rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Improved Input and Gestures | So do you think it's possible? Any ideas on how to record velocity? As velocity is also required for... read more | 03/26/2011 (1:41 pm) |
| Improved Input and Gestures | Regarding the function iOSInputEvent, is this just currently an idea you are working on? As I tried ... read more | 03/26/2011 (12:44 pm) |
| No Velocity | I actually just popped the schedule to call from the objects mouse behavior. Records the timer but o... read more | 03/25/2011 (6:02 pm) |
| No Velocity | I think I have found a way, simply record the time between down and up (touch) events. However, I am... read more | 03/25/2011 (5:44 pm) |
| Stupid S Word | See. My posting helps others. In many cases I am asking what others are too scared or embarrassed to... read more | 03/25/2011 (3:35 pm) |
| Stupid S Word | I believe there is a stated "no royalty fees" in iT2D. Beyond that I am relatively s... read more | 03/25/2011 (2:30 pm) |
| Stupid S Word | I thought I answered this. Thanks Chris, your explanation makes sense. I am just working out the ... read more | 03/25/2011 (1:00 pm) |
| Stupid S Word | Does it involve reading? And yes I am interested but I have one more question related to the func... read more | 03/25/2011 (12:31 pm) |
| Stupid S Word | I understand however, oddly in my case, with or with out being given an answer I usually find it upo... read more | 03/25/2011 (12:19 pm) |
| Stupid S Word | I just realized... it has no "%this" in the passed parameters. Sorry. Thanks. GGC.... read more | 03/25/2011 (12:09 pm) |
| Stupid S Word | In the game.cs [code] function oniPhoneTouchDown( %touchCount, %touchX, %touchY ) { %XPo... read more | 03/25/2011 (12:07 pm) |
| Another Multitouch Thread (sorry) | I believe this is what you are looking for. http://www.garagegames.com/community/forums/viewth... read more | 03/25/2011 (11:51 am) |
| Blatantly Wrong (solved) | Swweeeet. chanks bud!... read more | 03/25/2011 (11:16 am) |
| Blatantly Wrong (solved) | Thanks. My answer for question was correct right? ... read more | 03/25/2011 (10:56 am) |
| Blatantly Wrong (solved) | Re, quest 2. How to see if they are NOT being called? Um, well I am simply using echoes. I... read more | 03/25/2011 (10:49 am) |
| Blatantly Wrong (solved) | Yes, It was set to "0". Odd, as in the editor I had set it to on ("multiTouch Suppo... read more | 03/25/2011 (10:48 am) |
| Blatantly Wrong (solved) | Oh ok well two things. A. I thought I had asked that and said it did not matter. I did it thinking... read more | 03/25/2011 (10:38 am) |
| Blatantly Wrong (solved) | Yes I did. I recompiled everything. Cleaned, a few times, tested on both simulator and dev... read more | 03/25/2011 (10:29 am) |
| Drag the Drag | I dont want to rain on anyone's parade but is the draggable behavior is working sometimes then other... read more | 03/24/2011 (11:16 am) |
| Drag the Drag | Oh S word. Thanks! Forgot about that. Cheers.... read more | 03/24/2011 (10:10 am) |
| Drag the Drag | I am sorry to plague the board with seemingly and probably unanswerable questions but.... here ... read more | 03/24/2011 (9:17 am) |
| Drag the Drag | I have played with mount force before. I thought there were some issues with it. Good thing to consi... read more | 03/23/2011 (8:17 pm) |
| Drag the Drag | I am going to try to just make the map itself movable. I was originally hesitant to do that because ... read more | 03/23/2011 (7:32 pm) |
| Drag the Drag | I am using the camera mount behavior and for the draggable object this behavior which is essentliall... read more | 03/23/2011 (4:48 pm) |
| Release today? | Oh Ok. Sorry, my bad. There are two iPod's to choose from in the drop down, one for sim, othe... read more | 03/23/2011 (3:18 pm) |
| Release today? | EDIT: Loading troubles solved. ORIGINAL: Not to be a "fill in the blank" / keep... read more | 03/23/2011 (2:36 pm) |
| Release today? | So, I can mark said photo and you are suggesting there is a way, beyond this scope, to port that int... read more | 03/23/2011 (1:40 pm) |
| Release today? | If I have a basic game set up, with no real things beyond game play, menu etc. I (for my purposes ca... read more | 03/23/2011 (1:27 pm) |
| Release today? | hmm. ok. no need for the bold. ... read more | 03/23/2011 (1:23 pm) |
| Release today? | I understand the principles, the coding etc. I am just trying to think of how to utilize this in an ... read more | 03/23/2011 (1:08 pm) |
| Release today? | Yes I am just running through what type of applications could be put to use here. ... read more | 03/23/2011 (12:51 pm) |
| Release today? | Ps. Sorry to ask but I am having difficulty understanding why I would or where I would want more ... read more | 03/23/2011 (12:16 pm) |
| Release today? | No Worries Michael. Thanks so much. ::))( Keep on rocking strong::::jon kong:::)))((( ... read more | 03/23/2011 (11:37 am) |
| Release today? | Questions... 1. The Adding New Interface section is to, with out dreaming up many alternatives, t... read more | 03/23/2011 (10:12 am) |
| Release today? | Yes. ^^^ They must be fresh. One the real. Very stoked. Thanks. ... read more | 03/23/2011 (9:42 am) |
| Release today? | Cool. I have looked it up, but still looks heavy duty as in, looks like a lot of work done to t... read more | 03/22/2011 (5:49 pm) |
| Release today? | michael, what about pinch zoom. crucial (arguably) feature. :??? :::)))))))))... read more | 03/22/2011 (4:01 pm) |
| Release today? | sweeeeet. :::)))(((... read more | 03/22/2011 (4:00 pm) |
| Release today? | So what is the deal on mouseDraggable these days? Anyone got any links? ... read more | 03/22/2011 (12:02 pm) |
| Dramatic fps Changes. :? | I believe I found the reason. When I deployed to my device, with collision boundaries showing... read more | 03/20/2011 (1:21 pm) |
| Dramatic fps Changes. :? | hmmm. well i was stoked since in anything previous to 4.0, 60 fps was a far off wish, then kahblamm... read more | 03/19/2011 (1:02 pm) |
| iT2D and Xcode 4 | I am trying to build my app for adhoc testing but am unsure as to what selections are required. Anyo... read more | 03/18/2011 (11:26 am) |
| iT2D and Xcode 4 | it does seem better as I get used to it. Any thoughts on why, sometimes my device fps is 5, th... read more | 03/18/2011 (9:28 am) |
| iT2D and Xcode 4 | Thanks. I guess it is better when you get used to it. Anyone else notice that? Some quirks, but goo... read more | 03/17/2011 (11:41 am) |
| iT2D and Xcode 4 | Where can you get info on the targets to adjust the settings? As usual, my base SDK's are missing. ... read more | 03/15/2011 (9:08 am) |
| A Line | Yes, but my current engine skill are lame. I will figure it out. This was not to meant to be a... read more | 03/10/2011 (8:34 am) |
| A Line | That might be good, but too simple, in a way as it would work for a straight line for sure (kind of ... read more | 03/10/2011 (7:42 am) |
| A Line | Thanks, I will check this out. For anyone that uses this, do you think its a good way for this? I... read more | 03/07/2011 (7:21 pm) |
| Why Is This Attempting? (solved) | oh shoops! Thanks. ... read more | 03/05/2011 (8:30 pm) |
| How to check when objects are no longer colliding? | I have done this before by calling a schedule on collision that measures distance. If distance betwe... read more | 03/02/2011 (9:22 pm) |