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rennie moffat's Forum Posts

Thread Post Date Posted
The Million Dollar Error OH SHIT!!! Thanks G's! Big smiles, ren... read more 10/16/2009 (5:02 pm)
Schedule(its paremeters go here) Thank you. [quote] objID.schedule( t , methodName, arg0, ... , argN ) Purpose Use the objID.sc... read more 10/16/2009 (1:54 pm)
How to define an abstract, ex.TargetRotation @Pubily [quote] You will also notice that the last line of code is not contained within and if sta... read more 10/16/2009 (12:38 pm)
How to define an abstract, ex.TargetRotation ps, when I say equal to something I mean say = rotateTo for instacne which does have rotation and sp... read more 10/16/2009 (11:57 am)
How to define an abstract, ex.TargetRotation Yes I understand that, I think. Many variables exist that are created by the programmer like say I w... read more 10/16/2009 (11:56 am)
making a camera scroll smoother Thanks man I appreciate that, good luck helping others.... read more 10/16/2009 (3:22 am)
making a camera scroll smoother Dude, you did not answer my question AGAIN. So Im asking right now, please do not respond to nay mor... read more 10/16/2009 (1:21 am)
attaching a trigger in a particualr state. this is actually part of the same script different function, what I am wondering is the very firs... read more 10/15/2009 (10:29 pm)
attaching a trigger in a particualr state. hmm, well I understand fully what a trigger is and it's purpose, but I guess more presicely, and if ... read more 10/15/2009 (6:59 pm)
attaching a trigger in a particualr state. ps. the reason I ask is becasue my computer is acting kinda glitchy with TGB, so I have shut her d... read more 10/15/2009 (4:59 pm)
%this.owner.something = %this.something yah me too, thanks. ... read more 10/15/2009 (4:49 pm)
%this.owner.something = %this.something oh i see. So in this case, the health will belong to an owner, but in the end it is an object, a ... read more 10/15/2009 (3:33 pm)
if (!isObject(moveMap)) so another question, [code] return; [/code] is often sited underneath, a return value in this... read more 10/15/2009 (3:07 pm)
if (!isObject(moveMap)) Nice I see, thank you.... read more 10/15/2009 (12:58 pm)
if (!isObject(moveMap)) right so I assumed the creation bit. The line in question simply states that if object does not ex... read more 10/15/2009 (11:43 am)
if (!isObject(moveMap)) Well ok, so if(!isObject) says, if this is not this object OR is it, if this isObject does no... read more 10/15/2009 (11:36 am)
if (!isObject(moveMap)) Ok, so it is essentially a way of regulating player input. ... read more 10/15/2009 (11:28 am)
01Script My bad he is not using MoveUp, he is using up, down etc, with in the function, moveUp, move ect is t... read more 10/15/2009 (10:52 am)
onWorldLimit @Ted, I do really appreciate your words and I am and will continue to learn and have and will con... read more 10/12/2009 (12:30 pm)
onWorldLimit I am studying the basics!!! Why do think, as this question (most recent in the thread of mine is won... read more 10/12/2009 (12:27 pm)
onWorldLimit Guys, why is this such an issue. I was asked to look stuff up, I did and have. I came acros... read more 10/12/2009 (11:43 am)
onWorldLimit Sorry I snapped, as am a little bit tense as I feel I am being attacked for some reason, when I ask ... read more 10/12/2009 (1:04 am)
onWorldLimit dyslexia is form of reading properly. How do you intend to help me if you don't answer my questions?... read more 10/11/2009 (3:06 am)
onWorldLimit The material I was looking at was suggesting it was done over networks. I am wondering more so what ... read more 10/10/2009 (3:59 pm)
onWorldLimit Yes I have been reading it, thank you. But a questions comes to mind. [quote] Tagged strin... read more 10/10/2009 (2:15 pm)
onWorldLimit HI William, I have been thinking about this a lot the past couple of days, and I also ran some tes... read more 10/10/2009 (11:57 am)
declaring an object in a keyBound function Perhaps I was a bit light in my description of what I was going after. BUt a better description, and... read more 10/09/2009 (6:12 pm)
declaring an object in a keyBound function ps. A good question for me is, how would you most use the console type editor? ... read more 10/09/2009 (3:17 pm)
declaring an object in a keyBound function [quote] The zero reflects the output you would get from the getCount() function. [/quote] oh... read more 10/09/2009 (3:14 pm)
onWorldLimit My apologies William, I looked at that this morning and immediately did not see the typing area,... read more 10/08/2009 (9:27 pm)
onWorldLimit ps. the quote was more like this. "if what you give, leaves you empty, why give ... read more 10/08/2009 (7:29 pm)
onWorldLimit opps sorry that was more directed atErich and his angry resentfull tone, my aplogies William. You de... read more 10/08/2009 (7:21 pm)
declaring an object in a keyBound function correct, that is why I am asking. I understand the thing you asked me to understand, and I d... read more 10/08/2009 (7:17 pm)
declaring an object in a keyBound function Array data structure, an arrangement of items at equally spaced addresses in computer memory. V... read more 10/08/2009 (6:54 pm)
declaring an object in a keyBound function Nice boss I will. ... read more 10/08/2009 (6:40 pm)
declaring an object in a keyBound function Again! Sorry I just noticed that it does lead back to the if(!Object(%projectile)). so again, how ca... read more 10/08/2009 (6:29 pm)
declaring an object in a keyBound function sorry forgot the code [code] function ShootsBehavior::fire(%this, %val) { if (%val == 0) ... read more 10/08/2009 (6:28 pm)
declaring an object in a keyBound function ok why is that? I am declaring something too much, code could be simplified? Also, I did do thi... read more 10/08/2009 (6:26 pm)
onWorldLimit Ok Fair enough Ehrich, but you see A great man once said. If what you give sucks, why give it. ... read more 10/08/2009 (6:06 pm)
declaring an object in a keyBound function Hi there, as my studying continues, I have looked at 3 different things. And found, that I have on... read more 10/08/2009 (6:02 pm)
onWorldLimit well please stop arguing with me, and tell me what is wrong. ... read more 10/08/2009 (5:40 pm)
declaring an object in a keyBound function I was looking at this code, it is for a three shooter but not for TGB it goes for something else, ... read more 10/08/2009 (5:38 pm)
onWorldLimit well as I have been learning, so I hate explaning myself, but the main part that was stumping me, wh... read more 10/08/2009 (5:34 pm)
onWorldLimit ok thanks William.... read more 10/08/2009 (5:00 pm)
onWorldLimit Oh well actually i guess I can do that by hand. Im not that dumb. Anyhow, I would imagine you w... read more 10/08/2009 (3:58 pm)
onWorldLimit @William, I still don't see any disrespecting you. Wary maybe, anyhow... I will gladly answer you. ... read more 10/08/2009 (3:51 pm)
onWorldLimit but why wouyld they not work. I esentially got the idea from this. :... in the platformer start... read more 10/08/2009 (3:21 pm)
onWorldLimit ps. just read your tip. thanks! will do. ;--|||L1.... read more 10/08/2009 (3:18 pm)
onWorldLimit Thanks Eric(for short), I will look at that in a bit, right now tho I am on this. [code] startC... read more 10/08/2009 (3:15 pm)
Finally a web plugin for TGB! This is dope. After I make my millions with iTGB Im hitting free internet games, or cheap ones anywa... read more 10/08/2009 (2:57 pm)