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Rob Segal's Forum Posts

Thread Post Date Posted
TO Jam: The Toronto Indie Game Development Jam This post is mighty old but thought I'd follow up more recently with news about TIG (Torque Interest... read more 09/26/2007 (4:49 am)
Setting resolution at lower than 640x480 Heh... thanks Chris.... read more 09/13/2007 (2:24 am)
Setting resolution at lower than 640x480 Dave I appreciate that you replied to my post but that answer doesn't really help me.... read more 09/12/2007 (11:13 pm)
TO Jam #2: The 2nd annual Toronto Indie Game Jam Hi all! We've finally gotten around to posting the games from TO Jam #2. Certainly this has taken ... read more 08/13/2007 (5:33 am)
Toronto TIG - Episode 2 Just a reminder folks. The TIG meetup will be this coming Thursday. Hope to see you there!... read more 08/07/2007 (3:33 am)
Gamedev event in Montreal Well this is an extremely late reply but I didn't have that "Notify me of reply" deeley checked so I... read more 02/26/2007 (4:50 am)
RIGID object only throwing collision callback after stopping Ok never mind this was my one fault. It was happening because of a conflict between where I had my ... read more 02/20/2007 (2:36 am)
Extending the TGB editor Great thanks for the info Joe. I looked in my resource folder and I didn't notice any example code.... read more 12/19/2006 (3:58 pm)
Extending the TGB editor Hey Joe thanks for the info. I'm pleased you were able to get extensions to work. However I am uns... read more 12/19/2006 (4:00 am)
Adding a custom dll to Project Deployment Tatiana while I'm not completely clear on what you are trying to do exactly I have used NSIS for cre... read more 11/29/2006 (5:58 am)
Gamedev event in Montreal Woohoo! Back from the event in Montreal this past weekend. I will be making my TGB game available s... read more 11/17/2006 (5:14 am)
Inheriting attiributes and the use of namesapces Wow you know I don't know what I was doing wrong or what I was seeing before but you guys are right.... read more 10/17/2006 (4:34 am)
Inheriting attiributes and the use of namesapces Hmmm... I don't believe I am running 1.1.2. I could be wrong though. Does the version of TGB you a... read more 10/16/2006 (2:53 pm)
How to get sprites only colliding with specific other sprites Ah yes... as is usually the case it's all my fault. Turns out my script code as I have written it a... read more 10/15/2006 (2:33 am)
How to get sprites only colliding with specific other sprites Thanks Matt. You are correct that was direct code. I've made the appropriate change but the proble... read more 10/14/2006 (11:46 pm)
How to get sprites only colliding with specific other sprites Thanks for the replies guys. It's making more sense slowly but I just can't seem to get the effect ... read more 10/14/2006 (6:09 am)
Returning an array from a function Ah right. I'd forgotten that %fileList is different from %fileList[0] in Torque script. Here is a ... read more 10/09/2006 (6:01 pm)
Loading Level problem Nice. That expandFilename function saved me alot of research.... read more 10/07/2006 (5:46 am)
Separating Torque operator new from static libray operator new Yep. Tried it out. Works fine. Thanks again Tom.... read more 10/05/2006 (6:45 pm)
Separating Torque operator new from static libray operator new Doh! Well going with a DLL was definitely not my preferred choice but that is good to know it works... read more 10/04/2006 (7:07 pm)
Unable to edit pages on TDN Never mind. Noticed my problem was I had to edit a template as opposed to a regular wiki page.... read more 09/07/2006 (1:39 am)
TGE, TGB and the sharing of information [quote]so they may look to have an immediate value, though when you did into them all the example an... read more 08/31/2006 (4:23 am)
TGE, TGB and the sharing of information [quote]As for TDN, couldn't some kind soul who owns both products copy/paste some articles over? Thr... read more 08/30/2006 (3:40 pm)
OnRightMouseDown but no OnLeftMouseDown? That's true I could add my own so thanks for that suggestion. And yes that's true it is personal pr... read more 08/20/2006 (5:14 am)
Behavior of custom action map and global action map Yep I got the push in there Phil. The problem as Ben describes it pretty much sums things up. I'm ... read more 08/09/2006 (3:51 am)
Check for object existence That is some hot sh--! Thanks Martin and Mike. Martins response is exactly what I was looking for ... read more 08/06/2006 (9:37 am)
Decimal point format operator as in C printf? Yeh that's the ticket. Thanks Thomas!... read more 07/19/2006 (3:13 pm)
Overriding onCollision in script for a class object Great thanks Chris I will try that out.... read more 07/12/2006 (5:41 am)
Overriding onCollision in script for a class object Great thanks Chris I will try that out.... read more 07/12/2006 (5:33 am)
Setting position of particle effect affects emitters right? There ya go... [image]66.49.229.127/gg/KittyParticles.jpg[/image] Don't tell me I never did an... read more 07/06/2006 (11:44 pm)
Setting position of particle effect affects emitters right? Don't you love when you find the answer to your question right after you pose it? Let us examine my... read more 07/06/2006 (4:56 am)
Prevent rotations on collisions Found a much nicer way to confine the axis on collisions in documentation on TDN... $myObj.setMax... read more 07/03/2006 (2:33 am)
Prevent rotations on collisions Hey good call there Jason. I will give that a try. Thanks.... read more 07/02/2006 (2:20 am)
Problem with joystick detection [code] $enableDirectInput = "1"; activateDirectInput(); enableJoystick(); [/code] Success! ... read more 05/12/2006 (3:42 am)
Problem with joystick detection [quote]Did you try enableJoystick() ?[/quote] I'll check that one out when I get home tonight. I... read more 05/11/2006 (5:12 pm)
Problem with joystick detection The saga continues. Still can't get this to work. Would it make a big difference if I am using a P... read more 05/11/2006 (6:19 am)
TGB Beta 3 is live Good work guys! This is great to see and on the day after my birthday no less. I appreciate the pr... read more 05/10/2006 (8:28 pm)
Problem with joystick detection I have moveMap.push() and indeed that does work because I can get some keys on the keyboard to work.... read more 05/10/2006 (3:28 pm)
Bind call not detecting mouse clicks Ok sorry my fault I actually meant to post this in regards to TGB not TGE. However your suggestion ... read more 05/09/2006 (7:17 pm)
Bind call not detecting mouse clicks Update on this matter. If I use the global action map as follows... GlobalActionMap.bind(mouse0,... read more 05/09/2006 (3:46 am)
TO Jam: The Toronto Indie Game Development Jam Aha! So perhaps a defnitive TGB cult makes it's way to fruition in Toronto. If all goes well there ... read more 05/04/2006 (4:01 am)
Contributions to Torque Developer Network Actually I probably won't do that. I do enough of that kind of stuff at work. Thanks for the feedb... read more 04/25/2006 (10:58 pm)
Contributions to Torque Developer Network See.. look what you've done now Anthony. I'm going to specifically hunt down documentation of yours... read more 04/25/2006 (10:20 pm)
Contributions to Torque Developer Network Thanks for the info Gary. Much appreciated.... read more 04/24/2006 (4:05 am)
Quotes around datablock name necessary? I guess I could see that. It confused me at first seeing functions which would take a tuple as a st... read more 02/20/2006 (4:49 am)
Unable to find parent object script error You know I can't say that I am sure. How might I check? From what I can gather Player.cs is execut... read more 02/12/2006 (7:20 pm)
Get terrain height data based on position Hmmm... getTerrainHeight. Damn. If that works that is sweet. Thanks for the suggestions guys I wo... read more 01/24/2006 (9:29 pm)
Creating new instance of AiPlayer through console doesn't work Yeh I believe I tried that as well. Could be I missed a character somewhere and I don't think I tri... read more 01/23/2006 (10:18 pm)
Creating new instance of AiPlayer through console doesn't work Yeh it was with the new operator. I typed... new AiPlayer() and new AiPlayer(MyNewAiPl... read more 01/23/2006 (4:12 am)
Where is the camera tied to the players point of view Excellent thanks Stephen that's what I needed to know.... read more 01/23/2006 (4:10 am)
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