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Twisted Jenius's Forum Posts

Thread Post Date Posted
UAISK and A* Pathfinding [quote] Do you know of this being done aready?[/quote] I've heard mention that some people have g... read more 02/13/2012 (5:51 pm)
Game Client Freezes... 1). I just made a quick 6v6 game and ran it for 20 minutes with no issues. Single player (running bo... read more 02/12/2012 (1:25 pm)
Global Game Jam There are pretty much two steps to making a completely stationary object with health using The UAISK... read more 02/01/2012 (7:39 am)
Global Game Jam Sounds like you're good for release: [ul][li]tools folder removed (or creator folder for TGE) [li]... read more 01/30/2012 (1:22 pm)
NonPlayerData::onTargetEnterLOS(%this, %obj) not being triggered Make sure to set the player as the AI's aim object ( %ai.setAimObject(%player, %offset); ) and also ... read more 01/19/2012 (8:29 am)
Trouble with UAISK instructions: Adding UAISK to Fresh AFX2.0 for T3D 1.2 Take a fresh copy of "AFX2_for_T3D_Pro_1.2-Win.exe" and a fresh copy of "AFX-UAISK_In... read more 01/18/2012 (3:33 am)
Can't seem to take damage [quote] None of the AFX spells or the melee weapons which affect all the mobs[/quote] Do ranged w... read more 01/15/2012 (1:17 am)
Using my T3D 1.2 Projects I made prior to AFX 2.0 with AFX 2.0 [quote]Would it be better to merge that one since I will be doing that AFX 2.0 UAISK Interop soon an... read more 01/06/2012 (11:29 pm)
Using my T3D 1.2 Projects I made prior to AFX 2.0 with AFX 2.0 It's definitely possible to merge AFX and an existing project. The amount of work it takes will depe... read more 01/06/2012 (11:05 pm)
Universal AI Starter Kit or Guide Bot Not all add-ons work with T3D 1.1 and/or T3D 1.2; however, [url=http://www.garagegames.com/products/... read more 01/06/2012 (2:01 am)
Universal AI Starter Kit or Guide Bot [url=http://www.garagegames.com/products/ai-starter-kit]The Universal AI Starter Kit[/url] can work ... read more 12/17/2011 (5:19 pm)
How to make enemies die. It sounds like your bots are set to use the "NPCBehavior". If this is the case, set them t... read more 12/13/2011 (11:17 am)
Is it possible to mount a weapon in each hand on spawn? [resolved] You can't have the dual wield use the *exact* same weapon for one reason. In the weapon's image data... read more 12/11/2011 (10:20 am)
UAISK problem Make sure you're copying over the file from "AFX-UAISK_Interop_v1.0.2.zip", and not the &q... read more 12/05/2011 (5:22 am)
Porting The UAISK to T3D 1.2 I mean that you should use the "Custom Install Instructions" that come with the kit (as op... read more 12/03/2011 (10:44 pm)
weapon firing animation keeps being interrupted I believe that by default Torque only animates the weapon and not the character. If you need a speci... read more 12/01/2011 (2:06 am)
Porting The UAISK to T3D 1.2 @ Fernando Make sure you're doing a custom installation and not just copying over the premade files... read more 11/30/2011 (9:28 am)
The Universal AI Starter Kit 1+2. The UAISK behavior system is fairly versatile, in order to get a better idea of your first two ... read more 11/30/2011 (1:41 am)
weapon firing animation keeps being interrupted Here are a few minor corrections/suggestions: [code] //Assuming you haven't made major changes to ... read more 11/29/2011 (12:51 am)
Ai animation sequences I dropped that path and marker into a new mission and everything seemed to work fine. Looking over y... read more 11/28/2011 (6:42 am)
Ai animation sequences Can you post a copy of your mission file (or at least the AI marker and path in question)?... read more 11/28/2011 (2:54 am)
Ai animation sequences 1) As I [url=http://www.twistedjenius.com/downloads/Instructions/Usage_Instructions.php#Instruction2... read more 11/27/2011 (11:26 pm)
Porting The UAISK to T3D 1.2 @Michael Hall Actually I always thought that it was: [code]maxInv[Rifle] = 1; // Defines the max... read more 11/22/2011 (7:08 pm)
Porting The UAISK to T3D 1.2 Does your "PlayGui" have a "GuiShapeNameHud"? It seems that the "Full"... read more 11/22/2011 (6:43 pm)
Porting The UAISK to T3D 1.2 @ Jeff Yep that's correct, and in the next release the max inventory setting for both weapons and a... read more 11/22/2011 (9:09 am)
The Universal AI Starter Kit @ Jeff Yaskus I responded to your comment in the in [url=http://www.garagegames.com/community/forum... read more 11/22/2011 (7:48 am)
Porting The UAISK to T3D 1.2 @ [url=http://www.garagegames.com/community/forums/viewthread/102175/9#comment-820512]Jeff Yaskus[/u... read more 11/22/2011 (7:47 am)
Porting The UAISK to T3D 1.2 My current plan for issue #3 is to do pretty much the same workaround I recommend (make one version ... read more 11/22/2011 (1:40 am)
The Universal AI Starter Kit @ Dominick + Jeff Yaskus See my post [url=http://www.garagegames.com/community/forums/viewthread/12... read more 11/20/2011 (11:31 pm)
questions on making new creature behaviors For sharks attacking all non-sharks, simply set the sharks on a different team. For example, you cou... read more 11/10/2011 (5:31 pm)
Question for Twisted Jenius re: sharing code Glad to help Paul. Now to completely derail this topic: I know that before you mentioned performa... read more 10/26/2011 (8:44 am)
Question for Twisted Jenius re: sharing code First off, nothing in this message overrides anything found in the EULA. The EULA has the final say ... read more 10/26/2011 (8:20 am)
The Universal AI Starter Kit If you have already purchased The Universal AI Starter Kit, the installation instructions are inculd... read more 10/11/2011 (3:17 am)
teams install instruction error The corrections above are for the "respawn counter" to be compatible with the team tutoria... read more 09/16/2011 (1:15 pm)
AI kits and game performance... First off, in general, AI is considered a fairly processor intensive task. You're bound to see some ... read more 09/15/2011 (11:55 am)
Help intalling UAISK into Torque 3D Pro 1.1 Check out the "Getting_Started_Guide" and "T3D_Install_Instructions" that come p... read more 09/03/2011 (5:55 am)
teams install instruction error Good catch. You are correct, that step was not updated as it should have been. Here's the code you s... read more 08/18/2011 (9:16 pm)
Question about detect and attack distance You can [url=http://www.twistedjenius.com/downloads/Instructions/Usage_Instructions.php#Instruction5... read more 08/17/2011 (8:57 pm)
Switching Camera to follow a spawned AIPlayer I'm not sure if I'm entirely clear on the exact details of your of the problem you're having. If the... read more 08/17/2011 (9:21 am)
UAISK and 3DAAK interop ? I don't own the 3DAAK so none of this is tested with it. The function "updateMove" seem... read more 08/09/2011 (7:07 pm)
Guide Bot or UAISK @ Chip Lambert Yes, The Universal AI Starter Kit is compatible with T3D 1.1. You can find more de... read more 07/28/2011 (6:32 pm)
Are any new features being worked on? I generally don't like to announce new updates before they're ready to be released. And seeing as ho... read more 07/28/2011 (2:13 pm)
Guide Bot or UAISK I can't say much about the other product, but I can tell you that one of the chief functions of The ... read more 07/28/2011 (12:10 pm)
Using ridable horses with UAISK Instead of: datablock PlayerData(Horse1 : DefaultPlayerData) Try: datablock PlayerData(Horse1 :... read more 07/22/2011 (2:54 pm)
Best way to add simple melee combat to UASK? @ Bloodknight After some testing I found that "usesAmmo = false;" is not functioning prop... read more 07/16/2011 (12:42 pm)
problems installing uaisk onto afx2 You shouldn't need the "The_Universal_AI_Starter_Kit_v1.8.0" file at all; just use the &qu... read more 07/10/2011 (9:56 pm)
RTS Prototype and UAISK Aiming without attacking? Sounds like the bots might need ammo. Try putting something similar to the... read more 07/01/2011 (3:20 am)
RTS Prototype and UAISK Sorry about that, as I said I haven't really messed with the RTS tutorial much so I misunderstood th... read more 06/30/2011 (9:02 am)
RTS Prototype and UAISK I haven't tested this code (or worked with the RTS tutorial much at all) so it likely won't work as ... read more 06/30/2011 (4:59 am)
RTS Prototype and UAISK As far as general compatibility goes, The UAISK is setup to work with players and UAISK bots; howeve... read more 06/30/2011 (4:40 am)
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