David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding C code to TGB | 1. You will have to have the pro edition (so that you have access to the C++ source). 2. You will h... read more | 08/04/2007 (8:45 am) |
| It is saying I don't have the shader engine | You will need to contact GG with your information. Your profile does not say anything about owning a... read more | 08/04/2007 (8:43 am) |
| TGB 1.5.x for Linux? | I do not know if anyone is actively working on TGB for Linux. I know that TGE 1.5.2 just got a full ... read more | 08/04/2007 (8:42 am) |
| Torque Constructor | Constructor cannot import LWO models. It can export LWO's so that you can load them into Lightwave a... read more | 08/04/2007 (8:41 am) |
| Max Number of Players? | There is no hard limit on the number of players. It depends on how you target your network metrics, ... read more | 08/03/2007 (9:01 am) |
| Ctrl-Z Undo | Hopefully the undo system that Tom worked on in Constructor will make its way into TGB.... read more | 08/03/2007 (7:59 am) |
| Native real-time networking? | Actually, the integration of real-time networking would most likely necessitate a pro license becaus... read more | 08/02/2007 (2:31 pm) |
| Which engine to get? | You would have to program cloth physics into the engine yourself. In fact, if you want realistic phy... read more | 08/02/2007 (2:24 pm) |
| Which engine to get? | That's because there is no simple "get this, it's better for your project" answer unless you know wh... read more | 08/02/2007 (12:20 pm) |
| Stopping end user from accessing developing tools | No one's beat you to it yet, and the question has been asked for years. It's got prime resource pote... read more | 08/02/2007 (7:00 am) |
| Why is the reference documentation so lacking | It had been a while, so I just redid it. Download the installer for Doxygen and install it. Th... read more | 08/01/2007 (11:00 am) |
| Theora Bug | I believe the AVI resource has not been updated. Have you tried using Theora instead?... read more | 08/01/2007 (10:22 am) |
| Microsoft Photosynth | There was another company that was doing this a while back. They had a special offer for Lightwave 8... read more | 08/01/2007 (7:43 am) |
| Just how big can an interior be? | When I creates a 10000 unit high tower, I put my player up on top of it and then jumped off. It took... read more | 08/01/2007 (7:24 am) |
| Just how big can an interior be? | Well, I just created a "tower" that was 1200000 units high in constructor and exported it. I didn't ... read more | 08/01/2007 (6:50 am) |
| Is there going to be a Linux version? (nt) | I remember that post. I just don't know if they are still working on it or have moved on to other pr... read more | 07/31/2007 (1:02 pm) |
| Is there going to be a Linux version? (nt) | [url=www.qeradiant.com]QERadiant[/url] is the location of the source repo. I arc'd the original GPL ... read more | 07/31/2007 (11:00 am) |
| Is there going to be a Linux version? (nt) | Most likely not since Linux has moved into community support and the source to Constructor is closed... read more | 07/31/2007 (9:29 am) |
| TorqueX and creating games for XBOX360 | @Neill Silva I don't know Sergey Pereslavcev's fluency level in English. I don't know if he is loca... read more | 07/30/2007 (2:49 pm) |
| DIF transparency material | It was often used in stairways, railings, and other details. Of course, using DTS details makes more... read more | 07/30/2007 (9:12 am) |
| Can't create dark-colored particles | I think the problem may be the particle integration with TGEA. I'm not sure how much has made it in.... read more | 07/30/2007 (7:48 am) |
| Static mesh not included when using map2dif plus | I do not believe you can because map2dif_plus does not include support for static meshes. That is a ... read more | 07/30/2007 (6:42 am) |
| TorqueX on Linux? | Only if Mono has been updated to support it, which is why there is an active XNA port project. It's ... read more | 07/30/2007 (6:40 am) |
| Cell Phone Game Engine | XML stands for eXtensible Markup Language. It was in development well before it was used in Cellular... read more | 07/30/2007 (6:25 am) |
| Wheelchair races, edited | I wish I could, but I don't have time for any of my own projects right now. I will let you know if m... read more | 07/27/2007 (1:16 pm) |
| DX Studio | Their base format is .x, so it depends on the capabilities of .x exporters for various software pack... read more | 07/27/2007 (1:13 pm) |
| Examples? | Search the private forum for the starter.fps and starter.racing projects that Alienforce has put tog... read more | 07/27/2007 (12:44 pm) |
| Tnl? | You can pick up the source code and judge for yourself. It is available under the GPL. If you are us... read more | 07/27/2007 (9:52 am) |
| TorqueX on Linux? | You could port it to XNA Mono with a Pro license. The Builder tools license is not being released, t... read more | 07/27/2007 (8:02 am) |
| DX Studio | Yes. It is more attuned to visualization and architectural walkthroughs than it is to large-scale (o... read more | 07/26/2007 (12:32 pm) |
| Issues with TGB | Did you get the driver from the vendor site and not through Windows Updates? The compatibility mode ... read more | 07/26/2007 (7:57 am) |
| Torque Wrench | You have to make sure that you are using a debug compile as well.... read more | 07/26/2007 (7:28 am) |
| Torque Wrench | I do not think it got that far off the ground. I had a similar idea a long while back (about the sam... read more | 07/26/2007 (6:17 am) |
| Adventure kit for 1.5.1. | They're working on getting it up to date with the current build of TGB.... read more | 07/26/2007 (6:15 am) |
| DX Studio | Interesting. I hadn't known about this. I'll check it out. I'm always interested in playing with new... read more | 07/26/2007 (6:12 am) |
| Friction | You don't do that in Constructor. You can change the player's speed, etc in script depending on w... read more | 07/25/2007 (2:14 pm) |
| Nintendo to offer original game downloads for Wii | It depends, actually. I was referred to this a while back when I said the same thing. [quote]Soft... read more | 07/24/2007 (1:43 pm) |
| Nintendo to offer original game downloads for Wii | Please don't hit refresh on your browser. It reposts.... read more | 07/24/2007 (1:24 pm) |
| Mecha game | I love the Front Mission games with their tactical combat.... read more | 07/24/2007 (10:21 am) |
| How can I embed Internet Explorer in Torque? | [url=http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser]TGB WebBrowser[/url] is a TGB enhancement u... read more | 07/24/2007 (7:32 am) |
| Constructor is a trash tool | I'll let someone else field the TGEA question as I'm not sure. I don't even have a computer hooked u... read more | 07/24/2007 (7:31 am) |
| Some infos needed - D3vStudio | 1. I believe so, but do not know. I'll let someone else field that one. 2. TGEA is TSE. It just w... read more | 07/24/2007 (6:49 am) |
| Constructor is a trash tool | I believe it is to parse q3 formatted maps, at least insofar as they are compatible with TGE.... read more | 07/23/2007 (12:49 pm) |
| A few questions | On the main menu, go to Downloads and Development Demos. Then download the product demo that you nee... read more | 07/23/2007 (10:57 am) |
| Constructor is a trash tool | The original DIF format is based on the Valve220 format, which is precisely why it looks that way. H... read more | 07/23/2007 (10:56 am) |
| Will that book help me learning TGB? | It will help you learn TorqueScript, which is the scripting language behind TGB. It will not help yo... read more | 07/23/2007 (9:19 am) |
| TGEA license requirements for team contributors | What's contradictory or confusing about it?... read more | 07/23/2007 (9:14 am) |
| Constructor is a trash tool | I haven't logged into ICQ in years. I try to avoid chat clients while at work. I used to login with ... read more | 07/23/2007 (9:06 am) |
| Constructor is a trash tool | It seems that it cut-off your reply. Please post again so that I can see if I can help out. [quot... read more | 07/23/2007 (8:53 am) |
| TGEA license requirements for team contributors | Only the people who have access to the C++ source code (the programming team) need a license. For ev... read more | 07/23/2007 (8:49 am) |