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Twisted Jenius's Forum Posts

Thread Post Date Posted
The Universal AI Starter Kit To have the bots respond when being shoot from a long distance, increase the values of $AISK_ENHANCE... read more 09/28/2009 (1:15 pm)
Advanced AI @Andy Rollins I have neither the time nor desire to go through your messages point by point, so I... read more 09/28/2009 (12:37 pm)
The Universal AI Starter Kit Item seeking (both health and ammo) may not be functioning properly. This is why I didn't list it as... read more 09/27/2009 (3:45 pm)
The Universal AI Starter Kit If I wanted realism, I'd just go for one shoot kills and then I wouldn't need a cover system. :P ... read more 09/27/2009 (2:31 pm)
The Universal AI Starter Kit The game I'm making doesn't require a cover system; so honestly, I've never even looked into it. I c... read more 09/27/2009 (12:31 pm)
Advanced AI @Daniel Buckmaster [quote]This is obviously an clash of ideals.[/quote] I agree. For example, ... read more 09/27/2009 (12:15 pm)
Advanced AI @Steve YorkshireRifles Acaster [quote]Roflcopter[/quote] Great argument, you've really turned ... read more 09/27/2009 (11:32 am)
Advanced AI [quote]AI characters have their own objectives to complete that may not have anything to do with the... read more 09/27/2009 (11:31 am)
Advanced AI [quote]RE pathfinding - it's definitely the case that obstacles could be avoided without the need fo... read more 09/27/2009 (10:52 am)
The Universal AI Starter Kit Can I ask why you need an A* system in the first place? For most situations I find the stock navigat... read more 09/27/2009 (10:05 am)
Advanced AI @Andy Rollins First off the quote- [quote]they are not smart enough to go around it to get to ... read more 09/27/2009 (7:10 am)
Advanced AI @Curtis Murray If you don't want to set up an A* system, you may want to check out [url=http://ww... read more 09/27/2009 (5:46 am)
The Universal AI Starter Kit Actually you don't have to set them in the AI datablock at all (as long as they're set in the player... read more 09/26/2009 (3:14 pm)
The Universal AI Starter Kit You'll have to redownload any updates from your GG account, but I'll make sure to put up a forum pos... read more 09/26/2009 (2:11 pm)
The Universal AI Starter Kit Glad you're enjoying it, and thanks for letting me know about the T3D changes. I'm slowing trying to... read more 09/26/2009 (10:05 am)
The Universal AI Starter Kit @Donnie Hutson Jr. [quote]Is there any hope of some tutorials to be made for this awsome kit, on ... read more 09/26/2009 (9:40 am)
The Universal AI Starter Kit Make sure you setup the follow correctly (adjusting it for T3D if needed). Step 8: File- scripts... read more 09/26/2009 (9:35 am)
The Universal AI Starter Kit @Michael Hall No, The Universal AI Starter Kit doesn't use the AIManager. This kit is a [b]signif... read more 09/25/2009 (6:15 pm)
The Universal AI Starter Kit Currently I don't own (or officially support) T3D. So the only thing I can tell you is to go over th... read more 09/25/2009 (5:55 pm)
The Universal AI Starter Kit @Jan Sorensen Can you send me a copy of your version of aiPlayer.cc (a source code file in the &q... read more 09/25/2009 (8:51 am)
The Universal AI Starter Kit @Donnie Hutson Jr. To get a bot to fire at you from a long distance, you should increase the valu... read more 09/25/2009 (8:27 am)
The Universal AI Starter Kit @Jan Sorensen I've attempted to keep the animations and dts models as independent as possible fro... read more 09/24/2009 (4:02 pm)
The Universal AI Starter Kit @Jan Sorensen Because The Universal AI Starter Kit is entirely made in script, there is no need t... read more 09/24/2009 (3:26 pm)
[Fixed]Bot Kills Player Fatal Crash. I know I'm a little late, but I thought I'd chime in anyway. An infinite loop in the sidestep functi... read more 09/03/2009 (7:20 pm)
%this confuse Try: %this.setSubject(%tempQuestionSeq); Instead of: %this.setSubject(%this,%tempQuestionSeq); ... read more 07/28/2009 (1:49 am)
Trying to adjust Constructor LOD levels... This isn't exactly what you're looking for, but one thing that may reduce the trial and error a bit ... read more 04/11/2009 (11:32 pm)
Path Making in torque game engine 1.5.2 demo The original AI Guard Unit actually does not use paths at all, but the Improved AI Guard Unit does h... read more 04/09/2009 (7:54 pm)
FPS starter Kit AI Bot? How to? [quote]There is a newer aiGaurd resource that is totally scripted.[/quote] I guess that's my cue ... read more 03/05/2009 (3:17 am)
rotate player relative to camera I'd also like to know if anyone has an answer to this question. I too have searched for many hours a... read more 02/24/2009 (1:50 am)
Feb 2009 GarageGames.com Feedback Thread In addition to resource categories, I'd like to see resource ratings again. When the site had resour... read more 02/19/2009 (3:13 am)
Closest node from AIPlayer I believe that line of code is equivalent to: while (%count != 0) { %node = %count; But I'm... read more 02/05/2009 (10:29 pm)
Closest node from AIPlayer Here's the code I used in the [url=http://www.garagegames.com/community/resources/view/15320]Improve... read more 02/05/2009 (9:29 pm)
Jaimi: If I could request only a few features fixed/added, it would be these: A while ago the community had a different [url=http://www.garagegames.com/community/forums/viewthrea... read more 01/16/2009 (4:54 pm)
What would you like to see addressed in Torque 3D? As Surge said, add a layers type of system to the mission editor. Be able to group multiple simgroup... read more 01/16/2009 (1:08 am)
First! In addition to the other bugs mentioned in this topic, here are a few more: -Resources no longer ... read more 01/15/2009 (12:35 am)
AI pursue into a structure? In my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15320]Improved AI ... read more 10/09/2008 (2:36 pm)
This building will not even export one portal.. This may help a bit: [url]http://tdn.garagegames.com/wiki/Constructor/Portals[/url]... read more 08/22/2008 (9:56 pm)
New constructor wish list An align brush and/or face feature would be nice. Very Late Edit: Being able to hide/unhide b... read more 03/16/2008 (9:08 am)
Tutorials. Texturing, lighting, portals, exporting, and 'rules to follow when building interiors' (as in- don't... read more 01/22/2008 (1:28 am)
Constructor Fixes Jaimi, Do you have a change log for things that have been fixed and things you're working on? It do... read more 01/18/2008 (10:56 pm)
Object with null texture problem Here's a link to a fix for this problem. http://www.garagegames.com/mg/forums/result.thread.php?q... read more 12/05/2007 (11:10 pm)
Teleporter... well one of these days I just found this a few days ago myself: [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more 10/19/2007 (7:20 pm)
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