Drew -Gaiiden- Sikora's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Right to use the Demo Art? | There's nothing anywhere that specifies this, so I just assume that any artwork released is free to ... read more | 03/01/2005 (12:38 am) |
| Text in particle editor | Might be a Mac thing - I've never had a problem viewing emitter names after loading an effect under ... read more | 03/01/2005 (12:35 am) |
| TileMaps will not save | Yea, #1 got me too in the beginning. I don't think it's too hard to append the .map automatically up... read more | 02/28/2005 (8:00 pm) |
| Tiles other than square? | Not yet, but if I recall one of Josh's (or Melv's?) .plans, they plan on adding non-rectangular tile... read more | 02/28/2005 (7:59 pm) |
| Changing map tiles | Thx Melv, I actually just found it myself, sry to trouble ya! :) I was looking for a function that g... read more | 02/28/2005 (2:52 pm) |
| I'm a T2D Developer! | *takes a second to raise hand from keyboard to wave before getting back to work on Brickout clone... read more | 02/28/2005 (1:38 pm) |
| Simple Torque script question... | Well... there is [url=http://www.garagegames.com/docs/torque/general/apcs03.html]this[/url] :P... read more | 02/28/2005 (1:35 pm) |
| Brickout in progress | Whoops - knew I was forgetting something! Here are the keys: Left Arrow - move paddle left Right... read more | 02/28/2005 (11:34 am) |
| Hello all! | Hey Robert, welcome to the fold! I find myself with you and Darryl as well - learning the ins and ou... read more | 02/28/2005 (10:55 am) |
| Er where are the tutorials? | Hey Pete - yea I read the public preview as well, and it helped me a lot. I'd suggest you make sure ... read more | 02/28/2005 (10:40 am) |
| T2D community rocks already! | Lol, yea they are :) Thx again guys for releasing such a quality product, even at this early stag... read more | 02/28/2005 (10:38 am) |
| Crazy particle effects! | Mmmm.... shared effects....... read more | 02/28/2005 (10:33 am) |
| Brickout in progress | Thanks for the edit Josh :) Don't mind at all. And yes, I will make sure to follow the proper EUL... read more | 02/28/2005 (10:30 am) |
| Brickout in progress | Thx Melv, you guys got a great thing going on here - glad I can be a part of it. Re-reading my po... read more | 02/28/2005 (2:24 am) |
| How do you enable collisions with tilemaps? | Function fxSceneObject2D::onCollision(%srcObj, %dstObj, [b]%srcRef[/b], [b]%dstRef[/b], %time, %norm... read more | 02/27/2005 (9:03 pm) |
| Basic Tutorial Suggestion | Awesome, thx again... read more | 02/27/2005 (7:57 pm) |
| How do you enable collisions with tilemaps? | [code] // create the blocks tilemap $brickMap = new fxTileMap2D() { scenegraph = t2dSceneGraph; };... read more | 02/27/2005 (7:49 pm) |
| Basic Tutorial Suggestion | Cool, thx Jason - the only thing is that if you don't have a TGE lincense, they only help you so muc... read more | 02/27/2005 (7:26 pm) |
| T2D book -- get it, it's great! | Funny, I was just thinking about this....... read more | 02/27/2005 (10:12 am) |
| Possible bug in Shooter demo | Thx Dave, I figured it was something I did in the Basic Tutorial, but I was too tired to look into ... read more | 02/27/2005 (10:07 am) |
| Possible bug in Shooter demo | No one else has a thruster particle effect in the middle of the screen the whole time?? Maybe I scre... read more | 02/27/2005 (12:23 am) |
| Couple tutorial things (nothing major, a typo etc) | Also, on Page 17, the example code: [code] $player.setWorldLimit(clamp, "-49 -37 40 37"); [/code]... read more | 02/27/2005 (12:02 am) |
| Quick Maya Question | Thx, good to hear. If anyone has that link it would be much appreciated. I'll let you guys know if I... read more | 03/12/2004 (7:00 pm) |