Paul Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| voice to text/text to voice | I'm doing a bit of playing around with that SDK myself. Current development plans for my team won't ... read more | 09/17/2001 (2:50 pm) |
| voice to text/text to voice | Tribes2 does not have text to speach (or vice versa). It has voice binds (audio files actived by ke... read more | 09/16/2001 (4:17 pm) |
| Downloading OpenGL | All the info you seek: [url=http://www.opengl.org/]OpenGL.org[/url]... read more | 09/16/2001 (10:52 am) |
| Renaming V12 | Lothar Of The Game Engine People (thanks to SNL's old Lothar bit, I keep wanting to name everything ... read more | 09/10/2001 (6:07 pm) |
| Lens Flares: Claculating and rendering. | "If you sit in a pitch black room for a few minutes then go out into the sun, everything will seem b... read more | 09/10/2001 (3:29 pm) |
| Lens Flares: Claculating and rendering. | Thanks for the info Pat, that's exactly what I was needing to know. Those are things I've already... read more | 09/10/2001 (2:48 am) |
| Validity of 2D games in this 3D "Now"? | Ayup, Radu is a pissy one LOL... read more | 09/09/2001 (7:57 pm) |
| Forgive me for taking the liberty to ask...... | It's looking like my team has decided to code it's own engine. The programing crew wants to do it as... read more | 09/09/2001 (1:37 pm) |
| Forgive me for taking the liberty to ask...... | That's what my team is waiting on as well.... Well, that and for coding to be done to replace some o... read more | 09/08/2001 (11:14 am) |
| What Engine They are talking about??? | Interiors are the one thing that are keeping my team from going V12 all the way. None of us wants to... read more | 09/07/2001 (8:11 pm) |
| What Engine They are talking about??? | Buying the V12 is like buying a harddrive, both are proven technolgies. Each to their own I guess... read more | 09/07/2001 (3:32 pm) |
| Blender and V12 | There is a Milk Shape plug-in. Last I heard it was functional to an extent and still being worked on... read more | 09/06/2001 (10:16 am) |
| RPG Missions | All RPGs have missions, it's just in most RPGs it's become common to refer to them as "quests".... read more | 09/05/2001 (9:46 pm) |
| V 12Game Creation Question | The A5 Game Studio engine is a completely valid engine to use in comercial game design\development a... read more | 09/04/2001 (9:34 pm) |
| medevial sorserer game | Well.... There was an America during the mideval age, but it was a stone age continent then. Althoug... read more | 08/31/2001 (5:24 pm) |
| Question for Game Developer | My team doesn't have a studio in the traditional sense. Most meetings take place at my house or onli... read more | 08/31/2001 (10:15 am) |
| Question for Game Developer | Software wise my team uses a rather diverse mix. We all run Win98SE as our primary OS. I run BeOS... read more | 08/30/2001 (9:45 pm) |
| Validity of 2D games in this 3D "Now"? | I love Diablo2, great game! Any other opinions\comments?... read more | 08/30/2001 (8:52 pm) |
| Question for Game Developer | My current system specs: CPU: 850MHz Intel PentiumIII Coppermine HD: 13.something GB RAM: 288MB (... read more | 08/30/2001 (8:29 pm) |
| Scripting Help (New guy here) | There's nothing to miss really. Any text editor will do (I myself use TextPad for my Tribes scriptin... read more | 08/30/2001 (7:27 pm) |
| A different war game... | He's talking about war games in general, not just 'Nam.... read more | 08/29/2001 (3:12 pm) |
| Free Software Downloads | [url=http://www.blender.nl/]Blender[/url] is a great free feature-packed 3D modeling and animation p... read more | 08/28/2001 (10:33 pm) |
| Best Use of Repetitive Audio | I can only think of cons for using wav files, and only one real con to speak of: File size. MP3s or ... read more | 08/28/2001 (10:21 pm) |
| Mods | Modding is very possible. Since only those people on your team that need access to the source code o... read more | 08/28/2001 (10:09 am) |
| blurry skins | As far as I know, alpha channels on player and weapon models are used for reflectivness and nothing ... read more | 08/22/2001 (10:31 am) |
| Useless Discussion | Then the discussion regarding AI here does have worth, since the "best" way oviously isn't a viable ... read more | 08/17/2001 (10:16 am) |
| Stunts Unlimited | A game like this could become tremendously popular in foriegn markets (Japan and Europe are the firs... read more | 08/17/2001 (10:12 am) |
| V12 Portability | I have a few links stashed away somewhere to sites that go into great detial about porting to Dreamc... read more | 08/13/2001 (4:11 pm) |
| What about the tools (morian, etc)???? | I believe they're included with the engine when you purchase it. Tools which should work with the V1... read more | 08/13/2001 (10:13 am) |
| is garagegame's engine only First Person Shooter? | The V12 engine can be used to create games played from any perspective. There's no place to send you... read more | 08/13/2001 (10:10 am) |
| Lonegamers.com | That must mean we all like it :D... read more | 08/08/2001 (7:07 pm) |
| Lonegamers.com | LOL! Give it a sec, I posted while I was typing the email and sent the mail after I made the post (I... read more | 08/07/2001 (5:15 pm) |
| Lonegamers.com | It looks good and has that new car smell! I'd say "you've got mail", but it's to cliche and it's be... read more | 08/07/2001 (5:06 pm) |
| Ever love an old game so much.... | There's an RPG my team and I have thought about doing a remake of. It's had videogames based in it's... read more | 08/07/2001 (1:36 pm) |
| Scripting Interface to Engine, easy to replace? | Regardless of what sort of system you used, none would be more powerful than the other. Why? Because... read more | 08/07/2001 (10:42 am) |
| Scripting Interface to Engine, easy to replace? | A larger concern in my mind would be how easy it would be to make a game unmodifiable. Yes, mods are... read more | 08/06/2001 (7:23 pm) |
| Creating Game Music | What? No mention of [url=http://www.sonicfoundry.com/]Sonic Foundry's[/url] ACID Music and ACID Pro?... read more | 08/06/2001 (4:52 pm) |
| EULA Final? | "It's so nice to see a company finally doing so much [b]to[/b] the indie developers out there." S... read more | 08/04/2001 (9:24 am) |
| I'm having a slight problem editing my profile... | Thanks much! everything seems to be working fine now.... read more | 07/28/2001 (6:42 pm) |
| Demons and Angels | Travis, if I were you, from a game design point of view I would read the Gnostic Christian texts rat... read more | 07/24/2001 (3:31 pm) |
| Documentation | Personally, I'd drather have the engine and wait a few months on the docs, but then I'm a living dig... read more | 07/24/2001 (3:20 pm) |
| Game Design | To me, a Game Designer is a little bit of everything. Within my team, I am the lead designer. But be... read more | 07/24/2001 (3:07 pm) |
| making a game for fun. | Personally speaking, I'm here to make games, not sell T-shirts and "made in China" toys like some th... read more | 07/20/2001 (7:21 pm) |
| Garage Games 1st anual "Indie BBQ" | I think it's an excellent idea. Depending on when it was schedualed for, I'd show up (after a quick ... read more | 07/15/2001 (6:26 pm) |
| In the mean time... | LOL! Hey, we all do it occationally. It's good for the soul :)... read more | 07/10/2001 (2:50 pm) |
| In the mean time... | You've misunderstood Aaron. I'm not going for bland or sterile, I'm aiming for depressing and tragi... read more | 07/10/2001 (9:14 am) |
| In the mean time... | I've been "fleshing out" my dev team; getting voice actors assigned to their parts, beating the game... read more | 07/09/2001 (7:14 pm) |
| How complete is V12 | Seems to me that you would just end up with the same functionality as in the demo.... read more | 07/08/2001 (12:24 pm) |
| Websites for Budding Games Designers | I know GG is planning a file hosting service for the Dev teams at $5 per team member (very resonable... read more | 07/08/2001 (11:56 am) |
| Websites for Budding Games Designers | Until I can find a way for GameSpy to turn a profit for such a planet site, it's a no go. After s... read more | 07/06/2001 (7:42 pm) |