Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Adding C code to TGB 1. You will have to have the pro edition (so that you have access to the C++ source). 2. You will h... read more 08/04/2007 (8:45 am)
It is saying I don't have the shader engine You will need to contact GG with your information. Your profile does not say anything about owning a... read more 08/04/2007 (8:43 am)
TGB 1.5.x for Linux? I do not know if anyone is actively working on TGB for Linux. I know that TGE 1.5.2 just got a full ... read more 08/04/2007 (8:42 am)
Torque Constructor Constructor cannot import LWO models. It can export LWO's so that you can load them into Lightwave a... read more 08/04/2007 (8:41 am)
Max Number of Players? There is no hard limit on the number of players. It depends on how you target your network metrics, ... read more 08/03/2007 (9:01 am)
Ctrl-Z Undo Hopefully the undo system that Tom worked on in Constructor will make its way into TGB.... read more 08/03/2007 (7:59 am)
Native real-time networking? Actually, the integration of real-time networking would most likely necessitate a pro license becaus... read more 08/02/2007 (2:31 pm)
Which engine to get? You would have to program cloth physics into the engine yourself. In fact, if you want realistic phy... read more 08/02/2007 (2:24 pm)
Which engine to get? That's because there is no simple "get this, it's better for your project" answer unless you know wh... read more 08/02/2007 (12:20 pm)
Stopping end user from accessing developing tools No one's beat you to it yet, and the question has been asked for years. It's got prime resource pote... read more 08/02/2007 (7:00 am)
Why is the reference documentation so lacking It had been a while, so I just redid it. Download the installer for Doxygen and install it. Th... read more 08/01/2007 (11:00 am)
Theora Bug I believe the AVI resource has not been updated. Have you tried using Theora instead?... read more 08/01/2007 (10:22 am)
Microsoft Photosynth There was another company that was doing this a while back. They had a special offer for Lightwave 8... read more 08/01/2007 (7:43 am)
Just how big can an interior be? When I creates a 10000 unit high tower, I put my player up on top of it and then jumped off. It took... read more 08/01/2007 (7:24 am)
Just how big can an interior be? Well, I just created a "tower" that was 1200000 units high in constructor and exported it. I didn't ... read more 08/01/2007 (6:50 am)
Is there going to be a Linux version? (nt) I remember that post. I just don't know if they are still working on it or have moved on to other pr... read more 07/31/2007 (1:02 pm)
Is there going to be a Linux version? (nt) [url=www.qeradiant.com]QERadiant[/url] is the location of the source repo. I arc'd the original GPL ... read more 07/31/2007 (11:00 am)
Is there going to be a Linux version? (nt) Most likely not since Linux has moved into community support and the source to Constructor is closed... read more 07/31/2007 (9:29 am)
TorqueX and creating games for XBOX360 @Neill Silva I don't know Sergey Pereslavcev's fluency level in English. I don't know if he is loca... read more 07/30/2007 (2:49 pm)
DIF transparency material It was often used in stairways, railings, and other details. Of course, using DTS details makes more... read more 07/30/2007 (9:12 am)
Can't create dark-colored particles I think the problem may be the particle integration with TGEA. I'm not sure how much has made it in.... read more 07/30/2007 (7:48 am)
Static mesh not included when using map2dif plus I do not believe you can because map2dif_plus does not include support for static meshes. That is a ... read more 07/30/2007 (6:42 am)
TorqueX on Linux? Only if Mono has been updated to support it, which is why there is an active XNA port project. It's ... read more 07/30/2007 (6:40 am)
Cell Phone Game Engine XML stands for eXtensible Markup Language. It was in development well before it was used in Cellular... read more 07/30/2007 (6:25 am)
Wheelchair races, edited I wish I could, but I don't have time for any of my own projects right now. I will let you know if m... read more 07/27/2007 (1:16 pm)
DX Studio Their base format is .x, so it depends on the capabilities of .x exporters for various software pack... read more 07/27/2007 (1:13 pm)
Examples? Search the private forum for the starter.fps and starter.racing projects that Alienforce has put tog... read more 07/27/2007 (12:44 pm)
Tnl? You can pick up the source code and judge for yourself. It is available under the GPL. If you are us... read more 07/27/2007 (9:52 am)
TorqueX on Linux? You could port it to XNA Mono with a Pro license. The Builder tools license is not being released, t... read more 07/27/2007 (8:02 am)
DX Studio Yes. It is more attuned to visualization and architectural walkthroughs than it is to large-scale (o... read more 07/26/2007 (12:32 pm)
Issues with TGB Did you get the driver from the vendor site and not through Windows Updates? The compatibility mode ... read more 07/26/2007 (7:57 am)
Torque Wrench You have to make sure that you are using a debug compile as well.... read more 07/26/2007 (7:28 am)
Torque Wrench I do not think it got that far off the ground. I had a similar idea a long while back (about the sam... read more 07/26/2007 (6:17 am)
Adventure kit for 1.5.1. They're working on getting it up to date with the current build of TGB.... read more 07/26/2007 (6:15 am)
DX Studio Interesting. I hadn't known about this. I'll check it out. I'm always interested in playing with new... read more 07/26/2007 (6:12 am)
Friction You don't do that in Constructor. You can change the player's speed, etc in script depending on w... read more 07/25/2007 (2:14 pm)
Nintendo to offer original game downloads for Wii It depends, actually. I was referred to this a while back when I said the same thing. [quote]Soft... read more 07/24/2007 (1:43 pm)
Nintendo to offer original game downloads for Wii Please don't hit refresh on your browser. It reposts.... read more 07/24/2007 (1:24 pm)
Mecha game I love the Front Mission games with their tactical combat.... read more 07/24/2007 (10:21 am)
How can I embed Internet Explorer in Torque? [url=http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser]TGB WebBrowser[/url] is a TGB enhancement u... read more 07/24/2007 (7:32 am)
Constructor is a trash tool I'll let someone else field the TGEA question as I'm not sure. I don't even have a computer hooked u... read more 07/24/2007 (7:31 am)
Some infos needed - D3vStudio 1. I believe so, but do not know. I'll let someone else field that one. 2. TGEA is TSE. It just w... read more 07/24/2007 (6:49 am)
Constructor is a trash tool I believe it is to parse q3 formatted maps, at least insofar as they are compatible with TGE.... read more 07/23/2007 (12:49 pm)
A few questions On the main menu, go to Downloads and Development Demos. Then download the product demo that you nee... read more 07/23/2007 (10:57 am)
Constructor is a trash tool The original DIF format is based on the Valve220 format, which is precisely why it looks that way. H... read more 07/23/2007 (10:56 am)
Will that book help me learning TGB? It will help you learn TorqueScript, which is the scripting language behind TGB. It will not help yo... read more 07/23/2007 (9:19 am)
TGEA license requirements for team contributors What's contradictory or confusing about it?... read more 07/23/2007 (9:14 am)
Constructor is a trash tool I haven't logged into ICQ in years. I try to avoid chat clients while at work. I used to login with ... read more 07/23/2007 (9:06 am)
Constructor is a trash tool It seems that it cut-off your reply. Please post again so that I can see if I can help out. [quot... read more 07/23/2007 (8:53 am)
TGEA license requirements for team contributors Only the people who have access to the C++ source code (the programming team) need a license. For ev... read more 07/23/2007 (8:49 am)