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rennie moffat's Forum Posts

Thread Post Date Posted
Demands of the Engine So I would use a simSet say if I had a dozen enemies that I would call throughout a level. If one is... read more 03/01/2011 (5:42 am)
Demands of the Engine Thanks Marc, Nit to draw this out, but what is the container that holds the simset? And is duplicat... read more 02/28/2011 (8:31 pm)
Demands of the Engine Thanks Guys @Richard The pegs need to have collision callback on unless the ball it self, when hit... read more 02/28/2011 (7:47 pm)
Demands of the Engine [quote] Richard's post [/quote] right, thought of that after psoting. thanks. [quote] When: W... read more 02/28/2011 (5:02 pm)
Demands of the Engine [quote] 2. There are already examples in the engine that show what you want to accomplish. C++ vers... read more 02/28/2011 (4:40 pm)
Demands of the Engine Well, I have spent a year or so, studying, what I thought I needed to know. How to make something mo... read more 02/28/2011 (4:17 pm)
Demands of the Engine [quote]In game development, you try to find a balance[/quote] So how would one find a balance... read more 02/28/2011 (4:00 pm)
Implement Box2D Now! ok great. I will post in here with questions as they arise. Much appreciated. ... read more 02/28/2011 (4:00 pm)
Implement Box2D Now! Thanks Mark. I will post when I am able to implement. Any chance you will be able to post a full doc... read more 02/28/2011 (2:36 pm)
Demands of the Engine Just seems weird that they would build a language that when used is less powerful than C++. Why not ... read more 02/28/2011 (2:32 pm)
Animated Behavior Problem not sure, maybe I should be implementing, getIsAnimationFinished too. Will look into. thanks. ... read more 02/28/2011 (4:34 am)
Demands of the Engine ok great. thanks Richard. ... read more 02/28/2011 (4:33 am)
Demands of the Engine Thank you so much Richard. I have only gone briefly over this but with components we now must have ... read more 02/27/2011 (9:37 pm)
Demands of the Engine pss. Would you be able to give a quick example of how you would say, make an object move left at 1... read more 02/27/2011 (7:07 pm)
Demands of the Engine also.. where is this? ///from Dust Bunnies thread. [quote] Luckily there is an example included ... read more 02/27/2011 (6:47 pm)
Demands of the Engine Right. Wow Richard, let me say that I would be highly interested in seeing any tutorial you make reg... read more 02/27/2011 (6:43 pm)
Box2D for iTGB Now! Yes, if someone could even provide a document like the one for the PC, but on how to implement it on... read more 02/27/2011 (9:27 am)
Implement Box2D Now! I agree, the system is limiting and as such, creative visions can not be currently reached. This wil... read more 02/26/2011 (2:29 pm)
Implement Box2D Now! I understand that Michael, and thanks for your help. But I just feel that this is a very important i... read more 02/26/2011 (1:53 pm)
Implement Box2D Now! For me, the questions begin on pg14 of the doc. That is when PC programs enter the scene. I have n... read more 02/26/2011 (1:37 pm)
Implement Box2D Now! Right, that is more accurate. The docs there are for PC. ... read more 02/26/2011 (1:20 pm)
Box2D for iTGB Now! Yes, they created behaviors for it, but to actually implement it (make it part of the engine), and t... read more 02/26/2011 (1:18 pm)
Animated Behavior Problem edited.... read more 02/25/2011 (2:06 pm)
Integrating Box2D Help Forum Just put that out there as a general thought. If something beyond generally, placing objects in edit... read more 02/24/2011 (2:47 am)
Integrating Box2D Help Forum @Michael, Maybe you could give me a quick tip, but as it stands now, in my demo, I have say, 50 obj... read more 02/23/2011 (10:39 pm)
Integrating Box2D Help Forum That would be amazing Michael. I would love to have Box2d implemented in iTGB and if this thread pla... read more 02/23/2011 (8:42 pm)
Integrating Box2D Help Forum Hmm. Well I am submitting the game/demo, this week to some publishers. If the interest is there, I w... read more 02/23/2011 (7:46 pm)
Integrating Box2D Help Forum Well I am sold. Time to IMPLEMEEEEEENNNNNT please. It would help me a ton. The game I... read more 02/23/2011 (7:26 pm)
Integrating Box2D Help Forum Well the studies of the language seemed easy enough, plus the integration into the iTGB editor, seem... read more 02/23/2011 (6:57 pm)
Integrating Box2D Help Forum Hmmm. so this is not going to be easy. Questions: How much, if you could, would yo... read more 02/23/2011 (6:41 pm)
Integrating Box2D Help Forum Oh, great. Are the info, files etc all interchangeable (Windows to Mac)? A quick look says no. Sorr... read more 02/23/2011 (4:33 pm)
Integrating Box2D Help Forum Thanks Michael, I have only had a chance to briefly look at this, but Visual Studio is a Application... read more 02/23/2011 (2:50 pm)
iTorque 2D FAQ Compilation I am dying to get some intensive docs on pinch zoom. I am unclear if Justin's resource is reliable. ... read more 02/19/2011 (1:38 pm)
1/24/2011 Status Update any chance of pinch zooming documentation? I know Justin wrote a resource but it would be good to ha... read more 02/18/2011 (1:29 pm)
Box2d is easier on the engine I wish they would. ... read more 02/17/2011 (7:01 pm)
Box2d is easier on the engine So, in theory, would it simply mean, not using any iTGB physics (not applying to any object) and the... read more 02/17/2011 (3:16 pm)
Box2d is easier on the engine Thanks William. There is this thread here... [url]http://www.garagegames.com/community/forums/view... read more 02/17/2011 (2:36 pm)
Demands of the Engine Well, I need to do some more research myself, on exactly what arrays are and do, and how they can he... read more 02/16/2011 (3:53 pm)
Demands of the Engine Wow, thanks Scott. I just re went over the code you posted, this will come in handy over the next fe... read more 02/16/2011 (3:28 pm)
Demands of the Engine Thanks. What do you think of arrays? in regards to my question, if you got a minute. thanks.... read more 02/16/2011 (3:21 pm)
Demands of the Engine Hmm. Ok thanks Scott. I will research pooling sprites. Also I will have to further research arrays. ... read more 02/16/2011 (3:15 pm)
Demands of the Engine Ok great Scott. By "sprite pooling" do you mean, placing as many on one sheet as possib... read more 02/16/2011 (2:42 pm)
Demands of the Engine Ok, well I have only been programming for a year and half so going on that, do you think I could be ... read more 02/16/2011 (12:36 pm)
Demands of the Engine Well that is it. I am testing on an iPod 4. ... read more 02/16/2011 (9:30 am)
Demands of the Engine Ok great. I will look into that. In theory, you think, that I can get the engine to "fit" ... read more 02/16/2011 (9:27 am)
Demands of the Engine Is there a better engine out there? One that can handle more or are they all pretty much equal? ... read more 02/16/2011 (9:17 am)
Find Ball So if I set a new t2dSceneObject to $ball. when I call $ball.safeDelete(), it should? (for good refe... read more 02/15/2011 (9:44 am)
using for if, to grow (solved) Trick is, I wanted it to grow... as in appear to grow. This, as is will do with out. Thanks.... read more 02/14/2011 (1:23 pm)
using for if, to grow (solved) right. Thanks guys. this helps a lot. Cheers, Ren... read more 02/13/2011 (2:32 pm)
using for if, to grow (solved) So then for all intensive purposes, for-loops are instantaneous, at least, are not meant to "an... read more 02/13/2011 (1:12 pm)