David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Limitless landscape or creating of large world | There has been some discussion on terrain paging and eliminating repeating terrain on the private fo... read more | 11/03/2004 (12:25 pm) |
| Is Torque at risk for the law suit | Jet did it on the Hercules and CGA cards back in the day as well. I wonder if they'll attempt to sue... read more | 11/03/2004 (8:25 am) |
| Limitless landscape or creating of large world | [quote]In nutshell, it isn't possible to create "never-ending" world.[/quote] Actually, you're wron... read more | 11/03/2004 (7:40 am) |
| Object Interactivity with Torque | [quote]Is this possible within a building? Wouldn't I have to reprocess the bsp or is that only for ... read more | 11/03/2004 (5:45 am) |
| Poser Models | [url=http://www.curiouslabs.com/article/articleview/345/1/479?sbss=479/]Poser 5 EULA[/url]... read more | 11/02/2004 (11:38 am) |
| Make an RTS game with the Torque engine | [quote]It's not a public release canidate.[/quote] [quote]So it's there anywhere i can download t... read more | 11/02/2004 (7:57 am) |
| Game Space and Torque | Considering you can't release anything commercially with GMax unless you pay a huge licensing fee, G... read more | 11/02/2004 (6:53 am) |
| Poser Models | @Roger Ameis Nope. GMax costs a lot of money to license, so it is not an official product nor is it... read more | 11/02/2004 (6:41 am) |
| Object Interactivity with Torque | Though it seems almost too simple to say it: 1. Create any objects as DTS models. Not only will the... read more | 11/01/2004 (2:00 pm) |
| Object Interactivity with Torque | [quote]How interactive can the worlds created with the Torque out of the box be? That is, can object... read more | 11/01/2004 (11:19 am) |
| When is enough enough | [quote]All I have to say is www.turbosquid.com Several highquality models for under $100[/quote] ... read more | 10/29/2004 (7:08 am) |
| Need 3dsmax | Jordan mentions a very good point. Make sure not to buy it "used".... read more | 10/28/2004 (10:43 am) |
| Need 3dsmax | You could try searching for bargain bin software online, but you should make sure to get as high of ... read more | 10/28/2004 (8:09 am) |
| Characters for Torque | Modeling is hard. Animation is hard. It's work. It's also extremely rewarding. But it is definite... read more | 10/27/2004 (6:45 pm) |
| Characters for Torque | You can use [url=http://www.blender.org]Blender[/url] or other products like [url=http://www.swissqu... read more | 10/27/2004 (12:09 pm) |
| RPG "Level Up" Types | #16: Tedious Endurance Trials Example: Time Stalkers (Dreamcast) In Time Stalkers, and a number ... read more | 10/27/2004 (11:25 am) |
| Indoors only | Create your interior. Then move your player's start point inside the interior.... read more | 10/27/2004 (9:20 am) |
| Pucharse ? TSE or TGE | Why didn't you use the leaked half-life 2 code? It's just as legal, and has better physics... The... read more | 10/26/2004 (1:19 pm) |
| Is torque good for Fighting games. | It is possible, but it mostly depends on: 1) your coding abilities and understanding of boned ani... read more | 10/26/2004 (12:26 pm) |
| Pucharse ? TSE or TGE | What I hate is that I helped the other member of their crew on where to start to give TGE a RPG feel... read more | 10/26/2004 (11:45 am) |
| Pucharse ? TSE or TGE | Did you and your [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22256]compatriot[/ur... read more | 10/26/2004 (7:26 am) |
| Map2dif | Radiant makes me sad. It's such a good editor, but oh-so expensive to use.... read more | 10/26/2004 (5:53 am) |
| ..................................... | I loaded each one into Torque this morning just to test the pre-compiled interiors to play. I haven'... read more | 10/25/2004 (6:13 pm) |
| Third Person Reticule | That's a great resource, Thomas! I don't think I'd ever noticed it. I miss all the good stuff.... read more | 10/25/2004 (11:49 am) |
| Third Person Reticule | I like [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4436]this resourc... read more | 10/25/2004 (11:32 am) |
| News on 1.4 and subversion | That sounds like an EXCELLENT plan, Josh. I especially like the idea of your guys having more time t... read more | 10/23/2004 (6:21 am) |
| Torque engine limits | @Philip McConnell There are a number of hardcoded limits in the engine, mainly for network efficenc... read more | 10/23/2004 (6:16 am) |
| What ever happened to the 2D platform game | [url=http://www.garagegames.com/pg/product/view.php?id=40]Gish[/url] is amazing.... read more | 10/22/2004 (8:53 am) |
| The TSE; how will it affect TGE? | I think one of the things that people get confused about is the fact that TSE is a completely new re... read more | 10/21/2004 (8:13 pm) |
| ..................................... | Sounds like a conversion problem or a problem with that small portion of the zip binary (no CRC chec... read more | 10/21/2004 (7:38 pm) |
| TGEWorkstation | I believe that Josh has been concentrating hard on [url=http://www.prairiegames.com]Minions of Mirth... read more | 10/21/2004 (7:35 pm) |
| Huh, an outside compiler to compile Torque scripts! | [url=http://quark.sourceforge.net/]Quark[/url] EDIT: Note that is you already own a TrueSpace lic... read more | 10/21/2004 (11:28 am) |
| Western RTS | My problem with the RTS genre isn't one of originality, but stagnancy. It's more stagnant than the F... read more | 10/20/2004 (1:53 pm) |
| Character Pack -- Normal Map Tests | Joe, Yeah, I'm sure he's busy. I can't remember if it was one of his .plans or yours that had her i... read more | 10/20/2004 (12:11 pm) |
| Torque RTS Starter Kit | [url=http://www.garagegames.com/mg/snapshot/view.php?qid=822]Here's the SotD[/url] for it.... read more | 10/20/2004 (11:10 am) |
| Character Pack -- Normal Map Tests | @Joe Maruschak I can't wait for the pack, especially since you've been working with Lightwave Dave ... read more | 10/20/2004 (10:54 am) |
| Split screen? | I found Halo to be one of the better console shooters in split-screen, but that's more because most ... read more | 10/20/2004 (10:40 am) |
| Split screen | You'd set up three or four viewports. You'd want to make sure that if it were three, that you have i... read more | 10/20/2004 (10:33 am) |
| Split screen? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=20173]Multiple GUI Viewports[/url] ... read more | 10/20/2004 (9:35 am) |
| Mmorpg | [quote]Trying to get your project first in the list with all those characters made me look away from... read more | 10/20/2004 (9:15 am) |
| TGE Not Running | Have you tried it with the demo download (though I think it's still at 1.2 so environmental effects,... read more | 10/20/2004 (9:12 am) |
| Saving Straight to DIf format | Well, the problem would be integration with TGE's DIF reader. Allowing patches, etc would have to be... read more | 10/20/2004 (8:26 am) |
| TGE Not Running | Do you have the newest drivers? I recall people having difficulty with the FX series of cards.... read more | 10/20/2004 (8:14 am) |
| Western RTS | I want to make a cyberpunk super-hero pirate MMORPG. You can attack galleons with your laser eyes to... read more | 10/20/2004 (8:12 am) |
| Saving Straight to DIf format | [url=http://collective.valve-erc.com/index.php?go=map_format]Here[/url] is the Valve map format docu... read more | 10/20/2004 (8:10 am) |
| Saving Straight to DIf format | As with any file format, as long as you understand the format, you can write an exporter for it. Usu... read more | 10/20/2004 (8:02 am) |
| Western RTS | The problem with using the old formula for RTS games is that 99% of them suck or have horrible balan... read more | 10/20/2004 (7:53 am) |
| Huh, an outside compiler to compile Torque scripts! | @Pat Damn! I had a really huge post that said exactly the same thing, but much, much more verbosely... read more | 10/19/2004 (7:50 pm) |
| Torque Game Engine - rpg ? | [url=http://www.garagegames.com/mg/snapshot/view.php?qid=855]MicroWarrior[/url]. You can do it, but ... read more | 10/19/2004 (8:49 am) |
| Torque Game Engine - rpg ? | TorqueScript will be just fine.... read more | 10/19/2004 (8:11 am) |