Game Development Community

Corey Martin's Forum Posts

Thread Post Date Posted
Missle Command clone There's a new demo available! This one features the new dual missile sources (two missile trucks, wi... read more 03/11/2005 (9:11 am)
How Do I Compile a T2D Mac Binary from a Windows PC? Cool then, thanks for the clarifications on that, Stephen! Not that I know the first thing about *ni... read more 03/10/2005 (10:58 am)
How Do I Compile a T2D Mac Binary from a Windows PC? My order is reporting 1-2 weeks shipping time, and of course I went with the two day shipping, hehe.... read more 03/10/2005 (10:18 am)
How Do I Compile a T2D Mac Binary from a Windows PC? Got my Mac Mini ordered :) I'll post my impressions once I get it in a few weeks.... read more 03/10/2005 (9:03 am)
Particle Editor documentation? There is no documentation for the particle editor as of yet. The only eral way to get familiar with ... read more 03/10/2005 (6:28 am)
Missle Command clone I updated the status up top to reflect all the new features i've put in. I've been focusing on game ... read more 03/10/2005 (6:22 am)
How Do I Compile a T2D Mac Binary from a Windows PC? For this very same reason, i've been seriously considering picking up one of those Mac Minis. It'd b... read more 03/10/2005 (4:35 am)
(Theory)Enemy AI Another way you to go about raycasting would be to use the pickLine function. Worth looking into :)... read more 03/10/2005 (4:31 am)
Missle Command clone @Randy It's funny you should mention this, as I was considering options for a timed building fire d... read more 03/09/2005 (12:00 pm)
Long time TGE owner Yea, i'm pretty much in for making free stuff (for now). You have a *ton* more resources (pd non-com... read more 03/09/2005 (8:20 am)
Long time TGE owner That's my new battle cry. MORE KUNG-FU JESUS! And yes, Priest from Dead Alive in a game. Lets ... read more 03/09/2005 (7:49 am)
Case Sensitive No, it is not case sensative.... read more 03/09/2005 (6:15 am)
Long time TGE owner Agreed, Charlie. It's a very supportive environment, for sure. All you have to do is snoop around so... read more 03/09/2005 (5:49 am)
What convinced you to buy T2D? :) Just want to point out (as if it needs point out) that T2d is certainly capable of larger scale, com... read more 03/09/2005 (5:01 am)
Placing text at a specific location inside the world Got it written in next to no time. Now that im using imagemaps instead of trying to hax the Gui cont... read more 03/09/2005 (4:58 am)
Long time TGE owner Haha! Thats rioutously funny and sil- say.. wait a second.. Hmmmm....... read more 03/09/2005 (4:57 am)
What convinced you to buy T2D? :) I read all of the massive .plan's that Josh and Melv were putting together in the weeks/days leading... read more 03/09/2005 (4:06 am)
Long time TGE owner Haha, Kung-Fu Jesus.. Reminds me of the martial artist priest from that movie 'Dead Alive', by Pe... read more 03/09/2005 (4:02 am)
Long time TGE owner Personally, i've always been of the opinion that there aren't enough ninja games..... read more 03/08/2005 (8:35 pm)
Placing text at a specific location inside the world Case 2 is definately the desired option :) In my experience, the less static your resources the bett... read more 03/08/2005 (6:24 pm)
Placing text at a specific location inside the world Ok, thanks for the advice. I'll get cracking. :)... read more 03/08/2005 (5:49 pm)
Possible to create colliders without sprites? I believe you can simply create a datablock with a size definition, no image definition, and a colli... read more 03/08/2005 (5:18 am)
Game on free time Sent over an email :)... read more 03/07/2005 (7:19 pm)
Missle Command clone Yes, the linked file does not contain the .cs files.. I'll look for you on IRC sometime soon (i'm ne... read more 03/07/2005 (5:58 pm)
Missle Command clone Updated demo added! Any feedback, bug reports, suggestions, etc, are [b]greatly[/b] appreciated, and... read more 03/07/2005 (3:59 pm)
Any decent reading material? As far as the IDE question goes, I use UltraEdit, with the add-on TorqueScript syntax file, which al... read more 03/07/2005 (8:41 am)
Missle Command clone Ok, i've fixed the bugs mentioned, and i've put in some optimization work. The game should use less ... read more 03/07/2005 (8:01 am)
Upx T2d.exe Excellent! I'm going to update the Pyrotechnics archives now. Thanks Melv!! ps: This should be p... read more 03/06/2005 (10:55 am)
Weird SimSet problem... Is %type a string, or an integer? If its a string, you must make comparisons using $= rather than ==... read more 03/06/2005 (10:51 am)
Missle Command clone Ok, guys, I have a source + debug version put together. [b] PLEASE PLEASE PLEASE do not distribut... read more 03/06/2005 (10:48 am)
Missle Command clone Totally understandable Melv. I haven't put very much effort into optimizing my program yet, so I rea... read more 03/06/2005 (10:07 am)
Missle Command clone @Robert The behaviour you are describing is similar to the behavior I sometimes get when I alt+tab ... read more 03/06/2005 (9:10 am)
Missle Command clone I don't want to be quick to blame T2D, but I can't think of anything i'm doing that would cause prob... read more 03/06/2005 (8:44 am)
Missle Command clone @Robert Do you mean Direct3D? Or am I missing a DirectX option on my configuration? I tried Direc... read more 03/06/2005 (8:33 am)
Missle Command clone *Note: If anyone would like to help me with packaging Mac and Linux versions, do contact me!... read more 03/05/2005 (8:38 pm)
Missle Command clone New name for the project is Pyrotechnics. Demo available! New screenshots added.. info updated..... read more 03/05/2005 (8:14 pm)
Cloudburst - Preview video *Awesome* video. Can't wait to give this demo a whirl, myself :)... read more 03/05/2005 (5:27 am)
"Non POT bitmap loaded" ? *edit: All hail Melv, master of the forums!... read more 03/04/2005 (7:46 am)
Rotation based on mouse movement (not location) You could use the mouseMove callback to store and check previous mouse position and adjust the rotat... read more 03/04/2005 (6:51 am)
"Non POT bitmap loaded" ? Usually, this message means that the engine has loaded a Non-Power of Two image into memory. Graphic... read more 03/04/2005 (6:41 am)
Thank you *sniff* That was so... poignant! Seriously though, superb job you guys have done. Theres a bright... read more 03/03/2005 (3:00 pm)
Unofficial Torque 2D F.A.Q. Very good idea for a resource. I already have it bookmarked so that I can point people to it for as... read more 03/03/2005 (11:40 am)
A quick hello Huzzah! Another convert- er.. customer! :) Welcome, Gavin!... read more 03/03/2005 (11:31 am)
OO in T2D Script is Ready Consider this a yes :) We want OO!... read more 03/03/2005 (9:06 am)
SetDebugOn(); Yes, it's important someone ask these questions, so that when the next guy comes along and (hopefull... read more 03/03/2005 (8:03 am)
Question about Global Variables Thanks for the mini-tutorial Melv! You are truly a god among men. :)... read more 03/03/2005 (7:22 am)
Question about Global Variables I've also been looking for mroe information about SimSets/SimGroups, and after scouring the document... read more 03/03/2005 (6:41 am)
Missle Command clone Updated status and screenshots.. Thanks for the suggestion, Drew :)... read more 03/03/2005 (6:18 am)
Docs T2D only users? I could have sworn there was scripting docs available for the non-TGE T2D developers..... read more 03/02/2005 (4:37 pm)
Docs T2D only users? Official scripting documentation: [url]http://www.garagegames.com/docs/torque/general/pt03.html[/ur... read more 03/02/2005 (3:15 pm)