David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making a VC++ 2005 Project with torque...? | You don't want to use the one that is included with 1.5?... read more | 01/17/2007 (9:07 am) |
| Extra space" around models | Are you creating a bounding box the size you need it or are you letting the exporter do it auto-magi... read more | 01/17/2007 (8:28 am) |
| How to obtain a license | Fin the address, phone number, e-mail of the label on the CD in question or the band's web site. Fin... read more | 01/17/2007 (7:20 am) |
| TGE 1.5 For Xbox360 | TorqueX and TGE are completely different beasts. You will have to completely re-write any TorqueScri... read more | 01/16/2007 (5:35 pm) |
| A TNL Question | No. TGE is robust networking. TNL has encryption and a master server, though. But you can make... read more | 01/16/2007 (2:24 pm) |
| Graal & MMOs | You would have to make some major adjustments to TGE to turn it into a 2D engine...much like Melv di... read more | 01/16/2007 (1:36 pm) |
| Graal & MMOs | Yes, Game Builder with a networking overhaul would be the correct path. With a cursory search, I dis... read more | 01/16/2007 (12:26 pm) |
| Graal & MMOs | No. Graal uses its own engine that has been in development for years. AFAIK, they have not switched ... read more | 01/16/2007 (9:48 am) |
| C++ Modifications | Use Quake/2/3 if you want architected in-engine pathed CSG geometry. Seriously, though. If you wa... read more | 01/16/2007 (8:26 am) |
| Changeable clothes and gear? | How is your source art created? If you are using rendered 3D art, then the brute-force way is to cre... read more | 01/15/2007 (8:07 am) |
| Interiors used to be initially lighted | Ah, okay. I do remember a couple of posts regarding moving interiors around requiring a relight, whi... read more | 01/13/2007 (3:39 pm) |
| Interiors used to be initially lighted | You've always had to relight your mission, AFAIK. I do remember seeing a couple of posts about movin... read more | 01/13/2007 (3:12 pm) |
| Where do i see new stuff in tge1.5 demo | Plus, if you get into the editor, you can navigate to the data directory to find the new models/inte... read more | 01/13/2007 (8:33 am) |
| Constructor | I'm all about knicker twists. It's what I do!... read more | 01/12/2007 (11:05 am) |
| Connect 4 style game | Look at the TDN tutorial for Tetris.... read more | 01/12/2007 (10:43 am) |
| Constructor | I would agree. I think that most of the speculation has been centered around the 3D levels in Torque... read more | 01/12/2007 (10:35 am) |
| Constructor | Constructor is currently a CSG editor, though there have been hints at a polysoup flow down the road... read more | 01/12/2007 (9:31 am) |
| PS3/X360 TSE port for commercial use. | TorqueX doesn't use OpenGL, though. It uses the .Net framework, XNA GSE and a rewritten TAP framewor... read more | 01/12/2007 (7:47 am) |
| PS3/X360 TSE port for commercial use. | The PS3 does not use XNA and .NET, does it? It would make MUCH more sense to port TGE-A to the PS3 t... read more | 01/12/2007 (7:10 am) |
| Grimm's Hatchery | I cannot wait to play this! I've been following it and your questions here for a while since I absol... read more | 01/11/2007 (10:08 pm) |
| Few questions TGE 1.5 | Well, if that's the case, do what most update-aware software does and load an app that has a window ... read more | 01/11/2007 (4:00 pm) |
| Few questions TGE 1.5 | A) You will need to make sure that your driver reports resolutions lower than 640x480, which many do... read more | 01/11/2007 (3:16 pm) |
| TGB Upgrades | Click on My Account up in the right-hand corner above the search box. Then click on the TGB download... read more | 01/11/2007 (2:59 pm) |
| Is this the right email address | Well, that is his public e-mail.... read more | 01/11/2007 (2:38 pm) |
| How to recompile engine/host game | 1. Start TGE with starter.fps 2. Start Mission... 3. Host Multiplayer. Once in, 1. Have them J... read more | 01/11/2007 (1:42 pm) |
| How to recompile engine/host game | You can play with a friend in the demo out of the box. But it is impossible to answer how hard it... read more | 01/11/2007 (1:29 pm) |
| Can I create 2D destructible terrain like Worms / Scorched Earth | If there are large "empty" areas, then you do not need to subdivide them or you will begin diminishi... read more | 01/11/2007 (9:51 am) |
| Can I create 2D destructible terrain like Worms / Scorched Earth | I believe that you will have to create your own quadtree functionality for TXE/TGB. I could be wrong... read more | 01/11/2007 (7:30 am) |
| Daylight Savings Time patch for Torque? | I'm not really sure since I've never looked at the timing module that close. It seems that ut would ... read more | 01/11/2007 (7:26 am) |
| AI in TGE or Other | Actually, for this simulation, I would have initially chosen TGB or BlitzMax and figured the initial... read more | 01/11/2007 (7:13 am) |
| Can I create 2D destructible terrain like Worms / Scorched Earth | Great explanation Stuart!... read more | 01/10/2007 (9:08 pm) |
| Where I can download Torque Build Environment | Actually, TBE was an eclipse compilation environment that was a free solution before 2005 Express.... read more | 01/10/2007 (2:12 pm) |
| NOD to .DTS (Quick Responses) | @Rex The main reason that I pointed him to the MS forums was because he is taking a model from Vamp... read more | 01/10/2007 (1:51 pm) |
| How to recompile engine/host game | Please don't push refresh.... read more | 01/10/2007 (1:41 pm) |
| How to recompile engine/host game | If you don't have a pirated copy, then you must be using the demo...which you cannot recompile.... read more | 01/10/2007 (1:39 pm) |
| How to recompile engine/host game | 1. As Jeff noted, you need to own the product to compile the source. 2. Go through the TDN articles... read more | 01/10/2007 (1:33 pm) |
| Melv may | Melv may I rotate my mounted mount points around rotating mount points?... read more | 01/10/2007 (12:42 pm) |
| Multiple clients, single computer for debugging | Do you have a pro license? If so, do a debug compile.... read more | 01/10/2007 (12:38 pm) |
| Melv may | I love Melv may I! Melv may I mount mount points to mount points?... read more | 01/10/2007 (11:28 am) |
| NOD to .DTS (Quick Responses) | Does it animate in Milkshape? Have you tried the Milkshape forums?... read more | 01/10/2007 (10:56 am) |
| Where are the compiled dso files? | Strange. What version of TGB are you using? I don't remember my G5 *not* compiling them to dso's.... read more | 01/10/2007 (9:15 am) |
| Where are the compiled dso files? | They should be in the same directory as the .cs files.... read more | 01/10/2007 (9:08 am) |
| NOD to .DTS (Quick Responses) | You will have to make sure that your UV map is in the same folder as your model. It may not be corre... read more | 01/10/2007 (9:02 am) |
| Destructable Buildings | That changes the textures, not the geometry. It is a great resource, though.... read more | 01/09/2007 (5:16 pm) |
| 360 degree panoramas. Are they possible? | Adventure Maker is a nice, easy-to-use product. The PSP support is limited by the browser support, s... read more | 01/09/2007 (3:56 pm) |
| 360 degree panoramas. Are they possible? | It's not designed for that, but you could use TGB to do something similar and simply wrap around. Yo... read more | 01/09/2007 (3:33 pm) |
| Torque on the Apple iPhone? | CETGB would be a cool proposition.... read more | 01/09/2007 (2:53 pm) |
| Torque on the Apple iPhone? | I'm sure it is, too. I believe there was a Darwin port to a embedded devices a while back, too. But ... read more | 01/09/2007 (1:48 pm) |
| Mixing interior and exterior scenes | Torque is very good at using indoor/outdoor environments. From the info page: [quote]Interiors d... read more | 01/09/2007 (1:39 pm) |
| A 'realistic' sci-fi FPS? | [quote]Not necessarily. But I think you get my point. I would bet almost anything that you are smart... read more | 01/09/2007 (1:09 pm) |