David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Video Version of Rainy Day Tutorial | Very, very cool!... read more | 03/21/2008 (10:41 am) |
| Zapped | I second the made of awesome comment!... read more | 03/21/2008 (10:37 am) |
| Constructor can't export cathedral | Can you provide useful information on where it seems to be causing problems on your system? I've exp... read more | 03/21/2008 (10:24 am) |
| How many brushes are too many | Well, if you LOD it and work in your draw-distance (as well as proper zoning inside DIF's), you shou... read more | 03/21/2008 (10:07 am) |
| DSO files? | In engine/core/torqueConfig.h, comment out "#define TORQUE_NO_DSO_GENERATION"... read more | 03/21/2008 (8:54 am) |
| Need clarification about 3ds max and file formats | The Quark exporter for DIF files will not include reference meshes. You can bake meshes into Constru... read more | 03/21/2008 (8:33 am) |
| Quick question | [url=http://www.daz3d.com/i.x/tutorial/tutorial/-/tutorial?id=1264]Poser angle information[/url] mig... read more | 03/21/2008 (8:31 am) |
| Compiling Errors Galore | Make sure you get the older Windows SDK for Server 2003 R2 as well. The newer ones have changed a co... read more | 03/21/2008 (8:22 am) |
| Strange look | Wow. What graphics card do you have? Did you get the driver from the manufacturer's site or WindowsU... read more | 03/21/2008 (8:21 am) |
| What file formats does TGE support? | DTS. There is an exporter for Blender.... read more | 03/21/2008 (8:10 am) |
| Need some reassurance... | This is just my opinion from being around for a little while, not really an official GG stance. ... read more | 03/21/2008 (8:09 am) |
| What to buy? | Did you try to install it and receive an error?... read more | 03/21/2008 (8:06 am) |
| What to buy? | TorqueX 2.0 will work with XNA 2.0. If you do not have Visual Studio installed on your computer, the... read more | 03/21/2008 (7:51 am) |
| What to buy? | Okay, first of all, TorqueX is built on top of XNA. It is just integrated, but built on top of. Beca... read more | 03/21/2008 (7:23 am) |
| Cannot buy RTS starter Kit | You should be good to go. Let me know if it's not working.... read more | 03/19/2008 (10:35 pm) |
| How do you make a profit? | 1) You can if you have a proper pitch document and target the market that the publisher is targeting... read more | 03/19/2008 (10:10 pm) |
| TGEA transparency | You will have to define it in the materials.cs file rather than just an alpha channel.... read more | 03/19/2008 (11:03 am) |
| Mounting player to a platform. | We can't move topics with the current forum setup. I'd recommend looking at [url=http://www.garag... read more | 03/19/2008 (9:04 am) |
| Tge.exe has encountered a problem | Make sure you're not running it from the CD and that your files are not read only. Also make sure th... read more | 03/19/2008 (7:54 am) |
| Transparent Textures for interiors | You can also break DTS windows...... read more | 03/19/2008 (7:31 am) |
| Water disapears | It seems that people were having this with certain cards, though I can't recall exactly. It's been a... read more | 03/19/2008 (7:24 am) |
| Buying the use of old licensed(?) music | Check the equivalent of ASCAP and BMI (I think it was BMI...it's been a while) in Australia. You wil... read more | 03/19/2008 (7:23 am) |
| Textures in multiple folders | Write a perl (or whatever your favorite scripting language is) script that first parses your mission... read more | 03/19/2008 (7:19 am) |
| Question about sharing TGEA with team. (please check) | It would be a commercial license, which grants you a seat for a single programmer. The indie license... read more | 03/19/2008 (7:16 am) |
| Darker Player Shadows in TGEA | I'd recommend the TGEA forums as there may be more developers who have been working on the shadow co... read more | 03/19/2008 (7:04 am) |
| TGEA on Mac, will we ever see it? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14177]Matt Fairfax's Blo... read more | 03/18/2008 (7:49 am) |
| Problems compiling TGB 1.7.2 | Try using the older Platform SDK. I compiled it with 2008 (express because that's what's on this com... read more | 03/18/2008 (7:12 am) |
| Service Unavailable - Fail to connect | E-mail sent to Scott and Eric.... read more | 03/18/2008 (7:05 am) |
| Service Unavailable - Fail to connect | @Brian and Kerry Just sent you e-mail.... read more | 03/18/2008 (6:56 am) |
| Question from a beginner | Try taking out the spaces in the filename.... read more | 03/17/2008 (2:06 pm) |
| Dreamweaver .cs files? | While the syntax highlighting would be borked, there's nothing that says that Dreamweaver can't edit... read more | 03/17/2008 (8:52 am) |
| Mac version of constructor not working | Make sure you try the new exporter and check the topics about missing faces to see if you are runnin... read more | 03/17/2008 (8:42 am) |
| TorqueX 2.0 - TXB 'Invalid Key | I'm checking on it.... read more | 03/17/2008 (8:27 am) |
| Mission Editor | I believe you need to click on the object itself and not the label to select it. At least that's wha... read more | 03/17/2008 (8:23 am) |
| Nothing, delete this account. | Joseph, you are a God in terms of support!... read more | 03/17/2008 (6:36 am) |
| Portals, mirrors, and more | I created a hotel with 5000 rooms (as a test), each with a mirror in the bathroom. . . . I won't... read more | 03/15/2008 (9:36 pm) |
| New constructor wish list | Curves would be totally awesome!... read more | 03/15/2008 (9:35 pm) |
| Mac version of constructor not working | 1. Go to the Constructor forums and download that latest version which solves a number of Mac issues... read more | 03/15/2008 (9:31 pm) |
| Portals, mirrors, and more | Place the mirror entity into the face you want reflective. I have a mirror .map and .csx sitting aro... read more | 03/14/2008 (6:37 pm) |
| Transparent Textures for interiors | You will have to add it yourself with the resource. I do not know if it has been updated for 1.5, th... read more | 03/14/2008 (10:32 am) |
| Torque X 2.0 | I believe the installer is still configured to require C# Express. They are working on another insta... read more | 03/14/2008 (10:06 am) |
| Transparent Textures for interiors | You will have to make the changes from the transparent interior resource. You will also have to desi... read more | 03/14/2008 (9:53 am) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | I've never tried it as a single one. I find it more logical to organize my objects and animations ac... read more | 03/14/2008 (8:07 am) |
| Forum search kinda blows | You can change your hosts file as well.... read more | 03/14/2008 (7:43 am) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | I usually model that way. For example, once I added the polysoup resource, I still created the build... read more | 03/14/2008 (7:42 am) |
| Rotating to a target | Do you have access to some of the forum areas now?... read more | 03/14/2008 (7:40 am) |
| Malformed Brushes? | Vertex editing has oft been a problem with brush-based editors.... read more | 03/14/2008 (7:34 am) |
| Need help making an interior without leaks. | Are they structural or detail brushes?... read more | 03/14/2008 (7:33 am) |