Game Development Community

rennie moffat's Forum Posts

Thread Post Date Posted
Improved Input and Gestures So do you think it's possible? Any ideas on how to record velocity? As velocity is also required for... read more 03/26/2011 (1:41 pm)
Improved Input and Gestures Regarding the function iOSInputEvent, is this just currently an idea you are working on? As I tried ... read more 03/26/2011 (12:44 pm)
No Velocity I actually just popped the schedule to call from the objects mouse behavior. Records the timer but o... read more 03/25/2011 (6:02 pm)
No Velocity I think I have found a way, simply record the time between down and up (touch) events. However, I am... read more 03/25/2011 (5:44 pm)
Stupid S Word See. My posting helps others. In many cases I am asking what others are too scared or embarrassed to... read more 03/25/2011 (3:35 pm)
Stupid S Word I believe there is a stated "no royalty fees" in iT2D. Beyond that I am relatively s... read more 03/25/2011 (2:30 pm)
Stupid S Word I thought I answered this. Thanks Chris, your explanation makes sense. I am just working out the ... read more 03/25/2011 (1:00 pm)
Stupid S Word Does it involve reading? And yes I am interested but I have one more question related to the func... read more 03/25/2011 (12:31 pm)
Stupid S Word I understand however, oddly in my case, with or with out being given an answer I usually find it upo... read more 03/25/2011 (12:19 pm)
Stupid S Word I just realized... it has no "%this" in the passed parameters. Sorry. Thanks. GGC.... read more 03/25/2011 (12:09 pm)
Stupid S Word In the game.cs [code] function oniPhoneTouchDown( %touchCount, %touchX, %touchY ) { %XPo... read more 03/25/2011 (12:07 pm)
Another Multitouch Thread (sorry) I believe this is what you are looking for. http://www.garagegames.com/community/forums/viewth... read more 03/25/2011 (11:51 am)
Blatantly Wrong (solved) Swweeeet. chanks bud!... read more 03/25/2011 (11:16 am)
Blatantly Wrong (solved) Thanks. My answer for question was correct right? ... read more 03/25/2011 (10:56 am)
Blatantly Wrong (solved) Re, quest 2. How to see if they are NOT being called? Um, well I am simply using echoes. I... read more 03/25/2011 (10:49 am)
Blatantly Wrong (solved) Yes, It was set to "0". Odd, as in the editor I had set it to on ("multiTouch Suppo... read more 03/25/2011 (10:48 am)
Blatantly Wrong (solved) Oh ok well two things. A. I thought I had asked that and said it did not matter. I did it thinking... read more 03/25/2011 (10:38 am)
Blatantly Wrong (solved) Yes I did. I recompiled everything. Cleaned, a few times, tested on both simulator and dev... read more 03/25/2011 (10:29 am)
Drag the Drag I dont want to rain on anyone's parade but is the draggable behavior is working sometimes then other... read more 03/24/2011 (11:16 am)
Drag the Drag Oh S word. Thanks! Forgot about that. Cheers.... read more 03/24/2011 (10:10 am)
Drag the Drag I am sorry to plague the board with seemingly and probably unanswerable questions but.... here ... read more 03/24/2011 (9:17 am)
Drag the Drag I have played with mount force before. I thought there were some issues with it. Good thing to consi... read more 03/23/2011 (8:17 pm)
Drag the Drag I am going to try to just make the map itself movable. I was originally hesitant to do that because ... read more 03/23/2011 (7:32 pm)
Drag the Drag I am using the camera mount behavior and for the draggable object this behavior which is essentliall... read more 03/23/2011 (4:48 pm)
Release today? Oh Ok. Sorry, my bad. There are two iPod's to choose from in the drop down, one for sim, othe... read more 03/23/2011 (3:18 pm)
Release today? EDIT: Loading troubles solved. ORIGINAL: Not to be a "fill in the blank" / keep... read more 03/23/2011 (2:36 pm)
Release today? So, I can mark said photo and you are suggesting there is a way, beyond this scope, to port that int... read more 03/23/2011 (1:40 pm)
Release today? If I have a basic game set up, with no real things beyond game play, menu etc. I (for my purposes ca... read more 03/23/2011 (1:27 pm)
Release today? hmm. ok. no need for the bold. ... read more 03/23/2011 (1:23 pm)
Release today? I understand the principles, the coding etc. I am just trying to think of how to utilize this in an ... read more 03/23/2011 (1:08 pm)
Release today? Yes I am just running through what type of applications could be put to use here. ... read more 03/23/2011 (12:51 pm)
Release today? Ps. Sorry to ask but I am having difficulty understanding why I would or where I would want more ... read more 03/23/2011 (12:16 pm)
Release today? No Worries Michael. Thanks so much. ::))( Keep on rocking strong::::jon kong:::)))((( ... read more 03/23/2011 (11:37 am)
Release today? Questions... 1. The Adding New Interface section is to, with out dreaming up many alternatives, t... read more 03/23/2011 (10:12 am)
Release today? Yes. ^^^ They must be fresh. One the real. Very stoked. Thanks. ... read more 03/23/2011 (9:42 am)
Release today? Cool. I have looked it up, but still looks heavy duty as in, looks like a lot of work done to t... read more 03/22/2011 (5:49 pm)
Release today? michael, what about pinch zoom. crucial (arguably) feature. :??? :::)))))))))... read more 03/22/2011 (4:01 pm)
Release today? sweeeeet. :::)))(((... read more 03/22/2011 (4:00 pm)
Release today? So what is the deal on mouseDraggable these days? Anyone got any links? ... read more 03/22/2011 (12:02 pm)
Dramatic fps Changes. :? I believe I found the reason. When I deployed to my device, with collision boundaries showing... read more 03/20/2011 (1:21 pm)
Dramatic fps Changes. :? hmmm. well i was stoked since in anything previous to 4.0, 60 fps was a far off wish, then kahblamm... read more 03/19/2011 (1:02 pm)
iT2D and Xcode 4 I am trying to build my app for adhoc testing but am unsure as to what selections are required. Anyo... read more 03/18/2011 (11:26 am)
iT2D and Xcode 4 it does seem better as I get used to it. Any thoughts on why, sometimes my device fps is 5, th... read more 03/18/2011 (9:28 am)
iT2D and Xcode 4 Thanks. I guess it is better when you get used to it. Anyone else notice that? Some quirks, but goo... read more 03/17/2011 (11:41 am)
iT2D and Xcode 4 Where can you get info on the targets to adjust the settings? As usual, my base SDK's are missing. ... read more 03/15/2011 (9:08 am)
A Line Yes, but my current engine skill are lame. I will figure it out. This was not to meant to be a... read more 03/10/2011 (8:34 am)
A Line That might be good, but too simple, in a way as it would work for a straight line for sure (kind of ... read more 03/10/2011 (7:42 am)
A Line Thanks, I will check this out. For anyone that uses this, do you think its a good way for this? I... read more 03/07/2011 (7:21 pm)
Why Is This Attempting? (solved) oh shoops! Thanks. ... read more 03/05/2011 (8:30 pm)
How to check when objects are no longer colliding? I have done this before by calling a schedule on collision that measures distance. If distance betwe... read more 03/02/2011 (9:22 pm)