Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Torquescript Any text editor will do. Torsion and Codeweaver are common choices.... read more 01/29/2007 (3:39 pm)
Am I allowed to use the fps starter kit server for my games? You can use the Master server with TNL. If you do not want to release any changes you make, you can ... read more 01/29/2007 (3:38 pm)
New to torque 1. You will have to use Torque's particle engine. 2. You will have to light it in Torque. 3. I don... read more 01/29/2007 (3:37 pm)
Abandoning Torque after six months of development I was wondering because I don't know what compiler optimizations you are working with. I haven't see... read more 01/29/2007 (12:52 pm)
Newbie Questions In options, choose your resolution and check the full screen box.... read more 01/29/2007 (11:49 am)
Newbie Questions 1. Dig into the starter kit and its scripts (.cs files). These will get you up and crawling with the... read more 01/29/2007 (11:45 am)
Abandoning Torque after six months of development Have you tried the profiler on a non-dual core machine?... read more 01/29/2007 (11:17 am)
Abandoning Torque after six months of development That is an interesting mantra considering you are modifying an existing game engine, not making it f... read more 01/29/2007 (10:19 am)
Paper, Rock, Scissors ... online The Massively in MMO necessitates mass appeal, regardless of how narrow the skill level. FPS's have ... read more 01/29/2007 (10:13 am)
How do I make a Master Server on a linux server TNL is GPL'd. If you do not want to release your source code, then you pay the $295. Kind of like Qu... read more 01/28/2007 (10:17 pm)
How do I make a Master Server on a linux server Download TNL. It has a master server. It is under the GPL, so any changes that you make to the maste... read more 01/28/2007 (4:00 pm)
Internet Networking [Help, Please? They don't pay for the service. They simply bought the games and GG uses their master server to hook... read more 01/28/2007 (11:25 am)
Jack La Corte The very blankness of this posts strikes fear in the deepest parts of my humanity. I feel that my ma... read more 01/28/2007 (11:15 am)
Thank for everyone~~~i try He doesn't want resources, Tim. He wants built-in functionality oriented towards his specific game. ... read more 01/28/2007 (9:18 am)
Movie playback Convert your movies to Theora and use the built-in control. It is a cross-platform movie library.... read more 01/28/2007 (8:09 am)
Looking for some TGEA screenshots I believe the chunked algorithms behind them are the same, though modified necessarily for performan... read more 01/28/2007 (8:07 am)
Maya 8 to Map exporter Looks good. I got it up in the downloads section of godsendproductions.com. I'm revamping that and t... read more 01/28/2007 (8:05 am)
Wish I had money too buy Torque sounds fun Then use Quark (free) and the demo to design yourself some levels.... read more 01/28/2007 (8:03 am)
Maya 8 to Map exporter I'll host it, too.... read more 01/27/2007 (7:39 pm)
Screen Distortions Again, it depends on what you are doing and needing done. Shaders are the easiest way, and now the s... read more 01/27/2007 (6:19 pm)
Doing an interior based game...questions+suggestions Let's see. Your proposed workflow: 1. Create mesh levels. 2. Import mesh data into BSP editor. 3.... read more 01/27/2007 (5:59 pm)
Screen Distortions It depends on what you are needing. Effects have been done long before shader tech became the bling.... read more 01/27/2007 (5:46 pm)
Torque doesn't start Did the demo version you downloaded work? Are your graphic drivers up to date? What is your system... read more 01/27/2007 (5:41 pm)
Doing an interior based game...questions+suggestions You will lost portaling unless you modify the engine accordingly (or actually create your DIF's and ... read more 01/27/2007 (5:40 pm)
New idea? "Situation Simulators" The Nintendo Wii has a motion tracking system for its control. When golfing, you swing the controlle... read more 01/27/2007 (11:03 am)
Real-time shadows Well, you would need 1) a pro license to TGB to access the source code and 2) somehwhat extensive C+... read more 01/27/2007 (10:45 am)
Poser Poser is a procedural rendering application. If you render an image or a test, you will see this in ... read more 01/27/2007 (10:24 am)
Torque and Physics Exactly. Sorry if there was any confusion.... read more 01/26/2007 (3:45 pm)
I never got my Additional Art Assets? If you purchased Torque pre 1.5, you will have a download link to 1.4.2 under your account. If you p... read more 01/26/2007 (3:45 pm)
Torque and Physics Networking is one of Torque's strong points. Unfortunately when dealing with physics, you will have ... read more 01/26/2007 (12:59 pm)
Torque and Physics It has basic physics and a rigid body resource. There are resources for adding in ODE that you can u... read more 01/26/2007 (12:43 pm)
When will the Constructor be released? I want to reap the benefits of World Editor undo/redo. *whip-crack!*... read more 01/26/2007 (10:36 am)
Game design has stagnated. Ideas are cheap, so why do... Genres are simply labels to give a common reference point. Unfortunately, these labels get reified a... read more 01/26/2007 (10:03 am)
Suggestions for simple *nonlinear* animation package? LW's been able to do it since 7 (or before). Truespace is an inexpensive NLA solution as well. Not s... read more 01/26/2007 (9:35 am)
Recording TGB to Movie File Nope. GameCam, Bullents, and Fraps do not require adding new hardware. I don't believe any of the ot... read more 01/26/2007 (7:36 am)
Paper, Rock, Scissors ... online I take it you were unhappy with Magical Starsign...... read more 01/25/2007 (9:50 am)
Visibility... The first post was deleted.... read more 01/25/2007 (9:07 am)
TDN RTS-SK access failure Yup. I still have the problem.... read more 01/25/2007 (9:03 am)
Abandoning Torque after six months of development On low-end machines, I have several that I can plug and unplug as need be. And since my target marke... read more 01/25/2007 (8:28 am)
Abandoning Torque after six months of development I think a postmortem would be a good idea since I am unclear how the project went on for 6 months wi... read more 01/25/2007 (8:09 am)
Torque Developer Network TorqueX Home The documentation that will go there is still in progress.... read more 01/24/2007 (2:47 pm)
World Editor? You will need a secondary application to create interiors (buildings) and models (DTS shapes, both s... read more 01/24/2007 (2:46 pm)
TGEA compatible with Vista??? What are you trying to do with 7 that you could do with 6?... read more 01/24/2007 (8:42 am)
WOAH yea.. 2.4 million copies on launch day for a PC game Cool. I still can't imagine paying to play it, or really playing it for free for very long. But i... read more 01/24/2007 (7:51 am)
Recording TGB to Movie File CamStasia is more expensive than most. I completely space VirtualDub. It's a nice open-source packag... read more 01/24/2007 (7:36 am)
Record a movie? Camstasia is a commercial product that has half the bling of Bullents for five times the cost. Hyper... read more 01/24/2007 (7:35 am)
TGE 1.5 For Xbox360 The scripts (TorqueScript) are "code once", not the C++ code.... read more 01/24/2007 (7:28 am)
Quest 4.0 - create your own text adventure games Fun! I'll have to check it out. I love the Infocom and Magnetic Scrolls games!... read more 01/24/2007 (7:22 am)
How do you bring an image into Torque? Part of the problem is that you are not being clear about which product you are using and how you ar... read more 01/23/2007 (2:10 pm)
Recording TGB to Movie File The full version of GameCam is $25.... read more 01/23/2007 (1:33 pm)