Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Limitless landscape or creating of large world There has been some discussion on terrain paging and eliminating repeating terrain on the private fo... read more 11/03/2004 (12:25 pm)
Is Torque at risk for the law suit Jet did it on the Hercules and CGA cards back in the day as well. I wonder if they'll attempt to sue... read more 11/03/2004 (8:25 am)
Limitless landscape or creating of large world [quote]In nutshell, it isn't possible to create "never-ending" world.[/quote] Actually, you're wron... read more 11/03/2004 (7:40 am)
Object Interactivity with Torque [quote]Is this possible within a building? Wouldn't I have to reprocess the bsp or is that only for ... read more 11/03/2004 (5:45 am)
Poser Models [url=http://www.curiouslabs.com/article/articleview/345/1/479?sbss=479/]Poser 5 EULA[/url]... read more 11/02/2004 (11:38 am)
Make an RTS game with the Torque engine [quote]It's not a public release canidate.[/quote] [quote]So it's there anywhere i can download t... read more 11/02/2004 (7:57 am)
Game Space and Torque Considering you can't release anything commercially with GMax unless you pay a huge licensing fee, G... read more 11/02/2004 (6:53 am)
Poser Models @Roger Ameis Nope. GMax costs a lot of money to license, so it is not an official product nor is it... read more 11/02/2004 (6:41 am)
Object Interactivity with Torque Though it seems almost too simple to say it: 1. Create any objects as DTS models. Not only will the... read more 11/01/2004 (2:00 pm)
Object Interactivity with Torque [quote]How interactive can the worlds created with the Torque out of the box be? That is, can object... read more 11/01/2004 (11:19 am)
When is enough enough [quote]All I have to say is www.turbosquid.com Several highquality models for under $100[/quote] ... read more 10/29/2004 (7:08 am)
Need 3dsmax Jordan mentions a very good point. Make sure not to buy it "used".... read more 10/28/2004 (10:43 am)
Need 3dsmax You could try searching for bargain bin software online, but you should make sure to get as high of ... read more 10/28/2004 (8:09 am)
Characters for Torque Modeling is hard. Animation is hard. It's work. It's also extremely rewarding. But it is definite... read more 10/27/2004 (6:45 pm)
Characters for Torque You can use [url=http://www.blender.org]Blender[/url] or other products like [url=http://www.swissqu... read more 10/27/2004 (12:09 pm)
RPG "Level Up" Types #16: Tedious Endurance Trials Example: Time Stalkers (Dreamcast) In Time Stalkers, and a number ... read more 10/27/2004 (11:25 am)
Indoors only Create your interior. Then move your player's start point inside the interior.... read more 10/27/2004 (9:20 am)
Pucharse ? TSE or TGE Why didn't you use the leaked half-life 2 code? It's just as legal, and has better physics... The... read more 10/26/2004 (1:19 pm)
Is torque good for Fighting games. It is possible, but it mostly depends on: 1) your coding abilities and understanding of boned ani... read more 10/26/2004 (12:26 pm)
Pucharse ? TSE or TGE What I hate is that I helped the other member of their crew on where to start to give TGE a RPG feel... read more 10/26/2004 (11:45 am)
Pucharse ? TSE or TGE Did you and your [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22256]compatriot[/ur... read more 10/26/2004 (7:26 am)
Map2dif Radiant makes me sad. It's such a good editor, but oh-so expensive to use.... read more 10/26/2004 (5:53 am)
..................................... I loaded each one into Torque this morning just to test the pre-compiled interiors to play. I haven'... read more 10/25/2004 (6:13 pm)
Third Person Reticule That's a great resource, Thomas! I don't think I'd ever noticed it. I miss all the good stuff.... read more 10/25/2004 (11:49 am)
Third Person Reticule I like [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4436]this resourc... read more 10/25/2004 (11:32 am)
News on 1.4 and subversion That sounds like an EXCELLENT plan, Josh. I especially like the idea of your guys having more time t... read more 10/23/2004 (6:21 am)
Torque engine limits @Philip McConnell There are a number of hardcoded limits in the engine, mainly for network efficenc... read more 10/23/2004 (6:16 am)
What ever happened to the 2D platform game [url=http://www.garagegames.com/pg/product/view.php?id=40]Gish[/url] is amazing.... read more 10/22/2004 (8:53 am)
The TSE; how will it affect TGE? I think one of the things that people get confused about is the fact that TSE is a completely new re... read more 10/21/2004 (8:13 pm)
..................................... Sounds like a conversion problem or a problem with that small portion of the zip binary (no CRC chec... read more 10/21/2004 (7:38 pm)
TGEWorkstation I believe that Josh has been concentrating hard on [url=http://www.prairiegames.com]Minions of Mirth... read more 10/21/2004 (7:35 pm)
Huh, an outside compiler to compile Torque scripts! [url=http://quark.sourceforge.net/]Quark[/url] EDIT: Note that is you already own a TrueSpace lic... read more 10/21/2004 (11:28 am)
Western RTS My problem with the RTS genre isn't one of originality, but stagnancy. It's more stagnant than the F... read more 10/20/2004 (1:53 pm)
Character Pack -- Normal Map Tests Joe, Yeah, I'm sure he's busy. I can't remember if it was one of his .plans or yours that had her i... read more 10/20/2004 (12:11 pm)
Torque RTS Starter Kit [url=http://www.garagegames.com/mg/snapshot/view.php?qid=822]Here's the SotD[/url] for it.... read more 10/20/2004 (11:10 am)
Character Pack -- Normal Map Tests @Joe Maruschak I can't wait for the pack, especially since you've been working with Lightwave Dave ... read more 10/20/2004 (10:54 am)
Split screen? I found Halo to be one of the better console shooters in split-screen, but that's more because most ... read more 10/20/2004 (10:40 am)
Split screen You'd set up three or four viewports. You'd want to make sure that if it were three, that you have i... read more 10/20/2004 (10:33 am)
Split screen? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=20173]Multiple GUI Viewports[/url] ... read more 10/20/2004 (9:35 am)
Mmorpg [quote]Trying to get your project first in the list with all those characters made me look away from... read more 10/20/2004 (9:15 am)
TGE Not Running Have you tried it with the demo download (though I think it's still at 1.2 so environmental effects,... read more 10/20/2004 (9:12 am)
Saving Straight to DIf format Well, the problem would be integration with TGE's DIF reader. Allowing patches, etc would have to be... read more 10/20/2004 (8:26 am)
TGE Not Running Do you have the newest drivers? I recall people having difficulty with the FX series of cards.... read more 10/20/2004 (8:14 am)
Western RTS I want to make a cyberpunk super-hero pirate MMORPG. You can attack galleons with your laser eyes to... read more 10/20/2004 (8:12 am)
Saving Straight to DIf format [url=http://collective.valve-erc.com/index.php?go=map_format]Here[/url] is the Valve map format docu... read more 10/20/2004 (8:10 am)
Saving Straight to DIf format As with any file format, as long as you understand the format, you can write an exporter for it. Usu... read more 10/20/2004 (8:02 am)
Western RTS The problem with using the old formula for RTS games is that 99% of them suck or have horrible balan... read more 10/20/2004 (7:53 am)
Huh, an outside compiler to compile Torque scripts! @Pat Damn! I had a really huge post that said exactly the same thing, but much, much more verbosely... read more 10/19/2004 (7:50 pm)
Torque Game Engine - rpg ? [url=http://www.garagegames.com/mg/snapshot/view.php?qid=855]MicroWarrior[/url]. You can do it, but ... read more 10/19/2004 (8:49 am)
Torque Game Engine - rpg ? TorqueScript will be just fine.... read more 10/19/2004 (8:11 am)