rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Demands of the Engine | So I would use a simSet say if I had a dozen enemies that I would call throughout a level. If one is... read more | 03/01/2011 (5:42 am) |
| Demands of the Engine | Thanks Marc, Nit to draw this out, but what is the container that holds the simset? And is duplicat... read more | 02/28/2011 (8:31 pm) |
| Demands of the Engine | Thanks Guys @Richard The pegs need to have collision callback on unless the ball it self, when hit... read more | 02/28/2011 (7:47 pm) |
| Demands of the Engine | [quote] Richard's post [/quote] right, thought of that after psoting. thanks. [quote] When: W... read more | 02/28/2011 (5:02 pm) |
| Demands of the Engine | [quote] 2. There are already examples in the engine that show what you want to accomplish. C++ vers... read more | 02/28/2011 (4:40 pm) |
| Demands of the Engine | Well, I have spent a year or so, studying, what I thought I needed to know. How to make something mo... read more | 02/28/2011 (4:17 pm) |
| Demands of the Engine | [quote]In game development, you try to find a balance[/quote] So how would one find a balance... read more | 02/28/2011 (4:00 pm) |
| Implement Box2D Now! | ok great. I will post in here with questions as they arise. Much appreciated. ... read more | 02/28/2011 (4:00 pm) |
| Implement Box2D Now! | Thanks Mark. I will post when I am able to implement. Any chance you will be able to post a full doc... read more | 02/28/2011 (2:36 pm) |
| Demands of the Engine | Just seems weird that they would build a language that when used is less powerful than C++. Why not ... read more | 02/28/2011 (2:32 pm) |
| Animated Behavior Problem | not sure, maybe I should be implementing, getIsAnimationFinished too. Will look into. thanks. ... read more | 02/28/2011 (4:34 am) |
| Demands of the Engine | ok great. thanks Richard. ... read more | 02/28/2011 (4:33 am) |
| Demands of the Engine | Thank you so much Richard. I have only gone briefly over this but with components we now must have ... read more | 02/27/2011 (9:37 pm) |
| Demands of the Engine | pss. Would you be able to give a quick example of how you would say, make an object move left at 1... read more | 02/27/2011 (7:07 pm) |
| Demands of the Engine | also.. where is this? ///from Dust Bunnies thread. [quote] Luckily there is an example included ... read more | 02/27/2011 (6:47 pm) |
| Demands of the Engine | Right. Wow Richard, let me say that I would be highly interested in seeing any tutorial you make reg... read more | 02/27/2011 (6:43 pm) |
| Box2D for iTGB Now! | Yes, if someone could even provide a document like the one for the PC, but on how to implement it on... read more | 02/27/2011 (9:27 am) |
| Implement Box2D Now! | I agree, the system is limiting and as such, creative visions can not be currently reached. This wil... read more | 02/26/2011 (2:29 pm) |
| Implement Box2D Now! | I understand that Michael, and thanks for your help. But I just feel that this is a very important i... read more | 02/26/2011 (1:53 pm) |
| Implement Box2D Now! | For me, the questions begin on pg14 of the doc. That is when PC programs enter the scene. I have n... read more | 02/26/2011 (1:37 pm) |
| Implement Box2D Now! | Right, that is more accurate. The docs there are for PC. ... read more | 02/26/2011 (1:20 pm) |
| Box2D for iTGB Now! | Yes, they created behaviors for it, but to actually implement it (make it part of the engine), and t... read more | 02/26/2011 (1:18 pm) |
| Animated Behavior Problem | edited.... read more | 02/25/2011 (2:06 pm) |
| Integrating Box2D Help Forum | Just put that out there as a general thought. If something beyond generally, placing objects in edit... read more | 02/24/2011 (2:47 am) |
| Integrating Box2D Help Forum | @Michael, Maybe you could give me a quick tip, but as it stands now, in my demo, I have say, 50 obj... read more | 02/23/2011 (10:39 pm) |
| Integrating Box2D Help Forum | That would be amazing Michael. I would love to have Box2d implemented in iTGB and if this thread pla... read more | 02/23/2011 (8:42 pm) |
| Integrating Box2D Help Forum | Hmm. Well I am submitting the game/demo, this week to some publishers. If the interest is there, I w... read more | 02/23/2011 (7:46 pm) |
| Integrating Box2D Help Forum | Well I am sold. Time to IMPLEMEEEEEENNNNNT please. It would help me a ton. The game I... read more | 02/23/2011 (7:26 pm) |
| Integrating Box2D Help Forum | Well the studies of the language seemed easy enough, plus the integration into the iTGB editor, seem... read more | 02/23/2011 (6:57 pm) |
| Integrating Box2D Help Forum | Hmmm. so this is not going to be easy. Questions: How much, if you could, would yo... read more | 02/23/2011 (6:41 pm) |
| Integrating Box2D Help Forum | Oh, great. Are the info, files etc all interchangeable (Windows to Mac)? A quick look says no. Sorr... read more | 02/23/2011 (4:33 pm) |
| Integrating Box2D Help Forum | Thanks Michael, I have only had a chance to briefly look at this, but Visual Studio is a Application... read more | 02/23/2011 (2:50 pm) |
| iTorque 2D FAQ Compilation | I am dying to get some intensive docs on pinch zoom. I am unclear if Justin's resource is reliable. ... read more | 02/19/2011 (1:38 pm) |
| 1/24/2011 Status Update | any chance of pinch zooming documentation? I know Justin wrote a resource but it would be good to ha... read more | 02/18/2011 (1:29 pm) |
| Box2d is easier on the engine | I wish they would. ... read more | 02/17/2011 (7:01 pm) |
| Box2d is easier on the engine | So, in theory, would it simply mean, not using any iTGB physics (not applying to any object) and the... read more | 02/17/2011 (3:16 pm) |
| Box2d is easier on the engine | Thanks William. There is this thread here... [url]http://www.garagegames.com/community/forums/view... read more | 02/17/2011 (2:36 pm) |
| Demands of the Engine | Well, I need to do some more research myself, on exactly what arrays are and do, and how they can he... read more | 02/16/2011 (3:53 pm) |
| Demands of the Engine | Wow, thanks Scott. I just re went over the code you posted, this will come in handy over the next fe... read more | 02/16/2011 (3:28 pm) |
| Demands of the Engine | Thanks. What do you think of arrays? in regards to my question, if you got a minute. thanks.... read more | 02/16/2011 (3:21 pm) |
| Demands of the Engine | Hmm. Ok thanks Scott. I will research pooling sprites. Also I will have to further research arrays. ... read more | 02/16/2011 (3:15 pm) |
| Demands of the Engine | Ok great Scott. By "sprite pooling" do you mean, placing as many on one sheet as possib... read more | 02/16/2011 (2:42 pm) |
| Demands of the Engine | Ok, well I have only been programming for a year and half so going on that, do you think I could be ... read more | 02/16/2011 (12:36 pm) |
| Demands of the Engine | Well that is it. I am testing on an iPod 4. ... read more | 02/16/2011 (9:30 am) |
| Demands of the Engine | Ok great. I will look into that. In theory, you think, that I can get the engine to "fit" ... read more | 02/16/2011 (9:27 am) |
| Demands of the Engine | Is there a better engine out there? One that can handle more or are they all pretty much equal? ... read more | 02/16/2011 (9:17 am) |
| Find Ball | So if I set a new t2dSceneObject to $ball. when I call $ball.safeDelete(), it should? (for good refe... read more | 02/15/2011 (9:44 am) |
| using for if, to grow (solved) | Trick is, I wanted it to grow... as in appear to grow. This, as is will do with out. Thanks.... read more | 02/14/2011 (1:23 pm) |
| using for if, to grow (solved) | right. Thanks guys. this helps a lot. Cheers, Ren... read more | 02/13/2011 (2:32 pm) |
| using for if, to grow (solved) | So then for all intensive purposes, for-loops are instantaneous, at least, are not meant to "an... read more | 02/13/2011 (1:12 pm) |