David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torquescript | Any text editor will do. Torsion and Codeweaver are common choices.... read more | 01/29/2007 (3:39 pm) |
| Am I allowed to use the fps starter kit server for my games? | You can use the Master server with TNL. If you do not want to release any changes you make, you can ... read more | 01/29/2007 (3:38 pm) |
| New to torque | 1. You will have to use Torque's particle engine. 2. You will have to light it in Torque. 3. I don... read more | 01/29/2007 (3:37 pm) |
| Abandoning Torque after six months of development | I was wondering because I don't know what compiler optimizations you are working with. I haven't see... read more | 01/29/2007 (12:52 pm) |
| Newbie Questions | In options, choose your resolution and check the full screen box.... read more | 01/29/2007 (11:49 am) |
| Newbie Questions | 1. Dig into the starter kit and its scripts (.cs files). These will get you up and crawling with the... read more | 01/29/2007 (11:45 am) |
| Abandoning Torque after six months of development | Have you tried the profiler on a non-dual core machine?... read more | 01/29/2007 (11:17 am) |
| Abandoning Torque after six months of development | That is an interesting mantra considering you are modifying an existing game engine, not making it f... read more | 01/29/2007 (10:19 am) |
| Paper, Rock, Scissors ... online | The Massively in MMO necessitates mass appeal, regardless of how narrow the skill level. FPS's have ... read more | 01/29/2007 (10:13 am) |
| How do I make a Master Server on a linux server | TNL is GPL'd. If you do not want to release your source code, then you pay the $295. Kind of like Qu... read more | 01/28/2007 (10:17 pm) |
| How do I make a Master Server on a linux server | Download TNL. It has a master server. It is under the GPL, so any changes that you make to the maste... read more | 01/28/2007 (4:00 pm) |
| Internet Networking [Help, Please? | They don't pay for the service. They simply bought the games and GG uses their master server to hook... read more | 01/28/2007 (11:25 am) |
| Jack La Corte | The very blankness of this posts strikes fear in the deepest parts of my humanity. I feel that my ma... read more | 01/28/2007 (11:15 am) |
| Thank for everyone~~~i try | He doesn't want resources, Tim. He wants built-in functionality oriented towards his specific game. ... read more | 01/28/2007 (9:18 am) |
| Movie playback | Convert your movies to Theora and use the built-in control. It is a cross-platform movie library.... read more | 01/28/2007 (8:09 am) |
| Looking for some TGEA screenshots | I believe the chunked algorithms behind them are the same, though modified necessarily for performan... read more | 01/28/2007 (8:07 am) |
| Maya 8 to Map exporter | Looks good. I got it up in the downloads section of godsendproductions.com. I'm revamping that and t... read more | 01/28/2007 (8:05 am) |
| Wish I had money too buy Torque sounds fun | Then use Quark (free) and the demo to design yourself some levels.... read more | 01/28/2007 (8:03 am) |
| Maya 8 to Map exporter | I'll host it, too.... read more | 01/27/2007 (7:39 pm) |
| Screen Distortions | Again, it depends on what you are doing and needing done. Shaders are the easiest way, and now the s... read more | 01/27/2007 (6:19 pm) |
| Doing an interior based game...questions+suggestions | Let's see. Your proposed workflow: 1. Create mesh levels. 2. Import mesh data into BSP editor. 3.... read more | 01/27/2007 (5:59 pm) |
| Screen Distortions | It depends on what you are needing. Effects have been done long before shader tech became the bling.... read more | 01/27/2007 (5:46 pm) |
| Torque doesn't start | Did the demo version you downloaded work? Are your graphic drivers up to date? What is your system... read more | 01/27/2007 (5:41 pm) |
| Doing an interior based game...questions+suggestions | You will lost portaling unless you modify the engine accordingly (or actually create your DIF's and ... read more | 01/27/2007 (5:40 pm) |
| New idea? "Situation Simulators" | The Nintendo Wii has a motion tracking system for its control. When golfing, you swing the controlle... read more | 01/27/2007 (11:03 am) |
| Real-time shadows | Well, you would need 1) a pro license to TGB to access the source code and 2) somehwhat extensive C+... read more | 01/27/2007 (10:45 am) |
| Poser | Poser is a procedural rendering application. If you render an image or a test, you will see this in ... read more | 01/27/2007 (10:24 am) |
| Torque and Physics | Exactly. Sorry if there was any confusion.... read more | 01/26/2007 (3:45 pm) |
| I never got my Additional Art Assets? | If you purchased Torque pre 1.5, you will have a download link to 1.4.2 under your account. If you p... read more | 01/26/2007 (3:45 pm) |
| Torque and Physics | Networking is one of Torque's strong points. Unfortunately when dealing with physics, you will have ... read more | 01/26/2007 (12:59 pm) |
| Torque and Physics | It has basic physics and a rigid body resource. There are resources for adding in ODE that you can u... read more | 01/26/2007 (12:43 pm) |
| When will the Constructor be released? | I want to reap the benefits of World Editor undo/redo. *whip-crack!*... read more | 01/26/2007 (10:36 am) |
| Game design has stagnated. Ideas are cheap, so why do... | Genres are simply labels to give a common reference point. Unfortunately, these labels get reified a... read more | 01/26/2007 (10:03 am) |
| Suggestions for simple *nonlinear* animation package? | LW's been able to do it since 7 (or before). Truespace is an inexpensive NLA solution as well. Not s... read more | 01/26/2007 (9:35 am) |
| Recording TGB to Movie File | Nope. GameCam, Bullents, and Fraps do not require adding new hardware. I don't believe any of the ot... read more | 01/26/2007 (7:36 am) |
| Paper, Rock, Scissors ... online | I take it you were unhappy with Magical Starsign...... read more | 01/25/2007 (9:50 am) |
| Visibility... | The first post was deleted.... read more | 01/25/2007 (9:07 am) |
| TDN RTS-SK access failure | Yup. I still have the problem.... read more | 01/25/2007 (9:03 am) |
| Abandoning Torque after six months of development | On low-end machines, I have several that I can plug and unplug as need be. And since my target marke... read more | 01/25/2007 (8:28 am) |
| Abandoning Torque after six months of development | I think a postmortem would be a good idea since I am unclear how the project went on for 6 months wi... read more | 01/25/2007 (8:09 am) |
| Torque Developer Network TorqueX Home | The documentation that will go there is still in progress.... read more | 01/24/2007 (2:47 pm) |
| World Editor? | You will need a secondary application to create interiors (buildings) and models (DTS shapes, both s... read more | 01/24/2007 (2:46 pm) |
| TGEA compatible with Vista??? | What are you trying to do with 7 that you could do with 6?... read more | 01/24/2007 (8:42 am) |
| WOAH yea.. 2.4 million copies on launch day for a PC game | Cool. I still can't imagine paying to play it, or really playing it for free for very long. But i... read more | 01/24/2007 (7:51 am) |
| Recording TGB to Movie File | CamStasia is more expensive than most. I completely space VirtualDub. It's a nice open-source packag... read more | 01/24/2007 (7:36 am) |
| Record a movie? | Camstasia is a commercial product that has half the bling of Bullents for five times the cost. Hyper... read more | 01/24/2007 (7:35 am) |
| TGE 1.5 For Xbox360 | The scripts (TorqueScript) are "code once", not the C++ code.... read more | 01/24/2007 (7:28 am) |
| Quest 4.0 - create your own text adventure games | Fun! I'll have to check it out. I love the Infocom and Magnetic Scrolls games!... read more | 01/24/2007 (7:22 am) |
| How do you bring an image into Torque? | Part of the problem is that you are not being clear about which product you are using and how you ar... read more | 01/23/2007 (2:10 pm) |
| Recording TGB to Movie File | The full version of GameCam is $25.... read more | 01/23/2007 (1:33 pm) |