Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Web Deployment...is it working yet? When I was revising the page for 1.1's release, I thought about removing web deployment initially. T... read more 10/20/2011 (8:42 pm)
Pagenation This feature is out of scope for 1.2's release. It would require a major rewrite of the terrain syst... read more 10/19/2011 (5:06 pm)
TGB Bug Causing Platform Problems. It's a third-party product and I wasn't really aware of it until you just put it on my radar.... read more 10/18/2011 (2:07 pm)
TGB Bug Causing Platform Problems. Yes. The binary kit only provides the .cs files and a compiled version of the pro kit. To implement ... read more 10/18/2011 (1:23 pm)
TGB Bug Causing Platform Problems. You should be able to merge the PSK source into your current engine project and make the associated ... read more 10/18/2011 (12:18 pm)
Torque2D: question If you want to deploy anything to the App store or device, you will need a Mac. You can do a lot of ... read more 10/04/2011 (7:16 am)
gif to png noob question I take it that you have an animated GIF since GIF's do not support layers. However, many software pa... read more 10/03/2011 (7:41 am)
Torsion not detecting errors Have you saved and executed your script for compilation in the engine?... read more 10/03/2011 (7:39 am)
Support Could you tell us a little more about your company or game? It is difficult to build buzz around som... read more 09/30/2011 (12:12 pm)
The ritual of passage, how long should a player play before having fun? Make it fun fast. Get the player enjoying it as quickly as possible. There are a lot of games to pla... read more 09/29/2011 (11:59 am)
Sticks and Twigs, Mission not loading on clean project start. Which download were you using?... read more 09/23/2011 (12:45 pm)
Will these kits work for 1.1 and upcoming 1.2 The 3D Action Adventure Kit and AI Starter Kit should work with 1.1. They've been great about updati... read more 09/23/2011 (12:09 pm)
Is Torque 3D scheduled to support PhysX 3.0 in release 1.2 ? Unfortunately, no. The changes required to accommodate the massive changes to the 3.0 API would add ... read more 09/19/2011 (9:07 am)
torque 2D: build an xbox360 game but not publish it. Torque 2D has nothing to do with XNA. There is a build available for licensed 360 developers, but it... read more 09/17/2011 (7:31 pm)
Why can't I buy TGB Platform Kit??? You don't seem to have a Torque 2D license. Could you send your transaction e-mail with your license... read more 09/17/2011 (7:28 pm)
Can't activate Torsion I added licenses to both of your accounts.... read more 09/14/2011 (10:53 am)
I swear the forum ate my answer, anyone remember this? That was exactly the kind of thing that I thought was happening. I ended up making weapons do very s... read more 09/08/2011 (2:22 pm)
I swear the forum ate my answer, anyone remember this? Could you post your weapon datablock? I'm not sure what would be happening unless you are transition... read more 09/08/2011 (10:49 am)
ModMaker They were removed from the store quite a while ago. I'm sorry for the inconvenience.... read more 09/06/2011 (11:42 am)
Key no longer valid I added a new key to your account.... read more 09/06/2011 (9:26 am)
Where to obtain RTS Starter kit? (I've searched for an hour now) Unfortunately, no. It would be a violation of their license. The most important sections of it were ... read more 09/02/2011 (12:57 pm)
miss the file bscmake when compile TGB 1.7.5 @Playboom [url=http://msdn.microsoft.com/en-us/windows/bb980924]Windows SDK[/url]... read more 09/02/2011 (12:35 pm)
ok it complies, Now what? (NOOB questions) The DSO's are the compiled script files. You will need to include them with your game when you packa... read more 09/02/2011 (12:30 pm)
Cannibal Cookout Released :) This is looking great! I'll need to pick it up.... read more 09/02/2011 (12:28 pm)
Games on Steam And Networking To add to what Mich has said on Steam, you would need to incorporate the Steam SDK into your game, w... read more 09/02/2011 (12:22 pm)
[Solved]Layers are not ported from windows to iMac Are you seeing any errors in the console.log when opening the project to help us see where it might ... read more 09/02/2011 (10:28 am)
Where is my TGE download link (2011)? We have removed the older engines from our site. They have not been sold in over two years. I am sor... read more 09/02/2011 (10:19 am)
[Solved]Layers are not ported from windows to iMac Another question that can help us: Are you going from TGB 1.7.5 (Windows) to iTorque 1.4.1 (Mac)?... read more 09/02/2011 (9:26 am)
Does iTorque support SQLite? I would recommend looking into the CoreData implementation in the iOS SDK. You should be able to plu... read more 09/02/2011 (9:23 am)
Importing Collada That doesn't actually seem to be a collada file. It is a binary file with a DAE extension, not XML. ... read more 09/01/2011 (4:28 pm)
Can't find the other soldiers in the Soldier Art Pack You should be able to copy the pack directly into the soldier directory and then change the material... read more 09/01/2011 (9:10 am)
Importing Collada I sent it to Chris to check out!... read more 09/01/2011 (6:35 am)
Importing Collada Which version of Lightwave are you using? Could you post the model so that we can have our team look... read more 08/31/2011 (11:45 am)
Looking for ideas on inventory management without 2D hud I love your posts on immersion. I've been following your topics for a long time now. The containe... read more 08/31/2011 (6:38 am)
Looking for ideas on inventory management without 2D hud It was the new Alone in the Dark game. You should be able to pick it up pretty cheap used. [url=h... read more 08/30/2011 (11:45 am)
.cs conversion from A8 to Torque Hello Zeph, Both A8 and Torque use the same file extension, though the scripting language is differ... read more 08/30/2011 (10:10 am)
MSVS C# 2010 and TGB 1.7.5 integration on win7 help! please! It is because C# was released after Torque was developed and the .cs extension was gobbled up by Mic... read more 08/21/2011 (1:46 pm)
How Do I Use Add-Ons? I would recommend starting with the documentation included with Torque 3D to get a feel for placing ... read more 08/19/2011 (1:08 pm)
Boombot source art @Logan Thanks for keeping my memory in check! I didn't remember the whole history.... read more 08/19/2011 (12:33 pm)
initializeProject function not found Try deleting your DSO's and having the engine recompile them. I've seen this happen if they are corr... read more 08/19/2011 (7:21 am)
Cannot access the Adventure Kit Documentation!!! It is in your account as a download. It was moved there more than a year ago to avoid the very probl... read more 08/19/2011 (7:19 am)
Crytek Free Version of CryENGINE 3 They're easing into it much like Epic did several years ago. It will definitely be interesting to se... read more 08/17/2011 (2:26 pm)
Boombot source art I don't think it was a game-in-a-day, but I do believe it was created for BoomBall, which then turne... read more 08/16/2011 (7:14 am)
Change of Product Contact me at support@garagegames.com and we'll see what we can do. You should realize that Torque X... read more 08/15/2011 (9:28 am)
Test Local Time Hola Lola.... read more 08/12/2011 (3:33 pm)
Where do good games come from? Missing: Since December was similar to that. You had to find information trails from web sites, e-ma... read more 08/12/2011 (1:05 pm)