Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Who's alive in this part of the world? Beyond Compare rawks. WinMerge is a cool, free one as well.... read more 08/13/2007 (7:16 am)
Which Modeling Software to Buy? All of the applications that Tim listed have good support, forums, and tutorials. Milkshape used to ... read more 08/12/2007 (8:44 pm)
Gui Video I don't remember seeing any video libraries in XNA, but I'm probably wrong. EDIT: I do recall see... read more 08/11/2007 (6:25 pm)
Which Modeling Software to Buy? Silo and Hexagon have no DTS export, and neither one supports animation. I prefer Modo to either of ... read more 08/11/2007 (6:07 pm)
Hight Are you talking about the cube brush, which scopes the height according to the width as you create i... read more 08/11/2007 (2:10 pm)
Seeking mirror for video tuts I can host them as well. I don't know if I have the bandwidth that Joseph has, but I could be a seco... read more 08/11/2007 (8:06 am)
Whatdo you Recommend for creating XboxLiveArcade Games Right now, nothing XNA is good for a XBLA game, at least not without reworking with a full SDK licen... read more 08/11/2007 (8:04 am)
What happened to the RPG Starter Kit It faded away, but who knows...it might rear its head again.... read more 08/10/2007 (7:40 pm)
Ninja Conquest Team Topics aren't purged currently. They don't go away. They just linger like stale Camels and liquor br... read more 08/10/2007 (5:27 pm)
Modelers and programers needed for huge online game You've posted more than enough topics all over the forums, and while your excitement is passably int... read more 08/10/2007 (5:10 pm)
TGB Networking QUestion TGB and TGE use different networking models. You can send information to the server and receive info... read more 08/10/2007 (5:02 pm)
Modelers and programers needed for huge online game If you continue to spam the forums, no one here will care to help you, no matter how innovative your... read more 08/10/2007 (3:16 pm)
Malformed Brushes Okay. Are the brushes that seem to be having a problem detail brushes or portals?... read more 08/10/2007 (3:15 pm)
Ninja Conquest Team Because you have made several of the same topic, which is bad form at best. And spam at worst.... read more 08/10/2007 (3:13 pm)
Malformed Brushes I didn't quite follow that. When you load your Quark map, is that when it gives you problems? Or ... read more 08/10/2007 (1:49 pm)
Im a begginer at game design and could use help [quote]Torque game builder and it sucks[/quote] Have you looked at the included documentation and... read more 08/10/2007 (1:47 pm)
Why does nothing work for me? Open the prefs and make the changes above and see if it comes up. I know that the book uses 1.3 and ... read more 08/10/2007 (1:44 pm)
Behavior-izing the AdvKit Ah. I was thinking you meant removing the concept of datablocks, which are often a sticking point fo... read more 08/10/2007 (1:41 pm)
Behavior-izing the AdvKit I'm not sure what the repercussions of adding a TGE-styled network ghosting layer to TGB would be if... read more 08/10/2007 (12:12 pm)
Why does nothing work for me? You can do a lot with the demo, however the starter kits are not included now to give you an example... read more 08/10/2007 (12:10 pm)
Cool water reflection It depends on what you need and how many graphics cards you have to test it on. It's a great resourc... read more 08/10/2007 (10:52 am)
Malformed Brushes I've loaded maps that are hundreds of brushes large and received something similar, though it is not... read more 08/10/2007 (10:50 am)
Creature Creator from Caligari? Comments? Silo does not have rigging and animation features. Before buying Creature Creator, you should mak... read more 08/10/2007 (10:10 am)
Staticshape casts shadow on terrain You should modify your bounding box to represent the general shape of the object. Right now it is ca... read more 08/10/2007 (9:22 am)
Cool water reflection Nope. It is a hack to allow some nice new features into TGE. TGEA's renderer was completely re-writt... read more 08/10/2007 (8:49 am)
Ragdoll Physics (NOT asking how to make it!) You're right, Trace. And I did note that it was as far as I knew for a game physics implementation. ... read more 08/10/2007 (5:53 am)
Is this possible with only torquescript? For the complexity of mapping multiple actions and combos, it would be easier to do in C++ than in T... read more 08/10/2007 (5:49 am)
Ragdoll Physics (NOT asking how to make it!) Nope. Havok was, I believe, the first to use it as part of a game physics library. But there have be... read more 08/09/2007 (1:23 pm)
TorqueX and 3D? TGEA is complete C++. TorqueX has 3D coming, and some of it is in the engine, though undocumented... read more 08/09/2007 (12:48 pm)
If i buy Torque Game Engine: Advanced do i get Constructor? Constructor is a level editing tool for creating interiors. You can use it for TGE and TGEA. If you ... read more 08/09/2007 (10:41 am)
Ragdoll Physics (NOT asking how to make it!) I don't know why not. TGEA uses DSQ's just like TGE.... read more 08/09/2007 (10:02 am)
Could the Epoc be dangerous? One of the problems is that it takes some time to train the helmet technology. It's been used for pe... read more 08/09/2007 (10:01 am)
ODE controled Shape You will have to implement ODE, and then hook it into your simulation.... read more 08/09/2007 (7:12 am)
Ragdoll Physics (NOT asking how to make it!) Unless you use Havok, you do not have to license it. So no snooping through the leaked HL2 source... read more 08/09/2007 (6:20 am)
Is this suppose to happen? Make sure your textures are in the same folder as the DIF (and that the map referenced them correctl... read more 08/08/2007 (4:38 pm)
Xbox Live Networking? Are you asking about TorqueX or Torque 360? TorqueX has the limitations imposed by XNA, which (right... read more 08/08/2007 (2:15 pm)
I cannot blog This would be more appropriate in the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=... read more 08/08/2007 (2:12 pm)
A question I take it you bought the soldier pack. If you read the documentation that comes in the pack, it will... read more 08/08/2007 (7:50 am)
Can TGB connect to web servers? Download the demo and go through the documentation to get a feeling for it.... read more 08/08/2007 (7:08 am)
Can TGB connect to web servers? Yup. And a number of the database/web resources are for pro licensees as well. Though you should be ... read more 08/08/2007 (6:27 am)
Im a begginer at game design and could use help Are you trying to use the Torque Game Engine, Torque Game Engine Advanced, Torque Game Builder, or T... read more 08/07/2007 (7:04 pm)
Export Error Look in your console log and see where it seems to die. How complex/simple is your map? Right now, t... read more 08/07/2007 (12:53 pm)
A question Look in your console to see if there's a clue to what is going wrong. Also, you can look below the t... read more 08/07/2007 (12:23 pm)
A question It doesn't actually convert the DTS's to DIF's. What it does is bake the information into the DIF's.... read more 08/07/2007 (9:35 am)
A question Constructor does not generate DTS models. You will need a dedicated modeling package such as Max, Ma... read more 08/07/2007 (7:43 am)
Windows wont find... What are you trying to do? Are you trying to run the EXE? Are you trying to load or compile the C++ ... read more 08/07/2007 (7:31 am)
A question Your models will have to be in DTS format and have a collision mesh defined by the DTS exporter. If ... read more 08/07/2007 (6:31 am)
Error import Dif Make sure that your textures are in the same directory as the DIF. Also make sure that the textures ... read more 08/07/2007 (6:28 am)
Torque engine "Sometimes you have to go a long way out of your way to come back a short distance correctly!" - Edw... read more 08/07/2007 (6:27 am)
Torque Constructor You might want to post your difficulties on the Blender forum. Joseph Greenwalt scans through there ... read more 08/06/2007 (4:45 pm)