Game Development Community

Gary Fieldman's Forum Posts

Thread Post Date Posted
Whacky bug Yeah, hopefully. But I dont have a problem on my AMD system though, and I am running the 9700 PRO (... read more 02/15/2003 (5:02 pm)
Whacky bug Bump... read more 01/25/2003 (2:02 pm)
Whacky bug Yes I am positive of the sanitary build. With nothing else loaded (except for bare essentials) we c... read more 01/25/2003 (9:15 am)
Whacky bug Bump. Please we need some help.... read more 01/24/2003 (6:10 pm)
Whacky bug Right, it works fine on other machines. We are running CW6. I also run an 8500DV. We switched the... read more 01/24/2003 (4:15 pm)
Whacky bug So, no one knows how to fix this bug? We are unable to develop if this is not working properly.... read more 01/24/2003 (12:55 pm)
Whacky bug Ok, we have now swapped the OS, the video card and driver, and this still doesn't work!!!! Please, ... read more 01/23/2003 (8:37 pm)
Whacky bug Bump, any other ideas? We have switched to the video drivers that worked previously. Thanks.... read more 01/23/2003 (10:19 am)
Whacky bug Also, this happens on the standard stock application for Torque, with its player model.... read more 01/22/2003 (10:45 pm)
Whacky bug Yes, on both. We rolled back to the drivers that worked fine on the Video card, still didnt fix it.... read more 01/22/2003 (10:43 pm)
Creating multiple projectiles/Projectile spread Ok. We have built 4 mounting points for weapons, and would perfer to allow the player to shoot simu... read more 01/21/2003 (8:07 am)
Creating multiple projectiles/Projectile spread Bump, anyone know?... read more 01/20/2003 (9:35 am)
Creative Give and Take, Multiple Project Juggling I agree whole-hearted Eric. I would love to have that team also, but reality has left me with two p... read more 01/18/2003 (10:02 pm)
Creating multiple projectiles/Projectile spread On the other questions, how can you get the player to shoot 4 mount points simulatneously?... read more 01/18/2003 (7:54 pm)
Creating multiple projectiles/Projectile spread Umm, yeah you are a god. Yay! Got it working. Only had to adjust the line: if(%projectile.isSh... read more 01/18/2003 (7:46 pm)
keyboard0 input device unacquired. - bug I'll check on this tonight, thanks all for your posts!... read more 12/30/2002 (6:14 pm)
keyboard0 input device unacquired. - bug The default.bind is kept stock for movement. That is why I am a little confused. The only other th... read more 12/29/2002 (5:32 pm)
keyboard0 input device unacquired. - bug Ok, I'll test that in a few, I have a couple of other things to build first. On another note, could... read more 12/29/2002 (5:21 pm)
keyboard0 input device unacquired. - bug Ok, so if I set it 0, will it allow for keyboard entry at all?... read more 12/29/2002 (3:11 pm)
Anyone interested in programming classes? Preach on Jarrod. I'd sell my left nut to gain Torque training classes etc. As of now, I'm in pace... read more 11/10/2002 (9:12 pm)
Issues with cvs download for CW6 on winxp Didn't see it, what is the exact command for the command line?... read more 11/10/2002 (12:14 pm)
Issues with cvs download for CW6 on winxp Ok. Thanks a lot for your help. I did grab the Head version and it contained the directory. I'll ... read more 11/10/2002 (11:18 am)
Issues with cvs download for CW6 on winxp I followed the instructions and grabbed the 1.1.1 version. Is head the latest? Another item of n... read more 11/10/2002 (10:21 am)
Issues with cvs download for CW6 on winxp I am unable to access this directory through wincvs. What am I doing wrong? I checked the torq... read more 11/10/2002 (1:32 am)