Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
TGEA 1.7 - How to setup folders for release The question was on an automated removal formula (and DSO generation on TGEA 1.7). The only way t... read more 04/14/2008 (9:16 am)
Visual c++ 2008 Error Very strange. Are you using an unmodified SDK? Because it is pointing to the incorrect directories f... read more 04/14/2008 (7:49 am)
Delete Constructor doesn't load DIF's. It compiles .Map and .Csx files out to the DIF format. You should be... read more 04/12/2008 (7:19 pm)
Question about TGE I don't see the lag in anything except for the Forge demo, which is more of an art demo than it is a... read more 04/12/2008 (10:34 am)
Blueprints for modeling Well, I searched Google Images and found this police one: http://www.geocities.com/opsinfinitejusti... read more 04/11/2008 (2:36 pm)
TXB source I believe John is doing it in C# and on top of XNA and TorqueX so that it is truly WYSIWYG.... read more 04/11/2008 (2:33 pm)
DTS to DTS Shadowing They should be polysoup since it is based on the TX codebase and not TGEA's.... read more 04/11/2008 (2:23 pm)
A shop You will have to program the intricacies of a shop depending on how simple or complex you wish to ma... read more 04/11/2008 (2:17 pm)
Frogames Dungeon Pack Discussions You place it there, then click the DIF, then click Set Empty to avoid rendering terrain collision. L... read more 04/11/2008 (2:15 pm)
Accessing the discussion section in the TDN Try logging out and back in. Sometimes things get muxed in the cookie.... read more 04/11/2008 (11:01 am)
Lighting in 3d objects Not with out engine changes.... read more 04/11/2008 (10:50 am)
TGEA 1.7.0 release - Project Template Missing [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74132]It was removed on release.[/url... read more 04/11/2008 (9:56 am)
TGEA 1.7 - How to setup folders for release There's nothing automated to do it.... read more 04/11/2008 (9:50 am)
Particle troubles placement wrong? You would do that in your modeling program where you created the box.... read more 04/11/2008 (9:41 am)
Registration issues We've been going the rounds with this issue. Hopefully it's going to be working soon. Such a strange... read more 04/11/2008 (9:21 am)
Environment Mapping / Cubemapping Sounds like a job for materials.cs.... read more 04/11/2008 (8:47 am)
Animated graphics F you search for SWF, you should find a resource that allows you to integrate flash with TGE. I don'... read more 04/11/2008 (8:44 am)
Mouse overs? Which engine are you using? If TGE, I would recommend searching for click and pick, a resource which... read more 04/11/2008 (8:36 am)
New to 3D Game Right now there is not an estimated release schedule for the 3D editor. John's working hard on it, t... read more 04/11/2008 (8:18 am)
Animating programs are expensive Maya PLE doesn't let you use exporters.... read more 04/10/2008 (12:15 pm)
Newbie question - Games and MMo's Impossible, no. Improbable, yes. But that goes for most games, though smaller games have a larger ch... read more 04/10/2008 (9:34 am)
Newbie question - Games and MMo's [quote]A browser based 3D world requiring a small plug in - not a big download.[/quote] You would h... read more 04/10/2008 (6:52 am)
Question about TGE I read every topic, but I don't often have time to post to every one. Especially if the answers are ... read more 04/10/2008 (6:35 am)
How to: Free look camera and a player mounted camera in 3D This is tres cool!... read more 04/09/2008 (8:46 pm)
Constructor error? It sounds like you need to adjust your lighting. It actually sounds like it is working correctly in ... read more 04/09/2008 (7:58 pm)
Question on the documentation The documentation included in 1.7 is wicked sweet in comparison. If you've had a gander at the docum... read more 04/09/2008 (6:12 pm)
Would anyone like to trade? Game Maker, MultiMedia Fusion, and other game development suites oriented towards low-bar entry into... read more 04/09/2008 (5:58 pm)
Refund/Credit? I processed the return. Check your statement in the next couple of days to make sure it goes through... read more 04/09/2008 (1:56 pm)
anyone know any free 3D programs? John was waiting a hard six years to hear about problems with Anim8or. Okay, it was six years minus ... read more 04/09/2008 (10:30 am)
Emailing levels? Yes, they will need a copy of the game to enjoy your levels. And also, yes, you would need to attach... read more 04/09/2008 (9:05 am)
Apology to GG and Phillip O'Shea Prepare to be even more frightened. This is my MySpace logo. [image]http://www.popvulture.org/ima... read more 04/08/2008 (8:40 pm)
Game Dev Bundle Pack According to the RealmCrafter EULA, you cannot transfer licenses for it either. Under restrictions: ... read more 04/08/2008 (2:05 pm)
Flash? The GameMaker API interface is Unreal.... read more 04/08/2008 (1:10 pm)
Game Dev Bundle Pack Yup. You cannot legally transfer your indie licenses for Torque products. You also cannot transfe... read more 04/08/2008 (1:02 pm)
Constructor Fixes Have you downloaded the 1.0.4 version?... read more 04/08/2008 (11:19 am)
Free Hosting / Online Project Management Mmmm. Must get RPG Maker game fix. Old school, here I come!... read more 04/08/2008 (10:53 am)
Flash? Can you import Unreal 3 maps into GameMaker? Both are used to make games, but they do not have an... read more 04/08/2008 (10:41 am)
New to 3D Game Ah! Now I understand. I was caught in a licensing loop in my brain! Yes, Infinity is a game made ... read more 04/08/2008 (6:05 am)
Torque on iPhone plausible? Actually, Unity being iPhone compatible is nearly a no-brainer. The engine can export directly to Wi... read more 04/07/2008 (6:03 pm)
PSK Tutorials on TDN Yup. That's the platformer kit doco. I wouldn't recommend playing with it. EDIT: The doco, not th... read more 04/07/2008 (4:59 pm)
Flash? You would have to complete rebuild it in Flash, Flex, Air, or Shockwave.... read more 04/07/2008 (4:57 pm)
Service Unavailable - Fail to connect I was originally going to post that here but we were trying to isolate cases for Akamai that were pa... read more 04/07/2008 (3:57 pm)
Why is legacy terrain still developed? Bill Vee brings us the cool once again!... read more 04/06/2008 (7:45 pm)
Hiding interiors I'm going to make the obligatory "make it a resource" post now.... read more 04/06/2008 (7:43 pm)
Resource belonging to a specific engine It would, but it is unrealistic to go back through the resources, test them with various incarnation... read more 04/06/2008 (7:36 pm)
Unity on the iPhone I've thought about signing up for the beta, but I don't have an iPhone because it has crap coverage ... read more 04/06/2008 (7:34 pm)
Paid Support? In addition to Stephen's very well-thought-out response, I have a couple of points as well that I wa... read more 04/06/2008 (1:14 pm)
Wii Ware Actually, the "crap games" didn't go through the WiiWare process. They went through a much more rigo... read more 04/05/2008 (5:30 pm)
Platformer Games Unfortunately, what I would show you would be the platformer kit, and I know from a previous post th... read more 04/05/2008 (1:03 pm)
Wii Ware They're looking for games that promote their platform, which traditionally means shipped games, even... read more 04/05/2008 (10:46 am)