Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Getting Started Question Hammer is a map editor, nothing else. It is also under some tight restrictions from Valve and cannot... read more 09/26/2007 (8:10 am)
Problem Exporting a Basic Shape I have it but have never tried creating curves and using the DIF exporter for it. I've mainly used i... read more 09/26/2007 (7:18 am)
Starting from scratch with Scripting As Stephen noted, the minApp tutorials are nice. You might also look at the Tic-Tac-Toe resource, th... read more 09/26/2007 (7:05 am)
3d side scroller? This would make a nice resource on TDN!... read more 09/26/2007 (6:53 am)
Buggy - Any Fixes Rather than stooping to throwing petty rancor back about supposed knowledge and relevance, I'll just... read more 09/26/2007 (6:24 am)
Buggy - Any Fixes There really is no point in him posting at all, is there? Silence would have been better. Instead, h... read more 09/25/2007 (7:32 pm)
Problem Exporting a Basic Shape Wow. I know you used to be able to. Maybe that functionality was replaced with curves. Well crap.... read more 09/25/2007 (7:15 pm)
Problem Exporting a Basic Shape Choose Quake 3. You can do 2 as well. Then run your map through map2dif_plus. I do not believe you h... read more 09/25/2007 (2:14 pm)
Problem Exporting a Basic Shape Because right now, Constructor resources are extremely limited. Perhaps this new partnership will he... read more 09/25/2007 (11:12 am)
Torque X and 3d ? Anything that you have the skills to create. I know that it is a necessarily broad answer, but it... read more 09/25/2007 (10:34 am)
Cant start please help Please don't press refresh. It is reposting your last comment.... read more 09/25/2007 (9:07 am)
Torque X and 3d ? There is not a public timeline available. They are going to be showing off some major functionality ... read more 09/25/2007 (8:56 am)
Really unesesary Engine Request This has been one of those suggestions from way, way back!... read more 09/25/2007 (8:55 am)
Minions of Mirth You're right, but I do not believe Titas answered many of the problems such as paging DTS/DIF's with... read more 09/25/2007 (8:52 am)
Torque Game Engine 1.5.x - INDIE License I never in any way said that. 1.6 may be at cost. It may not. They went from V12 -> 1.2 -> 1.3 ->... read more 09/25/2007 (8:30 am)
Problem Exporting a Basic Shape Use Quark or Radiant or 3D World Studio, then. You have choices. As I said, spherical objects and ma... read more 09/25/2007 (8:27 am)
Torque Game Engine 1.5.x - INDIE License Until the next priced upgrade. When that will be, no body knows. 1.5 was the first priced-upgrade in... read more 09/25/2007 (8:07 am)
So yea.....(2) Yup. Since it is an XNA product, you need to have XNA and Express on your computer. Those are the ba... read more 09/25/2007 (8:06 am)
Minions of Mirth I think you got lost somewhere in the mumbling match controversy. It really shouldn't be in site fee... read more 09/25/2007 (8:05 am)
Error On Start One more thing since you're using a macbook, are you using Bootcamp or Parellels? I do not know if t... read more 09/25/2007 (6:51 am)
Error On Start What graphics card, version of directx, and drivers are you using? That info should help tracing con... read more 09/25/2007 (6:16 am)
What's "polysoup"? It is based on polygons rather than solid geometry. It works with polygonal faces rather than convex... read more 09/24/2007 (1:16 pm)
I want to add to the Terrain tools Looking at everything in the terrain and atlas directories would be a good start. You will have to f... read more 09/24/2007 (1:11 pm)
Does TGE for Wii support... If it is a straight port of the engine, then you would have to interface all of these elements into ... read more 09/24/2007 (12:21 pm)
Why No Maximize Button? It is because the window is a graphical GL window locked at the resolution you choose. It is not a s... read more 09/24/2007 (10:35 am)
Light_point "strobing" in 1.03 I do know that a number of ATI drivers have very bad OpenGL support under Vista. I do not know if th... read more 09/24/2007 (9:54 am)
Buggy - Any Fixes Actually, I think Stephen was pointing out that you are extremely unhappy about various bugs but hav... read more 09/24/2007 (7:57 am)
Bug with context menu It is rendering in the pane rather than on top of the app window. I do not know if it would be a maj... read more 09/24/2007 (7:53 am)
Scrolling Bug This would be a nice change, having a scroll memory. I haven't run into it much as I have been using... read more 09/24/2007 (7:41 am)
Buggy - Any Fixes It has nothing to do with the amount of posting, and I have absolutely no idea where that very stran... read more 09/24/2007 (7:34 am)
Buggy - Any Fixes Torque 360 is a completely different beast than TorqueX. First off, it is a C++ engine based off of ... read more 09/24/2007 (7:05 am)
Light_point "strobing" in 1.03 What is your graphics card and do you have the latest manufacturer drivers for it? I haven't seen th... read more 09/24/2007 (6:40 am)
Simple map building with costructor plz... A good rule of thumb is to keep small, intricate details as DTS's and the larger level geometry as D... read more 09/24/2007 (6:36 am)
Problem Exporting a Basic Shape Use something else. Quark is free. Radiant is under the GPL. DeleD is low-cost. 3DWS has a nice work... read more 09/23/2007 (5:23 pm)
Simple map building with costructor plz... There are a lot of great tutorials for Hammer and Radiant. As noted before, they may not use the sam... read more 09/23/2007 (5:19 pm)
Problem Exporting a Basic Shape Spherical objects have problems, as you've noticed. I wish I could say more, but I really don't know... read more 09/23/2007 (5:15 pm)
Simple map building with costructor plz... Do a Google search and START SMALL. Learn the basics and then ramp up the complexity.... read more 09/22/2007 (2:19 pm)
What if someone has made something close to your idea? If it is a good idea, then move forward and make it your own (as you intended it). It seems that so ... read more 09/21/2007 (7:53 pm)
HSR adding faces? I know that I would like a good explanation of both and their implementation. I *know* that a lot of... read more 09/21/2007 (7:42 pm)
Simple map building with costructor plz... [url=tdn.garagegames.com/constructor]Constructor on TDN[/url] But any Quake/Half-Life level editi... read more 09/21/2007 (1:17 pm)
Simple map building with costructor plz... I believe the grid is arbitrary depending on the viewport. I do not know the direct scale, which is ... read more 09/21/2007 (12:21 pm)
Tge Eula And Afx Eula Vs Logo, Legalities [url=http://www.garagegames.com/company/logo/]Logo Kit[/url]... read more 09/21/2007 (9:28 am)
Hello I am thinking of TGE but need some questions answered. 1. Look at the individual packs that you are interested in. If they say "tested with 1.5" then that ... read more 09/21/2007 (9:25 am)
Tge Eula And Afx Eula Vs Logo, Legalities I believe you have to use the one on the site unless you gain special permission from GG. Just becau... read more 09/21/2007 (9:17 am)
Too many forums? Alt.sex.cthulhu was one of my #usenet favs. I like the distinction between the forums now, but I ... read more 09/21/2007 (8:59 am)
CSX saving bug I've had nothing but trouble carving using spheres, which is why I don't do it and use DTS shapes in... read more 09/21/2007 (8:20 am)
Simple map building with costructor plz... 1. load a DTS reference model of your player by clicking the orc model in the shapes area of the too... read more 09/21/2007 (6:30 am)
CSX saving bug The DTS's are referenced in the csx file, not included. What you have there has no DTS's whatsoever ... read more 09/20/2007 (3:19 pm)
Please God allow us to search the Constructor forums @Lee That doesn't sound like a TGEA problem since it would be the exported DIF that had issues, not... read more 09/20/2007 (2:50 pm)
Please God allow us to search the Constructor forums @Woody I did not remember seeing you mention Quark at all in this discussion. It doesn't mean you d... read more 09/20/2007 (12:42 pm)