Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
New online RPG You should use Panzer Dragoon Saga as your RPG model for flora, fuana, and world consistency. Each o... read more 04/29/2004 (2:09 pm)
A Fps [quote]David you are an amature.[/quote] Shouldn't that be armature? *added the quote for cons... read more 04/29/2004 (1:57 pm)
A Fps Put naked spider chicks in it. Hairy naked spider chicks.... read more 04/29/2004 (12:29 pm)
Jeff Tunnell.... 16 years back! Caveman Ugh-Lympics was such a great game.... read more 04/29/2004 (11:52 am)
TSE questions :) [i]Leaning Torque is an experience that takes quite a while anyway, and all of the basics that you n... read more 04/26/2004 (12:33 pm)
Torque and tokamak physics [i]I'm not sure if I understand what you are trying to do to the corpse. Corpses can respond to impu... read more 04/26/2004 (9:19 am)
TSE questions :) [i]@Ben, EA upgrade?[/i] Electronic Arts just purchased GarageGames.... read more 04/26/2004 (8:12 am)
Wave Size (NOT intensity) While you're at it Melv, I really need tsunami sized waves that deform my geometry. I'm sure you'... read more 04/25/2004 (9:37 pm)
What is TNL? As a point of clarification since TSE and TNL got confused up above: the early adopter's price is fo... read more 04/25/2004 (9:52 am)
BSP support for TGE, viable and maybe even working? @Joshua Ritter Funny when I look back at my old posts and yet have my paranoia come creeping in: ... read more 04/25/2004 (9:48 am)
What is TNL? Actually, the $295 isn't only for indies using Torque. It's for indies using whatever engine they wa... read more 04/24/2004 (9:01 am)
BSP support for TGE, viable and maybe even working? See, every time I see that e-mail (a long while back on the QuakeSrc forum), it gives me the same wa... read more 04/24/2004 (8:48 am)
BSP support for TGE, viable and maybe even working? Quake 2's tools aren't freely available. Though others entities have made compilers for Q2. The ... read more 04/23/2004 (10:11 pm)
GameSpace Torque... @James Yeah. I've been following the threat at the GS forums. I found it interesting that while the... read more 04/23/2004 (9:14 am)
GameSpace Torque... I was planning on e-mailing them as well just as soon as I had time to sit down and figure out what ... read more 04/22/2004 (7:26 pm)
GameSpace Torque... Half-Life, Quake, and Unreal didn't like it either, but I can see it being a texture issue. I haven'... read more 04/22/2004 (11:49 am)
GameSpace Torque... I tried exporting a simple cube for use as a prefab. It couldn't export the cube correctly. I could ... read more 04/22/2004 (10:55 am)
GameSpace Torque... IT depends on whether the commentary is about the map exporter included with that package OR the Lev... read more 04/22/2004 (9:45 am)
Mac Community RANT @Bruno So, segregating Mac users even more from the gaming base is a good idea? Especially on a sit... read more 04/21/2004 (7:58 pm)
Tnl And Tge I got to look over it a little bit before rehearsal and am extremely excited by the prospects for TN... read more 04/21/2004 (7:41 am)
Textures, WorldCraft and Torque Then find out the "walls" or whatever you need to put the textures on and include the wall textures ... read more 04/20/2004 (8:03 am)
Integrated game development environment, your take on it? The LGPL allows you to dynamically link your project to the open codebase, but any changes that you ... read more 04/20/2004 (8:00 am)
Integrated game development environment, your take on it? That's exactly why I'd be worried about integrating many OS projects into a centralized environment ... read more 04/20/2004 (7:42 am)
Mac Community RANT I haven't seen much of the "by a pc max sux lol!" stuff here. Maybe I just filter them. I have se... read more 04/20/2004 (7:27 am)
Integrated game development environment, your take on it? I'd worry about integrating GPL licensed code into the Torque codebase...... read more 04/20/2004 (7:17 am)
Games for the other Gender Almost all of the women I know loved Devil May Cry. Even if they don't usually like videogames. And ... read more 04/20/2004 (6:43 am)
GameSpace Torque... I just picked up the map exporter, but probably won't get to it until this weekend as my week is pac... read more 04/20/2004 (6:33 am)
Questions about Torque. Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=122... read more 04/19/2004 (9:40 am)
DISCover PC Gaming Console [i]Digital Interactive Corporation Systems[/i] What a bunch of DICS. [b]NOTE:[/b] I need to s... read more 04/16/2004 (1:34 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Not according to their licensing...which is the problem.... read more 04/16/2004 (6:25 am)
New level editing tool from GreenBriar Studio I hope it works better than their GameSpace level exporter...... read more 04/15/2004 (6:33 am)
LightWave [8] Electronic Distribution Starting Next Week FINALLY!... read more 04/15/2004 (6:32 am)
The Half-Life Example I was a bit wrong about the engine. It was originally Quake, but the project was taking long enough ... read more 04/13/2004 (2:14 pm)
The Half-Life Example I'm pretty sure Half-Life used a modified Quake engine. I believe they were thinking on moving to Qu... read more 04/13/2004 (1:42 pm)
Illegal? "Dynamix doesn't even exist anymore" I think one of the things that often causes difficulty in determining legality and whether one can f... read more 04/13/2004 (7:15 am)
Gamespace Level Editor Plugin I did that and have received various errors. I've been on the GS forums and have mostly seen informa... read more 04/12/2004 (4:50 pm)
Illegal? "Dynamix doesn't even exist anymore" And warez discs and download streams will be distributed as long as retail software is available. ... read more 04/12/2004 (4:45 pm)
Illegal? "Dynamix doesn't even exist anymore" Abandonware, unless officially released into the public domain is illegal. Archival institutions, wh... read more 04/12/2004 (2:58 pm)
Gamespace Level Editor Plugin I had the same luck.... read more 04/11/2004 (10:42 am)
Why Windoze Are you asking about the demo version?... read more 04/10/2004 (3:09 pm)
Texturing vrs Skinning As L Foster stated, you need to check the context to understand it as many modellers/level designers... read more 04/10/2004 (3:04 pm)
The Half-Life Example Jarrod's spot on about HL's popularity. It was an extremely popular game that may have fallen to oth... read more 04/10/2004 (2:50 pm)
Copyrighing A Game /w Torque Send 50 pages of your code revisions and scripts and you'll be fine.... read more 04/09/2004 (6:55 am)
Radiant support Id owns the rights to it. They have opened the source base to non-commercial products to allow quick... read more 04/02/2004 (6:19 am)
Nebula device VS. Torque ??? [quote]I personally was not impressed with the Cube engine. I recomend Torque. Besides, the logo is ... read more 03/31/2004 (9:40 am)
Submitting a game to GarageGames Thanks, Jeff. Sounds great. I just thought I'd field that question a bit since I'd seen it come up i... read more 03/31/2004 (6:40 am)
Submitting a game to GarageGames Wouldn't that make integrating Novodex or Tokamak into the physics workflow work against a developer... read more 03/30/2004 (2:28 pm)
A new game idea I don't know if I can really answer your questions since my game is based more on fast twitch action... read more 03/30/2004 (1:03 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Texture Maker is a great program. It has everything that you'd expect from a texturing package.... read more 03/29/2004 (10:26 am)
Goodbye and Good Riddance to QuARK... any other suggestions? I've been using Quark for a long time and rarely had undocumented problems (and usually that was onl... read more 03/28/2004 (9:22 pm)