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rennie moffat's Forum Posts

Thread Post Date Posted
Can I call a schedule in the game.cs? (solved) Right, I just figured it out. I am now using the global schedule and placed in a the correct param... read more 04/12/2011 (4:19 pm)
calling schedule from game.cs (solved) Thanks, I removed the "%this" and got this message in the console [code] game/scripts... read more 04/12/2011 (4:13 pm)
Anywhere Else Yes, if you read thru, I realized that half post. But the greater issue at hand is, that the... read more 04/12/2011 (2:54 pm)
calling schedule from game.cs (solved) I am not sure what you mean William. I have gotten to this problem tho. I have been busy doing ... read more 04/12/2011 (2:36 pm)
Can I call a schedule in the game.cs? (solved) @smally, or whomever. I have finally gotten around to this... the problem comes up tho as follow... read more 04/12/2011 (2:31 pm)
Anywhere Else The situation is, that these locations, I am calling like above because onMouseDown seems unreliable... read more 04/12/2011 (12:34 pm)
onMouseDown Unreliable? @Anyone, staff etc. I am still experiencing much glitchiness with the mouse event calls. Again, I ... read more 04/11/2011 (10:40 am)
Implement Box2D Now! Thanks Alistair, but I reworked my code a while ago and got it to play just fine. Thanks tho. ... read more 04/11/2011 (9:21 am)
Implement Box2D Now! Not sure when the next version will be released, but I can tell you we just got version 1.4.1 about ... read more 04/10/2011 (8:45 pm)
calling schedule from game.cs (solved) just realized i can create a function with its own parameters. Oh yah! [url]http://... read more 04/10/2011 (4:11 pm)
Can I call a schedule in the game.cs? (solved) Right just pass them through. So if I wanted %val, set in the touch function, passed to the doThisFu... read more 04/10/2011 (4:04 pm)
Can I call a schedule in the game.cs? (solved) Hmmm ok, I will try that. What kind of pointer would you tho. I am doing a few things right now. ... read more 04/10/2011 (12:45 pm)
Can I call a schedule in the game.cs? (solved) Well, I am actually using iTGB, with in that game.cs are native onIPhoneTouchEvents(), up, down, mov... read more 04/10/2011 (12:32 pm)
two scenegraphs? I did not. But I just tried a few variations with no results. what I tried... . add in my cu... read more 04/09/2011 (4:58 pm)
two scenegraphs? I am still dealing with this and have not found a solution. My second scenegraph after my sceneWindo... read more 04/09/2011 (11:59 am)
onMouseDown Unreliable? Right, Thanks.... read more 04/09/2011 (9:54 am)
onMouseDown Unreliable? What if this version is just iPhone. or vice versa? as I think I want to release separate titles for... read more 04/09/2011 (9:32 am)
onMouseDown Unreliable? @Michael, or whomever, I am still experienceing glitchy returns on my mouseDown. Let me explain... read more 04/09/2011 (9:08 am)
onMouseDown Unreliable? right. thanks.... read more 04/07/2011 (1:18 pm)
onMouseDown Unreliable? wierd. It doenst for me. I even removed the extra scenegrapgh, tho that should not matter right? ... read more 04/07/2011 (12:54 pm)
two scenegraphs? It is weird tho. My sceneWindow2D is 480x320. And looks fine. I believe when I set my HUDScreen to 3... read more 04/06/2011 (4:12 pm)
Not a Real Number (solved) I just put in a "block", a call to say if this is not true, right before the key calculati... read more 04/06/2011 (8:01 am)
Calculating the Infinite (in my case: solved) Hi, well the glitch has seemed to cease, or at least been reduced in occurrences. What was causing... read more 04/06/2011 (7:47 am)
iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED Don't hurt to ask. Just dont make a habit of it. IDK. I use to ask all the time, but as I progress I... read more 04/05/2011 (2:52 pm)
two scenegraphs? edit.... read more 04/05/2011 (12:33 pm)
More then one scenegraph? Nice!... read more 04/05/2011 (12:21 pm)
two scenegraphs? QUESTION: Ok, so I have two scenegraphs up and functioning however. One appears to be stret... read more 04/05/2011 (12:18 pm)
Not a Real Number (solved) Thing is, %var is very fluid. It can change, continually on an instant. I will try your other method... read more 04/05/2011 (10:57 am)
Calculating the Infinite (in my case: solved) Ok I will give it a try. Thanks! Infinitism, such an amazing thing. ... read more 04/05/2011 (9:46 am)
Calculating the Infinite (in my case: solved) So a simple if with those values? Will that account for the echo return of %value = inf?... read more 04/05/2011 (9:43 am)
iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED Well, I believe in the .t2d, you must set... UsesPhysics = "1"; ... Inside the objec... read more 04/03/2011 (4:38 pm)
1.4.1 Minor bug, mouse trails...trippy! - RESOLVED Awwww. I love dirty pics. lol .:|:.... read more 04/03/2011 (3:13 pm)
iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED [quote] >The onCollision method isn't getting called. in iTorque it works find so I setup some d... read more 04/03/2011 (2:51 pm)
two scenegraphs? Great thanks again, I will be playing with it soon enough and I will let you know how it goes. ... read more 04/02/2011 (4:05 am)
two scenegraphs? Great, thank you Joe. So with this, there is no need for camera mount too. Thats amazing, but what... read more 04/01/2011 (9:51 pm)
More then one scenegraph? Would it be ideal to say have a HUD, in one, the level behind. My level I can zoom in and out, but I... read more 04/01/2011 (6:20 pm)
two scenegraphs? Upon some reading.. cant I just create a single .t2d with 2 scenegraphs? I can not see how I can loa... read more 04/01/2011 (6:18 pm)
two scenegraphs? http://www.garagegames.com/community/forums/viewthread/80145/1 thanks. I will look into this. ... read more 04/01/2011 (4:49 am)
Inverted Thanks and yes I do realize you cant add them, just saving typing space. Cheers! :)) ... read more 03/31/2011 (11:49 am)
Inverted Ok thanks. I will try it out when I get a minute. A quick scan tho did not look promising. Did this ... read more 03/31/2011 (10:34 am)
OnMouseLeave Still OnMouseDown (solved) [code] function oniPhoneTouchTap ( %touchCount, %touchX, %touchY ) { if($btn1Tapped == true) ... read more 03/31/2011 (8:19 am)
iPhoneTouch Event Not Returning Question (solved) yah. guess i thought I knew it all, but really, since I had swapped a 1.4 project into 1.4.1 and ha... read more 03/29/2011 (1:32 pm)
iPhoneTouch Event Not Returning Question (solved) I think in your case it should be har dee har ha har. but, ok, no excuses. Cheers! ... read more 03/29/2011 (1:17 pm)
iPhoneTouch Event Not Returning Question (solved) Oh S Word. You guys are always right. I am so sorry. Really apologize I think I have bad mem... read more 03/29/2011 (9:33 am)
iPhoneTouch Event Not Returning Question (solved) No it is different. That thread would not return an echo with %this. There is no %this parameter ... read more 03/29/2011 (9:26 am)
iTGB Networking Multiplayer games Thank you.... read more 03/28/2011 (8:59 pm)
Set to Portrait, Loads Landscape (solved?)_ Another interesting thing is on my newly built levels, the sizing is way off. Screen Size 32... read more 03/28/2011 (11:52 am)
Set to Portrait, Loads Landscape (solved?)_ Ok, it is loading portrait now but the image sizing is greatly off. Is there anything I need to... read more 03/28/2011 (11:15 am)
No Velocity My apologies. I meant to post this in iTGB forums. Ps. I have solved. Cheers.... read more 03/28/2011 (9:53 am)
Improved Input and Gestures @Michael. Ok. ... read more 03/26/2011 (2:56 pm)