Paul Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| where do i start??? | Download the t2WC docs from [url=http://www.tribes2centraldownload.com/?section=download&f_filesecti... read more | 07/06/2001 (10:37 am) |
| Any tutorials out there on how to map in T2/V12 | Buildings are the only thing WorldCraft is used to construct for the V12 engine. Actual levels\missi... read more | 07/05/2001 (8:49 pm) |
| Tribes 2 vehicles | The [url=http://t2cc.t2modcentral.com/]Tribes 2 Coding Community[/url] has allot of great T2 scripti... read more | 07/05/2001 (8:39 pm) |
| idea registry | I guess I must be part of a minority group then. A small company where several of my friends were em... read more | 07/02/2001 (1:19 pm) |
| WorldCraft question | No problem, always happy to help. :)... read more | 07/01/2001 (11:13 pm) |
| How will you get known? | Two words: [url=http://www.gamespy.com]GameSpy[/url]. Find the genre planet site most suited to your... read more | 07/01/2001 (4:57 pm) |
| WorldCraft question | Dynamix has released the Morain tools. You can download them at the [url=http://www.tribes2centraldo... read more | 07/01/2001 (4:49 pm) |
| T2 problem/ v12 question | Have you tried the WickedGL drivers for playing the game with your video card? They're out of beta n... read more | 06/29/2001 (8:07 pm) |
| Gamer's Level | I think it's the consumer base.... read more | 06/29/2001 (2:17 pm) |
| A question about quake style modeling and animation. | 256x256 = an individual texture map's width and hieght in pixels. That's all I can help with, my ... read more | 06/28/2001 (10:29 am) |
| Sacrifice | Actually I haven't even tried, that game just managed to get stuck under the sub-heading "Glide" in ... read more | 06/27/2001 (9:24 pm) |
| Sacrifice | IMHO, Drakan was and is a great game. It's been the [i]only[/i] game I've missed being able to play ... read more | 06/27/2001 (4:33 pm) |
| The Guardian/ The Deliverance | I've seen christian oreintated FPS\S games before, but the graphics were always so sub par (not even... read more | 06/26/2001 (3:49 pm) |
| v12 linux | Have you tried formatting and reinstalling Win98SE? Any time that OS and I start arguing, a reforma... read more | 06/26/2001 (9:47 am) |
| Major Missing (QED) | A unified menu, once place where all other menus and options can be found, that's how they make sens... read more | 06/24/2001 (5:30 pm) |
| Major Missing (QED) | I have a team of interface designers assembled for my projects, I call them "testers" :p Seriousl... read more | 06/24/2001 (1:49 pm) |
| The $20 Game Question | I plan on releaseing all of my games I have in planning accept two as budget titles. Those two are a... read more | 06/22/2001 (10:36 am) |
| Terrain Data Format | Not as far as I know, and I've been dinking around with the terraformer quite a bit these past few w... read more | 06/21/2001 (8:19 pm) |
| Terrain Data Format | If you design your fractal generator to export files as greyscale bitmaps then those bitmaps can be ... read more | 06/21/2001 (2:11 pm) |
| Advice needed, financing etc | I would develop for the V12 rather than Tribes2, aim for a commercial product from day one. As fo... read more | 06/16/2001 (12:37 pm) |
| Scripting Question (again) | No, you don't need T2 for the engine to work. Tribes2 is merely the the first game to use the V12 en... read more | 06/15/2001 (8:00 pm) |
| Death to the PC Game | If you know what brand and where to buy it you can get a GeForce3 card for less than the price of a ... read more | 06/14/2001 (10:56 pm) |
| Death to the PC Game | Wait a sec.... Sounds like some people are forgetting that PC tech is what drives the console market... read more | 06/14/2001 (6:28 pm) |
| Websites for Budding Games Designers | Good to hear.... read more | 06/14/2001 (6:11 pm) |
| Websites for Budding Games Designers | I have contacts at GameSpy. I could talk them about setting up a central planet site for independent... read more | 06/14/2001 (6:22 am) |
| T2/V12 Updates | Great to hear!... read more | 06/13/2001 (7:38 pm) |
| Want $ For Your Games? Want them Published? | That's what they may have been doing by removing the post. But, since I miss the original post, that... read more | 06/13/2001 (6:13 am) |
| Quality of Indoor Rendering in Tribes2 engine | You DO need worldcraft for buildings. At the moment, no export exists for 3DS MAX that would do the ... read more | 06/12/2001 (5:07 pm) |
| What did we learn from E3 2001? | What I learned from E3, By Paul "Ausculta" The industry is flooded with FPS games (first person s... read more | 06/12/2001 (4:59 pm) |
| Want $ For Your Games? Want them Published? | Wether or not it was legit, the fact that it was removed makes me want to know what it said all the ... read more | 06/12/2001 (4:21 pm) |
| Guides for Creating Cutscenes? | I took a look at how the cut scene for the first single player mission in Tribes2 was done and.... I... read more | 06/12/2001 (3:06 pm) |
| Quality of Indoor Rendering in Tribes2 engine | Once your World Craft structure has been imported into the map editor you can add whatever props to ... read more | 06/12/2001 (2:50 pm) |
| Urban maps from a design standpoint? | it would all depend on how you wanted your finished urban evironment to look. The easiest way I can ... read more | 06/12/2001 (10:14 am) |
| Jeff quick question (a proposal) | Eric, I'd say that if you want a demo released for any game you publish for sale through GG, it'd be... read more | 06/12/2001 (6:30 am) |
| Developing for "dead" consoles | There's a small community of indie developers working on games for the Sega Dreamcast. I've seen sev... read more | 06/12/2001 (6:01 am) |
| transperent textures on models and cockpit info required | In the case of Tribes2 a gunner's view is set just outside the vehicle model near the weaponry he\sh... read more | 06/11/2001 (4:54 pm) |
| Tools and Documentation | If GG doesn't release the export tools as a seperate free download, you'll basicly be stuck until Dy... read more | 06/11/2001 (4:38 pm) |
| Which version of WorldCraft? | Thanks for the info Tim. Exactly what I needed to know.... read more | 06/11/2001 (8:53 am) |
| Tribes 2 lanscapes | I've got a few ideas that could improve the way the V12 engine handles landscape objects (plants, ro... read more | 06/10/2001 (3:47 pm) |
| Please answer GG about whats included in game packagw | ESD is great, I bought a couple games from shareware authors via ESD and I don't know how many other... read more | 06/10/2001 (10:35 am) |
| Interior design tool | It's been ages since I've used WorldCraft for anything other than taking up space on my hard drive L... read more | 06/10/2001 (8:12 am) |
| Please answer GG about whats included in game packagw | Modem are spooked by large downloads? Nah, it all depends on the user and the quality of the game. I... read more | 06/09/2001 (11:23 pm) |
| Interior design tool | WorldCraft is used to create buildings for the V12 engine and an exporter will be included with the ... read more | 06/07/2001 (9:25 pm) |
| GG what is the deal!!! | Plus in Asheron's Call you didn't have to use the teleporters if you didn't want to. I was part of t... read more | 06/07/2001 (8:16 pm) |
| Interiors | I think design is a large factor too. Although I feel the interiors in Tribes2 are perfect for the t... read more | 06/06/2001 (9:14 pm) |
| detailed map, vechile models and poly counts | If I'm not mistaken (and I quite possibly could be, I'm really spaced-out tonight) vehicle weapons c... read more | 06/06/2001 (8:39 pm) |
| Developement Computer | With your current config, your video card will be your main issue. I would say get something in the ... read more | 06/06/2001 (8:01 pm) |
| Question about the multiplayer support | I hope that new comp of yours has a GeForce2 card....... read more | 06/06/2001 (3:20 pm) |
| 3Dsmax4 Support | A Max4 plugin gets my vote as well. 4 has been the only release of Max I've liked to-date, plus it's... read more | 06/05/2001 (9:36 pm) |
| Java Game API? | Please tell me I'm not the only one who has heard of Wild Tangent! Java is one of the main languages... read more | 06/05/2001 (9:02 pm) |