David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Change in US copyright law could hurt indy's | I was expecting copyright law information more than patent law information. Patent laws have been no... read more | 09/09/2007 (5:19 pm) |
| Animated Textures? | That is an engine-level change that you would have to make for brushes.... read more | 09/09/2007 (5:13 pm) |
| Csg subtract with cone brush? | Try it with less sides. There seem to be issues with some of the higher numbers. I did it with a fou... read more | 09/07/2007 (3:12 pm) |
| Constructor 1.0.3 Issue List | My comment yesterday was taking to to that logical end that most of these topics end up in as people... read more | 09/07/2007 (3:05 pm) |
| Check out this book | Nice find. Should be an interesting read. Reminds me of the Low-Polygon Modeling for Games (same ser... read more | 09/07/2007 (2:10 pm) |
| Constructor 1.0.3 Issue List | Constructor almost did not get released. And not because of bugs or whatnot but because it was nearl... read more | 09/07/2007 (2:07 pm) |
| Exported DIF deoesn't support collision detection ? | Not what you want to hear, but you could switch engines. If you are looking at other engines, A7 ... read more | 09/07/2007 (1:17 pm) |
| Constructor 1.0.3 Issue List | You shouldn't have to exit Constructor after saving as a .map. You should be able to close all scene... read more | 09/07/2007 (10:46 am) |
| Game Thats Good Go | With easy-upload sites like Flickr and the like, I can't imagine that you can't figure it out. If yo... read more | 09/07/2007 (6:40 am) |
| Very strange!!?? | Are you still broadcasting to the GG Master server?... read more | 09/07/2007 (6:36 am) |
| Stealing or General Technical Jargon? | Algorithms are fine as long as they have not been patented. And the ones you're talking about have n... read more | 09/06/2007 (11:40 am) |
| Stealing or General Technical Jargon? | You're fine as long as they are general terms, but as soon as you start matching terms and functiona... read more | 09/06/2007 (11:07 am) |
| Constructor 1.0.3 Issue List | Did you try saving it as a .map, closing it, and then reloading it, then performing the export?... read more | 09/06/2007 (10:07 am) |
| Constructor 1.0.3 Issue List | Perhaps GG should dump Constructor as a good idea gone awry. Then teams could compile the GPL'd Radi... read more | 09/06/2007 (7:33 am) |
| Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) | You might look at [url=http://www.fifengine.de]FIFE[/url]. It requires some programming, but it is a... read more | 09/06/2007 (7:29 am) |
| Dif Exporting Problem | Try saving it as a .map file, closing the scene, loading the .map file, and exporting it directly to... read more | 09/06/2007 (7:27 am) |
| Clarification Request for Torque Game Engine Advanced - COMMERCI | You do not become the owner in the sense you are talking about. You are a licensor of the SDK. Ga... read more | 09/06/2007 (7:25 am) |
| XNA and Torque | Read the TorqueX pages. That is the XNA Torque product. It is currently 2D only, though 3D is on the... read more | 09/06/2007 (7:21 am) |
| Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) | You have to make some major modifications to the source to create such a specialized title. You woul... read more | 09/05/2007 (6:02 pm) |
| Creating gravitized solar system | [url=http://www.garagegames.com/mg/forums/subscriptions.php]Edit your forum subscriptions[/url] to f... read more | 09/05/2007 (2:25 pm) |
| XNA 2.0 network | Right now, I don't think anyone knows. Or at least those who do know are under NDA's to not discuss ... read more | 09/05/2007 (2:24 pm) |
| Clarification Request for Torque Game Engine Advanced - COMMERCI | 1. You can definitely do this. Otherwise it would be pointless to have the source code or to add new... read more | 09/04/2007 (6:51 am) |
| Hosting Torque X in a Winform | TorqueX is built upon XNA and that is a feature with XNA 2.0, which is due out at the end of the yea... read more | 09/04/2007 (6:23 am) |
| Creating BOMBERMAN in torque | Since you're talking real-time networking, I'm assuming a Bomberman 3D in TGE. You really should onl... read more | 09/04/2007 (6:16 am) |
| Maya 8.5 personal learning edition | Discreet is the company that makes 3D Studio Max. They also acquired Alias, the makers of Maya. You ... read more | 09/03/2007 (6:57 pm) |
| Maya 8.5 personal learning edition | If you go to Discreet's site, you can see the prices for your country.... read more | 09/03/2007 (9:16 am) |
| Partially submerged interior question | Create waterblocks around the outer edges instead of submerging it in one big waterblock.... read more | 09/03/2007 (9:14 am) |
| Questions about payment..... | You have to pay upfront.... read more | 09/03/2007 (9:13 am) |
| Game executable | There are installers from Clickteam and Nullsoft that are free and made for Windows. You could also ... read more | 09/03/2007 (9:12 am) |
| Tge,tgea,leadwerks | Not for many, many years. But for a couple mil and a proven track record, you might be able to buy i... read more | 09/03/2007 (9:09 am) |
| Maya 8.5 personal learning edition | It depends on the version of Maya that you pick up as well. There are different levels, with the hig... read more | 09/01/2007 (11:56 am) |
| CH2- Having trouble Understanding Code | It is a string concantenation that converts numbers to strings. [url=http://tdn.garagegames.com/wiki... read more | 08/31/2007 (6:01 pm) |
| L3DT for Torque | @CJW Puppeteer is a name for boned animation. You already have that support with 1.4. It is not an ... read more | 08/31/2007 (5:16 pm) |
| 3rd Person | Yes. Press TAB and you will see the third-person camera from the camera node of the model. You can a... read more | 08/31/2007 (4:53 pm) |
| Play with realtime motion capture | Yes there is. You can use MoCap data for your animations. But that doesn't change the fact that it d... read more | 08/31/2007 (8:46 am) |
| Maya 8.5 personal learning edition | I don't think the PLE lets you use the plug-in.... read more | 08/31/2007 (7:32 am) |
| Cutscenes in rpg like game? | There is also a forum thread about rendering on DIF faces. Do not know how difficult it is to get in... read more | 08/31/2007 (7:30 am) |
| Creating gravitized solar system | I don't have time to work on my own projects, let alone other people's. Have you gone through the... read more | 08/31/2007 (7:29 am) |
| Ideas for games...by artists | Please stop spamming the forum with this message. I think it is the fourth time I have read the exac... read more | 08/31/2007 (7:04 am) |
| Creating gravitized solar system | If you want an accurate physics simulation of a solar system with planets that have accurate gravita... read more | 08/31/2007 (6:55 am) |
| Cutscenes in rpg like game? | Theora is a cross-platform format. If you are used to AVI's, MP2's (DVD), MOV, or the like, then it'... read more | 08/31/2007 (6:51 am) |
| Cutscenes in rpg like game? | Well, the demo has enough to work with a simple cut-scene camera. Dialogue is a bit trickier with th... read more | 08/30/2007 (7:05 pm) |
| Cutscenes in rpg like game? | If you rendered the movie from Maya to a video format and converted it to Theora, you could play it ... read more | 08/30/2007 (2:33 pm) |
| Cutscenes in rpg like game? | It would be using the in-engine graphics and not a Full Motion Video, right? Well, you could look at... read more | 08/29/2007 (2:47 pm) |
| What about Wii | It also does not mean that some games have not written enhanced software shaders. It may have taken ... read more | 08/29/2007 (2:31 pm) |
| Cutscenes in rpg like game? | You can incorporate theora videos into your GUI. I can't recall since it's been a while since I play... read more | 08/29/2007 (2:02 pm) |
| Paypal? | This has been asked for years, and the answer has been no for years. Perhaps it will change. Perh... read more | 08/29/2007 (2:00 pm) |
| Constuctor 1.0.3 missing collison | It would be best to send it to Matt Fairfax. If it is a complex interior, then it will take a LOT lo... read more | 08/29/2007 (8:00 am) |
| Play with realtime motion capture | That doesn't suit the end solution, which is to have it working in-game. Not simply loaded into Max ... read more | 08/29/2007 (7:22 am) |
| Does "Torque X Platformer Starter Kit" work with TGB 1.5? | No. There was one that was started, but it never materialized. To port it from TX to TGB, you would ... read more | 08/29/2007 (7:20 am) |