Nate "Nateholio" Watson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trailer implementation | Well I have no idea how to implement it, I was just wondering if Torque supported it.... read more | 02/08/2003 (1:53 pm) |
| Trailer implementation | A rigid trailer would make an interesting but unwanted sight driving around a game world.... read more | 02/08/2003 (1:42 pm) |
| "Average" polygon count | If you use combined forces properly in Battletech, you can send a star (a lance for all those dirty ... read more | 02/06/2003 (12:01 pm) |
| "Average" polygon count | Thanks, I wouldnt have thought of doing those things you said to do. I'll do that and see how many p... read more | 02/06/2003 (6:19 am) |
| "Average" polygon count | I noticed those extra boxes and took them out and also started deleting hidden faces. This is my fir... read more | 02/05/2003 (8:34 pm) |
| "Average" polygon count | If you mean computers, just the everyday average user (i.e. myself).... P700 ATI All in Wonder SB... read more | 02/05/2003 (7:07 pm) |
| "Average" polygon count | Thanks for the XP info... read more | 02/05/2003 (4:52 pm) |
| "Average" polygon count | Ok, I've posted two wireframes. Also, does anyone know how to host files on a home comp. using Win X... read more | 02/05/2003 (4:21 pm) |
| "Average" polygon count | So is this too detailed or am I just doing a crappy job of modeling? [url]http://cauldronborne.trip... read more | 02/05/2003 (3:54 pm) |
| Anyone remove all multiplayer & server code? | 54 cycles....nice!... read more | 02/05/2003 (8:26 am) |
| Anyone remove all multiplayer & server code? | Sounds like military thinking to me...."don't try to improve something, just hide the ugly parts". Q... read more | 02/03/2003 (3:18 pm) |
| An endagered breed | Wow, all the negative feelings about game programmers is really surprising. In both HS and now my jo... read more | 02/03/2003 (10:57 am) |
| Snapshot Gallery | Yes, why? What I submitted was a smaller version (640x960) that was a little blurry (JPEG) and not a... read more | 02/02/2003 (5:55 pm) |
| Snapshot Gallery | Looks like your pic is up :D... read more | 02/01/2003 (2:02 pm) |
| Space Shuttle Colombia Lost | Word... read more | 02/01/2003 (1:58 pm) |
| Models with interiors | Good thing I put that offer out for a programmer as I have no clue where to start... read more | 02/01/2003 (1:40 pm) |
| Models with interiors | Oooooo boy....... read more | 02/01/2003 (1:30 pm) |
| Models with interiors | Grrr.....I need to have a fully functional model while being able to move inside it... read more | 02/01/2003 (1:27 pm) |
| Snapshot Gallery | Thats great, your Roach character is the best lol. I also like the crayon looking skybox on your sna... read more | 02/01/2003 (1:03 pm) |
| Space Shuttle Colombia Lost | Speaking with experience with the shuttle, I do believe exposure makes you more sensitive to a trage... read more | 02/01/2003 (12:51 pm) |
| Snapshot Gallery | Oh what a boost to my self esteem knowing I havent been rejected, lol. So Eric, are ya going to send... read more | 02/01/2003 (12:47 pm) |
| Snapshot Gallery | Mine's still there... read more | 02/01/2003 (12:44 pm) |
| Snapshot Gallery | I know thats over the size limit and its also a GIF....... read more | 02/01/2003 (12:26 pm) |
| Snapshot Gallery | I don't mean to sound like a jerk, come on, its a nice pic, but it gets old after a couple of hours!... read more | 02/01/2003 (12:03 pm) |
| Space Shuttle Colombia Lost | Car accidents are usually due to stupid people doing stupid things, let the idiots weed themselves o... read more | 02/01/2003 (11:38 am) |
| Space Shuttle Colombia Lost | I saw the Challenger explode in person, although its sad, I dont feel as much shock about the Columb... read more | 02/01/2003 (10:47 am) |
| Problem with Melv's Water code | Oooooooo, nice code to get that kind of water.....I think I'll download it and ATTEMPT to get it wor... read more | 01/31/2003 (7:57 pm) |
| Software and data rights | Grrrrr....I was looking at http://www.garagegames.com/docs/torque.sdk/intro/eula.html Thanks for th... read more | 01/31/2003 (6:33 pm) |
| Silly DB limits | Um, if you know C++ and can figure out how to mod the engine, can't you do it yourself?? Or is that ... read more | 01/31/2003 (5:47 pm) |
| Please Help | If ya say so in C - I have no idea what the hayhooha that C code means.... read more | 01/30/2003 (12:09 pm) |
| Please Help | If thats the case, then why would a program that runs fine with one video card stop working with ano... read more | 01/29/2003 (1:39 pm) |
| Math problem | Just wondering if that code snippet helped any.... read more | 01/28/2003 (3:26 pm) |
| Please Help | The exe was almost certainly compiled from a C++ program. The RW guys would probably have some ideas... read more | 01/28/2003 (3:08 pm) |
| Please Help | Access Violation, all those nice hexadecimal numbers, and the register abbrevitatios (i.e. EAX, SS, ... read more | 01/28/2003 (3:03 pm) |
| Please Help | It would be nice if an instruction mnemonic/op code was in the error file.... read more | 01/28/2003 (2:52 pm) |
| Please Help | Hmmmmm.....thats really odd from an assembly standpoint. I can't be of much help if its not an issue... read more | 01/28/2003 (2:36 pm) |
| Please Help | A little assembly jargon here.... It looks like RW is trying to access data or code thats either a h... read more | 01/28/2003 (2:28 pm) |
| Math problem | Here is some code I took from an engine I was trying to make in QB, it should work with a port to C+... read more | 01/28/2003 (2:09 pm) |
| ISO Start Up Advice | Would you also recommend snooping around in the scripting files for someone who has assembly (8080, ... read more | 01/28/2003 (12:16 pm) |
| Torque - good enough in 2004+? | I think you'll enjoy the Service, I'm in the Air Force and I've enjoyed it so far (but I would chang... read more | 01/26/2003 (1:12 pm) |
| light_pulse in Hammer | Ahh, thanks a lot, its better than I was expecting.... read more | 01/26/2003 (11:31 am) |
| Eye Candy vs. Storyline & Gameplay | While I agree with the rest of my team that graphics are important, especially in a simulation MMORP... read more | 01/25/2003 (7:54 am) |
| Torque and huge buildings | Nice work, did you make it in Hammer or 3DS Max?... read more | 01/24/2003 (10:56 am) |
| Torque and huge buildings | Hmmm, I might have to break the structure up and assemble it in-game - another building I was workin... read more | 01/23/2003 (11:50 am) |
| Eye Candy vs. Storyline & Gameplay | Oh man, those platforms had some good games. I still remember sitting around all night playing my ol... read more | 01/22/2003 (4:53 pm) |
| yes I bought the SDK | I'll admit I downloaded C++ to compile Torque, heck I couldnt use C++ to make something from scratch... read more | 01/22/2003 (4:48 pm) |
| yes I bought the SDK | I was unfortunate enough to get the copy on my laptop via a 28.8 download while sitting in an alert ... read more | 01/22/2003 (4:40 pm) |
| reality check | I'm not sure whether you're being sarcastic or not.......but what I meant was Microsoft makes great ... read more | 01/22/2003 (4:27 pm) |
| reality check | I think it comes down ultimately on how comfortable the customer feels with your company. For exampl... read more | 01/22/2003 (4:18 pm) |
| Map2dif build stops at linker with 1 error in VC++ | Ahhhh, thanks a lot. It compiled without any problems. You da man....... read more | 01/21/2003 (6:55 pm) |