Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Wrong mission loads when joining server over internet... Probably not your problem, but when I was testing connections quite a while back, I kept connecting ... read more 03/14/2008 (7:05 am)
Super Mario 64 Camera Take the Advanced Camera resources and extend them to provide what you are looking for. It is not a ... read more 03/14/2008 (7:03 am)
Mission Editor for multiplayer mode I believe it will take quite a bit of code refactoring to get it to work in a similar fashion as Sau... read more 03/14/2008 (7:01 am)
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf DTS's support animation, so that is the direction you want to go.... read more 03/14/2008 (6:57 am)
Lighting The lighting kit is included in TGE 1.5 and TGEA now.... read more 03/14/2008 (6:53 am)
Special effects Most of the time, for games like FEAR and the like, this is done through a full-screen shader. TGEA ... read more 03/14/2008 (6:51 am)
Distorted Curves Constructor isn't an animation modeling package on the level of what you are talking about. Using Ma... read more 03/13/2008 (1:26 pm)
Sky and terrain If you replace the sky does it stop? I seem to recall people having difficulties when trying to remo... read more 03/13/2008 (10:54 am)
Nothing, delete this account. Did you delete them from your hard drive?... read more 03/13/2008 (10:52 am)
Distorted Curves I'm a bit lost on terminology (not the first time). Could you explain distorted curves? Construct... read more 03/13/2008 (10:39 am)
Sky and terrain You will still need both since torque works on a client/server model regardless of whether it is sin... read more 03/13/2008 (9:39 am)
Service Unavailable - Fail to connect I just sent you and e-mail, Tetraweb.... read more 03/13/2008 (7:03 am)
Install VisualStudio 2005 or 2008? I haven't tested it with the DX March SDK that was released. But, as I said, November is working fin... read more 03/13/2008 (6:56 am)
Engine Shopping You could do it your stat/etc systems in Torquescript if you wanted, or delve into the engine source... read more 03/12/2008 (10:50 am)
Using an anmiated .gif as the background image? I don't believe so. You could probably use a Theora video, though.... read more 03/12/2008 (9:11 am)
Tgb Video It works directly in TGB. If they were using something like Media Player or Quicktime, then they wou... read more 03/12/2008 (8:03 am)
Put a object in the game You should probably use the Max exporter rather than going through some complex import/export scenar... read more 03/12/2008 (7:50 am)
InstantAction Plugin for TG owners? Yes, but it is also for a specific arena of development and developed by a different section of GG t... read more 03/12/2008 (7:40 am)
Starter.fps Help - cannot locate textures Did you look in those locations to see if they are there? They might be in the wrong place if they r... read more 03/11/2008 (12:21 pm)
Unusable with tablet under Mac os 10.5 The Mighty Mouse forced me to buy a $5 USB Microsoft optical scroll mouse from WalMart. Much better ... read more 03/11/2008 (8:20 am)
XNA2.0) No Templates and a few questions Hopefully soon.... read more 03/11/2008 (8:16 am)
Xna 2.0 networking libraries Torque 360 has been available since the 360 has. This is just the latest version of it. MarbleBlast ... read more 03/11/2008 (8:14 am)
Tgb Video You will have to convert them to theora. Look at the Theora resources on TDN.... read more 03/11/2008 (8:05 am)
Bravetree dropped the ball on TT, imo. TT is being released on InstantAction.com here soon.... read more 03/11/2008 (7:51 am)
Latest WinCvs and RealmWars The CVS hasn't been available for years.... read more 03/11/2008 (7:45 am)
RocketMen Lots of money and a Sony devkit right now. Plus expensive licensing from Sony. Also, there is not... read more 03/11/2008 (7:40 am)
Torque for iPhone... is it possible? It would probably take some considerable platform coding to get to work within the memory footprint ... read more 03/11/2008 (7:38 am)
PS2/3 Yup. :) Shhhhh...... read more 03/11/2008 (7:33 am)
All I can import are blank, white GFX. OptiPNG rocks my socks off.... read more 03/11/2008 (7:25 am)
TGB - Which version should I buy? There a number of Unity and TGEA and other engine discussions on this board. Unity is a very nice... read more 03/11/2008 (7:16 am)
InstantAction Plugin for TG owners? I believe it will be exclusive to IA.... read more 03/11/2008 (6:21 am)
Mission Editor Constructor and Quark are made to [i]create[/i] DIF files, not import them. They are also not intend... read more 03/10/2008 (12:16 pm)
Making A Movie? Nope. I believe it was created by disparate teams using Max, Maya, Lightwave, XSI, and various rende... read more 03/10/2008 (7:30 am)
3rd Person (Resident Evil/Tomb Raider/Tenchu) You will want to implement the Advanced Camera resource for the TR/Tenchu cameras, though you can us... read more 03/10/2008 (7:25 am)
Making A Movie? Blender is free...... read more 03/08/2008 (11:05 am)
All I can import are blank, white GFX. Try running them through [url=http://optipng.sourceforge.net/http://optipng.sourceforge.net/]OptiPNG... read more 03/07/2008 (7:12 am)
Collision detection for Constructor-made interiors in Torque Check the Constructor forums. There is an update that fixes the collision bugs.... read more 03/06/2008 (2:26 pm)
Ive had it I found a bettr engine So much awesomeness!... read more 03/06/2008 (2:25 pm)
ODBC support? I thought that was the one you were using, Ted. Good to see I pointed him in the direction of a work... read more 03/06/2008 (9:43 am)
Clean 1.7.2 build - fullscreen problem Strange. Do you still have the older binary version installed? Do you have anything else under the A... read more 03/06/2008 (8:17 am)
ODBC support? It might not, but a huge amount of the underlying code is the same...and I know others have gotten t... read more 03/06/2008 (7:58 am)
Rigid body Physics status Very cool.... read more 03/06/2008 (7:55 am)
Menu bug Was this from the compiled exe or the standard one that ships with TGEA? If it was compiled, is it t... read more 03/06/2008 (7:53 am)
Clean 1.7.2 build - fullscreen problem Check the preferences in c:\Documents and Settings\\Application Data\GarageGames\Torqu... read more 03/06/2008 (7:20 am)
XCode 3.0 Read down through the resource. There are some fixed that worked to stop crashes like that. I don't ... read more 03/06/2008 (6:35 am)
ODBC support? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9656]This resource is ex... read more 03/06/2008 (6:32 am)
Nothing, delete this account. There are artists using it. I know there are two different exporters and each one has different func... read more 03/06/2008 (6:30 am)
TorqueX Builder: Vista Crashes Here is exactly what I did to test it on a 64b Vista system. I don't know if yours is 64b or not. ... read more 03/05/2008 (7:55 pm)
Recompiling torque 1.5 I'm using the November 2007 one right now.... read more 03/05/2008 (12:52 pm)
Torque 2 Tranparent Development I believe T2 will include TS. I would love a great interface for adding our own scripting language b... read more 03/05/2008 (11:57 am)