Game Development Community

Paul Robertson's Forum Posts

Thread Post Date Posted
voice to text/text to voice I'm doing a bit of playing around with that SDK myself. Current development plans for my team won't ... read more 09/17/2001 (2:50 pm)
voice to text/text to voice Tribes2 does not have text to speach (or vice versa). It has voice binds (audio files actived by ke... read more 09/16/2001 (4:17 pm)
Downloading OpenGL All the info you seek: [url=http://www.opengl.org/]OpenGL.org[/url]... read more 09/16/2001 (10:52 am)
Renaming V12 Lothar Of The Game Engine People (thanks to SNL's old Lothar bit, I keep wanting to name everything ... read more 09/10/2001 (6:07 pm)
Lens Flares: Claculating and rendering. "If you sit in a pitch black room for a few minutes then go out into the sun, everything will seem b... read more 09/10/2001 (3:29 pm)
Lens Flares: Claculating and rendering. Thanks for the info Pat, that's exactly what I was needing to know. Those are things I've already... read more 09/10/2001 (2:48 am)
Validity of 2D games in this 3D "Now"? Ayup, Radu is a pissy one LOL... read more 09/09/2001 (7:57 pm)
Forgive me for taking the liberty to ask...... It's looking like my team has decided to code it's own engine. The programing crew wants to do it as... read more 09/09/2001 (1:37 pm)
Forgive me for taking the liberty to ask...... That's what my team is waiting on as well.... Well, that and for coding to be done to replace some o... read more 09/08/2001 (11:14 am)
What Engine They are talking about??? Interiors are the one thing that are keeping my team from going V12 all the way. None of us wants to... read more 09/07/2001 (8:11 pm)
What Engine They are talking about??? Buying the V12 is like buying a harddrive, both are proven technolgies. Each to their own I guess... read more 09/07/2001 (3:32 pm)
Blender and V12 There is a Milk Shape plug-in. Last I heard it was functional to an extent and still being worked on... read more 09/06/2001 (10:16 am)
RPG Missions All RPGs have missions, it's just in most RPGs it's become common to refer to them as "quests".... read more 09/05/2001 (9:46 pm)
V 12Game Creation Question The A5 Game Studio engine is a completely valid engine to use in comercial game design\development a... read more 09/04/2001 (9:34 pm)
medevial sorserer game Well.... There was an America during the mideval age, but it was a stone age continent then. Althoug... read more 08/31/2001 (5:24 pm)
Question for Game Developer My team doesn't have a studio in the traditional sense. Most meetings take place at my house or onli... read more 08/31/2001 (10:15 am)
Question for Game Developer Software wise my team uses a rather diverse mix. We all run Win98SE as our primary OS. I run BeOS... read more 08/30/2001 (9:45 pm)
Validity of 2D games in this 3D "Now"? I love Diablo2, great game! Any other opinions\comments?... read more 08/30/2001 (8:52 pm)
Question for Game Developer My current system specs: CPU: 850MHz Intel PentiumIII Coppermine HD: 13.something GB RAM: 288MB (... read more 08/30/2001 (8:29 pm)
Scripting Help (New guy here) There's nothing to miss really. Any text editor will do (I myself use TextPad for my Tribes scriptin... read more 08/30/2001 (7:27 pm)
A different war game... He's talking about war games in general, not just 'Nam.... read more 08/29/2001 (3:12 pm)
Free Software Downloads [url=http://www.blender.nl/]Blender[/url] is a great free feature-packed 3D modeling and animation p... read more 08/28/2001 (10:33 pm)
Best Use of Repetitive Audio I can only think of cons for using wav files, and only one real con to speak of: File size. MP3s or ... read more 08/28/2001 (10:21 pm)
Mods Modding is very possible. Since only those people on your team that need access to the source code o... read more 08/28/2001 (10:09 am)
blurry skins As far as I know, alpha channels on player and weapon models are used for reflectivness and nothing ... read more 08/22/2001 (10:31 am)
Useless Discussion Then the discussion regarding AI here does have worth, since the "best" way oviously isn't a viable ... read more 08/17/2001 (10:16 am)
Stunts Unlimited A game like this could become tremendously popular in foriegn markets (Japan and Europe are the firs... read more 08/17/2001 (10:12 am)
V12 Portability I have a few links stashed away somewhere to sites that go into great detial about porting to Dreamc... read more 08/13/2001 (4:11 pm)
What about the tools (morian, etc)???? I believe they're included with the engine when you purchase it. Tools which should work with the V1... read more 08/13/2001 (10:13 am)
is garagegame's engine only First Person Shooter? The V12 engine can be used to create games played from any perspective. There's no place to send you... read more 08/13/2001 (10:10 am)
Lonegamers.com That must mean we all like it :D... read more 08/08/2001 (7:07 pm)
Lonegamers.com LOL! Give it a sec, I posted while I was typing the email and sent the mail after I made the post (I... read more 08/07/2001 (5:15 pm)
Lonegamers.com It looks good and has that new car smell! I'd say "you've got mail", but it's to cliche and it's be... read more 08/07/2001 (5:06 pm)
Ever love an old game so much.... There's an RPG my team and I have thought about doing a remake of. It's had videogames based in it's... read more 08/07/2001 (1:36 pm)
Scripting Interface to Engine, easy to replace? Regardless of what sort of system you used, none would be more powerful than the other. Why? Because... read more 08/07/2001 (10:42 am)
Scripting Interface to Engine, easy to replace? A larger concern in my mind would be how easy it would be to make a game unmodifiable. Yes, mods are... read more 08/06/2001 (7:23 pm)
Creating Game Music What? No mention of [url=http://www.sonicfoundry.com/]Sonic Foundry's[/url] ACID Music and ACID Pro?... read more 08/06/2001 (4:52 pm)
EULA Final? "It's so nice to see a company finally doing so much [b]to[/b] the indie developers out there." S... read more 08/04/2001 (9:24 am)
I'm having a slight problem editing my profile... Thanks much! everything seems to be working fine now.... read more 07/28/2001 (6:42 pm)
Demons and Angels Travis, if I were you, from a game design point of view I would read the Gnostic Christian texts rat... read more 07/24/2001 (3:31 pm)
Documentation Personally, I'd drather have the engine and wait a few months on the docs, but then I'm a living dig... read more 07/24/2001 (3:20 pm)
Game Design To me, a Game Designer is a little bit of everything. Within my team, I am the lead designer. But be... read more 07/24/2001 (3:07 pm)
making a game for fun. Personally speaking, I'm here to make games, not sell T-shirts and "made in China" toys like some th... read more 07/20/2001 (7:21 pm)
Garage Games 1st anual "Indie BBQ" I think it's an excellent idea. Depending on when it was schedualed for, I'd show up (after a quick ... read more 07/15/2001 (6:26 pm)
In the mean time... LOL! Hey, we all do it occationally. It's good for the soul :)... read more 07/10/2001 (2:50 pm)
In the mean time... You've misunderstood Aaron. I'm not going for bland or sterile, I'm aiming for depressing and tragi... read more 07/10/2001 (9:14 am)
In the mean time... I've been "fleshing out" my dev team; getting voice actors assigned to their parts, beating the game... read more 07/09/2001 (7:14 pm)
How complete is V12 Seems to me that you would just end up with the same functionality as in the demo.... read more 07/08/2001 (12:24 pm)
Websites for Budding Games Designers I know GG is planning a file hosting service for the Dev teams at $5 per team member (very resonable... read more 07/08/2001 (11:56 am)
Websites for Budding Games Designers Until I can find a way for GameSpy to turn a profit for such a planet site, it's a no go. After s... read more 07/06/2001 (7:42 pm)