David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New online RPG | You should use Panzer Dragoon Saga as your RPG model for flora, fuana, and world consistency. Each o... read more | 04/29/2004 (2:09 pm) |
| A Fps | [quote]David you are an amature.[/quote] Shouldn't that be armature? *added the quote for cons... read more | 04/29/2004 (1:57 pm) |
| A Fps | Put naked spider chicks in it. Hairy naked spider chicks.... read more | 04/29/2004 (12:29 pm) |
| Jeff Tunnell.... 16 years back! | Caveman Ugh-Lympics was such a great game.... read more | 04/29/2004 (11:52 am) |
| TSE questions :) | [i]Leaning Torque is an experience that takes quite a while anyway, and all of the basics that you n... read more | 04/26/2004 (12:33 pm) |
| Torque and tokamak physics | [i]I'm not sure if I understand what you are trying to do to the corpse. Corpses can respond to impu... read more | 04/26/2004 (9:19 am) |
| TSE questions :) | [i]@Ben, EA upgrade?[/i] Electronic Arts just purchased GarageGames.... read more | 04/26/2004 (8:12 am) |
| Wave Size (NOT intensity) | While you're at it Melv, I really need tsunami sized waves that deform my geometry. I'm sure you'... read more | 04/25/2004 (9:37 pm) |
| What is TNL? | As a point of clarification since TSE and TNL got confused up above: the early adopter's price is fo... read more | 04/25/2004 (9:52 am) |
| BSP support for TGE, viable and maybe even working? | @Joshua Ritter Funny when I look back at my old posts and yet have my paranoia come creeping in: ... read more | 04/25/2004 (9:48 am) |
| What is TNL? | Actually, the $295 isn't only for indies using Torque. It's for indies using whatever engine they wa... read more | 04/24/2004 (9:01 am) |
| BSP support for TGE, viable and maybe even working? | See, every time I see that e-mail (a long while back on the QuakeSrc forum), it gives me the same wa... read more | 04/24/2004 (8:48 am) |
| BSP support for TGE, viable and maybe even working? | Quake 2's tools aren't freely available. Though others entities have made compilers for Q2. The ... read more | 04/23/2004 (10:11 pm) |
| GameSpace Torque... | @James Yeah. I've been following the threat at the GS forums. I found it interesting that while the... read more | 04/23/2004 (9:14 am) |
| GameSpace Torque... | I was planning on e-mailing them as well just as soon as I had time to sit down and figure out what ... read more | 04/22/2004 (7:26 pm) |
| GameSpace Torque... | Half-Life, Quake, and Unreal didn't like it either, but I can see it being a texture issue. I haven'... read more | 04/22/2004 (11:49 am) |
| GameSpace Torque... | I tried exporting a simple cube for use as a prefab. It couldn't export the cube correctly. I could ... read more | 04/22/2004 (10:55 am) |
| GameSpace Torque... | IT depends on whether the commentary is about the map exporter included with that package OR the Lev... read more | 04/22/2004 (9:45 am) |
| Mac Community RANT | @Bruno So, segregating Mac users even more from the gaming base is a good idea? Especially on a sit... read more | 04/21/2004 (7:58 pm) |
| Tnl And Tge | I got to look over it a little bit before rehearsal and am extremely excited by the prospects for TN... read more | 04/21/2004 (7:41 am) |
| Textures, WorldCraft and Torque | Then find out the "walls" or whatever you need to put the textures on and include the wall textures ... read more | 04/20/2004 (8:03 am) |
| Integrated game development environment, your take on it? | The LGPL allows you to dynamically link your project to the open codebase, but any changes that you ... read more | 04/20/2004 (8:00 am) |
| Integrated game development environment, your take on it? | That's exactly why I'd be worried about integrating many OS projects into a centralized environment ... read more | 04/20/2004 (7:42 am) |
| Mac Community RANT | I haven't seen much of the "by a pc max sux lol!" stuff here. Maybe I just filter them. I have se... read more | 04/20/2004 (7:27 am) |
| Integrated game development environment, your take on it? | I'd worry about integrating GPL licensed code into the Torque codebase...... read more | 04/20/2004 (7:17 am) |
| Games for the other Gender | Almost all of the women I know loved Devil May Cry. Even if they don't usually like videogames. And ... read more | 04/20/2004 (6:43 am) |
| GameSpace Torque... | I just picked up the map exporter, but probably won't get to it until this weekend as my week is pac... read more | 04/20/2004 (6:33 am) |
| Questions about Torque. | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=122... read more | 04/19/2004 (9:40 am) |
| DISCover PC Gaming Console | [i]Digital Interactive Corporation Systems[/i] What a bunch of DICS. [b]NOTE:[/b] I need to s... read more | 04/16/2004 (1:34 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Not according to their licensing...which is the problem.... read more | 04/16/2004 (6:25 am) |
| New level editing tool from GreenBriar Studio | I hope it works better than their GameSpace level exporter...... read more | 04/15/2004 (6:33 am) |
| LightWave [8] Electronic Distribution Starting Next Week | FINALLY!... read more | 04/15/2004 (6:32 am) |
| The Half-Life Example | I was a bit wrong about the engine. It was originally Quake, but the project was taking long enough ... read more | 04/13/2004 (2:14 pm) |
| The Half-Life Example | I'm pretty sure Half-Life used a modified Quake engine. I believe they were thinking on moving to Qu... read more | 04/13/2004 (1:42 pm) |
| Illegal? "Dynamix doesn't even exist anymore" | I think one of the things that often causes difficulty in determining legality and whether one can f... read more | 04/13/2004 (7:15 am) |
| Gamespace Level Editor Plugin | I did that and have received various errors. I've been on the GS forums and have mostly seen informa... read more | 04/12/2004 (4:50 pm) |
| Illegal? "Dynamix doesn't even exist anymore" | And warez discs and download streams will be distributed as long as retail software is available. ... read more | 04/12/2004 (4:45 pm) |
| Illegal? "Dynamix doesn't even exist anymore" | Abandonware, unless officially released into the public domain is illegal. Archival institutions, wh... read more | 04/12/2004 (2:58 pm) |
| Gamespace Level Editor Plugin | I had the same luck.... read more | 04/11/2004 (10:42 am) |
| Why Windoze | Are you asking about the demo version?... read more | 04/10/2004 (3:09 pm) |
| Texturing vrs Skinning | As L Foster stated, you need to check the context to understand it as many modellers/level designers... read more | 04/10/2004 (3:04 pm) |
| The Half-Life Example | Jarrod's spot on about HL's popularity. It was an extremely popular game that may have fallen to oth... read more | 04/10/2004 (2:50 pm) |
| Copyrighing A Game /w Torque | Send 50 pages of your code revisions and scripts and you'll be fine.... read more | 04/09/2004 (6:55 am) |
| Radiant support | Id owns the rights to it. They have opened the source base to non-commercial products to allow quick... read more | 04/02/2004 (6:19 am) |
| Nebula device VS. Torque ??? | [quote]I personally was not impressed with the Cube engine. I recomend Torque. Besides, the logo is ... read more | 03/31/2004 (9:40 am) |
| Submitting a game to GarageGames | Thanks, Jeff. Sounds great. I just thought I'd field that question a bit since I'd seen it come up i... read more | 03/31/2004 (6:40 am) |
| Submitting a game to GarageGames | Wouldn't that make integrating Novodex or Tokamak into the physics workflow work against a developer... read more | 03/30/2004 (2:28 pm) |
| A new game idea | I don't know if I can really answer your questions since my game is based more on fast twitch action... read more | 03/30/2004 (1:03 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Texture Maker is a great program. It has everything that you'd expect from a texturing package.... read more | 03/29/2004 (10:26 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | I've been using Quark for a long time and rarely had undocumented problems (and usually that was onl... read more | 03/28/2004 (9:22 pm) |