rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can I call a schedule in the game.cs? (solved) | Right, I just figured it out. I am now using the global schedule and placed in a the correct param... read more | 04/12/2011 (4:19 pm) |
| calling schedule from game.cs (solved) | Thanks, I removed the "%this" and got this message in the console [code] game/scripts... read more | 04/12/2011 (4:13 pm) |
| Anywhere Else | Yes, if you read thru, I realized that half post. But the greater issue at hand is, that the... read more | 04/12/2011 (2:54 pm) |
| calling schedule from game.cs (solved) | I am not sure what you mean William. I have gotten to this problem tho. I have been busy doing ... read more | 04/12/2011 (2:36 pm) |
| Can I call a schedule in the game.cs? (solved) | @smally, or whomever. I have finally gotten around to this... the problem comes up tho as follow... read more | 04/12/2011 (2:31 pm) |
| Anywhere Else | The situation is, that these locations, I am calling like above because onMouseDown seems unreliable... read more | 04/12/2011 (12:34 pm) |
| onMouseDown Unreliable? | @Anyone, staff etc. I am still experiencing much glitchiness with the mouse event calls. Again, I ... read more | 04/11/2011 (10:40 am) |
| Implement Box2D Now! | Thanks Alistair, but I reworked my code a while ago and got it to play just fine. Thanks tho. ... read more | 04/11/2011 (9:21 am) |
| Implement Box2D Now! | Not sure when the next version will be released, but I can tell you we just got version 1.4.1 about ... read more | 04/10/2011 (8:45 pm) |
| calling schedule from game.cs (solved) | just realized i can create a function with its own parameters. Oh yah! [url]http://... read more | 04/10/2011 (4:11 pm) |
| Can I call a schedule in the game.cs? (solved) | Right just pass them through. So if I wanted %val, set in the touch function, passed to the doThisFu... read more | 04/10/2011 (4:04 pm) |
| Can I call a schedule in the game.cs? (solved) | Hmmm ok, I will try that. What kind of pointer would you tho. I am doing a few things right now. ... read more | 04/10/2011 (12:45 pm) |
| Can I call a schedule in the game.cs? (solved) | Well, I am actually using iTGB, with in that game.cs are native onIPhoneTouchEvents(), up, down, mov... read more | 04/10/2011 (12:32 pm) |
| two scenegraphs? | I did not. But I just tried a few variations with no results. what I tried... . add in my cu... read more | 04/09/2011 (4:58 pm) |
| two scenegraphs? | I am still dealing with this and have not found a solution. My second scenegraph after my sceneWindo... read more | 04/09/2011 (11:59 am) |
| onMouseDown Unreliable? | Right, Thanks.... read more | 04/09/2011 (9:54 am) |
| onMouseDown Unreliable? | What if this version is just iPhone. or vice versa? as I think I want to release separate titles for... read more | 04/09/2011 (9:32 am) |
| onMouseDown Unreliable? | @Michael, or whomever, I am still experienceing glitchy returns on my mouseDown. Let me explain... read more | 04/09/2011 (9:08 am) |
| onMouseDown Unreliable? | right. thanks.... read more | 04/07/2011 (1:18 pm) |
| onMouseDown Unreliable? | wierd. It doenst for me. I even removed the extra scenegrapgh, tho that should not matter right? ... read more | 04/07/2011 (12:54 pm) |
| two scenegraphs? | It is weird tho. My sceneWindow2D is 480x320. And looks fine. I believe when I set my HUDScreen to 3... read more | 04/06/2011 (4:12 pm) |
| Not a Real Number (solved) | I just put in a "block", a call to say if this is not true, right before the key calculati... read more | 04/06/2011 (8:01 am) |
| Calculating the Infinite (in my case: solved) | Hi, well the glitch has seemed to cease, or at least been reduced in occurrences. What was causing... read more | 04/06/2011 (7:47 am) |
| iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED | Don't hurt to ask. Just dont make a habit of it. IDK. I use to ask all the time, but as I progress I... read more | 04/05/2011 (2:52 pm) |
| two scenegraphs? | edit.... read more | 04/05/2011 (12:33 pm) |
| More then one scenegraph? | Nice!... read more | 04/05/2011 (12:21 pm) |
| two scenegraphs? | QUESTION: Ok, so I have two scenegraphs up and functioning however. One appears to be stret... read more | 04/05/2011 (12:18 pm) |
| Not a Real Number (solved) | Thing is, %var is very fluid. It can change, continually on an instant. I will try your other method... read more | 04/05/2011 (10:57 am) |
| Calculating the Infinite (in my case: solved) | Ok I will give it a try. Thanks! Infinitism, such an amazing thing. ... read more | 04/05/2011 (9:46 am) |
| Calculating the Infinite (in my case: solved) | So a simple if with those values? Will that account for the echo return of %value = inf?... read more | 04/05/2011 (9:43 am) |
| iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED | Well, I believe in the .t2d, you must set... UsesPhysics = "1"; ... Inside the objec... read more | 04/03/2011 (4:38 pm) |
| 1.4.1 Minor bug, mouse trails...trippy! - RESOLVED | Awwww. I love dirty pics. lol .:|:.... read more | 04/03/2011 (3:13 pm) |
| iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED | [quote] >The onCollision method isn't getting called. in iTorque it works find so I setup some d... read more | 04/03/2011 (2:51 pm) |
| two scenegraphs? | Great thanks again, I will be playing with it soon enough and I will let you know how it goes. ... read more | 04/02/2011 (4:05 am) |
| two scenegraphs? | Great, thank you Joe. So with this, there is no need for camera mount too. Thats amazing, but what... read more | 04/01/2011 (9:51 pm) |
| More then one scenegraph? | Would it be ideal to say have a HUD, in one, the level behind. My level I can zoom in and out, but I... read more | 04/01/2011 (6:20 pm) |
| two scenegraphs? | Upon some reading.. cant I just create a single .t2d with 2 scenegraphs? I can not see how I can loa... read more | 04/01/2011 (6:18 pm) |
| two scenegraphs? | http://www.garagegames.com/community/forums/viewthread/80145/1 thanks. I will look into this. ... read more | 04/01/2011 (4:49 am) |
| Inverted | Thanks and yes I do realize you cant add them, just saving typing space. Cheers! :)) ... read more | 03/31/2011 (11:49 am) |
| Inverted | Ok thanks. I will try it out when I get a minute. A quick scan tho did not look promising. Did this ... read more | 03/31/2011 (10:34 am) |
| OnMouseLeave Still OnMouseDown (solved) | [code] function oniPhoneTouchTap ( %touchCount, %touchX, %touchY ) { if($btn1Tapped == true) ... read more | 03/31/2011 (8:19 am) |
| iPhoneTouch Event Not Returning Question (solved) | yah. guess i thought I knew it all, but really, since I had swapped a 1.4 project into 1.4.1 and ha... read more | 03/29/2011 (1:32 pm) |
| iPhoneTouch Event Not Returning Question (solved) | I think in your case it should be har dee har ha har. but, ok, no excuses. Cheers! ... read more | 03/29/2011 (1:17 pm) |
| iPhoneTouch Event Not Returning Question (solved) | Oh S Word. You guys are always right. I am so sorry. Really apologize I think I have bad mem... read more | 03/29/2011 (9:33 am) |
| iPhoneTouch Event Not Returning Question (solved) | No it is different. That thread would not return an echo with %this. There is no %this parameter ... read more | 03/29/2011 (9:26 am) |
| iTGB Networking Multiplayer games | Thank you.... read more | 03/28/2011 (8:59 pm) |
| Set to Portrait, Loads Landscape (solved?)_ | Another interesting thing is on my newly built levels, the sizing is way off. Screen Size 32... read more | 03/28/2011 (11:52 am) |
| Set to Portrait, Loads Landscape (solved?)_ | Ok, it is loading portrait now but the image sizing is greatly off. Is there anything I need to... read more | 03/28/2011 (11:15 am) |
| No Velocity | My apologies. I meant to post this in iTGB forums. Ps. I have solved. Cheers.... read more | 03/28/2011 (9:53 am) |
| Improved Input and Gestures | @Michael. Ok. ... read more | 03/26/2011 (2:56 pm) |