi Melv, I will post you all the settings I have on a waterblock, thinking that this water should mo... read more 12/12/2002 (11:37 am)
Trap an error ?? In this situation it needs to be if(isObject(%client.player)), sorry.... read more 12/10/2002 (9:22 am)
Trap an error ?? I think it must be like this [code]%client = ClientGroup.getObject(%i); if(isObject(%client.playe... read more 12/10/2002 (8:30 am)
Problem for advanced TGE users...... Like always Stefan, you help me quick. I was thinking that it is a fixed classname PlayerDts. When I... read more 12/09/2002 (8:16 am)
Problem for advanced TGE users...... Sorry I think I must post the complete blocks in case I can't find a mistake: NPC dataBlock is: ... read more 12/09/2002 (7:35 am)
Syntax error in aiPlayer.cc Ok, but if you use like it is written in aiPlayer.cs you get problems : // The AIPlayer C++ class... read more 12/05/2002 (1:23 pm)
Questions to Stefans advanced bot scripting .... Stefan, all I can say is thank you very much. Between 10 minutes my bot was shooting at me, and I ha... read more 12/04/2002 (1:07 pm)
Questions to Stefans advanced bot scripting .... Hi Ken, I have no problems to understand these functions above but my bot still doesn't shoot. So so... read more 12/04/2002 (11:45 am)
Questions to Stefans advanced bot scripting .... Hmm, that looks interesting, maybe the only way that a bot will shoot. You are right, maybe someone ... read more 12/04/2002 (10:54 am)
Weapons for new AIPlayer in HEAD CVS Did you get your bots to shoot with setImageTrigger?? I still have the same problem, maybe you have... read more 12/04/2002 (9:55 am)
Questions to Stefans advanced bot scripting .... Hi Davis, yeh it's sad to try and try with no succes, even I'm happy to get it work to set a NPC fr... read more 12/04/2002 (8:43 am)
Questions to Stefans advanced bot scripting .... Anybody who knows if the function setImageTrigger is working that a bot is shooting ????? If not, I... read more 12/04/2002 (7:52 am)
Questions to Stefans advanced bot scripting .... What I have got to work, is to start the bot with a weapon.In latest the HEAD you must create him li... read more 12/03/2002 (11:25 pm)
Questions to Stefans advanced bot scripting .... Also when I say to use the weapon they don't have it. Maybe I made a great mistake. I think there is... read more 12/03/2002 (9:09 am)
Questions to Stefans advanced bot scripting .... Hmm, a great list. Anyway, is this source from Stefan no longer working for the latest changes (HEAD... read more 12/03/2002 (6:56 am)
Adding bots in the mission editor ? There is a resource from fi Developer (thanks a lot) on [url]http://www.garagegames.com/index.php?... read more 12/02/2002 (11:48 am)
Changing skin from script .... I am not the only one who has problems with that thread. It was not right clear that this is already... read more 11/29/2002 (11:38 am)
How to add a bot with a different model then the player ? You think it's easy like this ?? No, I don't think so, why we are the first then who figured this o... read more 11/29/2002 (10:49 am)
How to add a bot with a different model then the player ? Stefan, I think that's not the way we have to search, because if a client joins a multiplayer game h... read more 11/29/2002 (9:31 am)
How to add a bot with a different model then the player ? Hi Stefan, the terrainPreviewGUI works fine, no problem to start with different kind of players. Bu... read more 11/29/2002 (6:17 am)
How to add a bot with a different model then the player ? I did what you say and make for each player different datablocks. Also the player cs files are diffe... read more 11/29/2002 (5:19 am)
slowdown looking for master server (no internet) Xavier's gui fix does not stop the server to try to get a master server. You can see this in the con... read more 11/27/2002 (6:05 am)
function connect not found in HEAD version ... Sorry, my fault, I'm sitting to long, so I didn't saw that this button definition was going by pasti... read more 11/26/2002 (12:18 pm)
function connect not found in HEAD version ... I was running through all my code but I can't find anything which might be wrong. So is it possible ... read more 11/26/2002 (11:21 am)
function connect not found in HEAD version ... I did exactly what you have written but I can't connect to my LAN server as I get an error in the co... read more 11/26/2002 (7:11 am)
function connect not found in HEAD version ... Can't wait to get your resource, but I can't understand that this wasn't a discussion before,hmm ?? ... read more 11/25/2002 (8:19 am)
function connect not found in HEAD version ... Think about you will make a local lan party, and one pc will start a multiplayer game where the othe... read more 11/25/2002 (12:08 am)
Has anyone managed to make bots firing? Juien, try if you find it here http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 11/24/2002 (10:05 am)
function connect not found in HEAD version ... Ace, that's the solution how to connect from the console ?? I can see that you added "localConnect($... read more 11/24/2002 (9:17 am)
function connect not found in HEAD version ... So with the new connection object it is no longer possible to connect from the console, right ? Or h... read more 11/23/2002 (9:27 pm)
Object Preview in MainMenu Now I changed the part to start the mission like this: createServer(%serverType, %mission); ... read more 11/22/2002 (6:32 am)
Object Preview in MainMenu Today I added the code for terrain and player preview to my engine code. I did it as it was posted o... read more 11/22/2002 (5:32 am)
TGEConEd - Torque Conversation Editor v0.8beta available! Hi Stefan, hmm, I wish it will be easy for me to write something like that, but it isn't. I'm comin... read more 11/17/2002 (5:56 am)
TGEConEd - Torque Conversation Editor v0.8beta available! Sorry I'm new here but I have a question that regards to this tool. This conversation editor will b... read more 11/17/2002 (4:58 am)
Connect two PC's ?? Ok, I got it work. Start a multiplayer game on one then start the engine on the other computer. Don'... read more 11/16/2002 (10:25 am)
Connect two PC's ?? Ok Ryan, this I will try tomorrow, I'm tired and have to work tomorrow. But sure if I'm succesful or... read more 11/15/2002 (1:12 pm)
Connect two PC's ?? I just started yesterday and I have version 1.1.2 I didn't think before that this makes such a grea... read more 11/15/2002 (12:52 pm)
Connect two PC's ?? Hi Ryan, first thank you for your help but I think in the next few hours I'm getting crazy. It doesn... read more 11/15/2002 (12:15 pm)
Connect two PC's ?? Hmm, ok I found the check box to start a multiplayer game but it doesn't work. How can I join a mult... read more 11/15/2002 (9:25 am)
Connect two PC's ?? Hmm, sorry as I wrote, I will play on both computers the torque demo. So how can I start on the one ... read more 11/15/2002 (6:57 am)
Unable to compile torqueDemo_DEBUG.exe He guys on GarageGames, you should be ashamed !!! Or do you like to be a closed group with no forei... read more 11/14/2002 (4:17 am)
Unable to compile torqueDemo_DEBUG.exe Here another shot form trying to build only the Torque Demo Release : --------------------Konfigu... read more 11/14/2002 (12:51 am)
Unable to compile torqueDemo_DEBUG.exe So I was looking into the registry, all the entries are in english ( all ), so there is no possibilt... read more 11/14/2002 (12:37 am)
Unable to compile torqueDemo_DEBUG.exe Sorry, I did it before and now again but it doesn't solve my problem. I did all the instructions I g... read more 11/13/2002 (10:49 pm)
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