David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Constuctor 1.0.3 missing collison | You could use Quark or 3D World Studio or DeleD or the GPL'd Radiant if Constructor's giving you a h... read more | 08/29/2007 (7:18 am) |
| Play with realtime motion capture | You will need to integrate the mocap SDK into Torque. It is not simply a TorqueScript solution, but ... read more | 08/29/2007 (7:17 am) |
| Cutscenes in rpg like game? | This is so horribly vague that I don't know if anyone can answer it without cluing us in on what kin... read more | 08/29/2007 (7:15 am) |
| Constuctor 1.0.3 missing collison | Did you perform any carving or hollowing operations? That's usually where I've seen the collision go... read more | 08/29/2007 (7:00 am) |
| What about Wii | A lot of it depends on Nintendo's release date estimates for the different development models, wheth... read more | 08/29/2007 (6:30 am) |
| Newbie Question - Moving Interiors in Torque? | Constructor has the entities for it, but I have no idea when it will be fully integrated either into... read more | 08/29/2007 (6:29 am) |
| Nasmw.exe detected as spyware | A number of spyware and virus programs use nasm to compile machine specific code at runtime, which i... read more | 08/29/2007 (6:28 am) |
| What is the biggest resolution in TGEA? | I believe it depends on the graphics driver, not a hard-coded upper limit in TGEA.... read more | 08/28/2007 (3:00 pm) |
| What about Wii | Shadows were invented with the advent of shaders! Before that there was no such thing as shadow in c... read more | 08/28/2007 (2:59 pm) |
| Free C# Game File | If you open Express, you will see a couple of projects. TankBuster, Space Shooter, and Space War sho... read more | 08/28/2007 (8:00 am) |
| TGE1.5.2 models in other formats? | While marketing doco could be more transparent, you also should have done research into what was inc... read more | 08/28/2007 (6:55 am) |
| 3D objects - lighting or bump mapping? | I believe you would have to add in the 3D scenegraph, light, clip, and then transfer it to the 2D sc... read more | 08/28/2007 (6:47 am) |
| Free C# Game File | 1. It does not say that it has "shooter" functionality. It says that it is a starting point for plat... read more | 08/28/2007 (6:43 am) |
| Free C# Game File | Okay, first off, it's hard to read what you're writing since there is very little punctuation and wa... read more | 08/27/2007 (3:05 pm) |
| Free C# Game | Please don't crosspost. The platformer kit is probably the best place for this since it is the base ... read more | 08/27/2007 (9:17 am) |
| Free C# Game File | You do realize that you will have to know something to make it work specifically for your game, perh... read more | 08/27/2007 (9:15 am) |
| Shadows for Vehicles | It would probably be better answered on the [url=http://www.garagegames.com/mg/forums/result.area.ph... read more | 08/27/2007 (7:08 am) |
| TorqueGB and TorqueGE? For different kinds of games? | If you want to make a 2D game, then TGB is the way to go. TGB, while built on top of Torque techolog... read more | 08/27/2007 (6:57 am) |
| Free C# Game File | Sounds extremely game specific to me rather than a general platformer kit. While those things are ni... read more | 08/27/2007 (6:50 am) |
| Light leaks and missing/flipped faces | The light "leaks" are probably not leaks so much as lightmaps that are being created at a higher set... read more | 08/27/2007 (6:49 am) |
| Simple Question | I do not know the status of pathed interiors between TGE 1.5.2 and Constructor. There is a pathed in... read more | 08/27/2007 (6:48 am) |
| Dif export causes crash in world editor | Constructor does not perform any conversion. If you are trying to convert a DTS to DIF, then that is... read more | 08/26/2007 (12:07 pm) |
| Torque Build Environment? | It is very old and out of date. I believe it can still be downloaded, but once Microsoft released Ex... read more | 08/26/2007 (12:00 pm) |
| Help me | Look in the demo directory for an EXE. It should be something like TorqueDemo.exe.... read more | 08/25/2007 (10:09 am) |
| TGE1.5.2 models in other formats? | It depends on what you want it converted to, and how good the exporter/importers for the programs ar... read more | 08/25/2007 (9:56 am) |
| Torque x indy or commercial | The source code between the indie and commercial licenses are EXACTLY the same. Commercial does not ... read more | 08/25/2007 (9:49 am) |
| Loading the game | It would require a rather huge chunk of coding to add this mission chunking into the engine, especia... read more | 08/24/2007 (2:13 pm) |
| Splash Screen tutorial updated | Have you purchased any TorqueX products, either the source license or TXB? Perhaps it is somehow tie... read more | 08/24/2007 (12:33 pm) |
| Terrain features/wishlist discussion | Delta3D's site throws a virus warning in AVG and McAfee when viewed in IE. Strange. It also pops up ... read more | 08/24/2007 (12:24 pm) |
| How to create water? | What do you mean by quality? Have you looked at the waterblock settings for the starter.fps kit? Oth... read more | 08/24/2007 (11:20 am) |
| Loading Screen | That's where a well organized directory structure and a parsing algorithm come into play. No need fo... read more | 08/24/2007 (11:11 am) |
| Protect Game Title's? | That's a great idea, however, you should make sure to read publisher agreements as well so as to not... read more | 08/24/2007 (10:45 am) |
| Loading Screen | That is why you would have to add the objects you are loading to a list and parse the list. Then upd... read more | 08/24/2007 (10:31 am) |
| TGE1.5.2 models in other formats? | 3DS models do not contain animation data. FBX or Collada are probably the most common formats that c... read more | 08/24/2007 (8:23 am) |
| TGE1.5.2 models in other formats? | If you are a Lightwave user, Dave Wyand has example models over at [url=http://www.gnometech.com/lwd... read more | 08/24/2007 (8:04 am) |
| Blowin' crap up | Most likely not. I'm not sure exactly what the hooks are into the Physx SDK, but I do know that it i... read more | 08/24/2007 (7:38 am) |
| TGE1.5.2 models in other formats? | I believe there are also Milkshape sources for some of the items, at least the statics.... read more | 08/24/2007 (7:23 am) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | Also, it would be good to define "feature completeness" as it seems to be a point of contention in t... read more | 08/24/2007 (7:08 am) |
| Design documents | Yes. That is very true.... read more | 08/24/2007 (6:58 am) |
| Loading Screen | That's what I get for not looking at the names while I post. You could create a procedural progre... read more | 08/23/2007 (1:57 pm) |
| What other files would i need to include along with the exe file | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8292]resource to remove ... read more | 08/23/2007 (1:55 pm) |
| Loading Screen | [url=http://tdn.garagegames.com/wiki/TorqueX/SplashScreen]The Splash Screen[/url] tutorial should he... read more | 08/23/2007 (12:30 pm) |
| Blowin' crap up | Login to the dev forums. To make use of it for free, you have to: * Must keep registration i... read more | 08/23/2007 (9:47 am) |
| Best way to get started? | I believe there is an express solution under the VS2005 directory. You should be able to load it and... read more | 08/23/2007 (7:51 am) |
| Blowin' crap up | I would recommend either writing your own octree data format for destructible interiors or using som... read more | 08/23/2007 (7:03 am) |
| Design documents | You can file any content that you create. You can protect the actual content. However, the idea is n... read more | 08/23/2007 (6:33 am) |
| What other files would i need to include along with the exe file | You would need the stuff inside of the game directory (for example starter.fps) as well. The EXE wil... read more | 08/22/2007 (2:29 pm) |
| TorqueX equals an incomplete TGEA | Perhaps it is because it is a completely different type of terrain system that uses extremely large ... read more | 08/22/2007 (2:26 pm) |
| TorqueX equals an incomplete TGEA | Compiling large maps for many hours. Reminds me of compiling Quake maps back in the day. If you want... read more | 08/22/2007 (1:41 pm) |
| Learning the source code (not TorqueScript) | Download Doxygen and use it to document the source from the internal comments. It will provide you w... read more | 08/22/2007 (1:13 pm) |