Twisted Jenius's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Universal AI Starter Kit | To have the bots respond when being shoot from a long distance, increase the values of $AISK_ENHANCE... read more | 09/28/2009 (1:15 pm) |
| Advanced AI | @Andy Rollins I have neither the time nor desire to go through your messages point by point, so I... read more | 09/28/2009 (12:37 pm) |
| The Universal AI Starter Kit | Item seeking (both health and ammo) may not be functioning properly. This is why I didn't list it as... read more | 09/27/2009 (3:45 pm) |
| The Universal AI Starter Kit | If I wanted realism, I'd just go for one shoot kills and then I wouldn't need a cover system. :P ... read more | 09/27/2009 (2:31 pm) |
| The Universal AI Starter Kit | The game I'm making doesn't require a cover system; so honestly, I've never even looked into it. I c... read more | 09/27/2009 (12:31 pm) |
| Advanced AI | @Daniel Buckmaster [quote]This is obviously an clash of ideals.[/quote] I agree. For example, ... read more | 09/27/2009 (12:15 pm) |
| Advanced AI | @Steve YorkshireRifles Acaster [quote]Roflcopter[/quote] Great argument, you've really turned ... read more | 09/27/2009 (11:32 am) |
| Advanced AI | [quote]AI characters have their own objectives to complete that may not have anything to do with the... read more | 09/27/2009 (11:31 am) |
| Advanced AI | [quote]RE pathfinding - it's definitely the case that obstacles could be avoided without the need fo... read more | 09/27/2009 (10:52 am) |
| The Universal AI Starter Kit | Can I ask why you need an A* system in the first place? For most situations I find the stock navigat... read more | 09/27/2009 (10:05 am) |
| Advanced AI | @Andy Rollins First off the quote- [quote]they are not smart enough to go around it to get to ... read more | 09/27/2009 (7:10 am) |
| Advanced AI | @Curtis Murray If you don't want to set up an A* system, you may want to check out [url=http://ww... read more | 09/27/2009 (5:46 am) |
| The Universal AI Starter Kit | Actually you don't have to set them in the AI datablock at all (as long as they're set in the player... read more | 09/26/2009 (3:14 pm) |
| The Universal AI Starter Kit | You'll have to redownload any updates from your GG account, but I'll make sure to put up a forum pos... read more | 09/26/2009 (2:11 pm) |
| The Universal AI Starter Kit | Glad you're enjoying it, and thanks for letting me know about the T3D changes. I'm slowing trying to... read more | 09/26/2009 (10:05 am) |
| The Universal AI Starter Kit | @Donnie Hutson Jr. [quote]Is there any hope of some tutorials to be made for this awsome kit, on ... read more | 09/26/2009 (9:40 am) |
| The Universal AI Starter Kit | Make sure you setup the follow correctly (adjusting it for T3D if needed). Step 8: File- scripts... read more | 09/26/2009 (9:35 am) |
| The Universal AI Starter Kit | @Michael Hall No, The Universal AI Starter Kit doesn't use the AIManager. This kit is a [b]signif... read more | 09/25/2009 (6:15 pm) |
| The Universal AI Starter Kit | Currently I don't own (or officially support) T3D. So the only thing I can tell you is to go over th... read more | 09/25/2009 (5:55 pm) |
| The Universal AI Starter Kit | @Jan Sorensen Can you send me a copy of your version of aiPlayer.cc (a source code file in the &q... read more | 09/25/2009 (8:51 am) |
| The Universal AI Starter Kit | @Donnie Hutson Jr. To get a bot to fire at you from a long distance, you should increase the valu... read more | 09/25/2009 (8:27 am) |
| The Universal AI Starter Kit | @Jan Sorensen I've attempted to keep the animations and dts models as independent as possible fro... read more | 09/24/2009 (4:02 pm) |
| The Universal AI Starter Kit | @Jan Sorensen Because The Universal AI Starter Kit is entirely made in script, there is no need t... read more | 09/24/2009 (3:26 pm) |
| [Fixed]Bot Kills Player Fatal Crash. | I know I'm a little late, but I thought I'd chime in anyway. An infinite loop in the sidestep functi... read more | 09/03/2009 (7:20 pm) |
| %this confuse | Try: %this.setSubject(%tempQuestionSeq); Instead of: %this.setSubject(%this,%tempQuestionSeq); ... read more | 07/28/2009 (1:49 am) |
| Trying to adjust Constructor LOD levels... | This isn't exactly what you're looking for, but one thing that may reduce the trial and error a bit ... read more | 04/11/2009 (11:32 pm) |
| Path Making in torque game engine 1.5.2 demo | The original AI Guard Unit actually does not use paths at all, but the Improved AI Guard Unit does h... read more | 04/09/2009 (7:54 pm) |
| FPS starter Kit AI Bot? How to? | [quote]There is a newer aiGaurd resource that is totally scripted.[/quote] I guess that's my cue ... read more | 03/05/2009 (3:17 am) |
| rotate player relative to camera | I'd also like to know if anyone has an answer to this question. I too have searched for many hours a... read more | 02/24/2009 (1:50 am) |
| Feb 2009 GarageGames.com Feedback Thread | In addition to resource categories, I'd like to see resource ratings again. When the site had resour... read more | 02/19/2009 (3:13 am) |
| Closest node from AIPlayer | I believe that line of code is equivalent to: while (%count != 0) { %node = %count; But I'm... read more | 02/05/2009 (10:29 pm) |
| Closest node from AIPlayer | Here's the code I used in the [url=http://www.garagegames.com/community/resources/view/15320]Improve... read more | 02/05/2009 (9:29 pm) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | A while ago the community had a different [url=http://www.garagegames.com/community/forums/viewthrea... read more | 01/16/2009 (4:54 pm) |
| What would you like to see addressed in Torque 3D? | As Surge said, add a layers type of system to the mission editor. Be able to group multiple simgroup... read more | 01/16/2009 (1:08 am) |
| First! | In addition to the other bugs mentioned in this topic, here are a few more: -Resources no longer ... read more | 01/15/2009 (12:35 am) |
| AI pursue into a structure? | In my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15320]Improved AI ... read more | 10/09/2008 (2:36 pm) |
| This building will not even export one portal.. | This may help a bit: [url]http://tdn.garagegames.com/wiki/Constructor/Portals[/url]... read more | 08/22/2008 (9:56 pm) |
| New constructor wish list | An align brush and/or face feature would be nice. Very Late Edit: Being able to hide/unhide b... read more | 03/16/2008 (9:08 am) |
| Tutorials. | Texturing, lighting, portals, exporting, and 'rules to follow when building interiors' (as in- don't... read more | 01/22/2008 (1:28 am) |
| Constructor Fixes | Jaimi, Do you have a change log for things that have been fixed and things you're working on? It do... read more | 01/18/2008 (10:56 pm) |
| Object with null texture problem | Here's a link to a fix for this problem. http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 12/05/2007 (11:10 pm) |
| Teleporter... well one of these days | I just found this a few days ago myself: [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 10/19/2007 (7:20 pm) |