Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Making a VC++ 2005 Project with torque...? You don't want to use the one that is included with 1.5?... read more 01/17/2007 (9:07 am)
Extra space" around models Are you creating a bounding box the size you need it or are you letting the exporter do it auto-magi... read more 01/17/2007 (8:28 am)
How to obtain a license Fin the address, phone number, e-mail of the label on the CD in question or the band's web site. Fin... read more 01/17/2007 (7:20 am)
TGE 1.5 For Xbox360 TorqueX and TGE are completely different beasts. You will have to completely re-write any TorqueScri... read more 01/16/2007 (5:35 pm)
A TNL Question No. TGE is robust networking. TNL has encryption and a master server, though. But you can make... read more 01/16/2007 (2:24 pm)
Graal & MMOs You would have to make some major adjustments to TGE to turn it into a 2D engine...much like Melv di... read more 01/16/2007 (1:36 pm)
Graal & MMOs Yes, Game Builder with a networking overhaul would be the correct path. With a cursory search, I dis... read more 01/16/2007 (12:26 pm)
Graal & MMOs No. Graal uses its own engine that has been in development for years. AFAIK, they have not switched ... read more 01/16/2007 (9:48 am)
C++ Modifications Use Quake/2/3 if you want architected in-engine pathed CSG geometry. Seriously, though. If you wa... read more 01/16/2007 (8:26 am)
Changeable clothes and gear? How is your source art created? If you are using rendered 3D art, then the brute-force way is to cre... read more 01/15/2007 (8:07 am)
Interiors used to be initially lighted Ah, okay. I do remember a couple of posts regarding moving interiors around requiring a relight, whi... read more 01/13/2007 (3:39 pm)
Interiors used to be initially lighted You've always had to relight your mission, AFAIK. I do remember seeing a couple of posts about movin... read more 01/13/2007 (3:12 pm)
Where do i see new stuff in tge1.5 demo Plus, if you get into the editor, you can navigate to the data directory to find the new models/inte... read more 01/13/2007 (8:33 am)
Constructor I'm all about knicker twists. It's what I do!... read more 01/12/2007 (11:05 am)
Connect 4 style game Look at the TDN tutorial for Tetris.... read more 01/12/2007 (10:43 am)
Constructor I would agree. I think that most of the speculation has been centered around the 3D levels in Torque... read more 01/12/2007 (10:35 am)
Constructor Constructor is currently a CSG editor, though there have been hints at a polysoup flow down the road... read more 01/12/2007 (9:31 am)
PS3/X360 TSE port for commercial use. TorqueX doesn't use OpenGL, though. It uses the .Net framework, XNA GSE and a rewritten TAP framewor... read more 01/12/2007 (7:47 am)
PS3/X360 TSE port for commercial use. The PS3 does not use XNA and .NET, does it? It would make MUCH more sense to port TGE-A to the PS3 t... read more 01/12/2007 (7:10 am)
Grimm's Hatchery I cannot wait to play this! I've been following it and your questions here for a while since I absol... read more 01/11/2007 (10:08 pm)
Few questions TGE 1.5 Well, if that's the case, do what most update-aware software does and load an app that has a window ... read more 01/11/2007 (4:00 pm)
Few questions TGE 1.5 A) You will need to make sure that your driver reports resolutions lower than 640x480, which many do... read more 01/11/2007 (3:16 pm)
TGB Upgrades Click on My Account up in the right-hand corner above the search box. Then click on the TGB download... read more 01/11/2007 (2:59 pm)
Is this the right email address Well, that is his public e-mail.... read more 01/11/2007 (2:38 pm)
How to recompile engine/host game 1. Start TGE with starter.fps 2. Start Mission... 3. Host Multiplayer. Once in, 1. Have them J... read more 01/11/2007 (1:42 pm)
How to recompile engine/host game You can play with a friend in the demo out of the box. But it is impossible to answer how hard it... read more 01/11/2007 (1:29 pm)
Can I create 2D destructible terrain like Worms / Scorched Earth If there are large "empty" areas, then you do not need to subdivide them or you will begin diminishi... read more 01/11/2007 (9:51 am)
Can I create 2D destructible terrain like Worms / Scorched Earth I believe that you will have to create your own quadtree functionality for TXE/TGB. I could be wrong... read more 01/11/2007 (7:30 am)
Daylight Savings Time patch for Torque? I'm not really sure since I've never looked at the timing module that close. It seems that ut would ... read more 01/11/2007 (7:26 am)
AI in TGE or Other Actually, for this simulation, I would have initially chosen TGB or BlitzMax and figured the initial... read more 01/11/2007 (7:13 am)
Can I create 2D destructible terrain like Worms / Scorched Earth Great explanation Stuart!... read more 01/10/2007 (9:08 pm)
Where I can download Torque Build Environment Actually, TBE was an eclipse compilation environment that was a free solution before 2005 Express.... read more 01/10/2007 (2:12 pm)
NOD to .DTS (Quick Responses) @Rex The main reason that I pointed him to the MS forums was because he is taking a model from Vamp... read more 01/10/2007 (1:51 pm)
How to recompile engine/host game Please don't push refresh.... read more 01/10/2007 (1:41 pm)
How to recompile engine/host game If you don't have a pirated copy, then you must be using the demo...which you cannot recompile.... read more 01/10/2007 (1:39 pm)
How to recompile engine/host game 1. As Jeff noted, you need to own the product to compile the source. 2. Go through the TDN articles... read more 01/10/2007 (1:33 pm)
Melv may Melv may I rotate my mounted mount points around rotating mount points?... read more 01/10/2007 (12:42 pm)
Multiple clients, single computer for debugging Do you have a pro license? If so, do a debug compile.... read more 01/10/2007 (12:38 pm)
Melv may I love Melv may I! Melv may I mount mount points to mount points?... read more 01/10/2007 (11:28 am)
NOD to .DTS (Quick Responses) Does it animate in Milkshape? Have you tried the Milkshape forums?... read more 01/10/2007 (10:56 am)
Where are the compiled dso files? Strange. What version of TGB are you using? I don't remember my G5 *not* compiling them to dso's.... read more 01/10/2007 (9:15 am)
Where are the compiled dso files? They should be in the same directory as the .cs files.... read more 01/10/2007 (9:08 am)
NOD to .DTS (Quick Responses) You will have to make sure that your UV map is in the same folder as your model. It may not be corre... read more 01/10/2007 (9:02 am)
Destructable Buildings That changes the textures, not the geometry. It is a great resource, though.... read more 01/09/2007 (5:16 pm)
360 degree panoramas. Are they possible? Adventure Maker is a nice, easy-to-use product. The PSP support is limited by the browser support, s... read more 01/09/2007 (3:56 pm)
360 degree panoramas. Are they possible? It's not designed for that, but you could use TGB to do something similar and simply wrap around. Yo... read more 01/09/2007 (3:33 pm)
Torque on the Apple iPhone? CETGB would be a cool proposition.... read more 01/09/2007 (2:53 pm)
Torque on the Apple iPhone? I'm sure it is, too. I believe there was a Darwin port to a embedded devices a while back, too. But ... read more 01/09/2007 (1:48 pm)
Mixing interior and exterior scenes Torque is very good at using indoor/outdoor environments. From the info page: [quote]Interiors d... read more 01/09/2007 (1:39 pm)
A 'realistic' sci-fi FPS? [quote]Not necessarily. But I think you get my point. I would bet almost anything that you are smart... read more 01/09/2007 (1:09 pm)