Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Paid Support? Saw your other topic on this, but didn't have time to post. I don't really have time now but I'm avo... read more 04/05/2008 (10:31 am)
Where is all the ai @James Hawn Do you have the models rigged and exported with the required animations for the actions... read more 04/04/2008 (5:13 pm)
Clock - almost working but a little off Glad to see it's working now. BTW, love the clock art!... read more 04/04/2008 (3:01 pm)
Verticles Convert Save a .map and load it into Quark and re-save as Valve220.... read more 04/04/2008 (3:00 pm)
Vertex Manipulation question If you're doing vertex manipulation, I'd suggest a DTS mesh for the fine-grained control (and no red... read more 04/04/2008 (2:58 pm)
Farseer | Torque X | Tgb Pro Very cool. I just did not know if some of the underlying hooks to XNA would speak between Farseer an... read more 04/04/2008 (2:55 pm)
New to 3D Game The educational license?... read more 04/04/2008 (1:46 pm)
Alpha map should be used - Atlas commands don't like it Very, very cool!... read more 04/04/2008 (1:20 pm)
Network constructing I think that would require delving into the client/server code, which is not available for Construct... read more 04/04/2008 (9:06 am)
Torque strengths/weeknesses @Kevin Summers Keep us posted on your project. I'd like to see what you've accomplished.... read more 04/04/2008 (9:04 am)
How to make an exe & cross platform stuff Are the textures in the right place on the machine that you placed it on? That is usually case with ... read more 04/04/2008 (8:51 am)
New To Tgea I would suggest posting on the TGEA forums since there are a lot of developers there. You should als... read more 04/04/2008 (8:49 am)
Map2dif_plus.exe Well, most likely there is a problem with a brush in the map. Has he tried exporting via the regular... read more 04/04/2008 (8:47 am)
Unapproved Resources I'm hoping for a totally new site design around the transparent development model we're working towa... read more 04/04/2008 (8:40 am)
Compiling Errors Galore Look in Program Files and see if you see the Visual Studio directories. Try renaming them and reinst... read more 04/04/2008 (8:25 am)
Mapping Interiors Dif It might be. As I said, I haven't looked at the IAI resource very closely. I'd recommend asking on t... read more 04/04/2008 (8:20 am)
6DoF Game I don't know of any, but you might look at the jetpack resources to see if there is a starting point... read more 04/04/2008 (8:19 am)
Multiple Scene Game I would recommend posting this on the TorqueX forums as you will get much better feedback there. Mod... read more 04/04/2008 (8:18 am)
Split-screen You would have to code it specifically, and managing multiple clients can get hairy. TorqueX has a d... read more 04/04/2008 (8:16 am)
Artist on TorqueScript Behaviors are scripts, but they are designed as self-contained pieces of functionality (ie. the term... read more 04/04/2008 (8:10 am)
Wii Ware I believe developing for TorqueWii is contingent upon the requirements Nintendo puts out about WiiWa... read more 04/04/2008 (7:24 am)
Saying i did not purcahse v. 1.5 Not sure where to post really I'm glad everything worked out for you. Good luck on your future endeavors and keep us posted on the... read more 04/04/2008 (5:09 am)
Game engine crashes bringing in items Also, which engine are you trying to get the content pack into? If you are trying to use Tim Aste's ... read more 04/03/2008 (2:45 pm)
Saying i did not purcahse v. 1.5 Not sure where to post really Very good. The nice thing about that is that it runs as a Visa.... read more 04/03/2008 (1:12 pm)
Unapproved Resources It can take a while because there's a backlog. I try and only approve a couple at a time so that the... read more 04/03/2008 (10:31 am)
Farseer | Torque X | Tgb Pro You should have the 2.0 version of Builder under your downloads. You can definitely create 2D gam... read more 04/03/2008 (10:25 am)
Server supported Your question is extremely general and cannot be answered except in the most general terms: You wil... read more 04/03/2008 (7:15 am)
A simple 3d Vector Question...? You might find [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=48059]this[/url] discu... read more 04/02/2008 (7:48 am)
File directory system NOT working @Patrick No medium sized bucks for you. Only coinage thrown by the unwashed masses. I wish I got... read more 04/02/2008 (6:31 am)
Saying i did not purcahse v. 1.5 Not sure where to post really I contacted you via e-mail. Thanks!... read more 04/02/2008 (6:17 am)
Missing walls.. Yup. Download the patches from the Constructor forums. That'll make your walls magically reappear on... read more 04/01/2008 (3:34 pm)
Saying i did not purcahse v. 1.5 Not sure where to post really Actually right now it is up in the air about whether you have the right to use the code at all, espe... read more 04/01/2008 (3:29 pm)
Saying i did not purcahse v. 1.5 Not sure where to post really @Joseph Johnson Sent you an e-mail with the information of what I found.... read more 04/01/2008 (3:19 pm)
Saying i did not purcahse v. 1.5 Not sure where to post really @Houssen El-Hassan First, get your money back from your friend. Especially if you gave him $1000. T... read more 04/01/2008 (3:15 pm)
Saying i did not purcahse v. 1.5 Not sure where to post really Neither of you have any purchase orders under those accounts. Could you send me the purchase order n... read more 04/01/2008 (3:07 pm)
Adventure Kit installation problems I may be a bit out of the loop, but why are you installing it in the TGE folder? The adventure kit i... read more 04/01/2008 (1:36 pm)
New to 3D Game I've not heard of an infinity license. Where did you find that on our site?... read more 04/01/2008 (12:04 pm)
Confused... They are already part of the engine. You can start the server in dedicated mode by using the -dedica... read more 04/01/2008 (8:49 am)
Confused... You are compiling the engine. The demo is one of several missions. You can change the mission in ... read more 04/01/2008 (8:27 am)
How to build a city in gta Gamespace has two .map exporters, but you have to create your geometry correctly (just like most .ma... read more 04/01/2008 (8:06 am)
Fantasy Dragons pack As always, great work!... read more 04/01/2008 (8:03 am)
Mapping Interiors Dif I haven't looked at the IA resource very closely, though I've monitored the discussion somewhat, but... read more 04/01/2008 (8:02 am)
RTS pack and Regular TGE ? You should be good to go!... read more 04/01/2008 (6:34 am)
File directory system NOT working That's why he gets the medium-sized bucks! Phillip's got mad for looping skizzilz.... read more 03/31/2008 (9:28 am)
Ta Building Pack 1 You can send the map files through map2DIF_TGEA or load them into Constructor to export to DIF's tha... read more 03/31/2008 (9:26 am)
Is it possible? The packs contain assets which can be mixed and matched (though the LOD and textures may be problema... read more 03/31/2008 (9:21 am)
Map23DS Issue. 3DS support will probably not be on the horizon, though Matt wrote a [url=http://www.garagegames.com... read more 03/31/2008 (8:46 am)
Export MAX -> DIF Actually, if you find Quark and Hammer and Radiant useless for level creation, I would suggest using... read more 03/31/2008 (8:31 am)
Delete I can refund the pack right now so you can purchase the new one if you like.... read more 03/31/2008 (8:23 am)
C# or C The tutorials will have some basic Torquescript, but the syntax and such are on TDN. The majority of... read more 03/31/2008 (7:18 am)