Game Development Community

rennie moffat's Forum Posts

Thread Post Date Posted
onWorldLimit ps William, I am not sure why you feel the need to say I am being disrespectful. Please refrain, I t... read more 10/08/2009 (2:53 pm)
onWorldLimit ok I am getting sick of you guys harping on me. Instead perhaps you could answer me this. I b... read more 10/08/2009 (2:51 pm)
onWorldLimit 6) I'm guessing that you haven't really set "%playerPosition" and "%cameraPosition&qu... read more 10/08/2009 (1:49 pm)
onWorldLimit Yes I can split my drive and run windows on one partition. I will look at this tut. I could be wrong... read more 10/08/2009 (1:41 pm)
onWorldLimit [code] switch$(limit) { case "left": if (%playerPosition + %cameraPosition &l... read more 10/07/2009 (6:23 pm)
onWorldLimit [code] switch$(limit) { case "left": if (%playerPosition + %cameraPosition <... read more 10/07/2009 (6:05 pm)
onWorldLimit re: left, right, top, bottom. %limit - This is either "Left", "Right", &qu... read more 10/07/2009 (5:57 pm)
onWorldLimit I have looked at case methods as well, but not sure if the lack of them, in my code is what is causi... read more 10/07/2009 (5:42 pm)
onWorldLimit I have something, perhaps if you have a minute please take a look. It is code for my onWorldLimi... read more 10/07/2009 (5:34 pm)
onWorldLimit Here may be of service. I am trying to do this. if you don't want to answer I understand. My cod... read more 10/07/2009 (4:52 pm)
Compiler Corrections Manual cool thanks William. I just am plugging on the compiler, this thing will work great.... read more 10/07/2009 (4:48 pm)
Compiler Corrections Manual No I just added it in (%playerPosition = %this.owner.getPosition();) to my onBehaviorAdd. So it... read more 10/07/2009 (3:38 pm)
Compiler Corrections Manual Sorry I think I may have just found it. Currently my %playerPosition is not declared. Would this ... read more 10/07/2009 (3:32 pm)
Would do me good Hi Guys, I have just begun using the compiler/console. The ability to see my errors has just hel... read more 10/07/2009 (1:11 pm)
Would do me good But who is getting burnt out here? I asked William who has been very helpful. I am not trying t... read more 10/07/2009 (12:22 pm)
Would do me good @board I hope my newbiness is helpful to anyone at my level. A message board is democratic, people ... read more 10/07/2009 (12:10 pm)
Would do me good Thank you Ted, I will continue my learning path. So far it is good. Thank you.... read more 10/07/2009 (10:56 am)
Would do me good One quick question tho. With in the onUpdate I am unsure if I should be equating something or... read more 10/07/2009 (9:09 am)
Would do me good Ok, so last night, before I read this I went back and corrected a few things. I replaced %this.playe... read more 10/07/2009 (8:59 am)
Would do me good ps. don't party too hard. It's only Tuesday man!!!... read more 10/06/2009 (10:54 pm)
Would do me good 4. oh, hmm, well i am dyslexic, but i blame that. My bad. 5. ok hmmm. so is it what I am calli... read more 10/06/2009 (7:31 pm)
determining player worldLimits with movingCamera This thread links to this one. the more recent teachings are found here. Please use it for more know... read more 10/06/2009 (5:24 pm)
Would do me good @William, are we talking about the linked behavior @http://www.garagegames.com/community/forums/view... read more 10/06/2009 (5:18 pm)
determining player worldLimits with movingCamera Yes the threads were related but slightly modified, and me in my excitement posted in the other thre... read more 10/06/2009 (3:04 pm)
determining player worldLimits with movingCamera Ok so i have run through one more edit and can not get it working yet tho i know I am closer. Please... read more 10/06/2009 (3:02 pm)
Would do me good 3) Why does your schedule call only have two parameters when the function itself has six? Does an... read more 10/06/2009 (2:42 pm)
Would do me good sorry I accidently posted my reply to this in the camera determines world limits thread. here ht... read more 10/06/2009 (2:37 pm)
determining player worldLimits with movingCamera Ok, so I have just completely modified the code on what I HAD been doing. I have taken the leap and ... read more 10/06/2009 (2:35 pm)
SceneWindow2D and it's position and subsequent coordinates Definite, I guess i have just been underestimating myself. Kinda staying in the womb, guess I needed... read more 10/06/2009 (2:16 pm)
Would do me good hmm ok so i can see where y wrongs have been. I have gone back and made significant changes. wh... read more 10/06/2009 (2:13 pm)
Would do me good Ok, my bad, I had flipped thru the operators, and must have missed minus, but I just saw it. So... read more 10/06/2009 (1:52 pm)
SceneWindow2D and it's position and subsequent coordinates Hi I have just made a code, a behavior, which seems much simpler compared to having greater success,... read more 10/06/2009 (1:48 pm)
Would do me good oh shoot, I just got it. Velocity is made up by just multiplying a number, the float is a ... read more 10/06/2009 (1:01 pm)
Having enemy AI be dependent on Player let others be the judge, this is probably why i got mad at you the first time. While he (william) ma... read more 10/05/2009 (6:28 pm)
Having enemy AI be dependent on Player This is great William, I get pride too. A sense of work, after years of slagging it around, I have ... read more 10/05/2009 (6:19 pm)
getInertialMoment() So say I have a ball, it would have simple linear direction qualities. If I setInertialMoment. what ... read more 10/05/2009 (6:14 pm)
setGraviticConstantForce(%gravitic) Thanks, If only I could have it read my thoughts. haha! ANyways, I went back and edited it s... read more 10/05/2009 (5:26 pm)
Having enemy AI be dependent on Player wow, you guys are amazing, I never thought there could be internet beef, on a board, well to TGB, ... read more 10/05/2009 (2:52 pm)
getInertialMoment() So if i apply this to something, it will simply act upon it, like a force in motion, to still, no ma... read more 10/05/2009 (2:20 pm)
getInertialMoment() ooops, sorry my bad, it says, , more specifically. "Sets the inertial moment of the object... read more 10/05/2009 (2:19 pm)
getInertialMoment() yes I did not know what Inertial was, inertia yes! Inertial, no. ANyhow, just spotted it, it sa... read more 10/05/2009 (2:16 pm)
rotationOffset Hi William, I just saw, I saw setImpulseForce, So I think that negates my question. I was look... read more 10/05/2009 (1:15 pm)
rotationOffset Hi William, here is a good question for me regarding all this coding bizznass. :). I am working on j... read more 10/05/2009 (1:01 pm)
naming a function Thanks Sherman. I agree and will be going over your post.... read more 10/05/2009 (11:56 am)
rotationOffset oops, my bad, damn dyslexia. however I did read line 16. Ok yes I do know it comes from there, but m... read more 10/05/2009 (11:54 am)
Having enemy AI be dependent on Player ok guys no problem, thank you for your help. ... read more 10/05/2009 (11:47 am)
determining player worldLimits with movingCamera ok as such then naming an object, giving it a global serves no real purpose when I can simply define... read more 10/05/2009 (1:26 am)
a rabbit Yes it was not so much this rabbit a particular problem, but more with some coding I am doing to bet... read more 10/05/2009 (1:24 am)
Having enemy AI be dependent on Player ps. yes I am typing it in and learning, I fully admit I am at a very low level of understanding, but... read more 10/05/2009 (1:21 am)
Having enemy AI be dependent on Player Hi William, this seems like a very serious reply, I will go over it the morning, but if you think I ... read more 10/05/2009 (1:19 am)