David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Paid Support? | Saw your other topic on this, but didn't have time to post. I don't really have time now but I'm avo... read more | 04/05/2008 (10:31 am) |
| Where is all the ai | @James Hawn Do you have the models rigged and exported with the required animations for the actions... read more | 04/04/2008 (5:13 pm) |
| Clock - almost working but a little off | Glad to see it's working now. BTW, love the clock art!... read more | 04/04/2008 (3:01 pm) |
| Verticles Convert | Save a .map and load it into Quark and re-save as Valve220.... read more | 04/04/2008 (3:00 pm) |
| Vertex Manipulation question | If you're doing vertex manipulation, I'd suggest a DTS mesh for the fine-grained control (and no red... read more | 04/04/2008 (2:58 pm) |
| Farseer | Torque X | Tgb Pro | Very cool. I just did not know if some of the underlying hooks to XNA would speak between Farseer an... read more | 04/04/2008 (2:55 pm) |
| New to 3D Game | The educational license?... read more | 04/04/2008 (1:46 pm) |
| Alpha map should be used - Atlas commands don't like it | Very, very cool!... read more | 04/04/2008 (1:20 pm) |
| Network constructing | I think that would require delving into the client/server code, which is not available for Construct... read more | 04/04/2008 (9:06 am) |
| Torque strengths/weeknesses | @Kevin Summers Keep us posted on your project. I'd like to see what you've accomplished.... read more | 04/04/2008 (9:04 am) |
| How to make an exe & cross platform stuff | Are the textures in the right place on the machine that you placed it on? That is usually case with ... read more | 04/04/2008 (8:51 am) |
| New To Tgea | I would suggest posting on the TGEA forums since there are a lot of developers there. You should als... read more | 04/04/2008 (8:49 am) |
| Map2dif_plus.exe | Well, most likely there is a problem with a brush in the map. Has he tried exporting via the regular... read more | 04/04/2008 (8:47 am) |
| Unapproved Resources | I'm hoping for a totally new site design around the transparent development model we're working towa... read more | 04/04/2008 (8:40 am) |
| Compiling Errors Galore | Look in Program Files and see if you see the Visual Studio directories. Try renaming them and reinst... read more | 04/04/2008 (8:25 am) |
| Mapping Interiors Dif | It might be. As I said, I haven't looked at the IAI resource very closely. I'd recommend asking on t... read more | 04/04/2008 (8:20 am) |
| 6DoF Game | I don't know of any, but you might look at the jetpack resources to see if there is a starting point... read more | 04/04/2008 (8:19 am) |
| Multiple Scene Game | I would recommend posting this on the TorqueX forums as you will get much better feedback there. Mod... read more | 04/04/2008 (8:18 am) |
| Split-screen | You would have to code it specifically, and managing multiple clients can get hairy. TorqueX has a d... read more | 04/04/2008 (8:16 am) |
| Artist on TorqueScript | Behaviors are scripts, but they are designed as self-contained pieces of functionality (ie. the term... read more | 04/04/2008 (8:10 am) |
| Wii Ware | I believe developing for TorqueWii is contingent upon the requirements Nintendo puts out about WiiWa... read more | 04/04/2008 (7:24 am) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | I'm glad everything worked out for you. Good luck on your future endeavors and keep us posted on the... read more | 04/04/2008 (5:09 am) |
| Game engine crashes bringing in items | Also, which engine are you trying to get the content pack into? If you are trying to use Tim Aste's ... read more | 04/03/2008 (2:45 pm) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | Very good. The nice thing about that is that it runs as a Visa.... read more | 04/03/2008 (1:12 pm) |
| Unapproved Resources | It can take a while because there's a backlog. I try and only approve a couple at a time so that the... read more | 04/03/2008 (10:31 am) |
| Farseer | Torque X | Tgb Pro | You should have the 2.0 version of Builder under your downloads. You can definitely create 2D gam... read more | 04/03/2008 (10:25 am) |
| Server supported | Your question is extremely general and cannot be answered except in the most general terms: You wil... read more | 04/03/2008 (7:15 am) |
| A simple 3d Vector Question...? | You might find [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=48059]this[/url] discu... read more | 04/02/2008 (7:48 am) |
| File directory system NOT working | @Patrick No medium sized bucks for you. Only coinage thrown by the unwashed masses. I wish I got... read more | 04/02/2008 (6:31 am) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | I contacted you via e-mail. Thanks!... read more | 04/02/2008 (6:17 am) |
| Missing walls.. | Yup. Download the patches from the Constructor forums. That'll make your walls magically reappear on... read more | 04/01/2008 (3:34 pm) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | Actually right now it is up in the air about whether you have the right to use the code at all, espe... read more | 04/01/2008 (3:29 pm) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | @Joseph Johnson Sent you an e-mail with the information of what I found.... read more | 04/01/2008 (3:19 pm) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | @Houssen El-Hassan First, get your money back from your friend. Especially if you gave him $1000. T... read more | 04/01/2008 (3:15 pm) |
| Saying i did not purcahse v. 1.5 Not sure where to post really | Neither of you have any purchase orders under those accounts. Could you send me the purchase order n... read more | 04/01/2008 (3:07 pm) |
| Adventure Kit installation problems | I may be a bit out of the loop, but why are you installing it in the TGE folder? The adventure kit i... read more | 04/01/2008 (1:36 pm) |
| New to 3D Game | I've not heard of an infinity license. Where did you find that on our site?... read more | 04/01/2008 (12:04 pm) |
| Confused... | They are already part of the engine. You can start the server in dedicated mode by using the -dedica... read more | 04/01/2008 (8:49 am) |
| Confused... | You are compiling the engine. The demo is one of several missions. You can change the mission in ... read more | 04/01/2008 (8:27 am) |
| How to build a city in gta | Gamespace has two .map exporters, but you have to create your geometry correctly (just like most .ma... read more | 04/01/2008 (8:06 am) |
| Fantasy Dragons pack | As always, great work!... read more | 04/01/2008 (8:03 am) |
| Mapping Interiors Dif | I haven't looked at the IA resource very closely, though I've monitored the discussion somewhat, but... read more | 04/01/2008 (8:02 am) |
| RTS pack and Regular TGE ? | You should be good to go!... read more | 04/01/2008 (6:34 am) |
| File directory system NOT working | That's why he gets the medium-sized bucks! Phillip's got mad for looping skizzilz.... read more | 03/31/2008 (9:28 am) |
| Ta Building Pack 1 | You can send the map files through map2DIF_TGEA or load them into Constructor to export to DIF's tha... read more | 03/31/2008 (9:26 am) |
| Is it possible? | The packs contain assets which can be mixed and matched (though the LOD and textures may be problema... read more | 03/31/2008 (9:21 am) |
| Map23DS Issue. | 3DS support will probably not be on the horizon, though Matt wrote a [url=http://www.garagegames.com... read more | 03/31/2008 (8:46 am) |
| Export MAX -> DIF | Actually, if you find Quark and Hammer and Radiant useless for level creation, I would suggest using... read more | 03/31/2008 (8:31 am) |
| Delete | I can refund the pack right now so you can purchase the new one if you like.... read more | 03/31/2008 (8:23 am) |
| C# or C | The tutorials will have some basic Torquescript, but the syntax and such are on TDN. The majority of... read more | 03/31/2008 (7:18 am) |