David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who's alive in this part of the world? | Beyond Compare rawks. WinMerge is a cool, free one as well.... read more | 08/13/2007 (7:16 am) |
| Which Modeling Software to Buy? | All of the applications that Tim listed have good support, forums, and tutorials. Milkshape used to ... read more | 08/12/2007 (8:44 pm) |
| Gui Video | I don't remember seeing any video libraries in XNA, but I'm probably wrong. EDIT: I do recall see... read more | 08/11/2007 (6:25 pm) |
| Which Modeling Software to Buy? | Silo and Hexagon have no DTS export, and neither one supports animation. I prefer Modo to either of ... read more | 08/11/2007 (6:07 pm) |
| Hight | Are you talking about the cube brush, which scopes the height according to the width as you create i... read more | 08/11/2007 (2:10 pm) |
| Seeking mirror for video tuts | I can host them as well. I don't know if I have the bandwidth that Joseph has, but I could be a seco... read more | 08/11/2007 (8:06 am) |
| Whatdo you Recommend for creating XboxLiveArcade Games | Right now, nothing XNA is good for a XBLA game, at least not without reworking with a full SDK licen... read more | 08/11/2007 (8:04 am) |
| What happened to the RPG Starter Kit | It faded away, but who knows...it might rear its head again.... read more | 08/10/2007 (7:40 pm) |
| Ninja Conquest Team | Topics aren't purged currently. They don't go away. They just linger like stale Camels and liquor br... read more | 08/10/2007 (5:27 pm) |
| Modelers and programers needed for huge online game | You've posted more than enough topics all over the forums, and while your excitement is passably int... read more | 08/10/2007 (5:10 pm) |
| TGB Networking QUestion | TGB and TGE use different networking models. You can send information to the server and receive info... read more | 08/10/2007 (5:02 pm) |
| Modelers and programers needed for huge online game | If you continue to spam the forums, no one here will care to help you, no matter how innovative your... read more | 08/10/2007 (3:16 pm) |
| Malformed Brushes | Okay. Are the brushes that seem to be having a problem detail brushes or portals?... read more | 08/10/2007 (3:15 pm) |
| Ninja Conquest Team | Because you have made several of the same topic, which is bad form at best. And spam at worst.... read more | 08/10/2007 (3:13 pm) |
| Malformed Brushes | I didn't quite follow that. When you load your Quark map, is that when it gives you problems? Or ... read more | 08/10/2007 (1:49 pm) |
| Im a begginer at game design and could use help | [quote]Torque game builder and it sucks[/quote] Have you looked at the included documentation and... read more | 08/10/2007 (1:47 pm) |
| Why does nothing work for me? | Open the prefs and make the changes above and see if it comes up. I know that the book uses 1.3 and ... read more | 08/10/2007 (1:44 pm) |
| Behavior-izing the AdvKit | Ah. I was thinking you meant removing the concept of datablocks, which are often a sticking point fo... read more | 08/10/2007 (1:41 pm) |
| Behavior-izing the AdvKit | I'm not sure what the repercussions of adding a TGE-styled network ghosting layer to TGB would be if... read more | 08/10/2007 (12:12 pm) |
| Why does nothing work for me? | You can do a lot with the demo, however the starter kits are not included now to give you an example... read more | 08/10/2007 (12:10 pm) |
| Cool water reflection | It depends on what you need and how many graphics cards you have to test it on. It's a great resourc... read more | 08/10/2007 (10:52 am) |
| Malformed Brushes | I've loaded maps that are hundreds of brushes large and received something similar, though it is not... read more | 08/10/2007 (10:50 am) |
| Creature Creator from Caligari? Comments? | Silo does not have rigging and animation features. Before buying Creature Creator, you should mak... read more | 08/10/2007 (10:10 am) |
| Staticshape casts shadow on terrain | You should modify your bounding box to represent the general shape of the object. Right now it is ca... read more | 08/10/2007 (9:22 am) |
| Cool water reflection | Nope. It is a hack to allow some nice new features into TGE. TGEA's renderer was completely re-writt... read more | 08/10/2007 (8:49 am) |
| Ragdoll Physics (NOT asking how to make it!) | You're right, Trace. And I did note that it was as far as I knew for a game physics implementation. ... read more | 08/10/2007 (5:53 am) |
| Is this possible with only torquescript? | For the complexity of mapping multiple actions and combos, it would be easier to do in C++ than in T... read more | 08/10/2007 (5:49 am) |
| Ragdoll Physics (NOT asking how to make it!) | Nope. Havok was, I believe, the first to use it as part of a game physics library. But there have be... read more | 08/09/2007 (1:23 pm) |
| TorqueX and 3D? | TGEA is complete C++. TorqueX has 3D coming, and some of it is in the engine, though undocumented... read more | 08/09/2007 (12:48 pm) |
| If i buy Torque Game Engine: Advanced do i get Constructor? | Constructor is a level editing tool for creating interiors. You can use it for TGE and TGEA. If you ... read more | 08/09/2007 (10:41 am) |
| Ragdoll Physics (NOT asking how to make it!) | I don't know why not. TGEA uses DSQ's just like TGE.... read more | 08/09/2007 (10:02 am) |
| Could the Epoc be dangerous? | One of the problems is that it takes some time to train the helmet technology. It's been used for pe... read more | 08/09/2007 (10:01 am) |
| ODE controled Shape | You will have to implement ODE, and then hook it into your simulation.... read more | 08/09/2007 (7:12 am) |
| Ragdoll Physics (NOT asking how to make it!) | Unless you use Havok, you do not have to license it. So no snooping through the leaked HL2 source... read more | 08/09/2007 (6:20 am) |
| Is this suppose to happen? | Make sure your textures are in the same folder as the DIF (and that the map referenced them correctl... read more | 08/08/2007 (4:38 pm) |
| Xbox Live Networking? | Are you asking about TorqueX or Torque 360? TorqueX has the limitations imposed by XNA, which (right... read more | 08/08/2007 (2:15 pm) |
| I cannot blog | This would be more appropriate in the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=... read more | 08/08/2007 (2:12 pm) |
| A question | I take it you bought the soldier pack. If you read the documentation that comes in the pack, it will... read more | 08/08/2007 (7:50 am) |
| Can TGB connect to web servers? | Download the demo and go through the documentation to get a feeling for it.... read more | 08/08/2007 (7:08 am) |
| Can TGB connect to web servers? | Yup. And a number of the database/web resources are for pro licensees as well. Though you should be ... read more | 08/08/2007 (6:27 am) |
| Im a begginer at game design and could use help | Are you trying to use the Torque Game Engine, Torque Game Engine Advanced, Torque Game Builder, or T... read more | 08/07/2007 (7:04 pm) |
| Export Error | Look in your console log and see where it seems to die. How complex/simple is your map? Right now, t... read more | 08/07/2007 (12:53 pm) |
| A question | Look in your console to see if there's a clue to what is going wrong. Also, you can look below the t... read more | 08/07/2007 (12:23 pm) |
| A question | It doesn't actually convert the DTS's to DIF's. What it does is bake the information into the DIF's.... read more | 08/07/2007 (9:35 am) |
| A question | Constructor does not generate DTS models. You will need a dedicated modeling package such as Max, Ma... read more | 08/07/2007 (7:43 am) |
| Windows wont find... | What are you trying to do? Are you trying to run the EXE? Are you trying to load or compile the C++ ... read more | 08/07/2007 (7:31 am) |
| A question | Your models will have to be in DTS format and have a collision mesh defined by the DTS exporter. If ... read more | 08/07/2007 (6:31 am) |
| Error import Dif | Make sure that your textures are in the same directory as the DIF. Also make sure that the textures ... read more | 08/07/2007 (6:28 am) |
| Torque engine | "Sometimes you have to go a long way out of your way to come back a short distance correctly!" - Edw... read more | 08/07/2007 (6:27 am) |
| Torque Constructor | You might want to post your difficulties on the Blender forum. Joseph Greenwalt scans through there ... read more | 08/06/2007 (4:45 pm) |