rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| rotationOffset | I could find setRotation, but I dont think you are understanding my question. I could not find "... read more | 10/05/2009 (1:17 am) |
| a rabbit | Hi William, I have a question for you regarding your last post here. I know this may sound noobis... read more | 10/04/2009 (11:41 pm) |
| rotationOffset | I'm not sure that answers my question. I am just wondering, since specifically setRotation was not f... read more | 10/04/2009 (9:22 pm) |
| rotationOffset | I see that but I was looking thru the base code, from the documents and could not see it. So I thoug... read more | 10/04/2009 (6:19 pm) |
| determining player worldLimits with movingCamera | Yes definitely I have read and am reading the tutorials and the documentation too. I just need to/am... read more | 10/04/2009 (5:23 pm) |
| determining player worldLimits with movingCamera | thanks Backman, re. playerClass call when it should be caled froma sceneWindow2D. I understadn ta... read more | 10/03/2009 (3:15 pm) |
| Path buidling and editing | right so I can not claim %this as something then within the same function say %this = blah as well. ... read more | 10/03/2009 (6:27 am) |
| Simple ImageFrame Call Code Help | it's not a strategy, just a way of making my game look cool. but thanks dude, good luck!... read more | 10/01/2009 (8:35 pm) |
| Simple ImageFrame Call Code Help | ok just tried it too. I just plugged it into my various movement functions and it does work, hooray.... read more | 10/01/2009 (7:29 pm) |
| Simple ImageFrame Call Code Help | This is in in your game.cs? My $PlayerShip is set in onlevelLoaded as being = to %this.... read more | 10/01/2009 (7:17 pm) |
| Simple ImageFrame Call Code Help | Thanks for looking and trying on both. I have tried the setFrame as you posted, with different varia... read more | 10/01/2009 (6:19 pm) |
| Simple ImageFrame Call Code Help | actually to get a better idea of what i want to do look here. http://www.garagegames.com/communit... read more | 10/01/2009 (4:06 pm) |
| determining player worldLimits with movingCamera | this is pretty hacked code. If it is so off it makes you want to puke please tell me, other than t... read more | 09/30/2009 (10:24 pm) |
| SPC (X,Y) | actually, I have just popped this code, this seems to make more sense but as to how to plug it in ... read more | 09/30/2009 (6:19 pm) |
| SPC (X,Y) | For instance, let me bring you a little closer to my situation... here is some code I am workin... read more | 09/30/2009 (6:09 pm) |
| SPC (X,Y) | oh! okay. Shit, that makes sense. see for me I need some one to answer my question, awesome... read more | 09/30/2009 (5:58 pm) |
| SPC (X,Y) | I understand that, so are you saying, the code as you wrote it, may appear to the compiler? as in,... read more | 09/30/2009 (4:41 pm) |
| SPC (X,Y) | William, just looking at your code, perhaps you can help me to better understand what you have w... read more | 09/30/2009 (11:51 am) |
| SPC (X,Y) | ok thanks guys. but do you see what I am trying to do? obviously. In my mind, I understand g... read more | 09/30/2009 (11:40 am) |
| SPC (X,Y) | well I apologize if when I say I expect, but when I say that I mean more closely perhaps, this is wh... read more | 09/29/2009 (6:35 pm) |
| SPC (X,Y) | yes really, I have looked, I don't think a board should be about complaining. If you do not like m... read more | 09/29/2009 (5:33 pm) |
| SPC (X,Y) | Thanks, One thing reaurding getWord() if I getWord(%this.thing, 0) Does that set %this.thing ... read more | 09/29/2009 (3:27 pm) |
| will this be called once or forever throughout the level? | So for instance. What I am building now is my world limit. So I have a getCurrentCameraPosition, and... read more | 09/29/2009 (12:16 am) |
| determining player worldLimits with movingCamera | .L[[P... read more | 09/28/2009 (11:10 pm) |
| SPC (X,Y) | Ok so if I needed to do an addition, I would do something like getword(Xequation 0) SPC getWor... read more | 09/28/2009 (9:46 pm) |
| determining player worldLimits with movingCamera | ...edit, please see first post.... read more | 09/28/2009 (1:02 pm) |
| SPC (X,Y) | what about when we are dealing with numbers as opposed to words? I am expecting a mathematical actio... read more | 09/28/2009 (12:33 pm) |
| SceneWindow2D and it's position and subsequent coordinates | hmm, that actually seems pretty logical. My brain is fried right now and its Saturday, the chances o... read more | 09/26/2009 (5:33 pm) |
| SceneWindow2D and it's position and subsequent coordinates | ... Perhaps someone could help me out with this. I am trying to wrap my head around how I woul... read more | 09/25/2009 (10:21 pm) |
| SceneWindow2D and it's position and subsequent coordinates | hmm, could you explain why? See the reason is, for me, that I want my player's world limits to be... read more | 09/25/2009 (4:21 pm) |
| SceneWindow2D and it's position and subsequent coordinates | So would it be possible to link the players position to the sceneWindow instead of worldPosition? ... read more | 09/25/2009 (3:08 pm) |
| All Same Class Enemies AI does the same thing | Please ignore. I just found none had the target set in TGB. Sorry. ... read more | 09/25/2009 (1:00 pm) |
| Regain a Constant Speed | Ok Houssen, Thank you so much. It works!!!! The only thing I noticed was that you added in a $... read more | 09/25/2009 (12:31 pm) |
| Regain a Constant Speed | Nothing. Just checked it he does not even move. Haven't really had gone over the code yet, but a... read more | 09/25/2009 (12:14 pm) |
| Regain a Constant Speed | Thanks, Just checking it out. ... read more | 09/25/2009 (12:06 pm) |
| Regain a Constant Speed | If anyone has insight to this, please holler at cherr boy. Thanks, :] see top post.... read more | 09/25/2009 (11:43 am) |
| SceneWindow2D and it's position and subsequent coordinates | Specifically what I am asking is, are the camera's view coordinates always the same? is 0,0, relativ... read more | 09/25/2009 (11:41 am) |
| Regain a Constant Speed | ...Please see first post. it is edited and contains most recent info. Ren thurs setp24 9.30p... read more | 09/24/2009 (10:30 pm) |
| Regain a Constant Speed | ...... read more | 09/24/2009 (4:43 pm) |
| %scale | hydrogen and oxygen atoms it is. thanks!... read more | 09/24/2009 (3:17 pm) |
| Regain a Constant Speed | Currently, I have a global variable set up as the initial speed in a player.cs (thats really the onl... read more | 09/24/2009 (1:30 pm) |
| schedule | great, thanks, a little confused by this tho. "object (set to zero if it should call func... read more | 09/24/2009 (1:23 pm) |
| Advanced level programmers? | I am no expert Robert, but from my understanding, as I have a similar issue, is that you must call t... read more | 09/24/2009 (2:10 am) |
| When they say | nice. any more on that William?... read more | 09/24/2009 (2:00 am) |
| determining player worldLimits with movingCamera | please see above.... read more | 09/23/2009 (7:22 pm) |
| %scale | So when you say Physics, do you mean gravity essentially, but me think you could change direction of... read more | 09/23/2009 (6:33 pm) |
| schedule | So would this make sense. %this.player.schedule(30, %this.beginToFire); :?... read more | 09/23/2009 (6:30 pm) |
| %scale | where a float is only one? ( a whole number). Both are made up of a float. or determined to be by so... read more | 09/23/2009 (5:40 pm) |
| Bomb tilts as it falls | Hi, I have gone over this code, and tested. In testing I have noticed one thing. Neither my initia... read more | 09/23/2009 (10:33 am) |
| Bomb tilts as it falls | Sorry, I just plugged it in and it still does not work. I would have thought that by setting it as a... read more | 09/22/2009 (7:06 pm) |