David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Character Animation in Torque | The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421]Hiding Meshes[/... read more | 10/19/2004 (7:50 am) |
| Torqe2? | TSE is TGE with completely new render code to allow for advanced engine effects previously available... read more | 10/19/2004 (7:45 am) |
| Torque Game Engine - rpg ? | @Stefan Trzepiekonski Turn based combat isn't much different than the "next feature" section of the... read more | 10/19/2004 (7:38 am) |
| Character Animation in Torque | As long as you use static link libraries you shouldn't have any licensing issues as Cal3D falls unde... read more | 10/19/2004 (6:19 am) |
| Torqe2? | I believe that "Torque 2" is really a sneaky name for the "Torque Shader Engine" since it is the nex... read more | 10/19/2004 (6:09 am) |
| Torque Game Engine - rpg ? | Well, the engine isn't [url=http://www.opensource.org/]open source[/url], but it is a source engine,... read more | 10/19/2004 (6:07 am) |
| New Make Games Layout | I had no problem finding the forum link.... read more | 10/18/2004 (3:06 pm) |
| Map2dif | Are you getting a "file not found" error?... read more | 10/18/2004 (2:27 pm) |
| Map2dif | You probably could, but you're adding a layer of complexity by doing that. I've never had a problem ... read more | 10/18/2004 (9:53 am) |
| Max 2 | It might make rigging a nightmare if you have to complete re-rig everything to follow MS's timeline.... read more | 10/18/2004 (9:48 am) |
| Max 2 | Well, if money is an issue, you could use Blender and the Blender exporter. But then your artists wi... read more | 10/18/2004 (8:14 am) |
| Map2dif | Well, you'll have to go to the directory that map2dif is in or else add it to your path.... read more | 10/18/2004 (8:13 am) |
| In game video support | Question: Is it possible? Easy Answer: Yes. Hard Answer: It is as possible as your programming pro... read more | 10/18/2004 (8:11 am) |
| Map2dif | Look in the directory where map2dif is located. Also look in the directory you're dragging it from. ... read more | 10/18/2004 (7:31 am) |
| Anyone Familar with Coldstone? | @!CLUTCH! Yes, yes they do. @Judas AFAIK, Beenox has dropped the ball with Ambrosia, so it's in... read more | 10/18/2004 (6:23 am) |
| Best 3D Program for a beginner | Make sure to download the Blender Manual. It is an indispensible reference for getting up to speed w... read more | 10/16/2004 (9:14 pm) |
| IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) | @John Kabus Looking great! I really wish that I could have been at the IGC to see the demo in actio... read more | 10/14/2004 (1:32 pm) |
| Enabling Snap To Grid in Mission Editor | Have you tried [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5880]this... read more | 10/13/2004 (2:49 pm) |
| Grid or object snapping in torque | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=9819]Snap to Grid in World Editor[/ur... read more | 10/13/2004 (11:41 am) |
| Playing .mov's | [url=http://developer.apple.com/quicktime/]Quicktime SDK[/url]... read more | 10/11/2004 (12:08 pm) |
| Resident evil like game | I don't think that it could be done without modifying the engine, mainly because of the 2D -> 3D map... read more | 10/11/2004 (6:31 am) |
| Do I get updates? | When it's finished.* * finished being defined as when all of the required features of DirectX and... read more | 10/06/2004 (5:52 am) |
| Survival Horror with TSE | Stefan mirrored my thoughts exactly. If you want something that you can get up and running in 3 mont... read more | 10/05/2004 (6:10 am) |
| What do I need to publish? | I believe the commercial license is a per-seat license, so if you have two programmers that do not n... read more | 10/01/2004 (7:43 pm) |
| MMORPG question | I don't. I haven't found one that has maintained my interest longer than an hour. Most less.... read more | 10/01/2004 (1:30 pm) |
| MMORPG question | The contract information I was talking about is usually in non-competition clauses. If there's nothi... read more | 10/01/2004 (11:04 am) |
| Flash for games | Actually, I've noticed that Director has fallen further and further behind it's former glory. It is ... read more | 10/01/2004 (9:13 am) |
| MMORPG question | If they're working for other developers, there may be some huge contractual problems. Game Studio... read more | 10/01/2004 (6:06 am) |
| Building Torque | A pre-compiled version wouldn't do you much good if you need to integrate your own changes into the ... read more | 09/30/2004 (2:22 pm) |
| Publishers that suck | I had a lot of fun online with Starlancer on my Dreamcast!... read more | 09/30/2004 (1:07 pm) |
| Wich linux is the best | It depends on your preference. I've used a number of distros and Mandrake's was one of the easiest t... read more | 09/30/2004 (11:49 am) |
| Network Library | The client/server model is integrated into the engine and game source itself. Check out the [url... read more | 09/30/2004 (11:21 am) |
| Torque and html. | @Chris I believe that's right. I think I remember it saying that IE5+ was required for the web demo... read more | 09/30/2004 (11:16 am) |
| Flash for games | Flashkit will have some different save-state methods, but some of the projects have broken with patc... read more | 09/30/2004 (5:49 am) |
| LLC vs. S Corporation | It's good that you included the state that you're in since LLC's rules change from state to state. S... read more | 09/29/2004 (7:49 pm) |
| Hello | [url="http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5638"]3D Game Programmi... read more | 09/29/2004 (2:35 pm) |
| Where are the animations loaded from? | The animations are in the DTS/DSQ files that are created in a modeling application. The .cs files tr... read more | 09/29/2004 (2:31 pm) |
| DIF Specification | I'd look in the source directory under: /engine/interior /tools/map2dif... read more | 09/29/2004 (12:43 pm) |
| Flash for games | The version of Flash doesn't matter nearly as much as the player. The problem was that malicious cod... read more | 09/29/2004 (12:08 pm) |
| Flash for games | Actionscript is based off of the EMCAScript standard (same as Javascript, which Director has convert... read more | 09/29/2004 (11:41 am) |
| Flash for games | It is not just a .plan, but a reality. It is an addition to Torque. It will be showcased at the IGC ... read more | 09/29/2004 (11:06 am) |
| SDK Owners or Not ? | I asked the same question, but it seemed to me that she was working on a government project from oth... read more | 09/29/2004 (9:53 am) |
| Flash for games | Flash would limit you to using database access for game-saves and such (without third-party plug-ins... read more | 09/29/2004 (9:49 am) |
| OSX Game Programming Guide from Pangea | Nice! I'll definitely have to look into it.... read more | 09/29/2004 (5:50 am) |
| Does the Torque Engine come with a CD?? | Have you tried to run "C:\Program Files\Torque Demo\uninst-td.exe" That should be the same path t... read more | 09/28/2004 (2:08 pm) |
| Super fighter | Check out the scant information on Phantom Dust. It combines destructible environments, psychic atta... read more | 09/28/2004 (1:50 pm) |
| Power Ups | Well, you could do it in animation or you could cycle through its positions in the world. The [url=h... read more | 09/28/2004 (11:15 am) |
| Does the Torque Engine come with a CD?? | Wait. Are you editing the source that you downloaded or the demo? I just noticed that you're a SDK o... read more | 09/28/2004 (11:10 am) |
| The look of Torque games | Matthew's taunting us again!... read more | 09/27/2004 (11:00 am) |
| The look of Torque games | I'm glad that Timothy Aste posted in this topic, as I was going to link out to the amazing work he's... read more | 09/27/2004 (6:01 am) |