Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
C# or C If you're going to be using TGB, then the best course of action would be to learn TorqueScript, whic... read more 03/30/2008 (11:23 am)
Compiling Errors Galore There is nothing Visual Studio or DirectX or Windows Platform SDK related in your Add/Remove Program... read more 03/28/2008 (7:16 pm)
Verticles Convert You just export it.... read more 03/28/2008 (3:06 pm)
TGB - Cell Images Disappointing, but not surprising. I've had sketchy compatibility with a number of applications with... read more 03/28/2008 (2:58 pm)
Software Tool : "PD Particles I'm not sure you understand what PD particles is. It is a paint program that allows you to use diffe... read more 03/28/2008 (2:13 pm)
Ode to lost information Great work! Damn, I wish they were still alive, though.... read more 03/28/2008 (2:06 pm)
Adding animated door to export with an interior... It does not support animated shapes on export.... read more 03/28/2008 (1:56 pm)
GuiTextureCanvas in AFXA Pretty cool.... read more 03/28/2008 (1:18 pm)
Torque dif file and BSP I'm not sure about your specific implementation process, but you should be able to access the leaf d... read more 03/28/2008 (1:06 pm)
Voice Commands I believe it would require hooking into a specific sound API and then generating the torquescript bi... read more 03/28/2008 (11:13 am)
TGE Indie Licensing Question Yes, Michael is right. It is per-person, not per machine.... read more 03/28/2008 (11:00 am)
Mounting player to a platform. They delete it and post it in the appropriate place, usually. Hopefully we'll be seeing the new stru... read more 03/28/2008 (8:49 am)
Software Tool : "RTS Starter Kit Yes. 1.4 and 1.5 both ship with the complete C++ sources as well as the torquescript sources for the... read more 03/28/2008 (7:19 am)
Verticles Convert Are there red lines after you modify the vertex? You could be creating bad geometry. Moving vertices... read more 03/27/2008 (6:55 am)
Bullet in Torque: Interior Winding ? Have your project manager at IBM contact me and I'll see what I can do.... read more 03/26/2008 (6:55 am)
Long loads times on clean TGE 1.5.2 Once the lighting is generated for the first time, you should have a .ml (mission lighting) file in ... read more 03/26/2008 (6:54 am)
Bullet in Torque: Interior Winding ? You should post this on the private forums. You will need a SDK license to access the C++ source cod... read more 03/26/2008 (6:37 am)
Level Creation Using DIF That's not an image file. It's a link to a Picassa album. DTS's do use bounding box collision (un... read more 03/25/2008 (4:32 pm)
Level Creation Using DIF BTW, Edward, I like the screens!... read more 03/25/2008 (2:00 pm)
Level Creation Using DIF Not really. If you aren't going to interact with the buildings in any way, then it shouldn't matter ... read more 03/25/2008 (1:31 pm)
I've a problem with a .DIF file @Anthony Most likely something is going wrong with the export. Bring up the console with ~ to see i... read more 03/25/2008 (1:26 pm)
I've a problem with a .DIF file @Future Why not import the DTS in the world builder for placement?... read more 03/25/2008 (1:25 pm)
I've a problem with a .DIF file You can use the DIF's created with Export to DIF in TGEA. You don't have to use the old map2dif_TGEA... read more 03/25/2008 (9:55 am)
Overlord Management Software I haven't had a problem with it. I just haven't had a need for it since I'm more a tinkerer than any... read more 03/25/2008 (9:46 am)
... Very useful!... read more 03/25/2008 (9:32 am)
Overlord Management Software @jydog Don't know. I haven't really looked around or used Overlord much. I hated the organization (... read more 03/25/2008 (9:27 am)
Executing torque by double clicking an associated filetype? I can understand wanting to load individual file types into Torque if it is open (say a drag-and-dro... read more 03/25/2008 (8:51 am)
I've a problem with a .DIF file You need to add the brush in [b]Constructor[/b], not Maya.... read more 03/25/2008 (8:06 am)
Executing torque by double clicking an associated filetype? That makes sense to me. .mis files would make sense in Torque, but that was about all I could think ... read more 03/25/2008 (7:55 am)
I've a problem with a .DIF file You have to have at least one brush to export to a DIF. Create a brush (even a small one to hide ins... read more 03/25/2008 (7:34 am)
TXB 2.0 License for XNA Creators Club Premium member Go to the TorqueX download page on your account [here at GG] and you can download the 2.0 version. ... read more 03/25/2008 (7:31 am)
Tutorial for RPG's (2D) AFAIK, there are no tutorials specifically for RPG's in TGB.... read more 03/25/2008 (7:30 am)
Overlord Management Software Make sure your hosting supports PHP and MySQL. Otherwise, it shouldn't be too difficult to set it up... read more 03/25/2008 (7:03 am)
I've a problem with a .DIF file You may also be running into issues with the Maya .map exporter script creating invalid geometry.... read more 03/24/2008 (8:29 pm)
Content Pack : "Frogames: Dungeon Pack If you define neighborhoods as pre-made elements that ship with the dungeon pack placed together to ... read more 03/24/2008 (2:46 pm)
Content Pack : Character(s) & Vehicle(s) From the Ava Product page: [quote]3dsmax files and .DSQ files for Ava's animations: root, forward, ... read more 03/24/2008 (2:41 pm)
Content Pack : "Environment" Type(s) I thought I answered this a while back. Specifically, I'd like to know about the following: [q... read more 03/24/2008 (2:35 pm)
Executing torque by double clicking an associated filetype? I'm not sure what you're trying to "load" into Torque.... read more 03/24/2008 (1:58 pm)
Software Tool : "RTS Starter Kit Dan covered everything quite nicely. I'll clarify a couple of points as well. [quote](1.) Is this... read more 03/24/2008 (1:53 pm)
Software Tool : TGE 1.4 / 1.5 upgrade : Documentation & Control [quote](*.) Do I get a TDN / Other "private forum" access once I have purchased either v1.4 or v1.5... read more 03/24/2008 (1:36 pm)
Compiling Errors Galore You only need to compile/recompile the engine if you make any changes to the C++ code (for example, ... read more 03/23/2008 (3:03 pm)
Torque dif file and BSP I'm not sure exactly what you are trying to do. Are you trying to figure out a way to manage data in... read more 03/23/2008 (1:39 pm)
Tgea 1.7 & Ode? You would need to integrate ODE or PhysX for that sort of sandbox interaction.... read more 03/23/2008 (1:35 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision Bounding boxes aren't bugs. They can be annoying (why is there an arrow almost piercing my player?) ... read more 03/21/2008 (3:04 pm)
Compiling Errors Galore It may work with TGE 1.4. I was just noting it with TGB 1.7.2 since it wouldn't work with that versi... read more 03/21/2008 (2:55 pm)
Which Terrain? Legacy is basically the terrain system from TGE. Atlas is the first implementation of the ChunkLOD ... read more 03/21/2008 (2:37 pm)
Compiling Errors Galore @Michael Perry In another thread, we discovered that that version of the Windows SDK wasn't working... read more 03/21/2008 (2:18 pm)
3DS Max payment plan... But It is a Limited Liability Corporation. If it's just you, then you can use TurboTax Online to take ca... read more 03/21/2008 (10:58 am)
Constructor can't export cathedral Cool. I tried to help Shon on a problem a little while back with Overlord. Don't know if I'll be abl... read more 03/21/2008 (10:50 am)
3DS Max payment plan... But As long as you start a LLC, you should be able to.... read more 03/21/2008 (10:45 am)