Rob Segal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TO Jam: The Toronto Indie Game Development Jam | This post is mighty old but thought I'd follow up more recently with news about TIG (Torque Interest... read more | 09/26/2007 (4:49 am) |
| Setting resolution at lower than 640x480 | Heh... thanks Chris.... read more | 09/13/2007 (2:24 am) |
| Setting resolution at lower than 640x480 | Dave I appreciate that you replied to my post but that answer doesn't really help me.... read more | 09/12/2007 (11:13 pm) |
| TO Jam #2: The 2nd annual Toronto Indie Game Jam | Hi all! We've finally gotten around to posting the games from TO Jam #2. Certainly this has taken ... read more | 08/13/2007 (5:33 am) |
| Toronto TIG - Episode 2 | Just a reminder folks. The TIG meetup will be this coming Thursday. Hope to see you there!... read more | 08/07/2007 (3:33 am) |
| Gamedev event in Montreal | Well this is an extremely late reply but I didn't have that "Notify me of reply" deeley checked so I... read more | 02/26/2007 (4:50 am) |
| RIGID object only throwing collision callback after stopping | Ok never mind this was my one fault. It was happening because of a conflict between where I had my ... read more | 02/20/2007 (2:36 am) |
| Extending the TGB editor | Great thanks for the info Joe. I looked in my resource folder and I didn't notice any example code.... read more | 12/19/2006 (3:58 pm) |
| Extending the TGB editor | Hey Joe thanks for the info. I'm pleased you were able to get extensions to work. However I am uns... read more | 12/19/2006 (4:00 am) |
| Adding a custom dll to Project Deployment | Tatiana while I'm not completely clear on what you are trying to do exactly I have used NSIS for cre... read more | 11/29/2006 (5:58 am) |
| Gamedev event in Montreal | Woohoo! Back from the event in Montreal this past weekend. I will be making my TGB game available s... read more | 11/17/2006 (5:14 am) |
| Inheriting attiributes and the use of namesapces | Wow you know I don't know what I was doing wrong or what I was seeing before but you guys are right.... read more | 10/17/2006 (4:34 am) |
| Inheriting attiributes and the use of namesapces | Hmmm... I don't believe I am running 1.1.2. I could be wrong though. Does the version of TGB you a... read more | 10/16/2006 (2:53 pm) |
| How to get sprites only colliding with specific other sprites | Ah yes... as is usually the case it's all my fault. Turns out my script code as I have written it a... read more | 10/15/2006 (2:33 am) |
| How to get sprites only colliding with specific other sprites | Thanks Matt. You are correct that was direct code. I've made the appropriate change but the proble... read more | 10/14/2006 (11:46 pm) |
| How to get sprites only colliding with specific other sprites | Thanks for the replies guys. It's making more sense slowly but I just can't seem to get the effect ... read more | 10/14/2006 (6:09 am) |
| Returning an array from a function | Ah right. I'd forgotten that %fileList is different from %fileList[0] in Torque script. Here is a ... read more | 10/09/2006 (6:01 pm) |
| Loading Level problem | Nice. That expandFilename function saved me alot of research.... read more | 10/07/2006 (5:46 am) |
| Separating Torque operator new from static libray operator new | Yep. Tried it out. Works fine. Thanks again Tom.... read more | 10/05/2006 (6:45 pm) |
| Separating Torque operator new from static libray operator new | Doh! Well going with a DLL was definitely not my preferred choice but that is good to know it works... read more | 10/04/2006 (7:07 pm) |
| Unable to edit pages on TDN | Never mind. Noticed my problem was I had to edit a template as opposed to a regular wiki page.... read more | 09/07/2006 (1:39 am) |
| TGE, TGB and the sharing of information | [quote]so they may look to have an immediate value, though when you did into them all the example an... read more | 08/31/2006 (4:23 am) |
| TGE, TGB and the sharing of information | [quote]As for TDN, couldn't some kind soul who owns both products copy/paste some articles over? Thr... read more | 08/30/2006 (3:40 pm) |
| OnRightMouseDown but no OnLeftMouseDown? | That's true I could add my own so thanks for that suggestion. And yes that's true it is personal pr... read more | 08/20/2006 (5:14 am) |
| Behavior of custom action map and global action map | Yep I got the push in there Phil. The problem as Ben describes it pretty much sums things up. I'm ... read more | 08/09/2006 (3:51 am) |
| Check for object existence | That is some hot sh--! Thanks Martin and Mike. Martins response is exactly what I was looking for ... read more | 08/06/2006 (9:37 am) |
| Decimal point format operator as in C printf? | Yeh that's the ticket. Thanks Thomas!... read more | 07/19/2006 (3:13 pm) |
| Overriding onCollision in script for a class object | Great thanks Chris I will try that out.... read more | 07/12/2006 (5:41 am) |
| Overriding onCollision in script for a class object | Great thanks Chris I will try that out.... read more | 07/12/2006 (5:33 am) |
| Setting position of particle effect affects emitters right? | There ya go... [image]66.49.229.127/gg/KittyParticles.jpg[/image] Don't tell me I never did an... read more | 07/06/2006 (11:44 pm) |
| Setting position of particle effect affects emitters right? | Don't you love when you find the answer to your question right after you pose it? Let us examine my... read more | 07/06/2006 (4:56 am) |
| Prevent rotations on collisions | Found a much nicer way to confine the axis on collisions in documentation on TDN... $myObj.setMax... read more | 07/03/2006 (2:33 am) |
| Prevent rotations on collisions | Hey good call there Jason. I will give that a try. Thanks.... read more | 07/02/2006 (2:20 am) |
| Problem with joystick detection | [code] $enableDirectInput = "1"; activateDirectInput(); enableJoystick(); [/code] Success! ... read more | 05/12/2006 (3:42 am) |
| Problem with joystick detection | [quote]Did you try enableJoystick() ?[/quote] I'll check that one out when I get home tonight. I... read more | 05/11/2006 (5:12 pm) |
| Problem with joystick detection | The saga continues. Still can't get this to work. Would it make a big difference if I am using a P... read more | 05/11/2006 (6:19 am) |
| TGB Beta 3 is live | Good work guys! This is great to see and on the day after my birthday no less. I appreciate the pr... read more | 05/10/2006 (8:28 pm) |
| Problem with joystick detection | I have moveMap.push() and indeed that does work because I can get some keys on the keyboard to work.... read more | 05/10/2006 (3:28 pm) |
| Bind call not detecting mouse clicks | Ok sorry my fault I actually meant to post this in regards to TGB not TGE. However your suggestion ... read more | 05/09/2006 (7:17 pm) |
| Bind call not detecting mouse clicks | Update on this matter. If I use the global action map as follows... GlobalActionMap.bind(mouse0,... read more | 05/09/2006 (3:46 am) |
| TO Jam: The Toronto Indie Game Development Jam | Aha! So perhaps a defnitive TGB cult makes it's way to fruition in Toronto. If all goes well there ... read more | 05/04/2006 (4:01 am) |
| Contributions to Torque Developer Network | Actually I probably won't do that. I do enough of that kind of stuff at work. Thanks for the feedb... read more | 04/25/2006 (10:58 pm) |
| Contributions to Torque Developer Network | See.. look what you've done now Anthony. I'm going to specifically hunt down documentation of yours... read more | 04/25/2006 (10:20 pm) |
| Contributions to Torque Developer Network | Thanks for the info Gary. Much appreciated.... read more | 04/24/2006 (4:05 am) |
| Quotes around datablock name necessary? | I guess I could see that. It confused me at first seeing functions which would take a tuple as a st... read more | 02/20/2006 (4:49 am) |
| Unable to find parent object script error | You know I can't say that I am sure. How might I check? From what I can gather Player.cs is execut... read more | 02/12/2006 (7:20 pm) |
| Get terrain height data based on position | Hmmm... getTerrainHeight. Damn. If that works that is sweet. Thanks for the suggestions guys I wo... read more | 01/24/2006 (9:29 pm) |
| Creating new instance of AiPlayer through console doesn't work | Yeh I believe I tried that as well. Could be I missed a character somewhere and I don't think I tri... read more | 01/23/2006 (10:18 pm) |
| Creating new instance of AiPlayer through console doesn't work | Yeh it was with the new operator. I typed... new AiPlayer() and new AiPlayer(MyNewAiPl... read more | 01/23/2006 (4:12 am) |
| Where is the camera tied to the players point of view | Excellent thanks Stephen that's what I needed to know.... read more | 01/23/2006 (4:10 am) |