Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Some elements not visible on some machines How are you creating your PNG's and JPG's? Have you run them through an optimizer to strip out unnec... read more 01/23/2007 (12:34 pm)
Video Inside Gui [url=http://tdn.garagegames.com/wiki/GUI/Video]TDN article on Video in GUI[/url]... read more 01/23/2007 (12:24 pm)
Video Inside Gui Use Theora instead of AVI. It is a cross-platform solution built into TGE.... read more 01/23/2007 (12:07 pm)
Some elements not visible on some machines Sounds like you have a smarter layering scheme than I've had in the past. Mostly because of shortsig... read more 01/23/2007 (12:06 pm)
Some elements not visible on some machines A while back while playing with large backgrounds and a lot of animations, I had bus issues with the... read more 01/23/2007 (11:48 am)
Some elements not visible on some machines How do you have them layered? Do you have any other layers set to interact with the background eleme... read more 01/23/2007 (11:12 am)
When will the Constructor be released? @Paul It makes perfect sense, but, and here is the big but, in a professional environment you must ... read more 01/23/2007 (9:46 am)
When will the Constructor be released? I know I don't understand your situation completely, which is why I wanted to make it clear that I w... read more 01/23/2007 (8:56 am)
Record a movie? I don't believe that there is. There are a couple of linux projects that looked promising back in th... read more 01/23/2007 (7:58 am)
TGE 1.5 For Xbox360 The platform layer may work with TAP, which would include TGB, TGE, and TGEA. But since I have not s... read more 01/23/2007 (7:55 am)
When will the Constructor be released? Have you used Constructor to make such an evaluation. Of course, tools that are created to work with... read more 01/23/2007 (7:52 am)
Recording TGB to Movie File I like Bullents for specific window and process targeting, but Fraps and GameCam are great for full-... read more 01/22/2007 (9:18 pm)
When will the Constructor be released? Do not wait for indeterminant convenience. Use something that will get the job done now. Otherwise y... read more 01/22/2007 (9:17 pm)
Game Info I believe it is his own engine since they were advertising for a C++ programmer position a while bac... read more 01/22/2007 (9:12 pm)
Free demo doesn't work after installing (no icon). Are you connected to the internet when installing?... read more 01/22/2007 (3:31 pm)
Recording TGB to Movie File I believe they were all compiled using something like GameCam or Fraps or Bullents Screen Recorder. ... read more 01/22/2007 (2:36 pm)
Problems exporting texture with Map2 .DIF Command line was never meant for drag-and-drop. It predates Windows functionality completely. The fu... read more 01/22/2007 (2:35 pm)
Problems exporting texture with Map2 .DIF Copy your .map file and textures into the directory with map2dif. Now, in the console window, type m... read more 01/22/2007 (1:02 pm)
When will the Constructor be released? I agree with Anton. When Constructor is released, it will be great. Of that, I can assure you. But i... read more 01/22/2007 (12:08 pm)
Problems exporting texture with Map2 .DIF You do not need to deal with materials file in TGE. I've been using TGE for a long, long time and no... read more 01/22/2007 (12:01 pm)
Problems exporting texture with Map2 .DIF You don't have to update the TS for interior textures. 3DWS does not place your textures with your D... read more 01/22/2007 (10:21 am)
When will the Constructor be released? Globalism is not new, and technology advancement in a global market is not a new topic. Neither is a... read more 01/22/2007 (9:34 am)
Constructor... The demo has not been released yet.... read more 01/21/2007 (7:52 pm)
Blender .dif exporter? Map2Dif ships with Torque... It is also available for download on the artists' page. If you find ... read more 01/19/2007 (9:35 pm)
Mmo not built around combat I would look at something like a cross between Animal Crossing, Harvest Moon, Legend of the River Ki... read more 01/19/2007 (1:10 pm)
Creating entire level from Maya It would be a rather massive tool project. Here's part of the reason. Torque has a couple of diff... read more 01/19/2007 (1:02 pm)
Default camera position setting or simple script? Implement the Advanced Camera resource and look through the available changes to set up exactly how ... read more 01/19/2007 (9:37 am)
N00b Torque user! (Do not reply) The fun part of the cookie test would be to do it in a break room, and start with a meticulously sta... read more 01/19/2007 (7:36 am)
Creating entire level from Maya You would need to make some major engine changes to do what you need in TGE if the World Editor is n... read more 01/19/2007 (7:33 am)
Will there be support for doors, elevators etc. in future? It would take some interior rearchitecting and stress testing to see just how useful it is in a netw... read more 01/19/2007 (7:28 am)
Difference between TGE 1.5 and TGEA?? TGE is the core Torque platform which supports a wide variety of older hardware and has no out of th... read more 01/18/2007 (11:48 pm)
TorqueX, just wanting to make sure that I understand You will need to rewrite the TorqueScript code in C#. There is no conversion process, to be very cle... read more 01/18/2007 (1:54 pm)
Torque Lighting Kit in TGE 1.5 You can bring up the light editor with F12 after pressing getting into the world editor. But all of ... read more 01/18/2007 (1:27 pm)
TorqueX, just wanting to make sure that I understand TGEA is "Torque Game Engine Advanced". It used to be the Torque Shader Engine but got a rename. It i... read more 01/18/2007 (1:24 pm)
New torque user My name is David Blake. I've been using Torque in its various incarnations for around...what four ye... read more 01/18/2007 (1:08 pm)
TorqueX, just wanting to make sure that I understand TorqueX does not convert your project. It will assist in your levels, but you will have to manually ... read more 01/18/2007 (1:02 pm)
N00b Torque user! (Do not reply) Um. It is usually more useful to post a topic of inquiry or some such than posting for no apparent r... read more 01/18/2007 (12:42 pm)
Newbie to Torque (please do not replay Um. It is usually more useful to post a topic of inquiry or some such than posting for no apparent r... read more 01/18/2007 (12:42 pm)
Wave and Ripple FX with Pro License Wave and ripple effects are built into waterblocks in TGE and TGEA (with the water shaders being, of... read more 01/18/2007 (12:41 pm)
Blender .dif exporter? You will have to use the .map exporter (though I am not sure what version it is at, how stable, etc ... read more 01/18/2007 (8:37 am)
Torque Lighting Kit in TGE 1.5 @Maddermadcat I assume you've been through the [url=http://tdn.garagegames.com/wiki/Torque/Lighting... read more 01/18/2007 (7:35 am)
Rpg & Mmo Josh Ritter has something down the pipe, but I'm not sure what the specifics are. I believe that Dre... read more 01/18/2007 (7:20 am)
How to obtain a license Make sure that you are professional in the e-mail and note that it is an inquiry for information on ... read more 01/17/2007 (10:17 pm)
I need a list of all community projects people can rip off code Links are so web 1.0.... read more 01/17/2007 (2:34 pm)
I need a list of all community projects people can rip off code 1. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5880 2. http://www.garage... read more 01/17/2007 (1:57 pm)
TorqueDemo.exe vs a final game? Well, it would be recommended that you compile out the option to change. Otherwise users could just ... read more 01/17/2007 (1:22 pm)
Diffing tool Beyond Compare is a nice comparison tool.... read more 01/17/2007 (1:04 pm)
Limit of Polygons Why not use normal mapping like most advanced engines do? That way you can get nice detail and bette... read more 01/17/2007 (11:21 am)
Mouse Press Z to toggle free-look.... read more 01/17/2007 (11:01 am)
Making a VC++ 2005 Project with torque...? Did you go through the TDN articles?... read more 01/17/2007 (9:55 am)