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rennie moffat's Forum Posts

Thread Post Date Posted
rotationOffset I could find setRotation, but I dont think you are understanding my question. I could not find "... read more 10/05/2009 (1:17 am)
a rabbit Hi William, I have a question for you regarding your last post here. I know this may sound noobis... read more 10/04/2009 (11:41 pm)
rotationOffset I'm not sure that answers my question. I am just wondering, since specifically setRotation was not f... read more 10/04/2009 (9:22 pm)
rotationOffset I see that but I was looking thru the base code, from the documents and could not see it. So I thoug... read more 10/04/2009 (6:19 pm)
determining player worldLimits with movingCamera Yes definitely I have read and am reading the tutorials and the documentation too. I just need to/am... read more 10/04/2009 (5:23 pm)
determining player worldLimits with movingCamera thanks Backman, re. playerClass call when it should be caled froma sceneWindow2D. I understadn ta... read more 10/03/2009 (3:15 pm)
Path buidling and editing right so I can not claim %this as something then within the same function say %this = blah as well. ... read more 10/03/2009 (6:27 am)
Simple ImageFrame Call Code Help it's not a strategy, just a way of making my game look cool. but thanks dude, good luck!... read more 10/01/2009 (8:35 pm)
Simple ImageFrame Call Code Help ok just tried it too. I just plugged it into my various movement functions and it does work, hooray.... read more 10/01/2009 (7:29 pm)
Simple ImageFrame Call Code Help This is in in your game.cs? My $PlayerShip is set in onlevelLoaded as being = to %this.... read more 10/01/2009 (7:17 pm)
Simple ImageFrame Call Code Help Thanks for looking and trying on both. I have tried the setFrame as you posted, with different varia... read more 10/01/2009 (6:19 pm)
Simple ImageFrame Call Code Help actually to get a better idea of what i want to do look here. http://www.garagegames.com/communit... read more 10/01/2009 (4:06 pm)
determining player worldLimits with movingCamera this is pretty hacked code. If it is so off it makes you want to puke please tell me, other than t... read more 09/30/2009 (10:24 pm)
SPC (X,Y) actually, I have just popped this code, this seems to make more sense but as to how to plug it in ... read more 09/30/2009 (6:19 pm)
SPC (X,Y) For instance, let me bring you a little closer to my situation... here is some code I am workin... read more 09/30/2009 (6:09 pm)
SPC (X,Y) oh! okay. Shit, that makes sense. see for me I need some one to answer my question, awesome... read more 09/30/2009 (5:58 pm)
SPC (X,Y) I understand that, so are you saying, the code as you wrote it, may appear to the compiler? as in,... read more 09/30/2009 (4:41 pm)
SPC (X,Y) William, just looking at your code, perhaps you can help me to better understand what you have w... read more 09/30/2009 (11:51 am)
SPC (X,Y) ok thanks guys. but do you see what I am trying to do? obviously. In my mind, I understand g... read more 09/30/2009 (11:40 am)
SPC (X,Y) well I apologize if when I say I expect, but when I say that I mean more closely perhaps, this is wh... read more 09/29/2009 (6:35 pm)
SPC (X,Y) yes really, I have looked, I don't think a board should be about complaining. If you do not like m... read more 09/29/2009 (5:33 pm)
SPC (X,Y) Thanks, One thing reaurding getWord() if I getWord(%this.thing, 0) Does that set %this.thing ... read more 09/29/2009 (3:27 pm)
will this be called once or forever throughout the level? So for instance. What I am building now is my world limit. So I have a getCurrentCameraPosition, and... read more 09/29/2009 (12:16 am)
determining player worldLimits with movingCamera .L[[P... read more 09/28/2009 (11:10 pm)
SPC (X,Y) Ok so if I needed to do an addition, I would do something like getword(Xequation 0) SPC getWor... read more 09/28/2009 (9:46 pm)
determining player worldLimits with movingCamera ...edit, please see first post.... read more 09/28/2009 (1:02 pm)
SPC (X,Y) what about when we are dealing with numbers as opposed to words? I am expecting a mathematical actio... read more 09/28/2009 (12:33 pm)
SceneWindow2D and it's position and subsequent coordinates hmm, that actually seems pretty logical. My brain is fried right now and its Saturday, the chances o... read more 09/26/2009 (5:33 pm)
SceneWindow2D and it's position and subsequent coordinates ... Perhaps someone could help me out with this. I am trying to wrap my head around how I woul... read more 09/25/2009 (10:21 pm)
SceneWindow2D and it's position and subsequent coordinates hmm, could you explain why? See the reason is, for me, that I want my player's world limits to be... read more 09/25/2009 (4:21 pm)
SceneWindow2D and it's position and subsequent coordinates So would it be possible to link the players position to the sceneWindow instead of worldPosition? ... read more 09/25/2009 (3:08 pm)
All Same Class Enemies AI does the same thing Please ignore. I just found none had the target set in TGB. Sorry. ... read more 09/25/2009 (1:00 pm)
Regain a Constant Speed Ok Houssen, Thank you so much. It works!!!! The only thing I noticed was that you added in a $... read more 09/25/2009 (12:31 pm)
Regain a Constant Speed Nothing. Just checked it he does not even move. Haven't really had gone over the code yet, but a... read more 09/25/2009 (12:14 pm)
Regain a Constant Speed Thanks, Just checking it out. ... read more 09/25/2009 (12:06 pm)
Regain a Constant Speed If anyone has insight to this, please holler at cherr boy. Thanks, :] see top post.... read more 09/25/2009 (11:43 am)
SceneWindow2D and it's position and subsequent coordinates Specifically what I am asking is, are the camera's view coordinates always the same? is 0,0, relativ... read more 09/25/2009 (11:41 am)
Regain a Constant Speed ...Please see first post. it is edited and contains most recent info. Ren thurs setp24 9.30p... read more 09/24/2009 (10:30 pm)
Regain a Constant Speed ...... read more 09/24/2009 (4:43 pm)
%scale hydrogen and oxygen atoms it is. thanks!... read more 09/24/2009 (3:17 pm)
Regain a Constant Speed Currently, I have a global variable set up as the initial speed in a player.cs (thats really the onl... read more 09/24/2009 (1:30 pm)
schedule great, thanks, a little confused by this tho. "object (set to zero if it should call func... read more 09/24/2009 (1:23 pm)
Advanced level programmers? I am no expert Robert, but from my understanding, as I have a similar issue, is that you must call t... read more 09/24/2009 (2:10 am)
When they say nice. any more on that William?... read more 09/24/2009 (2:00 am)
determining player worldLimits with movingCamera please see above.... read more 09/23/2009 (7:22 pm)
%scale So when you say Physics, do you mean gravity essentially, but me think you could change direction of... read more 09/23/2009 (6:33 pm)
schedule So would this make sense. %this.player.schedule(30, %this.beginToFire); :?... read more 09/23/2009 (6:30 pm)
%scale where a float is only one? ( a whole number). Both are made up of a float. or determined to be by so... read more 09/23/2009 (5:40 pm)
Bomb tilts as it falls Hi, I have gone over this code, and tested. In testing I have noticed one thing. Neither my initia... read more 09/23/2009 (10:33 am)
Bomb tilts as it falls Sorry, I just plugged it in and it still does not work. I would have thought that by setting it as a... read more 09/22/2009 (7:06 pm)