David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some elements not visible on some machines | How are you creating your PNG's and JPG's? Have you run them through an optimizer to strip out unnec... read more | 01/23/2007 (12:34 pm) |
| Video Inside Gui | [url=http://tdn.garagegames.com/wiki/GUI/Video]TDN article on Video in GUI[/url]... read more | 01/23/2007 (12:24 pm) |
| Video Inside Gui | Use Theora instead of AVI. It is a cross-platform solution built into TGE.... read more | 01/23/2007 (12:07 pm) |
| Some elements not visible on some machines | Sounds like you have a smarter layering scheme than I've had in the past. Mostly because of shortsig... read more | 01/23/2007 (12:06 pm) |
| Some elements not visible on some machines | A while back while playing with large backgrounds and a lot of animations, I had bus issues with the... read more | 01/23/2007 (11:48 am) |
| Some elements not visible on some machines | How do you have them layered? Do you have any other layers set to interact with the background eleme... read more | 01/23/2007 (11:12 am) |
| When will the Constructor be released? | @Paul It makes perfect sense, but, and here is the big but, in a professional environment you must ... read more | 01/23/2007 (9:46 am) |
| When will the Constructor be released? | I know I don't understand your situation completely, which is why I wanted to make it clear that I w... read more | 01/23/2007 (8:56 am) |
| Record a movie? | I don't believe that there is. There are a couple of linux projects that looked promising back in th... read more | 01/23/2007 (7:58 am) |
| TGE 1.5 For Xbox360 | The platform layer may work with TAP, which would include TGB, TGE, and TGEA. But since I have not s... read more | 01/23/2007 (7:55 am) |
| When will the Constructor be released? | Have you used Constructor to make such an evaluation. Of course, tools that are created to work with... read more | 01/23/2007 (7:52 am) |
| Recording TGB to Movie File | I like Bullents for specific window and process targeting, but Fraps and GameCam are great for full-... read more | 01/22/2007 (9:18 pm) |
| When will the Constructor be released? | Do not wait for indeterminant convenience. Use something that will get the job done now. Otherwise y... read more | 01/22/2007 (9:17 pm) |
| Game Info | I believe it is his own engine since they were advertising for a C++ programmer position a while bac... read more | 01/22/2007 (9:12 pm) |
| Free demo doesn't work after installing (no icon). | Are you connected to the internet when installing?... read more | 01/22/2007 (3:31 pm) |
| Recording TGB to Movie File | I believe they were all compiled using something like GameCam or Fraps or Bullents Screen Recorder. ... read more | 01/22/2007 (2:36 pm) |
| Problems exporting texture with Map2 .DIF | Command line was never meant for drag-and-drop. It predates Windows functionality completely. The fu... read more | 01/22/2007 (2:35 pm) |
| Problems exporting texture with Map2 .DIF | Copy your .map file and textures into the directory with map2dif. Now, in the console window, type m... read more | 01/22/2007 (1:02 pm) |
| When will the Constructor be released? | I agree with Anton. When Constructor is released, it will be great. Of that, I can assure you. But i... read more | 01/22/2007 (12:08 pm) |
| Problems exporting texture with Map2 .DIF | You do not need to deal with materials file in TGE. I've been using TGE for a long, long time and no... read more | 01/22/2007 (12:01 pm) |
| Problems exporting texture with Map2 .DIF | You don't have to update the TS for interior textures. 3DWS does not place your textures with your D... read more | 01/22/2007 (10:21 am) |
| When will the Constructor be released? | Globalism is not new, and technology advancement in a global market is not a new topic. Neither is a... read more | 01/22/2007 (9:34 am) |
| Constructor... | The demo has not been released yet.... read more | 01/21/2007 (7:52 pm) |
| Blender .dif exporter? | Map2Dif ships with Torque... It is also available for download on the artists' page. If you find ... read more | 01/19/2007 (9:35 pm) |
| Mmo not built around combat | I would look at something like a cross between Animal Crossing, Harvest Moon, Legend of the River Ki... read more | 01/19/2007 (1:10 pm) |
| Creating entire level from Maya | It would be a rather massive tool project. Here's part of the reason. Torque has a couple of diff... read more | 01/19/2007 (1:02 pm) |
| Default camera position setting or simple script? | Implement the Advanced Camera resource and look through the available changes to set up exactly how ... read more | 01/19/2007 (9:37 am) |
| N00b Torque user! (Do not reply) | The fun part of the cookie test would be to do it in a break room, and start with a meticulously sta... read more | 01/19/2007 (7:36 am) |
| Creating entire level from Maya | You would need to make some major engine changes to do what you need in TGE if the World Editor is n... read more | 01/19/2007 (7:33 am) |
| Will there be support for doors, elevators etc. in future? | It would take some interior rearchitecting and stress testing to see just how useful it is in a netw... read more | 01/19/2007 (7:28 am) |
| Difference between TGE 1.5 and TGEA?? | TGE is the core Torque platform which supports a wide variety of older hardware and has no out of th... read more | 01/18/2007 (11:48 pm) |
| TorqueX, just wanting to make sure that I understand | You will need to rewrite the TorqueScript code in C#. There is no conversion process, to be very cle... read more | 01/18/2007 (1:54 pm) |
| Torque Lighting Kit in TGE 1.5 | You can bring up the light editor with F12 after pressing getting into the world editor. But all of ... read more | 01/18/2007 (1:27 pm) |
| TorqueX, just wanting to make sure that I understand | TGEA is "Torque Game Engine Advanced". It used to be the Torque Shader Engine but got a rename. It i... read more | 01/18/2007 (1:24 pm) |
| New torque user | My name is David Blake. I've been using Torque in its various incarnations for around...what four ye... read more | 01/18/2007 (1:08 pm) |
| TorqueX, just wanting to make sure that I understand | TorqueX does not convert your project. It will assist in your levels, but you will have to manually ... read more | 01/18/2007 (1:02 pm) |
| N00b Torque user! (Do not reply) | Um. It is usually more useful to post a topic of inquiry or some such than posting for no apparent r... read more | 01/18/2007 (12:42 pm) |
| Newbie to Torque (please do not replay | Um. It is usually more useful to post a topic of inquiry or some such than posting for no apparent r... read more | 01/18/2007 (12:42 pm) |
| Wave and Ripple FX with Pro License | Wave and ripple effects are built into waterblocks in TGE and TGEA (with the water shaders being, of... read more | 01/18/2007 (12:41 pm) |
| Blender .dif exporter? | You will have to use the .map exporter (though I am not sure what version it is at, how stable, etc ... read more | 01/18/2007 (8:37 am) |
| Torque Lighting Kit in TGE 1.5 | @Maddermadcat I assume you've been through the [url=http://tdn.garagegames.com/wiki/Torque/Lighting... read more | 01/18/2007 (7:35 am) |
| Rpg & Mmo | Josh Ritter has something down the pipe, but I'm not sure what the specifics are. I believe that Dre... read more | 01/18/2007 (7:20 am) |
| How to obtain a license | Make sure that you are professional in the e-mail and note that it is an inquiry for information on ... read more | 01/17/2007 (10:17 pm) |
| I need a list of all community projects people can rip off code | Links are so web 1.0.... read more | 01/17/2007 (2:34 pm) |
| I need a list of all community projects people can rip off code | 1. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5880 2. http://www.garage... read more | 01/17/2007 (1:57 pm) |
| TorqueDemo.exe vs a final game? | Well, it would be recommended that you compile out the option to change. Otherwise users could just ... read more | 01/17/2007 (1:22 pm) |
| Diffing tool | Beyond Compare is a nice comparison tool.... read more | 01/17/2007 (1:04 pm) |
| Limit of Polygons | Why not use normal mapping like most advanced engines do? That way you can get nice detail and bette... read more | 01/17/2007 (11:21 am) |
| Mouse | Press Z to toggle free-look.... read more | 01/17/2007 (11:01 am) |
| Making a VC++ 2005 Project with torque...? | Did you go through the TDN articles?... read more | 01/17/2007 (9:55 am) |