Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
PhysX WheeledVehicle I don't know if anyone has plugged it into the vehicle physics yet.... read more 09/20/2007 (10:04 am)
Sqlite You would have to have a professional license to integrate it, I believe. But aside from that, I'm n... read more 09/20/2007 (10:00 am)
Please God allow us to search the Constructor forums I thought the legacy TGEA exporter supported portals. If that is the case, then a healthy look into ... read more 09/20/2007 (8:35 am)
Getting Started in MMO Kit You you talking about the MMOKit from Prairie Games at MMOWorkshop? That requires AFX. If that's wha... read more 09/20/2007 (8:04 am)
Untitled Game [url=http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/ChangeWindowTitle]Change window title... read more 09/20/2007 (8:02 am)
Please God allow us to search the Constructor forums I would recommend using another application, say Quark or 3D World Studio, until the problems that y... read more 09/20/2007 (6:34 am)
Build Error You can look at the console.log file in the main directory to see where it crashes. Have you trie... read more 09/19/2007 (1:56 pm)
Build Error Did you make ANY source changes or did you just hit recompile after a completely fresh install. You ... read more 09/19/2007 (1:21 pm)
So who the heck is IAC? Yeah. Refresh tends to re-post.... read more 09/19/2007 (11:33 am)
Tim Aste Combo Pack & TGE 1.5.2 Okay, just did it. Copy your textures into the interiors folder and all of the precompiled files/dir... read more 09/19/2007 (10:00 am)
Tim Aste Combo Pack & TGE 1.5.2 Make sure all of your textures are in the same directory as the DIF's. If they are not, you will get... read more 09/19/2007 (9:19 am)
Please God allow us to search the Constructor forums Have you changed your light mapping settings? Most light "leaks" are due to larger lightmap settings... read more 09/19/2007 (6:13 am)
Not solid objects That doesn't always work. But it often does. For large interiors, you want to be as sure as possible... read more 09/19/2007 (6:12 am)
Build Error Are you getting any OpenGL or DirectX errors in your console.log? Or other errors?... read more 09/18/2007 (3:05 pm)
Build Error This happens on a fresh install? I've not seen anything like it. Which missions are you trying to ru... read more 09/18/2007 (2:52 pm)
Different Executable Size Most exe compression suites only compress it for disk size. When run, it is expanded in memory. You ... read more 09/18/2007 (12:03 pm)
So who the heck is IAC? I was thinking of Flash which was their flagship product, and was always quite expensive. Though the... read more 09/18/2007 (10:24 am)
Robert Jordan - author of Wheel of Time has Died He died of cancer. From the official [url=http://www.dragonmount.com/RobertJordan/]Jordon Blog[/u... read more 09/18/2007 (10:07 am)
Upgrade plan from 1.5 to TGEA You have to purchase TGE 1.5 and then TGEA for the upgrade to go into effect and have access to the ... read more 09/18/2007 (9:58 am)
So who the heck is IAC? You say that as if Macromedia had a low price to begin with. I don't think it actually went up with ... read more 09/18/2007 (9:54 am)
Do I need to learn C#? FIf you want to use TXB, you will need to learn C# since the engine is completely in C# and you will... read more 09/18/2007 (9:23 am)
TGB - X, Best Choice? You don't need an upgrade option. You already have the "upgrade". I do not think the platformer k... read more 09/18/2007 (8:29 am)
Plans for RPG starter pack? Yup. That's the one.... read more 09/18/2007 (8:27 am)
Torque for the Amiga? You would have to write a platform layer to support the Amiga.... read more 09/18/2007 (8:26 am)
Plans for RPG starter pack? It never materialized. The developers that worked on it have gone on to other things. The MMOKit is ... read more 09/18/2007 (6:57 am)
Which software should I get I'd recommend testing out several of the biggies to see which fits your workflow. 3DS Max Maya ... read more 09/17/2007 (12:39 pm)
Here we go again the industry is about to take a beatin "The paper said that he may have died from exhaustion brought on by too many hours on the Internet."... read more 09/17/2007 (10:14 am)
Problem with Torque Constructor The Max exporter is for creating detail models, which is why you are getting DTS models. That's exac... read more 09/17/2007 (6:26 am)
TGB for Wii ? Not unless they find a Wii licensed team to do the port. The DS and GBA would require a rather major... read more 09/17/2007 (6:20 am)
Robert Jordan - author of Wheel of Time has Died This is sad. I'm on book three right now since I was trying to wait until it was nearly finished. Ve... read more 09/17/2007 (6:18 am)
3D game programing all in one for 1.5? The book comes with a working version for which it was written. You can directly apply all of that k... read more 09/16/2007 (10:12 am)
3d max sprites. Lock your camera and render to images. I believe Max can render animation frames as sequential image... read more 09/16/2007 (8:26 am)
EDIT: Thread closed If you're using C++ with the engine, you're not really scripting...unless you write your own c++ com... read more 09/16/2007 (8:25 am)
Saving as map or exporting as lwo - constructor Sounds like a LOD problem. Does Shaper support LOD settings?... read more 09/15/2007 (8:48 am)
Network support There is no hard coded limit. It depends on the amount of data you are ghosting, bandwidth, caching,... read more 09/14/2007 (7:40 pm)
Maya 8.5 personal learning edition I do not believe the PLE allows plug-in use unless they are built in to the PLE, like the version th... read more 09/14/2007 (2:29 pm)
Problem with Torque Constructor It is breaking apart into convex geometry. Before deselecting it, group it to keep it together. Also... read more 09/14/2007 (9:33 am)
Polly count on cars Yes. You will have to export your car to a DTS using the max exporter. Unless you use a resource, yo... read more 09/13/2007 (8:21 am)
Bounty offered for model conversion Not really since it is intended to work for the community. Even a private resource that converted it... read more 09/13/2007 (6:38 am)
Polly count on cars Constructor does not convert your models to any format. What application did you create your mode... read more 09/13/2007 (6:16 am)
Bounty offered for model conversion I am vaguely remembering that discussion, Joseph. I do not know if it was ever resolved. It seemed t... read more 09/13/2007 (5:44 am)
Collision lost? Did you save it as a .map file, close the scene, and then open the .map file? That's worked for all ... read more 09/11/2007 (5:20 pm)
Bounty offered for model conversion Very cool! I wasn't trying to be a dick. I was trying to make sure that the resource did go back ... read more 09/11/2007 (5:13 pm)
Having problems with Torque Contructor. Save it as a .map file and then exit and reload Constructor. Load it and export. See if that fixes i... read more 09/10/2007 (11:21 pm)
Bounty offered for model conversion I will add $200 US dollars to this. That's $250, which is a pittance. I'll give the $50 to Derry fo... read more 09/10/2007 (11:18 pm)
Setting resolution at lower than 640x480 Look at the platform layers of the OS's you want to support efficiently.... read more 09/10/2007 (11:05 pm)
Modules incorporated into TGE 1.5.2 Pick and click have not been added into the engine as it is mostly a game-specific bit of functional... read more 09/10/2007 (2:09 pm)
Direct me to programming guides relevant to my goals? And who would write this 500 page book? It takes quite a lot to write such a book, and often it is o... read more 09/10/2007 (12:01 pm)
Change in US copyright law could hurt indy's Or make a card game called Yu-Gi-O, because leaving off the h makes it different, you know.... read more 09/10/2007 (6:20 am)