Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Constuctor 1.0.3 missing collison You could use Quark or 3D World Studio or DeleD or the GPL'd Radiant if Constructor's giving you a h... read more 08/29/2007 (7:18 am)
Play with realtime motion capture You will need to integrate the mocap SDK into Torque. It is not simply a TorqueScript solution, but ... read more 08/29/2007 (7:17 am)
Cutscenes in rpg like game? This is so horribly vague that I don't know if anyone can answer it without cluing us in on what kin... read more 08/29/2007 (7:15 am)
Constuctor 1.0.3 missing collison Did you perform any carving or hollowing operations? That's usually where I've seen the collision go... read more 08/29/2007 (7:00 am)
What about Wii A lot of it depends on Nintendo's release date estimates for the different development models, wheth... read more 08/29/2007 (6:30 am)
Newbie Question - Moving Interiors in Torque? Constructor has the entities for it, but I have no idea when it will be fully integrated either into... read more 08/29/2007 (6:29 am)
Nasmw.exe detected as spyware A number of spyware and virus programs use nasm to compile machine specific code at runtime, which i... read more 08/29/2007 (6:28 am)
What is the biggest resolution in TGEA? I believe it depends on the graphics driver, not a hard-coded upper limit in TGEA.... read more 08/28/2007 (3:00 pm)
What about Wii Shadows were invented with the advent of shaders! Before that there was no such thing as shadow in c... read more 08/28/2007 (2:59 pm)
Free C# Game File If you open Express, you will see a couple of projects. TankBuster, Space Shooter, and Space War sho... read more 08/28/2007 (8:00 am)
TGE1.5.2 models in other formats? While marketing doco could be more transparent, you also should have done research into what was inc... read more 08/28/2007 (6:55 am)
3D objects - lighting or bump mapping? I believe you would have to add in the 3D scenegraph, light, clip, and then transfer it to the 2D sc... read more 08/28/2007 (6:47 am)
Free C# Game File 1. It does not say that it has "shooter" functionality. It says that it is a starting point for plat... read more 08/28/2007 (6:43 am)
Free C# Game File Okay, first off, it's hard to read what you're writing since there is very little punctuation and wa... read more 08/27/2007 (3:05 pm)
Free C# Game Please don't crosspost. The platformer kit is probably the best place for this since it is the base ... read more 08/27/2007 (9:17 am)
Free C# Game File You do realize that you will have to know something to make it work specifically for your game, perh... read more 08/27/2007 (9:15 am)
Shadows for Vehicles It would probably be better answered on the [url=http://www.garagegames.com/mg/forums/result.area.ph... read more 08/27/2007 (7:08 am)
TorqueGB and TorqueGE? For different kinds of games? If you want to make a 2D game, then TGB is the way to go. TGB, while built on top of Torque techolog... read more 08/27/2007 (6:57 am)
Free C# Game File Sounds extremely game specific to me rather than a general platformer kit. While those things are ni... read more 08/27/2007 (6:50 am)
Light leaks and missing/flipped faces The light "leaks" are probably not leaks so much as lightmaps that are being created at a higher set... read more 08/27/2007 (6:49 am)
Simple Question I do not know the status of pathed interiors between TGE 1.5.2 and Constructor. There is a pathed in... read more 08/27/2007 (6:48 am)
Dif export causes crash in world editor Constructor does not perform any conversion. If you are trying to convert a DTS to DIF, then that is... read more 08/26/2007 (12:07 pm)
Torque Build Environment? It is very old and out of date. I believe it can still be downloaded, but once Microsoft released Ex... read more 08/26/2007 (12:00 pm)
Help me Look in the demo directory for an EXE. It should be something like TorqueDemo.exe.... read more 08/25/2007 (10:09 am)
TGE1.5.2 models in other formats? It depends on what you want it converted to, and how good the exporter/importers for the programs ar... read more 08/25/2007 (9:56 am)
Torque x indy or commercial The source code between the indie and commercial licenses are EXACTLY the same. Commercial does not ... read more 08/25/2007 (9:49 am)
Loading the game It would require a rather huge chunk of coding to add this mission chunking into the engine, especia... read more 08/24/2007 (2:13 pm)
Splash Screen tutorial updated Have you purchased any TorqueX products, either the source license or TXB? Perhaps it is somehow tie... read more 08/24/2007 (12:33 pm)
Terrain features/wishlist discussion Delta3D's site throws a virus warning in AVG and McAfee when viewed in IE. Strange. It also pops up ... read more 08/24/2007 (12:24 pm)
How to create water? What do you mean by quality? Have you looked at the waterblock settings for the starter.fps kit? Oth... read more 08/24/2007 (11:20 am)
Loading Screen That's where a well organized directory structure and a parsing algorithm come into play. No need fo... read more 08/24/2007 (11:11 am)
Protect Game Title's? That's a great idea, however, you should make sure to read publisher agreements as well so as to not... read more 08/24/2007 (10:45 am)
Loading Screen That is why you would have to add the objects you are loading to a list and parse the list. Then upd... read more 08/24/2007 (10:31 am)
TGE1.5.2 models in other formats? 3DS models do not contain animation data. FBX or Collada are probably the most common formats that c... read more 08/24/2007 (8:23 am)
TGE1.5.2 models in other formats? If you are a Lightwave user, Dave Wyand has example models over at [url=http://www.gnometech.com/lwd... read more 08/24/2007 (8:04 am)
Blowin' crap up Most likely not. I'm not sure exactly what the hooks are into the Physx SDK, but I do know that it i... read more 08/24/2007 (7:38 am)
TGE1.5.2 models in other formats? I believe there are also Milkshape sources for some of the items, at least the statics.... read more 08/24/2007 (7:23 am)
Feature List-Bug List Discussion Do NOT post your bugs here. Also, it would be good to define "feature completeness" as it seems to be a point of contention in t... read more 08/24/2007 (7:08 am)
Design documents Yes. That is very true.... read more 08/24/2007 (6:58 am)
Loading Screen That's what I get for not looking at the names while I post. You could create a procedural progre... read more 08/23/2007 (1:57 pm)
What other files would i need to include along with the exe file [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8292]resource to remove ... read more 08/23/2007 (1:55 pm)
Loading Screen [url=http://tdn.garagegames.com/wiki/TorqueX/SplashScreen]The Splash Screen[/url] tutorial should he... read more 08/23/2007 (12:30 pm)
Blowin' crap up Login to the dev forums. To make use of it for free, you have to: * Must keep registration i... read more 08/23/2007 (9:47 am)
Best way to get started? I believe there is an express solution under the VS2005 directory. You should be able to load it and... read more 08/23/2007 (7:51 am)
Blowin' crap up I would recommend either writing your own octree data format for destructible interiors or using som... read more 08/23/2007 (7:03 am)
Design documents You can file any content that you create. You can protect the actual content. However, the idea is n... read more 08/23/2007 (6:33 am)
What other files would i need to include along with the exe file You would need the stuff inside of the game directory (for example starter.fps) as well. The EXE wil... read more 08/22/2007 (2:29 pm)
TorqueX equals an incomplete TGEA Perhaps it is because it is a completely different type of terrain system that uses extremely large ... read more 08/22/2007 (2:26 pm)
TorqueX equals an incomplete TGEA Compiling large maps for many hours. Reminds me of compiling Quake maps back in the day. If you want... read more 08/22/2007 (1:41 pm)
Learning the source code (not TorqueScript) Download Doxygen and use it to document the source from the internal comments. It will provide you w... read more 08/22/2007 (1:13 pm)