David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX WheeledVehicle | I don't know if anyone has plugged it into the vehicle physics yet.... read more | 09/20/2007 (10:04 am) |
| Sqlite | You would have to have a professional license to integrate it, I believe. But aside from that, I'm n... read more | 09/20/2007 (10:00 am) |
| Please God allow us to search the Constructor forums | I thought the legacy TGEA exporter supported portals. If that is the case, then a healthy look into ... read more | 09/20/2007 (8:35 am) |
| Getting Started in MMO Kit | You you talking about the MMOKit from Prairie Games at MMOWorkshop? That requires AFX. If that's wha... read more | 09/20/2007 (8:04 am) |
| Untitled Game | [url=http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/ChangeWindowTitle]Change window title... read more | 09/20/2007 (8:02 am) |
| Please God allow us to search the Constructor forums | I would recommend using another application, say Quark or 3D World Studio, until the problems that y... read more | 09/20/2007 (6:34 am) |
| Build Error | You can look at the console.log file in the main directory to see where it crashes. Have you trie... read more | 09/19/2007 (1:56 pm) |
| Build Error | Did you make ANY source changes or did you just hit recompile after a completely fresh install. You ... read more | 09/19/2007 (1:21 pm) |
| So who the heck is IAC? | Yeah. Refresh tends to re-post.... read more | 09/19/2007 (11:33 am) |
| Tim Aste Combo Pack & TGE 1.5.2 | Okay, just did it. Copy your textures into the interiors folder and all of the precompiled files/dir... read more | 09/19/2007 (10:00 am) |
| Tim Aste Combo Pack & TGE 1.5.2 | Make sure all of your textures are in the same directory as the DIF's. If they are not, you will get... read more | 09/19/2007 (9:19 am) |
| Please God allow us to search the Constructor forums | Have you changed your light mapping settings? Most light "leaks" are due to larger lightmap settings... read more | 09/19/2007 (6:13 am) |
| Not solid objects | That doesn't always work. But it often does. For large interiors, you want to be as sure as possible... read more | 09/19/2007 (6:12 am) |
| Build Error | Are you getting any OpenGL or DirectX errors in your console.log? Or other errors?... read more | 09/18/2007 (3:05 pm) |
| Build Error | This happens on a fresh install? I've not seen anything like it. Which missions are you trying to ru... read more | 09/18/2007 (2:52 pm) |
| Different Executable Size | Most exe compression suites only compress it for disk size. When run, it is expanded in memory. You ... read more | 09/18/2007 (12:03 pm) |
| So who the heck is IAC? | I was thinking of Flash which was their flagship product, and was always quite expensive. Though the... read more | 09/18/2007 (10:24 am) |
| Robert Jordan - author of Wheel of Time has Died | He died of cancer. From the official [url=http://www.dragonmount.com/RobertJordan/]Jordon Blog[/u... read more | 09/18/2007 (10:07 am) |
| Upgrade plan from 1.5 to TGEA | You have to purchase TGE 1.5 and then TGEA for the upgrade to go into effect and have access to the ... read more | 09/18/2007 (9:58 am) |
| So who the heck is IAC? | You say that as if Macromedia had a low price to begin with. I don't think it actually went up with ... read more | 09/18/2007 (9:54 am) |
| Do I need to learn C#? | FIf you want to use TXB, you will need to learn C# since the engine is completely in C# and you will... read more | 09/18/2007 (9:23 am) |
| TGB - X, Best Choice? | You don't need an upgrade option. You already have the "upgrade". I do not think the platformer k... read more | 09/18/2007 (8:29 am) |
| Plans for RPG starter pack? | Yup. That's the one.... read more | 09/18/2007 (8:27 am) |
| Torque for the Amiga? | You would have to write a platform layer to support the Amiga.... read more | 09/18/2007 (8:26 am) |
| Plans for RPG starter pack? | It never materialized. The developers that worked on it have gone on to other things. The MMOKit is ... read more | 09/18/2007 (6:57 am) |
| Which software should I get | I'd recommend testing out several of the biggies to see which fits your workflow. 3DS Max Maya ... read more | 09/17/2007 (12:39 pm) |
| Here we go again the industry is about to take a beatin | "The paper said that he may have died from exhaustion brought on by too many hours on the Internet."... read more | 09/17/2007 (10:14 am) |
| Problem with Torque Constructor | The Max exporter is for creating detail models, which is why you are getting DTS models. That's exac... read more | 09/17/2007 (6:26 am) |
| TGB for Wii ? | Not unless they find a Wii licensed team to do the port. The DS and GBA would require a rather major... read more | 09/17/2007 (6:20 am) |
| Robert Jordan - author of Wheel of Time has Died | This is sad. I'm on book three right now since I was trying to wait until it was nearly finished. Ve... read more | 09/17/2007 (6:18 am) |
| 3D game programing all in one for 1.5? | The book comes with a working version for which it was written. You can directly apply all of that k... read more | 09/16/2007 (10:12 am) |
| 3d max sprites. | Lock your camera and render to images. I believe Max can render animation frames as sequential image... read more | 09/16/2007 (8:26 am) |
| EDIT: Thread closed | If you're using C++ with the engine, you're not really scripting...unless you write your own c++ com... read more | 09/16/2007 (8:25 am) |
| Saving as map or exporting as lwo - constructor | Sounds like a LOD problem. Does Shaper support LOD settings?... read more | 09/15/2007 (8:48 am) |
| Network support | There is no hard coded limit. It depends on the amount of data you are ghosting, bandwidth, caching,... read more | 09/14/2007 (7:40 pm) |
| Maya 8.5 personal learning edition | I do not believe the PLE allows plug-in use unless they are built in to the PLE, like the version th... read more | 09/14/2007 (2:29 pm) |
| Problem with Torque Constructor | It is breaking apart into convex geometry. Before deselecting it, group it to keep it together. Also... read more | 09/14/2007 (9:33 am) |
| Polly count on cars | Yes. You will have to export your car to a DTS using the max exporter. Unless you use a resource, yo... read more | 09/13/2007 (8:21 am) |
| Bounty offered for model conversion | Not really since it is intended to work for the community. Even a private resource that converted it... read more | 09/13/2007 (6:38 am) |
| Polly count on cars | Constructor does not convert your models to any format. What application did you create your mode... read more | 09/13/2007 (6:16 am) |
| Bounty offered for model conversion | I am vaguely remembering that discussion, Joseph. I do not know if it was ever resolved. It seemed t... read more | 09/13/2007 (5:44 am) |
| Collision lost? | Did you save it as a .map file, close the scene, and then open the .map file? That's worked for all ... read more | 09/11/2007 (5:20 pm) |
| Bounty offered for model conversion | Very cool! I wasn't trying to be a dick. I was trying to make sure that the resource did go back ... read more | 09/11/2007 (5:13 pm) |
| Having problems with Torque Contructor. | Save it as a .map file and then exit and reload Constructor. Load it and export. See if that fixes i... read more | 09/10/2007 (11:21 pm) |
| Bounty offered for model conversion | I will add $200 US dollars to this. That's $250, which is a pittance. I'll give the $50 to Derry fo... read more | 09/10/2007 (11:18 pm) |
| Setting resolution at lower than 640x480 | Look at the platform layers of the OS's you want to support efficiently.... read more | 09/10/2007 (11:05 pm) |
| Modules incorporated into TGE 1.5.2 | Pick and click have not been added into the engine as it is mostly a game-specific bit of functional... read more | 09/10/2007 (2:09 pm) |
| Direct me to programming guides relevant to my goals? | And who would write this 500 page book? It takes quite a lot to write such a book, and often it is o... read more | 09/10/2007 (12:01 pm) |
| Change in US copyright law could hurt indy's | Or make a card game called Yu-Gi-O, because leaving off the h makes it different, you know.... read more | 09/10/2007 (6:20 am) |