David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to get torque x? | We are currently evaluating further sale of the product. I do not believe GMK supports TX.... read more | 12/16/2011 (10:26 pm) |
| Modifyed ITorque 2D using PowerVR SDK on Windows | Please make the download a patch so that it does not include the complete engine source code in an o... read more | 12/16/2011 (2:14 pm) |
| Can't run TGBGame in OSX Lion | @Andrew I would recommend starting with the 1.1.1 Linux release available in your downloads. It is ... read more | 12/16/2011 (11:05 am) |
| How would i go to merge AFX in the original T3D 1.2 folder? | Diff from AFX 2.0 to T3D? I don't have anything of the sort. Jeff would most likely have one.... read more | 12/16/2011 (10:00 am) |
| How would i go to merge AFX in the original T3D 1.2 folder? | Ah, Chris just filled me in! He did get it ported.... read more | 12/16/2011 (9:47 am) |
| Just a little FYI about false advertisement | I can understand how someone could be misled, though no one has yet to my knowledge. I'll look at up... read more | 12/16/2011 (9:35 am) |
| How would i go to merge AFX in the original T3D 1.2 folder? | Jeff is currently working on a port of it to 1.2. There is currently not a quick and painless merge ... read more | 12/16/2011 (9:34 am) |
| Console ~ key and { } = broken TGB v 1.7.5 | Move to the T2D forum to provide better coverage!... read more | 12/12/2011 (2:24 pm) |
| xbox 360 and torque 3D | You would still need to control your render targets for the split-screen since you will have two cam... read more | 12/12/2011 (9:53 am) |
| Best Image Formatting? | Yes. If it is not a PoT image, it will be resized in memory to the next largest PoT, which can kill ... read more | 12/09/2011 (12:36 pm) |
| Box2d - Need to know | I can't reply directly about whether Box2D will be included in the engine directly, but I know that ... read more | 12/09/2011 (12:29 pm) |
| no Decals is showing ! ! ! | Without knowing what you have changed, I don't know where to even begin with helping you.... read more | 12/09/2011 (12:23 pm) |
| Linux Dedicated server? | I'm guessing you are running Torque 3D, right? I believe there is a community resource on a linux de... read more | 12/09/2011 (12:13 pm) |
| Games Running on Facebook? | You should look at Portalarium then. They used T2D and their player tech for their Poker title.... read more | 12/07/2011 (2:36 pm) |
| Where to start? | The [url=http://www.garagegames.com/products/torque-3d/fps#/1-setup/1]FPS Tutorial[/url] is a great ... read more | 12/06/2011 (12:54 pm) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | I'm not sure that it made the licensing transition from the other two divisions of InstantAction to ... read more | 12/06/2011 (12:04 pm) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | I was mistaken. None of the source art is available for those models. I thought Gideon had been i... read more | 12/06/2011 (11:33 am) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | I'm not sure what you mean by Green Robot. I'll check into Gideon. It seems that his model was relea... read more | 12/06/2011 (10:57 am) |
| iTorque 2D licenses questions | Each license is full price.... read more | 12/05/2011 (10:41 am) |
| Constructor abandoned | It would probably be more beneficial to export as a dif and then let T3D convert it. Dave created th... read more | 12/04/2011 (12:45 pm) |
| Differences between TGE (TorqueX) and Torque 3D | I'm not sure why Torque X is noted in the subject line since it is a completely separate product fro... read more | 12/02/2011 (9:24 am) |
| Dexsoft Modern City 2 | You would need to remove the trademarked logo if you chose to use it in your game.... read more | 12/02/2011 (9:21 am) |
| My torque Game port | Torque 2D is a completely separate product that does not support C# or the XNA platform.... read more | 12/02/2011 (9:13 am) |
| How comparable is the new Torque 3D to the old? | Well, I know that one of Pat's first projects back in the day was to scrub a lot of Tribes-centric c... read more | 11/29/2011 (5:18 pm) |
| Gmax | You will need to jump through several conversion programs to go from MDL to any other format. MDL's ... read more | 11/27/2011 (7:42 pm) |
| Max2DTS, Maya2DTS - svn group coming soon. sign up for access | If they are stand-alone (i.e., the developer does not need TGE to compile the exporter), then we are... read more | 11/23/2011 (2:25 pm) |
| Max2DTS, Maya2DTS - svn group coming soon. sign up for access | I can't remember. Is TGE required to compile them or is it just that the sources were included with ... read more | 11/23/2011 (9:40 am) |
| Can Autodesk Inventor models be imported into Torque 3D? | What formats can the latest version of Inventor export? I know that it saves out DWG's.... read more | 11/22/2011 (3:59 pm) |
| Using Embarcadero's Rad Studio XE2 C++ builder | We had to choose the environments that are commonly used in our sector and Microsoft and Apple tools... read more | 11/21/2011 (4:07 pm) |
| Error in installing | I would recommend working the Community edition of the engine. The current version supports XNA 3.1 ... read more | 11/21/2011 (9:14 am) |
| No Template in Tutorial | Yup! You need to associate it with your account under My Studio.... read more | 11/17/2011 (11:05 am) |
| FPS Tutorial Project | It was included so that people using the Chinatown level could make use of it. It was not used in th... read more | 11/16/2011 (4:40 pm) |
| No Template in Tutorial | From the look of it, you are using version 1.1. The tutorial was designed with 1.2 in mind.... read more | 11/16/2011 (1:14 pm) |
| Upgrade to T3D 1.2 | All of our licenses are studio licenses now. It makes scaling your projects much easier.... read more | 11/16/2011 (12:17 pm) |
| 1.2 purchase bug | Ordaz, you should be good to go now.... read more | 11/15/2011 (9:31 pm) |
| 1.2 purchase bug | I'm seeing 1.2 in your studio account, BK.... read more | 11/15/2011 (9:11 pm) |
| Key no longer valid | Should be taken care of now.... read more | 11/15/2011 (9:00 pm) |
| Torque 3D Embedded Browser (WebKit) | We have just put the download on our server so that it will be available. It is not officially suppo... read more | 11/15/2011 (4:25 pm) |
| is there a .dts exporter for chetta 3d? | I do not believe Cheetah 3D has a DTS exporter.... read more | 11/14/2011 (8:00 am) |
| New Forum | It's all about keeping Tim relevant!... read more | 11/10/2011 (11:45 am) |
| My game crashes on Vista | As far as I know, the changes do require a recompile.... read more | 11/10/2011 (11:44 am) |
| Torque Game Builder and XNA porting | Pushed this to the correct forum. Torque X supported the 360 and Windows deployments under XNA 3.... read more | 11/10/2011 (7:34 am) |
| BLOG UPLOAD BUG!!!!!! | Should be fixed now.... read more | 11/08/2011 (8:49 am) |
| Using 3DS Max for the creation of buildings | I'm a little confused by the post as well. If you can model anything in Max, you should be able to c... read more | 11/06/2011 (8:09 pm) |
| torque constructor face flip? | While you could try to do it, constructive "solid" geometry is not designed to do this out... read more | 11/06/2011 (8:04 pm) |