Michael Schaumburg's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Platforms Players can Ride Version 1.1 | When I rename the path shape from StaticShape to PathShape to get it working, I have the Problem th... read more | 02/02/2009 (2:12 am) |
| Platforms Players can Ride Version 1.1 | Thank you Julian, nice to know that there is someone who wants to help in this big world of Torque ... read more | 01/28/2009 (9:10 am) |
| Platforms Players can Ride Version 1.1 | the mistake is when you put the loop shape with the mission editor into the level the shape gets th... read more | 01/28/2009 (6:13 am) |
| Platforms Players can Ride Version 1.1 | So I tried your stronghold level, I took the necassary files into my game and started the mission. ... read more | 01/28/2009 (5:29 am) |
| Platforms Players can Ride Version 1.1 | I am trying all the day to find out whats wrong. Pathshape is executed in game.cs , I tried two tim... read more | 01/27/2009 (12:22 pm) |
| Platforms Players can Ride Version 1.1 | Hi, I have added this resource into my 1.5.2 version of Torque. I took the 1.5.2 zip file from the... read more | 01/27/2009 (11:17 am) |
| Where to find the source files ? | Thats what I was thinking, only to be sure. Thanks a lot, hoping the best they will fix it soon........ read more | 01/16/2009 (2:46 am) |
| Getiing your game to be listed on the master server. | Joseph R. Thanks a lot, your notes makes it possible for us to see our game on the list. A bit str... read more | 01/12/2009 (4:12 am) |
| German game not listed on Garage Game Master Server ? | Andy, thank you, I think will need a bit to sleep until I continue. I dont want to make mistakes be... read more | 01/11/2009 (1:53 pm) |
| German game not listed on Garage Game Master Server ? | Ok, I configured my router to foward the ports 28000-28002 with udp and tcp. I checked on Gnometech... read more | 01/11/2009 (1:27 pm) |
| German game not listed on Garage Game Master Server ? | I don't know so much about that, what means I have to foward the ports on my router ? A configurati... read more | 01/11/2009 (11:45 am) |
| German game not listed on Garage Game Master Server ? | As I wrote, I realy know all this threads, but doesn't help. I put my firewall down but nothing cha... read more | 01/11/2009 (11:01 am) |
| Getiing your game to be listed on the master server. | I know this thread is quite old but I still have the same problem that our game is not listed on th... read more | 01/11/2009 (5:05 am) |
| First-person in Half-Life | Ya this is a realy old problem with torque and it seems that nothing can help out there. Even the l... read more | 10/28/2005 (1:43 am) |
| Which files are new to put into my projetc tree ? | I got it, huh, sometimes you must press me with my nose into the screen, sorry. I was looking into ... read more | 09/26/2005 (11:26 pm) |
| Which files are new to put into my projetc tree ? | John, I didn't check map2dif now because first I like to have working the light pack. I know the Li... read more | 09/26/2005 (11:05 pm) |
| Which files are new to put into my projetc tree ? | I also checked the adding of the Lighting Pack '*.cc' files into my project but all is where it shou... read more | 09/26/2005 (9:38 am) |
| Changing the default light editor save path | Hi John, sorry it seems that this directory doesn't longer exist : starter.fps /server/scripts/sgFi... read more | 09/26/2005 (7:12 am) |
| Which files are new to put into my projetc tree ? | Hi John, I got a problem with the Lightning Pack. I can only create a sgUniversalStaticLight. I c... read more | 09/26/2005 (6:07 am) |
| Which files are new to put into my projetc tree ? | Hi John, first let me say I got the engine working, I didn't have the time to try all but the engin... read more | 09/24/2005 (12:27 pm) |
| Which files are new to put into my projetc tree ? | I think it will need a bit until I finished with all but when I am succesfull I will write it here. ... read more | 09/23/2005 (11:29 am) |
| Which files are new to put into my projetc tree ? | Hi John, first thank you for your fast answer, thats also a reason why I stick to torque and this f... read more | 09/23/2005 (10:29 am) |
| Which files are new to put into my projetc tree ? | Hi John, first I am not so familiar how to integrate another source with my source, because I am no... read more | 09/23/2005 (9:09 am) |
| How to get the TeamID into player list ? | Ok, what I found so far is, that the resource calls the joinTeam function in game.cs . This means t... read more | 03/27/2005 (2:07 am) |
| How to get the value from a server variable ? | Stephen, I don't know what Alan means, but it works like you say, with no corrections....... read more | 03/19/2005 (6:26 am) |
| How to get the value from a server variable ? | It is complicated like this ??? I can't believe, only to read a value the server initiated !! No o... read more | 03/18/2005 (12:53 pm) |
| Sounds get mixed up | Thank you Billy, I changed all to wave and all the problems on our computers were gone. So why to u... read more | 03/10/2005 (4:52 am) |
| Sounds get mixed up | Sorry Stefan, what you mean with stumbled ??? We worked a long time on our game until we noticed th... read more | 03/10/2005 (12:27 am) |
| Sounds get mixed up | I don't think taht this is a problem of missing files, I have the same strong problem running WinXp... read more | 03/09/2005 (8:09 am) |
| First Person / Third Person Weapon Model | Michael, you are right, like in HL & HL2 or all the other FPS. A weapon without hands in first pers... read more | 03/08/2005 (11:32 am) |
| First Person Weapon Model? | This is a very need to add function to torque. The 'floating' weapons without hands are stupid and ... read more | 03/07/2005 (2:29 am) |
| Can't get transparency in my structure | Hi Jacob, I did the path and it's working great, thanks again........ read more | 03/04/2005 (2:41 am) |
| Can't get transparency in my structure | Hi Jacob, thank you for the link, much of work and easy to make a mistake during patching I think b... read more | 03/03/2005 (11:49 pm) |
| Can't get transparency in my structure | Jacob, How to patch if we do not use CVS ??... read more | 03/03/2005 (8:23 am) |
| Bullet Holes ??? | Hi Jeff I will give you my code from the crossbow. In crossbow.cs I have : [code]datablock Deca... read more | 02/21/2005 (6:53 am) |
| Bullet Holes ??? | Hey David, thanks a lot you are my teacher I think, huhh, the hol day I was thinking where is my fa... read more | 02/19/2005 (11:40 am) |
| Bullet Holes ??? | Yes this was also my first thought to have the wrong path, but it isn't. I do not get a message in ... read more | 02/19/2005 (10:57 am) |
| Bullet Holes ??? | David, I am running into a new problem. How do you make your bullethole.png file ??? I tried a lot ... read more | 02/19/2005 (9:11 am) |
| Bullet Holes ??? | Hi David, thanks a lot, its working perfect. I was not so far away from the solution, but how to fi... read more | 02/19/2005 (1:38 am) |
| Throwing grenates only if you have .... | Something else I can not understand. If I add : [code]function Grenade::onUse(%this,%user); { ... read more | 02/16/2005 (11:59 am) |
| Teams implementation with different colors ?? | Yes I added the enemyTextColor to the playGui.gui shapeNameHud. I found out that we have to use %... read more | 02/15/2005 (9:06 am) |
| Start and stop rain | I got it working with the resource Dirk has posted. I was digging into this code and took what I ne... read more | 02/11/2005 (12:39 am) |
| Liquid engine .... | Melv, sorry for all the work I made to you, for some reasons some files where write protected. I sim... read more | 12/18/2002 (1:03 pm) |
| Liquid engine .... | Melv, I was getting my HEAD on the 23 of November. This is my CVS entries file from the engine/terra... read more | 12/18/2002 (12:53 pm) |
| Liquid engine .... | Melv, sorry when I ask again, is may waterblock moving on your engine ??... read more | 12/18/2002 (6:17 am) |
| What exactly is HEAD? | This was my question some days before and now I'm thinking on how to update to the next newer versio... read more | 12/17/2002 (7:08 am) |
| Simple GUI guide ... | Hello Jared, thanks a lot, you pushed me into the right direction. Now I'm playing with the other c... read more | 12/17/2002 (4:50 am) |
| Liquid engine .... | No Problem Melv, I have to solve so many other things....... read more | 12/16/2002 (7:13 am) |
| Liquid engine .... | Melv, did you find something wrong on my waterblock I sent you ??... read more | 12/16/2002 (4:17 am) |
| Bug? Extremely slow run on DirectX D3D only (OpenGL is OK)... | Did you notice the difference between window and fullscreen mode ?? I have had the same problem, but... read more | 12/16/2002 (3:08 am) |