Corey Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Missle Command clone | There's a new demo available! This one features the new dual missile sources (two missile trucks, wi... read more | 03/11/2005 (9:11 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | Cool then, thanks for the clarifications on that, Stephen! Not that I know the first thing about *ni... read more | 03/10/2005 (10:58 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | My order is reporting 1-2 weeks shipping time, and of course I went with the two day shipping, hehe.... read more | 03/10/2005 (10:18 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | Got my Mac Mini ordered :) I'll post my impressions once I get it in a few weeks.... read more | 03/10/2005 (9:03 am) |
| Particle Editor documentation? | There is no documentation for the particle editor as of yet. The only eral way to get familiar with ... read more | 03/10/2005 (6:28 am) |
| Missle Command clone | I updated the status up top to reflect all the new features i've put in. I've been focusing on game ... read more | 03/10/2005 (6:22 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | For this very same reason, i've been seriously considering picking up one of those Mac Minis. It'd b... read more | 03/10/2005 (4:35 am) |
| (Theory)Enemy AI | Another way you to go about raycasting would be to use the pickLine function. Worth looking into :)... read more | 03/10/2005 (4:31 am) |
| Missle Command clone | @Randy It's funny you should mention this, as I was considering options for a timed building fire d... read more | 03/09/2005 (12:00 pm) |
| Long time TGE owner | Yea, i'm pretty much in for making free stuff (for now). You have a *ton* more resources (pd non-com... read more | 03/09/2005 (8:20 am) |
| Long time TGE owner | That's my new battle cry. MORE KUNG-FU JESUS! And yes, Priest from Dead Alive in a game. Lets ... read more | 03/09/2005 (7:49 am) |
| Case Sensitive | No, it is not case sensative.... read more | 03/09/2005 (6:15 am) |
| Long time TGE owner | Agreed, Charlie. It's a very supportive environment, for sure. All you have to do is snoop around so... read more | 03/09/2005 (5:49 am) |
| What convinced you to buy T2D? :) | Just want to point out (as if it needs point out) that T2d is certainly capable of larger scale, com... read more | 03/09/2005 (5:01 am) |
| Placing text at a specific location inside the world | Got it written in next to no time. Now that im using imagemaps instead of trying to hax the Gui cont... read more | 03/09/2005 (4:58 am) |
| Long time TGE owner | Haha! Thats rioutously funny and sil- say.. wait a second.. Hmmmm....... read more | 03/09/2005 (4:57 am) |
| What convinced you to buy T2D? :) | I read all of the massive .plan's that Josh and Melv were putting together in the weeks/days leading... read more | 03/09/2005 (4:06 am) |
| Long time TGE owner | Haha, Kung-Fu Jesus.. Reminds me of the martial artist priest from that movie 'Dead Alive', by Pe... read more | 03/09/2005 (4:02 am) |
| Long time TGE owner | Personally, i've always been of the opinion that there aren't enough ninja games..... read more | 03/08/2005 (8:35 pm) |
| Placing text at a specific location inside the world | Case 2 is definately the desired option :) In my experience, the less static your resources the bett... read more | 03/08/2005 (6:24 pm) |
| Placing text at a specific location inside the world | Ok, thanks for the advice. I'll get cracking. :)... read more | 03/08/2005 (5:49 pm) |
| Possible to create colliders without sprites? | I believe you can simply create a datablock with a size definition, no image definition, and a colli... read more | 03/08/2005 (5:18 am) |
| Game on free time | Sent over an email :)... read more | 03/07/2005 (7:19 pm) |
| Missle Command clone | Yes, the linked file does not contain the .cs files.. I'll look for you on IRC sometime soon (i'm ne... read more | 03/07/2005 (5:58 pm) |
| Missle Command clone | Updated demo added! Any feedback, bug reports, suggestions, etc, are [b]greatly[/b] appreciated, and... read more | 03/07/2005 (3:59 pm) |
| Any decent reading material? | As far as the IDE question goes, I use UltraEdit, with the add-on TorqueScript syntax file, which al... read more | 03/07/2005 (8:41 am) |
| Missle Command clone | Ok, i've fixed the bugs mentioned, and i've put in some optimization work. The game should use less ... read more | 03/07/2005 (8:01 am) |
| Upx T2d.exe | Excellent! I'm going to update the Pyrotechnics archives now. Thanks Melv!! ps: This should be p... read more | 03/06/2005 (10:55 am) |
| Weird SimSet problem... | Is %type a string, or an integer? If its a string, you must make comparisons using $= rather than ==... read more | 03/06/2005 (10:51 am) |
| Missle Command clone | Ok, guys, I have a source + debug version put together. [b] PLEASE PLEASE PLEASE do not distribut... read more | 03/06/2005 (10:48 am) |
| Missle Command clone | Totally understandable Melv. I haven't put very much effort into optimizing my program yet, so I rea... read more | 03/06/2005 (10:07 am) |
| Missle Command clone | @Robert The behaviour you are describing is similar to the behavior I sometimes get when I alt+tab ... read more | 03/06/2005 (9:10 am) |
| Missle Command clone | I don't want to be quick to blame T2D, but I can't think of anything i'm doing that would cause prob... read more | 03/06/2005 (8:44 am) |
| Missle Command clone | @Robert Do you mean Direct3D? Or am I missing a DirectX option on my configuration? I tried Direc... read more | 03/06/2005 (8:33 am) |
| Missle Command clone | *Note: If anyone would like to help me with packaging Mac and Linux versions, do contact me!... read more | 03/05/2005 (8:38 pm) |
| Missle Command clone | New name for the project is Pyrotechnics. Demo available! New screenshots added.. info updated..... read more | 03/05/2005 (8:14 pm) |
| Cloudburst - Preview video | *Awesome* video. Can't wait to give this demo a whirl, myself :)... read more | 03/05/2005 (5:27 am) |
| "Non POT bitmap loaded" ? | *edit: All hail Melv, master of the forums!... read more | 03/04/2005 (7:46 am) |
| Rotation based on mouse movement (not location) | You could use the mouseMove callback to store and check previous mouse position and adjust the rotat... read more | 03/04/2005 (6:51 am) |
| "Non POT bitmap loaded" ? | Usually, this message means that the engine has loaded a Non-Power of Two image into memory. Graphic... read more | 03/04/2005 (6:41 am) |
| Thank you | *sniff* That was so... poignant! Seriously though, superb job you guys have done. Theres a bright... read more | 03/03/2005 (3:00 pm) |
| Unofficial Torque 2D F.A.Q. | Very good idea for a resource. I already have it bookmarked so that I can point people to it for as... read more | 03/03/2005 (11:40 am) |
| A quick hello | Huzzah! Another convert- er.. customer! :) Welcome, Gavin!... read more | 03/03/2005 (11:31 am) |
| OO in T2D Script is Ready | Consider this a yes :) We want OO!... read more | 03/03/2005 (9:06 am) |
| SetDebugOn(); | Yes, it's important someone ask these questions, so that when the next guy comes along and (hopefull... read more | 03/03/2005 (8:03 am) |
| Question about Global Variables | Thanks for the mini-tutorial Melv! You are truly a god among men. :)... read more | 03/03/2005 (7:22 am) |
| Question about Global Variables | I've also been looking for mroe information about SimSets/SimGroups, and after scouring the document... read more | 03/03/2005 (6:41 am) |
| Missle Command clone | Updated status and screenshots.. Thanks for the suggestion, Drew :)... read more | 03/03/2005 (6:18 am) |
| Docs T2D only users? | I could have sworn there was scripting docs available for the non-TGE T2D developers..... read more | 03/02/2005 (4:37 pm) |
| Docs T2D only users? | Official scripting documentation: [url]http://www.garagegames.com/docs/torque/general/pt03.html[/ur... read more | 03/02/2005 (3:15 pm) |