David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque on the Apple iPhone? | I would think that the RAM footprint would be the biggest problem (and usually is with integrated de... read more | 01/09/2007 (12:58 pm) |
| The RTS Starter Kit | Well, it is a starter kit, which implies that it provides a number of useful features for RTS games.... read more | 01/09/2007 (12:28 pm) |
| Packets error when making Array networkable | If you are dead-set on using arrays, create the array on the client and server and then only send th... read more | 01/09/2007 (12:12 pm) |
| Ai In Tge | It depends on how advanced of an AI you need, how speedy you need them to make decisions, and such. ... read more | 01/09/2007 (10:34 am) |
| When will the Constructor be released? | Static meshes as part of your project. That makes sense, though I am sure that a couple of engine ch... read more | 01/08/2007 (9:51 pm) |
| Gamespace exporter | Oh. I thought you had been able to export them and were trying to figure out how to add terrain in-e... read more | 01/08/2007 (9:29 pm) |
| Setting Up Normal Mapping? | TGEA supports normal maps on DTS objects. TGE does not.... read more | 01/08/2007 (9:19 pm) |
| When will the Constructor be released? | You mean exporting a mission file so that your DTS and DIF are correctly situated together?... read more | 01/08/2007 (9:16 pm) |
| Gamespace exporter | Once you have them exported, reconstruct them in TGE and raise your terrain blocks as needed. Once y... read more | 01/08/2007 (5:00 pm) |
| When will the Constructor be released? | Constructor = Digital Cocaine... read more | 01/08/2007 (4:46 pm) |
| Gamespace exporter | Have you tried using the default terrain and then adjusting the height to match your level in the Wo... read more | 01/08/2007 (3:22 pm) |
| When will the Constructor be released? | It's a brush-based editor. What features are you expecting?... read more | 01/08/2007 (1:44 pm) |
| Newbie questions | It is a whole lot more than simply having a device. The Wiimote work was done well because of a gift... read more | 01/07/2007 (2:06 am) |
| Setting up an Online Store | If you are under 18, you will have to report income on your parents income taxes (check the code for... read more | 01/07/2007 (1:52 am) |
| 3dworldstudio5.49 not making dv file | Make sure your textures are in the same folder as the dif.... read more | 01/06/2007 (9:35 am) |
| Newbie questions | I'm not sure if I can add anything to Aaron's excellent post, but here are my (redundant) thoughts. ... read more | 01/06/2007 (9:29 am) |
| Breakable joints | Start small and work up. If you get one model working the way you want, it will be much, much easier... read more | 01/05/2007 (10:16 am) |
| Breakable joints | Well, you could mount pieces like doors to your car and add key areas for particle emitters and use ... read more | 01/05/2007 (10:00 am) |
| Breakable joints | 3impact has an integrated physics system for ragdolls and such. You would have to implement such a s... read more | 01/05/2007 (9:40 am) |
| Building...buildings | I like 3DWS. I'm not sure what the release date for Constructor will be, but if you are serious abou... read more | 01/05/2007 (7:57 am) |
| Breakable joints | Are you looking for physics joints? IK joint manipulation? I'm not sure on the IK front, but you wil... read more | 01/05/2007 (6:16 am) |
| Strory Writer | You should post examples of your work/writing style/etc.... read more | 01/05/2007 (6:12 am) |
| Anyone fimillar with Fraps or Quicktime? | Yeah. I believe you have to purchase the plug-in codec to use DivX. I didn't get a chance to check l... read more | 01/05/2007 (6:10 am) |
| Anyone fimillar with Fraps or Quicktime? | It is most likely using a non-"standard" codec. Have you paid for DivX support in Quicktime? It seem... read more | 01/04/2007 (8:42 pm) |
| 3D Models - Quickly | It might be a good idea to put how much you are able to pay for speedy delivery.... read more | 01/04/2007 (4:00 pm) |
| 3D Models - Quickly | [url=http://www.turbosquid.com/FullPreview/Index.cfm/ID/314577]Here's[/url] a free werewolf. Happy a... read more | 01/04/2007 (3:42 pm) |
| 3D Models - Quickly | So, you are asking someone to crack the VtMB file format, pull the mesh data (and animation data if ... read more | 01/04/2007 (3:28 pm) |
| Wish: "ignore thread | [url=http://www.garagegames.com/myAccount/]This user[/url] needs to be banned as part of my scheme! ... read more | 01/04/2007 (2:55 pm) |
| 3D Models - Quickly | Why not just make a mod of VtMB if you want to use their models? Would the werewolf need to morph? B... read more | 01/04/2007 (2:52 pm) |
| Quite curiouse...... | I don't have 8.5. I think mine is 8 or 8.2. I think that was the last version that I could get free ... read more | 01/04/2007 (1:41 pm) |
| Wish: "ignore thread | My evil scheme is working! [b]MWAHAHAHAHA!!!!!![/b]... read more | 01/04/2007 (1:26 pm) |
| Quite curiouse...... | My only problem with JEdit on the Mac is that it, like many Java apps, is slow. I don't care about l... read more | 01/04/2007 (1:24 pm) |
| TSE v4.0 vs TGEA v?? | It's the exact same download. The name just changed. When did you download the SDK? There were some ... read more | 01/04/2007 (11:27 am) |
| Beeeeter idea | [quote]TGE can handle about 64 people max before getting laggy, so 32 peeps per team[/quote] That d... read more | 01/04/2007 (9:36 am) |
| Just downloaded TGB - keeps crashing | Are you connected to the internet when you run the GetTorqueGameBuilder.exe?... read more | 01/04/2007 (8:56 am) |
| Painting tutorial | Sketchbook Pro is definitely a nice piece of software. Painter IX.5 is very nice as well with a tabl... read more | 01/04/2007 (8:13 am) |
| New Dungeon theme pack | Very, very nice!... read more | 01/04/2007 (7:49 am) |
| Paypal | @Tim Are you refreshing a tab?... read more | 01/03/2007 (5:19 pm) |
| Paypal | Equating payment options with forced piracy is an incredibly huge stretch. For the most part, anyone... read more | 01/03/2007 (4:39 pm) |
| Gamespace exporter | That lets you take [i]properly modeled[/i] geometry and export it to a .map file to run through map2... read more | 01/03/2007 (3:40 pm) |
| Building...buildings | Well, a zipline could be done as a simple DTS object, though you would have to move the player via a... read more | 01/03/2007 (3:15 pm) |
| Gamespace exporter | [url=http://www.darkindustries.com/index.asp]Dark Industries[/url]... read more | 01/03/2007 (2:38 pm) |
| Sir Christopher Alan Green Esquire/CoCo Chanel | [image]http://www.popvulture.org/images/forumz.jpg[/image]... read more | 01/03/2007 (2:06 pm) |
| Building...buildings | You can do the spiral stairs in DIF's but do the railings as DTS's. That way you can UV map the deta... read more | 01/03/2007 (1:59 pm) |
| Purchase TGE 1.5, do you get access to 1.42 and TLK | I don't think that the previous versions of TGE are available since they are separate download secti... read more | 01/03/2007 (12:52 pm) |
| Building...buildings | You will most likely have to create your detail work as a DTS, depending on the detail, thickness, a... read more | 01/03/2007 (12:50 pm) |
| Purchase TGE 1.5, do you get access to 1.42 and TLK | No you do not.... read more | 01/03/2007 (12:43 pm) |
| TSE , is it ready yet ? | DNF has run through several engines. Which is common among developers in the indie world, too.... read more | 01/03/2007 (9:32 am) |
| delete my account | As Cary notes the models that can be exported have a different license than those that ship with Pos... read more | 01/03/2007 (7:43 am) |
| TSE , is it ready yet ? | No. There was some slippage due to the re-release of MS4 after 4.1 limited some of the features and ... read more | 01/03/2007 (7:37 am) |