David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A few questions | You can download the demo and Constructor and get used to the workflow of creating content for the e... read more | 07/23/2007 (8:18 am) |
| A few questions | Constructor is a level editor, like Radiant for Quake. It is not a game engine. It is not an "add-on... read more | 07/23/2007 (8:09 am) |
| A few questions | You would have to code your own Java applet to connect to a back-end server to do that. Then you wou... read more | 07/23/2007 (8:05 am) |
| A few questions | Constructor is a tool for creating brush-based levels. It is not an engine, MMO or otherwise. You cr... read more | 07/23/2007 (7:55 am) |
| Making an MMO | Yes, but it takes a huge amount of experience and know-how as well as programming prowess. There are... read more | 07/23/2007 (7:17 am) |
| Quick aquestion for Beginner... | 1. You do not have to include a splash screen with the Commercial license. You do, however, have to ... read more | 07/23/2007 (7:12 am) |
| Constructor is a trash tool | You will have to remove the curved surfaces that your maps have for Q3 for one thing. For another, T... read more | 07/23/2007 (7:06 am) |
| TGB - TGE relationship | It is now much more difficult to compile TGB and TGE together. It used to be a simple drop-in soluti... read more | 07/23/2007 (6:32 am) |
| It's easier to break than to fix... | As an experienced Java developer, I'd recommend sitting down and getting the core C++ language down.... read more | 07/20/2007 (1:15 pm) |
| Crazy Art Idea | I was damn happy to have found that! Now I just need to get time to watch it again!... read more | 07/20/2007 (12:46 pm) |
| It's easier to break than to fix... | Plus, I would *highly* recommend learning C++ and learning it well so that you can follow the source... read more | 07/20/2007 (8:45 am) |
| Should a company choose Torque? | The difference in pricing between Torque and Unreal is...well, unreal. For example. You can purchase... read more | 07/20/2007 (8:41 am) |
| Crazy Art Idea | Nice! I like the art style. I found the making-of on YouTube. I haven't watched it yet to see how... read more | 07/20/2007 (7:11 am) |
| Crazy Art Idea | Ah, got all confused. I know you've done a lot of work and thought you were on that team. But now I ... read more | 07/19/2007 (10:07 am) |
| Crazy Art Idea | Shows how good my memory is! I remembered a HUGE mound of clay in a studio (which I thought was i... read more | 07/19/2007 (9:55 am) |
| Smack my B&%*! up | What a strange little game. Too bad my Japanese is very rusty. I barely got any of what was said. I ... read more | 07/19/2007 (9:21 am) |
| Crazy Art Idea | They had a few more people than 2 (though there were two key designers on the Neverhood). They also ... read more | 07/19/2007 (9:17 am) |
| How many times are sold top games | It depends on the game. If it is a good game that people like, then it can make a lot. If it is a go... read more | 07/19/2007 (7:01 am) |
| TorqueWii? | I am thinking that it is a port with the Wii SDK, which is quite different than the excellent platfo... read more | 07/18/2007 (5:59 pm) |
| Which MMO Kit to use with Torque? | You can use Max. The Max exporters are nice. Milkshape is a low-cost modeling solution that works fo... read more | 07/18/2007 (9:34 am) |
| Torque for Wii | There have been a number of topics about it. Currently, the pricing is unknown as it is still bei... read more | 07/18/2007 (8:08 am) |
| Learn more on Torque for Wii | Everything that I've read from Nintendo about the WiiWare release talked about not lowering the cost... read more | 07/18/2007 (7:53 am) |
| Learn more on Torque for Wii | Sounds like a perfect candidate for a Toy Commander clone. That would be fun on a Wii. It was fun on... read more | 07/18/2007 (7:10 am) |
| Can TGE be used for Intelligent Agents simulations? | You would have to code all of your AI algorithms into the engine. But it sounds like a great project... read more | 07/17/2007 (9:25 pm) |
| Do lights created in Constructor work in Torque? | You can change your lighting settings to see how the lightmap will look in TGE in the render setting... read more | 07/17/2007 (9:18 pm) |
| Regions | Nice!... read more | 07/17/2007 (2:12 pm) |
| Problems with TGEA | Is your graphics card compatible? TGEA has significantly higher requirements than TGE.... read more | 07/17/2007 (2:09 pm) |
| Putting TGE renderer in another thread? | Interesting. Large Unreal 3 engine scenes are around 500,000 to 1.5m tris according to the Unreal Te... read more | 07/17/2007 (2:08 pm) |
| Normal mapping and milkshape possiable? | I knew it did not allow the creation of them, but I didn't know if it supported display for modding ... read more | 07/17/2007 (6:49 am) |
| Normal mapping and milkshape possiable? | I don't believe Milkshape supports normal maps. Could be wrong, though.... read more | 07/17/2007 (6:13 am) |
| TorqueWii? | The pricing on Nintendo's site claims $2000-$10,000, but that is just for the devkit. TGEWii would m... read more | 07/16/2007 (2:53 pm) |
| Secrets from the inside the game industry | Wow. I just had a scary vision. [i]Brian Hook and Little John Walkin' through the forest Laughi... read more | 07/16/2007 (1:56 pm) |
| Secrets from the inside the game industry | Does Michael Abrash really hum Beatles songs while coding in assembly?... read more | 07/16/2007 (1:44 pm) |
| TGE forWiiWare | Man, I should join the psychic hotline!... read more | 07/16/2007 (1:18 pm) |
| TGE forWiiWare | Perhaps they are waiting on price announcements until they know the licensing costs for WiiWare and ... read more | 07/16/2007 (1:14 pm) |
| T2D in TGE; works for me | You mean TGEA (or are you talking about using the Modernization kit with TGE?), right? TGE does not ... read more | 07/16/2007 (1:10 pm) |
| Which version do i buy?? | The full version does (as well as a tutorial.base and a fps kit). But the demo does not. I was confu... read more | 07/16/2007 (8:15 am) |
| TorqueX with creators club | You do not get the platformer kit. It has a 360 project, but I haven't tried it. My 360 is still in ... read more | 07/16/2007 (7:13 am) |
| Halo 3 mounting weapons | It might behoove you to make a weapon-swap animation for your characters as they are swapping weapon... read more | 07/16/2007 (7:09 am) |
| Max importer for Blender | There have been a couple of .max attempts, but I'm not sure if any of them have gotten very far. The... read more | 07/15/2007 (7:45 am) |
| Totally awsesome tips | I've used the naked spider chicks reference for years here. I do not remember if I saw it somewhere ... read more | 07/15/2007 (7:42 am) |
| Observer" Datablock | What mission are you joining? It sounds like a spawnpoint problem.... read more | 07/14/2007 (1:04 am) |
| Porting Dts/dif | Why would you want to? Most source art comes in Max/Maya/Lightwave/Blender/XSI/etc formats for ex... read more | 07/14/2007 (12:20 am) |
| Ruins Theme Pack | Nice work, as usual!... read more | 07/14/2007 (12:18 am) |
| DIF crashes in Torque, I give up | If not using 1.5.2, what version are you using? Do you have AFX? What version of map2dif are you usi... read more | 07/14/2007 (12:13 am) |
| Shader support for TGE | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58532]Modernization Kit[/url]... read more | 07/13/2007 (1:55 pm) |