Corey Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Killer Bee Software Announces Galacticards | This is exciting news! I love strategy/war games, both electronic and card & board, and i'll *defina... read more | 08/26/2005 (4:46 am) |
| Best T2d Ide? | The fabulous TorqueDev is a full-featured, plug-in enabled, *free* TorqueScript IDE written by our v... read more | 08/26/2005 (4:44 am) |
| Pixel collision detection | You should look into an established fighting game engine such as MUGEN to get an idea of how other g... read more | 07/27/2005 (7:04 pm) |
| Potential new resource : help me help you | This would be a great guide, and i'd definately find it very useful.... read more | 07/27/2005 (7:00 pm) |
| T2D update? | @Lennart I was kind of hinting at something resembling your list in my post, but you layed it out... read more | 07/21/2005 (12:04 pm) |
| T2D update? | I must admit that I have been, and still am, a rabid supporter of T2D, but I must say I agree in som... read more | 07/21/2005 (6:42 am) |
| Random Dungeon Generator | Not as of yet (priorities of time have recently shifted), though it was made with the intention of p... read more | 06/01/2005 (7:06 pm) |
| Whatever happened to the T2d Community Project idea? | I'd be interested in helping out, should someone take the reins and bring it forward.... read more | 05/17/2005 (1:28 pm) |
| T2D Tutorial C++ Creating a Custom Object | This resource seems to be broken after the site facelift. :(... read more | 05/10/2005 (7:00 pm) |
| How many of you use a tablet for artwork? | I'm using a Aiptek Hyper Pen 1200U, 12x9... read more | 05/07/2005 (6:03 am) |
| Random Dungeon Generator | [image]http://tasha.usedbarcode.net/~stoney/RandomDungeon/RandomDungeon-3.jpg[/image] Here's the ... read more | 05/05/2005 (5:39 am) |
| Random Dungeon Generator | @Ken Sounds cool! I'd love to hear more about it. The idea of randomly generating a game experience... read more | 05/04/2005 (9:45 am) |
| Random Dungeon Generator | I've added some additional toggles for newly implemented settings. For one, you can specify maximum ... read more | 05/04/2005 (9:42 am) |
| Random Dungeon Generator | I've added some additional toggles for newly implemented settings. For one, you can specify maximum ... read more | 05/04/2005 (8:54 am) |
| Congrats Matt! | Congrats Matthew! Can't think of anyone who deserves this more.... read more | 04/30/2005 (7:12 pm) |
| Snapshot: RTS/Strategy Game Buildings by Canon | @John Being presented as 3d models inside of TGE, this still doesn't really qualify as a Torque 2D ... read more | 04/21/2005 (1:48 pm) |
| Snapshot: RTS/Strategy Game Buildings by Canon | Those are nice and all, but, they have nothing what-so-ever to do with Torque 2d. I'm sure everyone ... read more | 04/21/2005 (1:46 pm) |
| T2D updates coming soon | In 7 days this thread will be a month old. :) *gets ready for a thread birthday party*... read more | 04/19/2005 (6:18 pm) |
| T2D updates coming soon | @Nic I think maybe your smug and aggressive manner has a way of 'inciting' people. @Smaug, Rober... read more | 04/12/2005 (3:31 pm) |
| Game In a Day | Seriously considering participating this time. It'd be really cool to see a strong Torque 2d showing... read more | 04/01/2005 (12:29 pm) |
| T2D updates coming soon | Have a great time on the cruise, Josh! One of the amazing things about T2d is that, even with the FI... read more | 03/31/2005 (3:59 pm) |
| Show your progress :) | @John Looks great, John! I love the vector 3d style. Reminds me of Silpheed.. *swoon* @King Bob ... read more | 03/30/2005 (1:21 pm) |
| GG is under appreciated | Yes, I agree that it isn't a big suprise. I remember my original Gameboy, and how I played Tetris on... read more | 03/30/2005 (1:15 pm) |
| GG is under appreciated | Just to chime in about Lumines.. @Jonathan Actually, the launch of PSP saw titles covering a gre... read more | 03/30/2005 (8:14 am) |
| Speed reduction | The function you're looking for is setConstantForce, I believe..... read more | 03/28/2005 (7:12 pm) |
| How does video memory work exactly? | Yea, i'd like a working replica of the original Batmobile. Also, I'd like to give all penguins oppos... read more | 03/28/2005 (7:24 am) |
| T2D updates coming soon | Man, i'm squirming in my seat at the thought of Torque 2D being better than it already is. Im PSYCHE... read more | 03/26/2005 (5:47 pm) |
| Show your progress :) | Wow, what a buzz! It's simply amazing to be involved with this community. Buying T2d doesn't simply ... read more | 03/24/2005 (4:31 am) |
| Non Garage Games T2D info? | [i]Does anyone have any links to non-GG reviews, Demos, or tutorials.[/i] Torque 2D has only been o... read more | 03/23/2005 (11:02 am) |
| Show your progress :) | @Terry That's really cool. It's wonderful and exciting to see T2d being used for such good ends. D... read more | 03/23/2005 (10:38 am) |
| Project Reaver | Haha, I played Planetside for a while, so I instantly recognized the music :)... read more | 03/22/2005 (7:38 pm) |
| Show your progress :) | [image]http://tasha.usedbarcode.net/~stoney/322.jpg[/image] Experimenting with katamari damacy ty... read more | 03/22/2005 (7:32 pm) |
| Time control | Checking the state of the game before schedules wouldn't be so bad if it were organized well. For in... read more | 03/21/2005 (4:23 am) |
| Whoa... overwhelmed | It should be pointed out that T2D is a development [i]platform[/i], and not an SDK. That being said,... read more | 03/20/2005 (4:34 pm) |
| Timescale troubles | There is an issue with the physics timing differeing between different CPU's (which has already been... read more | 03/20/2005 (3:48 pm) |
| Whoa... overwhelmed | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27061]You might find this thread usef... read more | 03/20/2005 (3:12 pm) |
| Time control | I'd be interested in hearing this too.. If $timeScale affects both physics and schedules, it'd be pr... read more | 03/20/2005 (10:19 am) |
| Creating a link point at the point of collision? | Woot! Thanks muchly, Melv! I'm sure this will be a lot faster than doing it from script :)... read more | 03/20/2005 (9:09 am) |
| Text display class | This looks great.. looking forward to the resource!... read more | 03/20/2005 (5:20 am) |
| T2D Quick Reference | Very well done! This is an [b]excellent[/b] resource!... read more | 03/19/2005 (4:24 pm) |
| Creating a link point at the point of collision? | I'll check into that post and see if I can glean some insight. Although, i'm not even using link poi... read more | 03/17/2005 (5:38 am) |
| Creating a link point at the point of collision? | Sorry to keep bringing this one up, but i'm simply not yielding proper results from getLocalPoint. h... read more | 03/17/2005 (4:37 am) |
| Creating a link point at the point of collision? | ------- edit: checking for accuracy, first... read more | 03/16/2005 (6:41 am) |
| Got Juggling Working! | Three 'woot's for Chunky! Looking great. That old code will be replaced in no time :)... read more | 03/16/2005 (4:58 am) |
| Creating a link point at the point of collision? | Thanks much for the reply! This helps a lot with pointing me in the right direction. My next prob... read more | 03/16/2005 (4:53 am) |
| Argh, the evil pdf format | I concur with Robert.. PDF is a pretty great format. Plus, typing out your code is going to help you... read more | 03/13/2005 (6:02 am) |
| Missle Command clone | The Mac build of the latest (1.40) release of Pyrotechnics is now available! Link is up top. A big t... read more | 03/11/2005 (8:05 pm) |
| Missle Command clone | Unfortunately, I don't have a Mac version available, but only because I don't have access to a Mac. ... read more | 03/11/2005 (6:58 pm) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | @David Thanks for the advice! I agree about the Mac Mini being targeted at the 'mac curious'. It wa... read more | 03/11/2005 (3:10 pm) |
| Missle Command clone | The Linuxy build of the latest (1.40) release of Pyrotechnics is now available! Check the top post f... read more | 03/11/2005 (3:07 pm) |