Game Development Community

Corey Martin's Forum Posts

Thread Post Date Posted
Killer Bee Software Announces Galacticards This is exciting news! I love strategy/war games, both electronic and card & board, and i'll *defina... read more 08/26/2005 (4:46 am)
Best T2d Ide? The fabulous TorqueDev is a full-featured, plug-in enabled, *free* TorqueScript IDE written by our v... read more 08/26/2005 (4:44 am)
Pixel collision detection You should look into an established fighting game engine such as MUGEN to get an idea of how other g... read more 07/27/2005 (7:04 pm)
Potential new resource : help me help you This would be a great guide, and i'd definately find it very useful.... read more 07/27/2005 (7:00 pm)
T2D update? @Lennart I was kind of hinting at something resembling your list in my post, but you layed it out... read more 07/21/2005 (12:04 pm)
T2D update? I must admit that I have been, and still am, a rabid supporter of T2D, but I must say I agree in som... read more 07/21/2005 (6:42 am)
Random Dungeon Generator Not as of yet (priorities of time have recently shifted), though it was made with the intention of p... read more 06/01/2005 (7:06 pm)
Whatever happened to the T2d Community Project idea? I'd be interested in helping out, should someone take the reins and bring it forward.... read more 05/17/2005 (1:28 pm)
T2D Tutorial C++ Creating a Custom Object This resource seems to be broken after the site facelift. :(... read more 05/10/2005 (7:00 pm)
How many of you use a tablet for artwork? I'm using a Aiptek Hyper Pen 1200U, 12x9... read more 05/07/2005 (6:03 am)
Random Dungeon Generator [image]http://tasha.usedbarcode.net/~stoney/RandomDungeon/RandomDungeon-3.jpg[/image] Here's the ... read more 05/05/2005 (5:39 am)
Random Dungeon Generator @Ken Sounds cool! I'd love to hear more about it. The idea of randomly generating a game experience... read more 05/04/2005 (9:45 am)
Random Dungeon Generator I've added some additional toggles for newly implemented settings. For one, you can specify maximum ... read more 05/04/2005 (9:42 am)
Random Dungeon Generator I've added some additional toggles for newly implemented settings. For one, you can specify maximum ... read more 05/04/2005 (8:54 am)
Congrats Matt! Congrats Matthew! Can't think of anyone who deserves this more.... read more 04/30/2005 (7:12 pm)
Snapshot: RTS/Strategy Game Buildings by Canon @John Being presented as 3d models inside of TGE, this still doesn't really qualify as a Torque 2D ... read more 04/21/2005 (1:48 pm)
Snapshot: RTS/Strategy Game Buildings by Canon Those are nice and all, but, they have nothing what-so-ever to do with Torque 2d. I'm sure everyone ... read more 04/21/2005 (1:46 pm)
T2D updates coming soon In 7 days this thread will be a month old. :) *gets ready for a thread birthday party*... read more 04/19/2005 (6:18 pm)
T2D updates coming soon @Nic I think maybe your smug and aggressive manner has a way of 'inciting' people. @Smaug, Rober... read more 04/12/2005 (3:31 pm)
Game In a Day Seriously considering participating this time. It'd be really cool to see a strong Torque 2d showing... read more 04/01/2005 (12:29 pm)
T2D updates coming soon Have a great time on the cruise, Josh! One of the amazing things about T2d is that, even with the FI... read more 03/31/2005 (3:59 pm)
Show your progress :) @John Looks great, John! I love the vector 3d style. Reminds me of Silpheed.. *swoon* @King Bob ... read more 03/30/2005 (1:21 pm)
GG is under appreciated Yes, I agree that it isn't a big suprise. I remember my original Gameboy, and how I played Tetris on... read more 03/30/2005 (1:15 pm)
GG is under appreciated Just to chime in about Lumines.. @Jonathan Actually, the launch of PSP saw titles covering a gre... read more 03/30/2005 (8:14 am)
Speed reduction The function you're looking for is setConstantForce, I believe..... read more 03/28/2005 (7:12 pm)
How does video memory work exactly? Yea, i'd like a working replica of the original Batmobile. Also, I'd like to give all penguins oppos... read more 03/28/2005 (7:24 am)
T2D updates coming soon Man, i'm squirming in my seat at the thought of Torque 2D being better than it already is. Im PSYCHE... read more 03/26/2005 (5:47 pm)
Show your progress :) Wow, what a buzz! It's simply amazing to be involved with this community. Buying T2d doesn't simply ... read more 03/24/2005 (4:31 am)
Non Garage Games T2D info? [i]Does anyone have any links to non-GG reviews, Demos, or tutorials.[/i] Torque 2D has only been o... read more 03/23/2005 (11:02 am)
Show your progress :) @Terry That's really cool. It's wonderful and exciting to see T2d being used for such good ends. D... read more 03/23/2005 (10:38 am)
Project Reaver Haha, I played Planetside for a while, so I instantly recognized the music :)... read more 03/22/2005 (7:38 pm)
Show your progress :) [image]http://tasha.usedbarcode.net/~stoney/322.jpg[/image] Experimenting with katamari damacy ty... read more 03/22/2005 (7:32 pm)
Time control Checking the state of the game before schedules wouldn't be so bad if it were organized well. For in... read more 03/21/2005 (4:23 am)
Whoa... overwhelmed It should be pointed out that T2D is a development [i]platform[/i], and not an SDK. That being said,... read more 03/20/2005 (4:34 pm)
Timescale troubles There is an issue with the physics timing differeing between different CPU's (which has already been... read more 03/20/2005 (3:48 pm)
Whoa... overwhelmed [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27061]You might find this thread usef... read more 03/20/2005 (3:12 pm)
Time control I'd be interested in hearing this too.. If $timeScale affects both physics and schedules, it'd be pr... read more 03/20/2005 (10:19 am)
Creating a link point at the point of collision? Woot! Thanks muchly, Melv! I'm sure this will be a lot faster than doing it from script :)... read more 03/20/2005 (9:09 am)
Text display class This looks great.. looking forward to the resource!... read more 03/20/2005 (5:20 am)
T2D Quick Reference Very well done! This is an [b]excellent[/b] resource!... read more 03/19/2005 (4:24 pm)
Creating a link point at the point of collision? I'll check into that post and see if I can glean some insight. Although, i'm not even using link poi... read more 03/17/2005 (5:38 am)
Creating a link point at the point of collision? Sorry to keep bringing this one up, but i'm simply not yielding proper results from getLocalPoint. h... read more 03/17/2005 (4:37 am)
Creating a link point at the point of collision? ------- edit: checking for accuracy, first... read more 03/16/2005 (6:41 am)
Got Juggling Working! Three 'woot's for Chunky! Looking great. That old code will be replaced in no time :)... read more 03/16/2005 (4:58 am)
Creating a link point at the point of collision? Thanks much for the reply! This helps a lot with pointing me in the right direction. My next prob... read more 03/16/2005 (4:53 am)
Argh, the evil pdf format I concur with Robert.. PDF is a pretty great format. Plus, typing out your code is going to help you... read more 03/13/2005 (6:02 am)
Missle Command clone The Mac build of the latest (1.40) release of Pyrotechnics is now available! Link is up top. A big t... read more 03/11/2005 (8:05 pm)
Missle Command clone Unfortunately, I don't have a Mac version available, but only because I don't have access to a Mac. ... read more 03/11/2005 (6:58 pm)
How Do I Compile a T2D Mac Binary from a Windows PC? @David Thanks for the advice! I agree about the Mac Mini being targeted at the 'mac curious'. It wa... read more 03/11/2005 (3:10 pm)
Missle Command clone The Linuxy build of the latest (1.40) release of Pyrotechnics is now available! Check the top post f... read more 03/11/2005 (3:07 pm)