David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting Started Question | Hammer is a map editor, nothing else. It is also under some tight restrictions from Valve and cannot... read more | 09/26/2007 (8:10 am) |
| Problem Exporting a Basic Shape | I have it but have never tried creating curves and using the DIF exporter for it. I've mainly used i... read more | 09/26/2007 (7:18 am) |
| Starting from scratch with Scripting | As Stephen noted, the minApp tutorials are nice. You might also look at the Tic-Tac-Toe resource, th... read more | 09/26/2007 (7:05 am) |
| 3d side scroller? | This would make a nice resource on TDN!... read more | 09/26/2007 (6:53 am) |
| Buggy - Any Fixes | Rather than stooping to throwing petty rancor back about supposed knowledge and relevance, I'll just... read more | 09/26/2007 (6:24 am) |
| Buggy - Any Fixes | There really is no point in him posting at all, is there? Silence would have been better. Instead, h... read more | 09/25/2007 (7:32 pm) |
| Problem Exporting a Basic Shape | Wow. I know you used to be able to. Maybe that functionality was replaced with curves. Well crap.... read more | 09/25/2007 (7:15 pm) |
| Problem Exporting a Basic Shape | Choose Quake 3. You can do 2 as well. Then run your map through map2dif_plus. I do not believe you h... read more | 09/25/2007 (2:14 pm) |
| Problem Exporting a Basic Shape | Because right now, Constructor resources are extremely limited. Perhaps this new partnership will he... read more | 09/25/2007 (11:12 am) |
| Torque X and 3d ? | Anything that you have the skills to create. I know that it is a necessarily broad answer, but it... read more | 09/25/2007 (10:34 am) |
| Cant start please help | Please don't press refresh. It is reposting your last comment.... read more | 09/25/2007 (9:07 am) |
| Torque X and 3d ? | There is not a public timeline available. They are going to be showing off some major functionality ... read more | 09/25/2007 (8:56 am) |
| Really unesesary Engine Request | This has been one of those suggestions from way, way back!... read more | 09/25/2007 (8:55 am) |
| Minions of Mirth | You're right, but I do not believe Titas answered many of the problems such as paging DTS/DIF's with... read more | 09/25/2007 (8:52 am) |
| Torque Game Engine 1.5.x - INDIE License | I never in any way said that. 1.6 may be at cost. It may not. They went from V12 -> 1.2 -> 1.3 ->... read more | 09/25/2007 (8:30 am) |
| Problem Exporting a Basic Shape | Use Quark or Radiant or 3D World Studio, then. You have choices. As I said, spherical objects and ma... read more | 09/25/2007 (8:27 am) |
| Torque Game Engine 1.5.x - INDIE License | Until the next priced upgrade. When that will be, no body knows. 1.5 was the first priced-upgrade in... read more | 09/25/2007 (8:07 am) |
| So yea.....(2) | Yup. Since it is an XNA product, you need to have XNA and Express on your computer. Those are the ba... read more | 09/25/2007 (8:06 am) |
| Minions of Mirth | I think you got lost somewhere in the mumbling match controversy. It really shouldn't be in site fee... read more | 09/25/2007 (8:05 am) |
| Error On Start | One more thing since you're using a macbook, are you using Bootcamp or Parellels? I do not know if t... read more | 09/25/2007 (6:51 am) |
| Error On Start | What graphics card, version of directx, and drivers are you using? That info should help tracing con... read more | 09/25/2007 (6:16 am) |
| What's "polysoup"? | It is based on polygons rather than solid geometry. It works with polygonal faces rather than convex... read more | 09/24/2007 (1:16 pm) |
| I want to add to the Terrain tools | Looking at everything in the terrain and atlas directories would be a good start. You will have to f... read more | 09/24/2007 (1:11 pm) |
| Does TGE for Wii support... | If it is a straight port of the engine, then you would have to interface all of these elements into ... read more | 09/24/2007 (12:21 pm) |
| Why No Maximize Button? | It is because the window is a graphical GL window locked at the resolution you choose. It is not a s... read more | 09/24/2007 (10:35 am) |
| Light_point "strobing" in 1.03 | I do know that a number of ATI drivers have very bad OpenGL support under Vista. I do not know if th... read more | 09/24/2007 (9:54 am) |
| Buggy - Any Fixes | Actually, I think Stephen was pointing out that you are extremely unhappy about various bugs but hav... read more | 09/24/2007 (7:57 am) |
| Bug with context menu | It is rendering in the pane rather than on top of the app window. I do not know if it would be a maj... read more | 09/24/2007 (7:53 am) |
| Scrolling Bug | This would be a nice change, having a scroll memory. I haven't run into it much as I have been using... read more | 09/24/2007 (7:41 am) |
| Buggy - Any Fixes | It has nothing to do with the amount of posting, and I have absolutely no idea where that very stran... read more | 09/24/2007 (7:34 am) |
| Buggy - Any Fixes | Torque 360 is a completely different beast than TorqueX. First off, it is a C++ engine based off of ... read more | 09/24/2007 (7:05 am) |
| Light_point "strobing" in 1.03 | What is your graphics card and do you have the latest manufacturer drivers for it? I haven't seen th... read more | 09/24/2007 (6:40 am) |
| Simple map building with costructor plz... | A good rule of thumb is to keep small, intricate details as DTS's and the larger level geometry as D... read more | 09/24/2007 (6:36 am) |
| Problem Exporting a Basic Shape | Use something else. Quark is free. Radiant is under the GPL. DeleD is low-cost. 3DWS has a nice work... read more | 09/23/2007 (5:23 pm) |
| Simple map building with costructor plz... | There are a lot of great tutorials for Hammer and Radiant. As noted before, they may not use the sam... read more | 09/23/2007 (5:19 pm) |
| Problem Exporting a Basic Shape | Spherical objects have problems, as you've noticed. I wish I could say more, but I really don't know... read more | 09/23/2007 (5:15 pm) |
| Simple map building with costructor plz... | Do a Google search and START SMALL. Learn the basics and then ramp up the complexity.... read more | 09/22/2007 (2:19 pm) |
| What if someone has made something close to your idea? | If it is a good idea, then move forward and make it your own (as you intended it). It seems that so ... read more | 09/21/2007 (7:53 pm) |
| HSR adding faces? | I know that I would like a good explanation of both and their implementation. I *know* that a lot of... read more | 09/21/2007 (7:42 pm) |
| Simple map building with costructor plz... | [url=tdn.garagegames.com/constructor]Constructor on TDN[/url] But any Quake/Half-Life level editi... read more | 09/21/2007 (1:17 pm) |
| Simple map building with costructor plz... | I believe the grid is arbitrary depending on the viewport. I do not know the direct scale, which is ... read more | 09/21/2007 (12:21 pm) |
| Tge Eula And Afx Eula Vs Logo, Legalities | [url=http://www.garagegames.com/company/logo/]Logo Kit[/url]... read more | 09/21/2007 (9:28 am) |
| Hello I am thinking of TGE but need some questions answered. | 1. Look at the individual packs that you are interested in. If they say "tested with 1.5" then that ... read more | 09/21/2007 (9:25 am) |
| Tge Eula And Afx Eula Vs Logo, Legalities | I believe you have to use the one on the site unless you gain special permission from GG. Just becau... read more | 09/21/2007 (9:17 am) |
| Too many forums? | Alt.sex.cthulhu was one of my #usenet favs. I like the distinction between the forums now, but I ... read more | 09/21/2007 (8:59 am) |
| CSX saving bug | I've had nothing but trouble carving using spheres, which is why I don't do it and use DTS shapes in... read more | 09/21/2007 (8:20 am) |
| Simple map building with costructor plz... | 1. load a DTS reference model of your player by clicking the orc model in the shapes area of the too... read more | 09/21/2007 (6:30 am) |
| CSX saving bug | The DTS's are referenced in the csx file, not included. What you have there has no DTS's whatsoever ... read more | 09/20/2007 (3:19 pm) |
| Please God allow us to search the Constructor forums | @Lee That doesn't sound like a TGEA problem since it would be the exported DIF that had issues, not... read more | 09/20/2007 (2:50 pm) |
| Please God allow us to search the Constructor forums | @Woody I did not remember seeing you mention Quark at all in this discussion. It doesn't mean you d... read more | 09/20/2007 (12:42 pm) |